2 * drawing.c: Intermediary between the drawing interface as
3 * presented to the back end, and that implemented by the front
6 * Mostly just looks up calls in a vtable and passes them through
7 * unchanged. However, on the printing side it tracks print colours
8 * so the front end API doesn't have to.
12 * - I'd _like_ to do automatic draw_updates, but it's a pain for
13 * draw_text in particular. I'd have to invent a front end API
14 * which retrieved the text bounds.
15 * + that might allow me to do the alignment centrally as well?
16 * * perhaps not, because PS can't return this information,
17 * so there would have to be a special case for it.
18 * + however, that at least doesn't stand in the way of using
19 * the text bounds for draw_update, because PS doesn't need
20 * draw_update since it's printing-only. Any _interactive_
21 * drawing API couldn't get away with refusing to tell you
22 * what parts of the screen a text draw had covered, because
23 * you would inevitably need to erase it later on.
36 int hatch_when
; /* 0=never 1=only-in-b&w 2=always */
42 const drawing_api
*api
;
44 struct print_colour
*colours
;
45 int ncolours
, coloursize
;
47 /* `me' is only used in status_bar(), so print-oriented instances of
48 * this may set it to NULL. */
53 drawing
*drawing_new(const drawing_api
*api
, midend
*me
, void *handle
)
55 drawing
*dr
= snew(drawing
);
59 dr
->ncolours
= dr
->coloursize
= 0;
62 dr
->laststatus
= NULL
;
66 void drawing_free(drawing
*dr
)
68 sfree(dr
->laststatus
);
73 void draw_text(drawing
*dr
, int x
, int y
, int fonttype
, int fontsize
,
74 int align
, int colour
, char *text
)
76 dr
->api
->draw_text(dr
->handle
, x
, y
, fonttype
, fontsize
, align
,
80 void draw_rect(drawing
*dr
, int x
, int y
, int w
, int h
, int colour
)
82 dr
->api
->draw_rect(dr
->handle
, x
, y
, w
, h
, colour
);
85 void draw_line(drawing
*dr
, int x1
, int y1
, int x2
, int y2
, int colour
)
87 dr
->api
->draw_line(dr
->handle
, x1
, y1
, x2
, y2
, colour
);
90 void draw_polygon(drawing
*dr
, int *coords
, int npoints
,
91 int fillcolour
, int outlinecolour
)
93 dr
->api
->draw_polygon(dr
->handle
, coords
, npoints
, fillcolour
,
97 void draw_circle(drawing
*dr
, int cx
, int cy
, int radius
,
98 int fillcolour
, int outlinecolour
)
100 dr
->api
->draw_circle(dr
->handle
, cx
, cy
, radius
, fillcolour
,
104 void draw_update(drawing
*dr
, int x
, int y
, int w
, int h
)
106 if (dr
->api
->draw_update
)
107 dr
->api
->draw_update(dr
->handle
, x
, y
, w
, h
);
110 void clip(drawing
*dr
, int x
, int y
, int w
, int h
)
112 dr
->api
->clip(dr
->handle
, x
, y
, w
, h
);
115 void unclip(drawing
*dr
)
117 dr
->api
->unclip(dr
->handle
);
120 void start_draw(drawing
*dr
)
122 dr
->api
->start_draw(dr
->handle
);
125 void end_draw(drawing
*dr
)
127 dr
->api
->end_draw(dr
->handle
);
130 char *text_fallback(drawing
*dr
, const char *const *strings
, int nstrings
)
135 * If the drawing implementation provides one of these, use it.
137 if (dr
&& dr
->api
->text_fallback
)
138 return dr
->api
->text_fallback(dr
->handle
, strings
, nstrings
);
141 * Otherwise, do the simple thing and just pick the first string
142 * that fits in plain ASCII. It will then need no translation
145 for (i
= 0; i
< nstrings
; i
++) {
148 for (p
= strings
[i
]; *p
; p
++)
152 return dupstr(strings
[i
]);
156 * The caller was responsible for making sure _some_ string in
157 * the list was in plain ASCII.
