3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile wce Makefile.wce
14 !makefile cygwin Makefile.cyg
15 !makefile osx Makefile.osx
16 !makefile nestedvm Makefile.nestedvm
20 WINDOWS_COMMON = printing
21 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
22 WINDOWS = windows WINDOWS_COMMON
23 COMMON = midend drawing misc malloc random version
25 # Objects needed for auxiliary command-line programs.
26 STANDALONE = nullfe random misc malloc
30 # First half of list.c.
33 * list.c: List of pointers to puzzle structures, for monolithic
36 * This file is automatically generated by mkfiles.pl. Do not edit
37 * it directly, or the changes will be lost next time mkfiles.pl runs.
38 * Instead, edit Recipe and/or its *.R subfiles.
44 # Now each .R file adds part of the macro definition of GAMELIST to list.c.
47 # Then we finish up list.c as follows:
50 #define DECL(x) extern const game x;
53 const game *gamelist[] = { GAMELIST(REF) };
54 const int gamecount = lenof(gamelist);
57 # Unix standalone application for special-purpose obfuscation.
58 obfusc : [U] obfusc STANDALONE
60 puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
62 # Mac OS X unified application containing all the puzzles.
63 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
64 # For OS X, we must create the online help and include it in the
65 # application bundle.) Also we add -DCOMBINED to the compiler flags
66 # so as to inform the code that we're building a single binary for
67 # all the puzzles. Then I've also got some code in here to build a
68 # distributable .dmg disk image.
70 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
71 Puzzles.app/Contents/Resources/Help/index.html: \
72 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
73 cd Puzzles.app/Contents/Resources/Help; \
74 halibut --html ../../../../osx-help.but ../../../../puzzles.but
75 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
76 mkdir -p Puzzles.app/Contents/Resources/Help
81 hdiutil create -megabytes 5 -layout NONE raw.dmg
82 hdid -nomount raw.dmg > devicename
83 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
84 hdiutil eject `cat devicename`
85 hdid raw.dmg | cut -f1 -d' ' > devicename
86 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
87 hdiutil eject `cat devicename`
89 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
90 rm -f raw.dmg devicename
96 cl $(VER) $(CFLAGS) /c version.c
98 !specialobj vc version
101 $(CC) $(VER) $(CFLAGS) /c version.c
103 !specialobj wce version
107 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
109 !specialobj cygwin version
110 # For Unix, we also need the gross MD5 hack that causes automatic
111 # version number selection in release source archives.
113 version.o: version.c version2.def
114 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
116 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
117 cat version.def > version2.def.new; \
118 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
119 echo "-DREVISION=`svnversion .`" >version2.def.new; \
121 echo "$(VER)" >version2.def.new; \
123 if diff -q version2.def.new version2.def; then \
124 rm version2.def.new; \
126 mv version2.def.new version2.def; \
130 !specialobj gtk version
132 version.o: version.c version2.def
133 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
135 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
136 cat version.def > version2.def.new; \
137 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
138 echo "-DREVISION=`svnversion .`" >version2.def.new; \
140 echo "$(VER)" >version2.def.new; \
142 if diff -q version2.def.new version2.def; then \
143 rm version2.def.new; \
145 mv version2.def.new version2.def; \
149 !specialobj nestedvm version
150 # For OS X, this is made more fiddly by the fact that we don't have
151 # md5sum readily available. We do, however, have `md5 -r' which
152 # generates _nearly_ the same output, but it has no check function.
154 version.ppc.o: version.c version2.def
155 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
156 version.i386.o: version.c version2.def
157 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
159 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
160 cat version.def > version2.def.new; \
161 elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
162 echo "-DREVISION=`svnversion .`" >version2.def.new; \
164 echo "$(VER)" >version2.def.new; \
166 if diff -q version2.def.new version2.def; then \
167 rm version2.def.new; \
169 mv version2.def.new version2.def; \
173 !specialobj osx version
175 # make install for Unix.
178 for i in $(GAMES); do \
179 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
186 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
187 org.ibex.nestedvm.Compiler -outformat class -d . \
189 mv PuzzleEngine.class $@
192 mkdir -p org/ibex/nestedvm/util
193 cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
194 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
195 echo "Main-Class: PuzzleApplet" >applet.manifest
197 PuzzleApplet.class: PuzzleApplet.java org
198 javac -source 1.3 -target 1.3 PuzzleApplet.java
200 %.jar: %.class PuzzleApplet.class org
201 mv $< PuzzleEngine.class
202 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
203 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
204 mv PuzzleEngine.class $<