1
//------------------------------------------------------------------------------
3 // This code was generated by a tool.
4 // Runtime Version:4.0.30319.42000
6 // Changes to this file may cause incorrect behavior and will be lost if
7 // the code is regenerated.
9 //------------------------------------------------------------------------------
11 namespace SM64O
.Properties
{
16 /// A strongly-typed resource class, for looking up localized strings, etc.
18 // This class was auto-generated by the StronglyTypedResourceBuilder
19 // class via a tool like ResGen or Visual Studio.
20 // To add or remove a member, edit your .ResX file then rerun ResGen
21 // with the /str option, or rebuild your VS project.
22 [global::System
.CodeDom
.Compiler
.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 [global::System
.Diagnostics
.DebuggerNonUserCodeAttribute()]
24 [global::System
.Runtime
.CompilerServices
.CompilerGeneratedAttribute()]
25 internal class Resources
{
27 private static global::System
.Resources
.ResourceManager resourceMan
;
29 private static global::System
.Globalization
.CultureInfo resourceCulture
;
31 [global::System
.Diagnostics
.CodeAnalysis
.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 internal Resources() {
36 /// Returns the cached ResourceManager instance used by this class.
38 [global::System
.ComponentModel
.EditorBrowsableAttribute(global::System
.ComponentModel
.EditorBrowsableState
.Advanced
)]
39 internal static global::System
.Resources
.ResourceManager ResourceManager
{
41 if (object.ReferenceEquals(resourceMan
, null)) {
42 global::System
.Resources
.ResourceManager temp
= new global::System
.Resources
.ResourceManager("SM64O.Properties.Resources", typeof(Resources
).Assembly
);
50 /// Overrides the current thread's CurrentUICulture property for all
51 /// resource lookups using this strongly typed resource class.
53 [global::System
.ComponentModel
.EditorBrowsableAttribute(global::System
.ComponentModel
.EditorBrowsableState
.Advanced
)]
54 internal static global::System
.Globalization
.CultureInfo Culture
{
56 return resourceCulture
;
59 resourceCulture
= value;
64 /// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
66 internal static System
.IO
.UnmanagedMemoryStream aaaaah
{
68 return ResourceManager
.GetStream("aaaaah", resourceCulture
);
73 /// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
75 internal static System
.IO
.UnmanagedMemoryStream herewego
{
77 return ResourceManager
.GetStream("herewego", resourceCulture
);
82 /// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
84 internal static System
.IO
.UnmanagedMemoryStream imthebest
{
86 return ResourceManager
.GetStream("imthebest", resourceCulture
);
91 /// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
93 internal static System
.IO
.UnmanagedMemoryStream okay
{
95 return ResourceManager
.GetStream("okay", resourceCulture
);
100 /// Looks up a localized resource of type System.Drawing.Bitmap.
102 internal static System
.Drawing
.Bitmap toad
{
104 object obj
= ResourceManager
.GetObject("toad", resourceCulture
);
105 return ((System
.Drawing
.Bitmap
)(obj
));
110 /// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
112 internal static System
.IO
.UnmanagedMemoryStream woo
{
114 return ResourceManager
.GetStream("woo", resourceCulture
);
119 /// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
121 internal static System
.IO
.UnmanagedMemoryStream yahoo
{
123 return ResourceManager
.GetStream("yahoo", resourceCulture
);