3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
11 !makefile gtk Makefile.gtk
12 !makefile am Makefile.am
13 !makefile vc Makefile.vc
14 !makefile wce Makefile.wce
15 !makefile cygwin Makefile.cyg
16 !makefile osx Makefile.osx
17 !makefile gnustep Makefile.gnustep
18 !makefile nestedvm Makefile.nestedvm
19 !makefile emcc Makefile.emcc
23 WINDOWS_COMMON = printing
24 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
25 WINDOWS = windows WINDOWS_COMMON
26 COMMON = midend drawing misc malloc random version
28 # Objects needed for auxiliary command-line programs.
29 STANDALONE = nullfe random misc malloc
33 # First half of list.c.
36 * list.c: List of pointers to puzzle structures, for monolithic
39 * This file is automatically generated by mkfiles.pl. Do not edit
40 * it directly, or the changes will be lost next time mkfiles.pl runs.
41 * Instead, edit Recipe and/or its *.R subfiles.
47 # Now each .R file adds part of the macro definition of GAMELIST to list.c.
50 # Then we finish up list.c as follows:
53 #define DECL(x) extern const game x;
56 const game *gamelist[] = { GAMELIST(REF) };
57 const int gamecount = lenof(gamelist);
60 # Unix standalone application for special-purpose obfuscation.
61 obfusc : [U] obfusc STANDALONE
63 puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
65 # Mac OS X unified application containing all the puzzles.
66 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
67 # For OS X, we must create the online help and include it in the
68 # application bundle.) Also we add -DCOMBINED to the compiler flags
69 # so as to inform the code that we're building a single binary for
70 # all the puzzles. Then I've also got some code in here to build a
71 # distributable .dmg disk image.
73 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
74 Puzzles.app/Contents/Resources/Help/index.html: \
75 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
76 cd Puzzles.app/Contents/Resources/Help; \
77 halibut --html ../../../../osx-help.but ../../../../puzzles.but
78 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
79 mkdir -p Puzzles.app/Contents/Resources/Help
84 hdiutil create -megabytes 5 -layout NONE raw.dmg
85 hdid -nomount raw.dmg > devicename
86 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
87 hdiutil eject `cat devicename`
88 hdid raw.dmg | cut -f1 -d' ' > devicename
89 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
90 hdiutil eject `cat devicename`
92 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
93 rm -f raw.dmg devicename
97 bin_PROGRAMS = $(GAMES)
103 # make install for Unix.
106 for i in $(GAMES); do \
107 $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
114 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
115 org.ibex.nestedvm.Compiler -outformat class -d . \
117 mv PuzzleEngine.class $@
120 mkdir -p org/ibex/nestedvm/util
121 cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
122 cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
123 cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
124 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
125 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
126 echo "Main-Class: PuzzleApplet" >applet.manifest
128 PuzzleApplet.class: PuzzleApplet.java org
129 javac -source 1.3 -target 1.3 PuzzleApplet.java
131 %.jar: %.class PuzzleApplet.class org
132 mv $< PuzzleEngine.class
133 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
134 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
135 mv PuzzleEngine.class $<
138 # A benchmarking and testing target for the GTK puzzles.
140 test: benchmark.html benchmark.txt
142 benchmark.html: benchmark.txt benchmark.pl
143 ./benchmark.pl benchmark.txt > $@
145 benchmark.txt: benchmark.sh $(GAMES)
150 test: benchmark.html benchmark.txt
152 benchmark.html: benchmark.txt benchmark.pl
153 ./benchmark.pl benchmark.txt > $@
155 benchmark.txt: benchmark.sh $(GAMES)