1 #ifndef GFX_DIMENSIONS_H
2 #define GFX_DIMENSIONS_H
5 #include "pc/gfx/gfx_pc.h"
6 #define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio + (v))
7 #define GFX_DIMENSIONS_FROM_RIGHT_EDGE(v) (SCREEN_WIDTH / 2 + SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio - (v))
8 #define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) ((int)floorf(GFX_DIMENSIONS_FROM_LEFT_EDGE(v)))
9 #define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) ((int)ceilf(GFX_DIMENSIONS_FROM_RIGHT_EDGE(v)))
10 #define GFX_DIMENSIONS_ASPECT_RATIO (gfx_current_dimensions.aspect_ratio)