Imported Upstream version 8278
[sgt-puzzles/ydirson.git] / list.c
blob01eb6ecd595f91e7945765ad8ed680a53027fc10
1 /*
2 * list.c: List of pointers to puzzle structures, for monolithic
3 * platforms.
5 * This file is automatically generated by mkfiles.pl. Do not edit
6 * it directly, or the changes will be lost next time mkfiles.pl runs.
7 * Instead, edit Recipe and/or its *.R subfiles.
8 */
9 #include "puzzles.h"
10 #define GAMELIST(A) \
11 A(blackbox) \
12 A(bridges) \
13 A(cube) \
14 A(dominosa) \
15 A(fifteen) \
16 A(filling) \
17 A(flip) \
18 A(galaxies) \
19 A(guess) \
20 A(inertia) \
21 A(lightup) \
22 A(loopy) \
23 A(map) \
24 A(mines) \
25 A(net) \
26 A(netslide) \
27 A(pattern) \
28 A(pegs) \
29 A(rect) \
30 A(samegame) \
31 A(sixteen) \
32 A(slant) \
33 A(solo) \
34 A(tents) \
35 A(twiddle) \
36 A(unequal) \
37 A(untangle) \
39 #define DECL(x) extern const game x;
40 #define REF(x) &x,
41 GAMELIST(DECL)
42 const game *gamelist[] = { GAMELIST(REF) };
43 const int gamecount = lenof(gamelist);