2 #ifndef SHADY_WORLD_HPP
3 #define SHADY_WORLD_HPP
5 #include "transform.hpp"
18 * Initialize world datastructures.
25 void render(vec pos
) const;
28 * Generate a new world.
32 float heightAt(float x
, float y
) const;
35 * Get the transformation from model space to light space.
37 const transform
& getLightPosition() const;
46 #endif // SHADY_WORLD_HPP