1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
27 * Sound decoder used in engines:
34 #include "common/iff_container.h"
35 #include "sound/audiostream.h"
40 uint32 oneShotHiSamples
;
41 uint32 repeatHiSamples
;
42 uint32 samplesPerHiCycle
;
49 memset(this, 0, sizeof(Voice8Header
));
52 void load(Common::ReadStream
&stream
);
55 AudioStream
*make8SVXStream(Common::ReadStream
&stream
, bool loop
);