9 * Memory addresses for segments. Ideally, this header file would not be
10 * needed, and the addresses would be defined in sm64.ld and linker-inserted
11 * into C code. However, there are some cases where that would not match, where
12 * addresses are loaded using lui/ori rather than lui/addiu.
13 * To avoid duplication, this file is included from sm64.ld. We make sure not
14 * to cast the addresses to pointers in this file, since that would be invalid
15 * linker script syntax.
18 #ifndef USE_EXT_RAM /* Default: Runs out of memory quickly when importing custom assets. */
20 #define SEG_POOL_START 0x8005C000
21 #define SEG_POOL_END SEG_BUFFERS
23 #define SEG_GODDARD 0x8016F000
25 #define SEG_BUFFERS 0x801C1000
28 #define SEG_MAIN 0x80241800 // TODO: Investigate why it's different?
29 #elif defined(VERSION_SH)
30 #define SEG_MAIN 0x80249000
32 #define SEG_MAIN 0x80246000
36 #define SEG_ENGINE 0x8036FF00
38 #define SEG_ENGINE 0x80378800
41 #define SEG_FRAMEBUFFERS 0x8038F800
43 #else /* Use Expansion Pak space for pool. */
46 * Workaround for running out of pool space due to
47 * importing large custom content.
50 #define SEG_BUFFERS 0x8005C000 // 0x0085000 in size
52 #define SEG_MAIN 0x800F1000 // 0x1328000 in size
53 #define SEG_ENGINE 0x80223800 // 0x0017000 in size
54 #define SEG_FRAMEBUFFERS 0x8023A800 // 0x0070800 in size
55 #define SEG_POOL_START 0x802AB000 // 0x0165000 in size
57 #define SEG_MAIN 0x800E1000 // 0x1328000 in size
58 #define SEG_ENGINE 0x80213800 // 0x0017000 in size
59 #define SEG_FRAMEBUFFERS 0x8022A800 // 0x0070800 in size
60 #define SEG_POOL_START 0x8029B000 // 0x0165000 in size
62 #define SEG_POOL_END 0x80800000
63 #define SEG_POOL_END_4MB 0x80400000 // For the error message screen enhancement.
64 #define SEG_GODDARD SEG_POOL_START + 0x113000