2 A segfault in operation width narrowing optimization.
5 // Based on code by "Under4Mhz" licensed under GPL 2.0 or later
18 void EnemyRender( Enemy
*enemy
) {
20 uint8_t direction
= enemy
->facing
< 0 ? 1: 0;
22 uint8_t frame
= enemy
->frame
/ 2;
24 uint8_t frameDirection
= direction
? 1 : 0;