7 Tileset
Object::OBJECTS_TILESET( "objects.png" );
9 Object::Object( Sint16 X
, Sint16 Y
, NUse u
) : MapObject( X
, Y
), nUse( u
), oLoc( LOC_GROUND
) {}
10 Object::Object( NUse u
) : MapObject( 0, 0 ), nUse( u
), oLoc( LOC_GROUND
) { }
15 void Object::OnActivation( Player
*p
) {}
16 void Object::OnPickup( Player
*p
) {}
17 void Object::OnDrop( Player
*p
) {}
19 void Object::OnPlayerOnTile( Player
*p
)
21 //normal action: pickup