159 assert(!"Should never get here");
160 return NULL
; /* placate optimiser */
163 void status_bar(drawing
*dr
, char *text
)
167 if (!dr
->api
->status_bar
)
172 rewritten
= midend_rewrite_statusbar(dr
->me
, text
);
173 if (!dr
->laststatus
|| strcmp(rewritten
, dr
->laststatus
)) {
174 dr
->api
->status_bar(dr
->handle
, rewritten
);
175 sfree(dr
->laststatus
);
176 dr
->laststatus
= rewritten
;
182 blitter
*blitter_new(drawing
*dr
, int w
, int h
)
184 return dr
->api
->blitter_new(dr
->handle
, w
, h
);
187 void blitter_free(drawing
*dr
, blitter
*bl
)
189 dr
->api
->blitter_free(dr
->handle
, bl
);
192 void blitter_save(drawing
*dr
, blitter
*bl
, int x
, int y
)
194 dr
->api
->blitter_save(dr
->handle
, bl
, x
, y
);
197 void blitter_load(drawing
*dr
, blitter
*bl
, int x
, int y
)
199 dr
->api
->blitter_load(dr
->handle
, bl
, x
, y
);
202 void print_begin_doc(drawing
*dr
, int pages
)
204 dr
->api
->begin_doc(dr
->handle
, pages
);
207 void print_begin_page(drawing
*dr
, int number
)
209 dr
->api
->begin_page(dr
->handle
, number
);
212 void print_begin_puzzle(drawing
*dr
, float xm
, float xc
,
213 float ym
, float yc
, int pw
, int ph
, float wmm
,
218 dr
->api
->begin_puzzle(dr
->handle
, xm
, xc
, ym
, yc
, pw
, ph
, wmm
);
221 void print_end_puzzle(drawing
*dr
)
223 dr
->api
->end_puzzle(dr
->handle
);
227 void print_end_page(drawing
*dr
, int number
)
229 dr
->api
->end_page(dr
->handle
, number
);
232 void print_end_doc(drawing
*dr
)
234 dr
->api
->end_doc(dr
->handle
);
237 void print_get_colour(drawing
*dr
, int colour
, int printing_in_colour
,
238 int *hatch
, float *r
, float *g
, float *b
)
240 assert(colour
>= 0 && colour
< dr
->ncolours
);
241 if (dr
->colours
[colour
].hatch_when
== 2 ||
242 (dr
->colours
[colour
].hatch_when
== 1 && !printing_in_colour
)) {
243 *hatch
= dr
->colours
[colour
].hatch
;
246 if (printing_in_colour
) {
247 *r
= dr
->colours
[colour
].r
;
248 *g
= dr
->colours
[colour
].g
;
249 *b
= dr
->colours
[colour
].b
;
251 *r
= *g
= *b
= dr
->colours
[colour
].grey
;
256 static int print_generic_colour(drawing
*dr
, float r
, float g
, float b
,
257 float grey
, int hatch
, int hatch_when
)
259 if (dr
->ncolours
>= dr
->coloursize
) {
260 dr
->coloursize
= dr
->ncolours
+ 16;
261 dr
->colours
= sresize(dr
->colours
, dr
->coloursize
,
262 struct print_colour
);
264 dr
->colours
[dr
->ncolours
].hatch
= hatch
;
265 dr
->colours
[dr
->ncolours
].hatch_when
= hatch_when
;
266 dr
->colours
[dr
->ncolours
].r
= r
;
267 dr
->colours
[dr
->ncolours
].g
= g
;
268 dr
->colours
[dr
->ncolours
].b
= b
;
269 dr
->colours
[dr
->ncolours
].grey
= grey
;
270 return dr
->ncolours
++;
273 int print_mono_colour(drawing
*dr
, int grey
)
275 return print_generic_colour(dr
, grey
, grey
, grey
, grey
, -1, 0);
278 int print_grey_colour(drawing
*dr
, float grey
)
280 return print_generic_colour(dr
, grey
, grey
, grey
, grey
, -1, 0);
283 int print_hatched_colour(drawing
*dr
, int hatch
)
285 return print_generic_colour(dr
, 0, 0, 0, 0, hatch
, 2);
288 int print_rgb_mono_colour(drawing
*dr
, float r
, float g
, float b
, int grey
)
290 return print_generic_colour(dr
, r
, g
, b
, grey
, -1, 0);
293 int print_rgb_grey_colour(drawing
*dr
, float r
, float g
, float b
, float grey
)
295 return print_generic_colour(dr
, r
, g
, b
, grey
, -1, 0);
298 int print_rgb_hatched_colour(drawing
*dr
, float r
, float g
, float b
, int hatch
)
300 return print_generic_colour(dr
, r
, g
, b
, 0, hatch
, 1);
303 void print_line_width(drawing
*dr
, int width
)
306 * I don't think it's entirely sensible to have line widths be
307 * entirely relative to the puzzle size; there is a point
308 * beyond which lines are just _stupidly_ thick. On the other
309 * hand, absolute line widths aren't particularly nice either
310 * because they start to feel a bit feeble at really large
313 * My experimental answer is to scale line widths as the
314 * _square root_ of the main puzzle scale. Double the puzzle
315 * size, and the line width multiplies by 1.4.
317 dr
->api
->line_width(dr
->handle
, (float)sqrt(dr
->scale
) * width
);
320 void print_line_dotted(drawing
*dr
, int dotted
)
322 dr
->api
->line_dotted(dr
->handle
, dotted
);