1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 #ifndef VECTOR_RENDERER_SPEC_H
27 #define VECTOR_RENDERER_SPEC_H
29 #include "graphics/VectorRenderer.h"
34 * VectorRendererSpec: Specialized Vector Renderer Class
36 * This templated class implements the basic subset of vector operations for
37 * all platforms by allowing the user to provide the actual Pixel Type and
38 * pixel information structs.
40 * This class takes two template parameters:
42 * @param PixelType Defines a type which may hold the color value of a single
43 * pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively.
45 * TODO: Expand documentation.
49 template<typename PixelType
>
50 class VectorRendererSpec
: public VectorRenderer
{
51 typedef VectorRenderer Base
;
54 VectorRendererSpec(PixelFormat format
);
56 void drawLine(int x1
, int y1
, int x2
, int y2
);
57 void drawCircle(int x
, int y
, int r
);
58 void drawSquare(int x
, int y
, int w
, int h
);
59 void drawRoundedSquare(int x
, int y
, int r
, int w
, int h
);
60 void drawTriangle(int x
, int y
, int base
, int height
, TriangleOrientation orient
);
61 void drawTab(int x
, int y
, int r
, int w
, int h
);
62 void drawBeveledSquare(int x
, int y
, int w
, int h
, int bevel
) {
63 drawBevelSquareAlg(x
, y
, w
, h
, bevel
, _bevelColor
, _fgColor
, Base::_fillMode
!= kFillDisabled
);
65 void drawString(const Graphics::Font
*font
, const Common::String
&text
,
66 const Common::Rect
&area
, Graphics::TextAlign alignH
,
67 GUI::ThemeEngine::TextAlignVertical alignV
, int deltax
, bool elipsis
);
69 void setFgColor(uint8 r
, uint8 g
, uint8 b
) { _fgColor
= _format
.RGBToColor(r
, g
, b
); }
70 void setBgColor(uint8 r
, uint8 g
, uint8 b
) { _bgColor
= _format
.RGBToColor(r
, g
, b
); }
71 void setBevelColor(uint8 r
, uint8 g
, uint8 b
) { _bevelColor
= _format
.RGBToColor(r
, g
, b
); }
72 void setGradientColors(uint8 r1
, uint8 g1
, uint8 b1
, uint8 r2
, uint8 g2
, uint8 b2
);
74 void copyFrame(OSystem
*sys
, const Common::Rect
&r
);
75 void copyWholeFrame(OSystem
*sys
) { copyFrame(sys
, Common::Rect(0, 0, _activeSurface
->w
, _activeSurface
->h
)); }
78 void blitSurface(const Graphics::Surface
*source
, const Common::Rect
&r
);
79 void blitSubSurface(const Graphics::Surface
*source
, const Common::Rect
&r
);
80 void blitAlphaBitmap(const Graphics::Surface
*source
, const Common::Rect
&r
);
82 void applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle
);
87 * Draws a single pixel on the surface with the given coordinates and
90 * @param x Horizontal coordinate of the pixel.
91 * @param y Vertical coordinate of the pixel.
92 * @param color Color of the pixel
94 inline void putPixel(int x
, int y
, PixelType color
) {
95 PixelType
*ptr
= (PixelType
*)_activeSurface
->getBasePtr(x
, y
);
100 * Blends a single pixel on the surface with the given coordinates, color
101 * and Alpha intensity.
103 * @param x Horizontal coordinate of the pixel.
104 * @param y Vertical coordinate of the pixel.
105 * @param color Color of the pixel
106 * @param alpha Alpha intensity of the pixel (0-255)
108 inline void blendPixel(int x
, int y
, PixelType color
, uint8 alpha
) {
109 blendPixelPtr((PixelType
*)Base::_activeSurface
->getBasePtr(x
, y
), color
, alpha
);
113 * Blends a single pixel on the surface in the given pixel pointer, using supplied color
114 * and Alpha intensity.
116 * This is implemented to prevent blendPixel() to calculate the surface pointer on each call.
117 * Optimized drawing algorithms should call this function when possible.
120 * @param ptr Pointer to the pixel to blend on top of
121 * @param color Color of the pixel
122 * @param alpha Alpha intensity of the pixel (0-255)
124 inline void blendPixelPtr(PixelType
*ptr
, PixelType color
, uint8 alpha
);
127 * PRIMITIVE DRAWING ALGORITHMS
129 * Generic algorithms for drawing all kinds of aliased primitive shapes.
130 * These may be overloaded in inheriting classes to implement platform-specific
131 * optimizations or improve looks.
