4 #include "LivingMapObject.h"
9 class Player
: public LivingMapObject
24 static const float PLAYER_SPEED
= 0.1f
;
28 Player( Uint8 X
= 0, Uint8 Y
= 0 );
32 void InitWalking( Uint8 X
, Uint8 Y
);
38 bool isWalkable( Uint8 X
, Uint8 Y
);
42 void HandleInput( SDL_Event
*event
);
44 void OnTile( Tile
*t
);
49 unsigned int getLives();