3 # Generate a screenshot from a puzzle save file. Takes the
4 # following arguments, in order:
6 # - the name of the puzzle binary
7 # - the name of the save file
8 # - the name of the output image file
9 # - (optionally) the proportion of the next move to redo before
10 # taking the screenshot.
12 # This script requires access to an X server in order to run, but
13 # seems to work fine under xvfb-run if you haven't got a real one
14 # available (or if you don't want to use it for some reason).
19 if test "x$4" != "x"; then
25 "$binary" $redo --screenshot "$image" --load "$save"