1 <?xml version=
"1.0" encoding=
"UTF-8" standalone=
"yes" ?>
2 <CodeBlocks_project_file>
3 <FileVersion major=
"1" minor=
"6" />
5 <Option title=
"SDLBotor" />
6 <Option pch_mode=
"2" />
7 <Option compiler=
"gcc" />
10 <Option output=
"bin\Debug\SDLBotor" prefix_auto=
"1" extension_auto=
"1" />
11 <Option object_output=
"obj\Debug\" />
13 <Option compiler=
"gcc" />
18 <Target title=
"Release">
19 <Option output=
"bin\Release\SDLBotor" prefix_auto=
"1" extension_auto=
"1" />
20 <Option object_output=
"obj\Release\" />
22 <Option compiler=
"gcc" />
32 <Add option=
"-Wall" />
33 <Add directory=
"E:\Programme\SDL-1.2.13\include" />
34 <Add directory=
"E:\Programme\SDL_gfx-2.0\include" />
37 <Add library=
"mingw32" />
38 <Add library=
"SDLmain" />
39 <Add library=
"SDL.dll" />
40 <Add library=
"user32" />
41 <Add library=
"gdi32" />
42 <Add library=
"winmm" />
43 <Add library=
"dxguid" />
44 <Add library=
"E:\Programme\SDL_gfx-2.0\lib\libSDL_gfx.a" />
45 <Add directory=
"E:\Programme\SDL-1.2.13\lib" />
46 <Add directory=
"E:\Programme\SDL_gfx-2.0\lib" />
48 <Unit filename=
"Game.cpp" />
49 <Unit filename=
"Game.h" />
50 <Unit filename=
"SDLVideoOut.cpp" />
51 <Unit filename=
"SDLVideoOut.h" />
52 <Unit filename=
"cb.bmp" />
53 <Unit filename=
"main.cpp" />
59 </CodeBlocks_project_file>