Add a couple more checks to the 3d collision detection, without
[sgt-puzzles/ydirson.git] / malloc.c
bloba7fa7c5adc862fb73fd35bea36be457025609c0d
1 /*
2 * malloc.c: safe wrappers around malloc, realloc, free, strdup
3 */
5 #include <stdlib.h>
6 #include <string.h>
7 #include "puzzles.h"
9 /*
10 * smalloc should guarantee to return a useful pointer - Halibut
11 * can do nothing except die when it's out of memory anyway.
13 void *smalloc(size_t size) {
14 void *p;
15 p = malloc(size);
16 if (!p)
17 fatal("out of memory");
18 return p;
22 * sfree should guaranteeably deal gracefully with freeing NULL
24 void sfree(void *p) {
25 if (p) {
26 free(p);
31 * srealloc should guaranteeably be able to realloc NULL
33 void *srealloc(void *p, size_t size) {
34 void *q;
35 if (p) {
36 q = realloc(p, size);
37 } else {
38 q = malloc(size);
40 if (!q)
41 fatal("out of memory");
42 return q;
46 * dupstr is like strdup, but with the never-return-NULL property
47 * of smalloc (and also reliably defined in all environments :-)
49 char *dupstr(const char *s) {
50 char *r = smalloc(1+strlen(s));
51 strcpy(r,s);
52 return r;