133 * @see VectorRendererAA
134 * @see VectorRendererAA::drawLineAlg
135 * @see VectorRendererAA::drawCircleAlg
137 virtual void drawLineAlg(int x1
, int y1
, int x2
, int y2
,
138 int dx
, int dy
, PixelType color
);
140 virtual void drawCircleAlg(int x
, int y
, int r
,
141 PixelType color
, FillMode fill_m
);
143 virtual void drawRoundedSquareAlg(int x1
, int y1
, int r
, int w
, int h
,
144 PixelType color
, FillMode fill_m
);
146 virtual void drawSquareAlg(int x
, int y
, int w
, int h
,
147 PixelType color
, FillMode fill_m
);
149 virtual void drawTriangleVertAlg(int x
, int y
, int w
, int h
,
150 bool inverted
, PixelType color
, FillMode fill_m
);
152 virtual void drawTriangleFast(int x
, int y
, int size
,
153 bool inverted
, PixelType color
, FillMode fill_m
);
155 virtual void drawBevelSquareAlg(int x
, int y
, int w
, int h
,
156 int bevel
, PixelType top_color
, PixelType bottom_color
, bool fill
);
158 virtual void drawTabAlg(int x
, int y
, int w
, int h
, int r
,
159 PixelType color
, VectorRenderer::FillMode fill_m
,
160 int baseLeft
= 0, int baseRight
= 0);
162 virtual void drawBevelTabAlg(int x
, int y
, int w
, int h
,
163 int bevel
, PixelType topColor
, PixelType bottomColor
,
164 int baseLeft
= 0, int baseRight
= 0);
167 * SHADOW DRAWING ALGORITHMS
169 * Optimized versions of the primitive drawing algorithms with alpha blending
170 * for shadow drawing.
171 * There functions may be overloaded in inheriting classes to improve performance
172 * in the slowest platforms where pixel alpha blending just doesn't cut it.
174 * @param blur Intensity/size of the shadow.
176 virtual void drawSquareShadow(int x
, int y
, int w
, int h
, int blur
);
177 virtual void drawRoundedSquareShadow(int x
, int y
, int r
, int w
, int h
, int blur
);
178 virtual void drawRoundedSquareFakeBevel(int x
, int y
, int r
, int w
, int h
, int amount
);
181 * Calculates the color gradient on a given point.
182 * This function assumes that the gradient start/end colors have been set
183 * beforehand from the API function call.
185 * @param pos Progress of the gradient.
186 * @param max Maximum amount of the progress.
187 * @return Composite color of the gradient at the given "progress" amount.
189 inline PixelType
calcGradient(uint32 pos
, uint32 max
);
192 * Fills several pixels in a row with a given color and the specified alpha blending.
196 * @param first Pointer to the first pixel to fill.
197 * @param last Pointer to the last pixel to fill.
198 * @param color Color of the pixel
199 * @param alpha Alpha intensity of the pixel (0-255)
201 inline void blendFill(PixelType
*first
, PixelType
*last
, PixelType color
, uint8 alpha
) {
202 while (first
!= last
) blendPixelPtr(first
++, color
, alpha
);
205 const PixelFormat _format
;
206 const PixelType _redMask
, _greenMask
, _blueMask
, _alphaMask
;
208 PixelType _fgColor
; /**< Foreground color currently being used to draw on the renderer */
209 PixelType _bgColor
; /**< Background color currently being used to draw on the renderer */
211 PixelType _gradientStart
; /**< Start color for the fill gradient */
212 PixelType _gradientEnd
; /**< End color for the fill gradient */
214 PixelType _bevelColor
;
215 PixelType _bitmapAlphaColor
;
219 #ifndef DISABLE_FANCY_THEMES
221 * VectorRendererAA: Anti-Aliased Vector Renderer Class
223 * This templated class inherits all the functionality of the VectorRendererSpec
224 * class but uses better looking yet slightly slower AA algorithms for drawing
225 * most primitives. May be used in faster platforms.
227 * TODO: Expand documentation.
229 * @see VectorRenderer
230 * @see VectorRendererSpec
232 template<typename PixelType
>
233 class VectorRendererAA
: public VectorRendererSpec
<PixelType
> {
234 typedef VectorRendererSpec
<PixelType
> Base
;
236 VectorRendererAA(PixelFormat format
) : VectorRendererSpec
<PixelType
>(format
) {
241 * "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
242 * Based on the implementation found in Michael Abrash's Graphics Programming Black Book.
244 * Generic line drawing algorithm for the Antialiased renderer. Optimized with no
245 * floating point operations, assumes no special cases.
247 * @see VectorRenderer::drawLineAlg()
249 virtual void drawLineAlg(int x1
, int y1
, int x2
, int y2
, int dx
, int dy
, PixelType color
);
252 * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
253 * Based on the theoretical concept of the algorithm.
255 * Implementation of Wu's algorithm for circles using fixed point arithmetics.
256 * Could be quite fast.
258 * @see VectorRenderer::drawCircleAlg()
260 virtual void drawCircleAlg(int x
, int y
, int r
, PixelType color
, VectorRenderer::FillMode fill_m
);
263 * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991,
264 * modified with corner displacement to allow drawing of squares with rounded
267 * @see VectorRenderer::drawRoundedAlg()
269 virtual void drawRoundedSquareAlg(int x1
, int y1
, int r
, int w
, int h
, PixelType color
, VectorRenderer::FillMode fill_m
);
271 virtual void drawRoundedSquareShadow(int x
, int y
, int r
, int w
, int h
, int blur
) {
272 Base::drawRoundedSquareShadow(x
, y
, r
, w
, h
, blur
);
273 // VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur,
274 // Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2));