6 #include <SDL/SDL_gfxPrimitives.h>
9 #include <SDL_gfxPrimitives.h>
22 SDLVideoOut( int width
, int height
, int bpp
, Uint32 flags
= SDL_HWSURFACE
| SDL_DOUBLEBUF
);
24 Uint32
MapRGBA( Uint8 r
, Uint8 g
, Uint8 b
, Uint8 a
= 255 );
25 Uint32
MapRGB( Uint8 r
, Uint8 g
, Uint8 b
);
27 void Clear( Uint32 color
= 0 );
31 void Blit( SDL_Surface
*src
, Sint16 x
, Sint16 y
);
32 void Blit( SDL_Surface
*src
, SDL_Rect
*srcRect
, Sint16 x
, Sint16 y
);
34 void DrawString( const char *string
, Sint16 x
, Sint16 y
, Uint8 r
, Uint8 g
, Uint8 b
, Uint8 a
= 255 );