Release version 9306-1
[sgt-puzzles/ydirson.git] / grid.h
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1 /*
2 * (c) Lambros Lambrou 2008
4 * Code for working with general grids, which can be any planar graph
5 * with faces, edges and vertices (dots). Includes generators for a few
6 * types of grid, including square, hexagonal, triangular and others.
7 */
9 #ifndef PUZZLES_GRID_H
10 #define PUZZLES_GRID_H
12 #include "puzzles.h" /* for random_state */
14 /* Useful macros */
15 #define SQ(x) ( (x) * (x) )
17 /* ----------------------------------------------------------------------
18 * Grid structures:
19 * A grid is made up of faces, edges and dots. These structures hold
20 * the incidence relationships between these types. For example, an
21 * edge always joins two dots, and is adjacent to two faces.
22 * The "grid_xxx **" members are lists of pointers which are dynamically
23 * allocated during grid generation.
24 * A pointer to a face/edge/dot will always point somewhere inside one of the
25 * three lists of the main "grid" structure: faces, edges, dots.
26 * Could have used integer offsets into these lists, but using actual
27 * pointers instead gives us type-safety.
30 /* Need forward declarations */
31 typedef struct grid_face grid_face;
32 typedef struct grid_edge grid_edge;
33 typedef struct grid_dot grid_dot;
35 struct grid_face {
36 int order; /* Number of edges, also the number of dots */
37 grid_edge **edges; /* edges around this face */
38 grid_dot **dots; /* corners of this face */
40 * For each face, we optionally compute and store its 'incentre'.
41 * The incentre of a triangle is the centre of a circle tangent to
42 * all three edges; I generalise the concept to arbitrary polygons
43 * by defining it to be the centre of the largest circle you can fit
44 * anywhere in the polygon. It's a useful thing to know because if
45 * you want to draw any symbol or text in the face (e.g. clue
46 * numbers in Loopy), that's the place it will most easily fit.
48 * When a grid is first generated, no face has this information
49 * computed, because it's fiddly to do. You can call
50 * grid_find_incentre() on a face, and it will fill in ix,iy below
51 * and set has_incentre to indicate that it's done so.
53 int has_incentre;
54 int ix, iy; /* incentre (centre of largest inscribed circle) */
56 struct grid_edge {
57 grid_dot *dot1, *dot2;
58 grid_face *face1, *face2; /* Use NULL for the infinite outside face */
60 struct grid_dot {
61 int order;
62 grid_edge **edges;
63 grid_face **faces; /* A NULL grid_face* means infinite outside face */
65 /* Position in some fairly arbitrary (Cartesian) coordinate system.
66 * Use large enough values such that we can get away with
67 * integer arithmetic, but small enough such that arithmetic
68 * won't overflow. */
69 int x, y;
71 typedef struct grid {
72 /* These are (dynamically allocated) arrays of all the
73 * faces, edges, dots that are in the grid. */
74 int num_faces; grid_face *faces;
75 int num_edges; grid_edge *edges;
76 int num_dots; grid_dot *dots;
78 /* Cache the bounding-box of the grid, so the drawing-code can quickly
79 * figure out the proper scaling to draw onto a given area. */
80 int lowest_x, lowest_y, highest_x, highest_y;
82 /* A measure of tile size for this grid (in grid coordinates), to help
83 * the renderer decide how large to draw the grid.
84 * Roughly the size of a single tile - for example the side-length
85 * of a square cell. */
86 int tilesize;
88 /* We really don't want to copy this monstrosity!
89 * A grid is immutable once generated.
91 int refcount;
92 } grid;
94 /* Grids are specified by type: GRID_SQUARE, GRID_KITE, etc. */
96 #define GRIDGEN_LIST(A) \
97 A(SQUARE,square) \
98 A(HONEYCOMB,honeycomb) \
99 A(TRIANGULAR,triangular) \
100 A(SNUBSQUARE,snubsquare) \
101 A(CAIRO,cairo) \
102 A(GREATHEXAGONAL,greathexagonal) \
103 A(OCTAGONAL,octagonal) \
104 A(KITE,kites) \
105 A(FLORET,floret) \
106 A(DODECAGONAL,dodecagonal) \
107 A(GREATDODECAGONAL,greatdodecagonal) \
108 A(PENROSE_P2,penrose_p2_kite) \
109 A(PENROSE_P3,penrose_p3_thick)
111 #define ENUM(upper,lower) GRID_ ## upper,
112 typedef enum grid_type { GRIDGEN_LIST(ENUM) GRID_TYPE_MAX } grid_type;
113 #undef ENUM
115 /* Free directly after use if non-NULL. Will never contain an underscore
116 * (so clients can safely use that as a separator). */
117 char *grid_new_desc(grid_type type, int width, int height, random_state *rs);
118 char *grid_validate_desc(grid_type type, int width, int height, char *desc);
120 grid *grid_new(grid_type type, int width, int height, char *desc);
122 void grid_free(grid *g);
124 grid_edge *grid_nearest_edge(grid *g, int x, int y);
126 void grid_compute_size(grid_type type, int width, int height,
127 int *tilesize, int *xextent, int *yextent);
129 void grid_find_incentre(grid_face *f);
131 #endif /* PUZZLES_GRID_H */