Edited map, new efence tile
[sdlbotor.git] / Object.cpp
blob3fb15ff31860ee3fbcaf2b72d6878027995567e0
1 #include "Object.h"
2 #include "Game.h"
4 namespace botor
7 Tileset Object::OBJECTS_TILESET( "objects.png" );
9 Object::Object( Sint16 X, Sint16 Y, NUse u ) : MapObject( X , Y ), nUse( u ), oLoc( LOC_GROUND ) {}
10 Object::Object( NUse u ) : MapObject( 0, 0 ), nUse( u ), oLoc( LOC_GROUND ) { }
12 Object::~Object() {}
15 void Object::OnActivation( Player *p ) {}
16 void Object::OnPickup( Player *p ) {}
17 void Object::OnDrop( Player *p ) {}
19 void Object::OnPlayerOnTile( Player *p )
21 //normal action: pickup
23 p->Pickup( this );