1 /* Copyright (C) <2010> Douglas Bagnall <douglas@halo.gen.nz>
3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Library General Public
5 * License as published by the Free Software Foundation; either
6 * version 2 of the License, or (at your option) any later version.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Library General Public License for more details.
13 * You should have received a copy of the GNU Library General Public
14 * License along with this library; if not, write to the
15 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
16 * Boston, MA 02111-1307, USA.
20 #include "gstsparrow.h"
26 #define INITIAL_BLACK 32
31 typedef struct sparrow_play_s
{
40 negate(sparrow_play_t
*player
, guint8 in
){
41 return player
->lut
[in
];
45 play_from_lut(GstSparrow
*sparrow
, guint8
*in
, guint8
*out
){
46 sparrow_map_t
*map
= &sparrow
->map
;
47 memset(out
, 0, sparrow
->out
.size
);
49 guint32
*line
= (guint32
*)out
;
50 for (y
= 0; y
< sparrow
->out
.height
; y
++){
51 sparrow_map_row_t
*row
= map
->rows
+ y
;
52 for(x
= row
->start
; x
< row
->end
; x
++){
56 GST_DEBUG("row %p %d: s %d e%d line %d\n",
57 row, y, row->start, row->end, line);
59 line
+= sparrow
->out
.width
;
63 static void set_up_jpeg(GstSparrow
*sparrow
, sparrow_play_t
*player
){
64 /*XXX pick a jpeg, somehow*/
65 sparrow_frame_t
*frame
= &sparrow
->shared
->index
[player
->jpeg_index
];
66 GST_DEBUG("set up jpeg shared->index is %p, offset %d, frame %p\n",
67 sparrow
->shared
->index
, player
->jpeg_index
, frame
);
68 guint8
*src
= sparrow
->shared
->jpeg_blob
+ frame
->offset
;
70 guint size
= frame
->jpeg_size
;
71 GST_DEBUG("blob is %p, offset %d, src %p, size %d\n",
72 sparrow
->shared
->jpeg_blob
, frame
->offset
, src
, size
);
74 begin_reading_jpeg(sparrow
, src
, size
);
76 if (player
->jpeg_index
== sparrow
->shared
->image_count
){
77 player
->jpeg_index
= 0;
82 static inline guint8
one_subpixel(sparrow_play_t
*player
, guint8 inpix
, guint8 jpegpix
){
83 /* simplest possible */
84 guint sum
= player
->lut
[inpix
] + jpegpix
;
85 //int diff = jpegpix - inpix;
93 do_one_pixel(GstSparrow
*sparrow
, guint8
*outpix
, guint8
*inpix
, guint8
*jpegpix
){
94 /* rather than cancel the whole other one, we need to calculate the
95 difference from the desired image, and only compensate by that
96 amount. If a lot of negative compensation (i.e, trying to blacken)
97 is needed, then it is time to raise the black level for the next
98 round (otherwise, lower the black level). Use sum of
99 compensations?, or count? or thresholded? or squared (via LUT)?
101 How are relative calculations calculated via LUT?
108 sparrow_play_t
*player
= sparrow
->helper_struct
;
109 //guint8 black = player->black_level;
111 int r = ib[sparrow->in.rbyte];
112 int g = ib[sparrow->in.gbyte];
113 int b = ib[sparrow->in.bbyte];
115 //outpix[0] = player->lut[inpix[0]];
116 //outpix[1] = player->lut[inpix[1]];
117 //outpix[2] = player->lut[inpix[2]];
118 //outpix[3] = player->lut[inpix[3]];
119 outpix
[0] = one_subpixel(player
, inpix
[0], jpegpix
[0]);
120 outpix
[1] = one_subpixel(player
, inpix
[1], jpegpix
[1]);
121 outpix
[2] = one_subpixel(player
, inpix
[2], jpegpix
[2]);
122 outpix
[3] = one_subpixel(player
, inpix
[3], jpegpix
[3]);
125 static inline guint8
* get_in_pixel(GstSparrow
*sparrow
, guint32
*in32
, int x
, int y
){
126 /* one day, might average from indicated pixels */
127 x
>>= SPARROW_MAP_LUT_SHIFT
;
128 y
>>= SPARROW_MAP_LUT_SHIFT
;
129 return (guint8
*)&in32
[y
* sparrow
->in
.width
+ x
];
133 play_from_full_lut(GstSparrow
*sparrow
, guint8
*in
, guint8
*out
){
134 GST_DEBUG("play_from_full_lut\n");
135 memset(out
, 0, sparrow
->out
.size
); /*is this necessary? (only for outside
136 screen map, maybe in-loop might be
138 sparrow_play_t
*player
= sparrow
->helper_struct
;
141 //guint32 *out32 = (guint32 *)out;
142 guint32
*in32
= (guint32
*)in
;
143 set_up_jpeg(sparrow
, player
);
144 GST_DEBUG("jpeg is set up");
146 guint8
*jpeg_row
= player
->image_row
;
148 for (oy
= 0; oy
< sparrow
->out
.height
; oy
++){
149 //GST_DEBUG("sbout to read line to %p", player->image_row);
150 read_one_line(sparrow
, player
->image_row
);
151 for (ox
= 0; ox
< sparrow
->out
.width
; ox
++, i
++){
152 int x
= sparrow
->map_lut
[i
].x
;
153 int y
= sparrow
->map_lut
[i
].y
;
155 guint8
*inpix
= get_in_pixel(sparrow
, in32
, x
, y
);
156 do_one_pixel(sparrow
,
159 &jpeg_row
[ox
* PIXSIZE
]);
163 finish_reading_jpeg(sparrow
);
165 if (DEBUG_PLAY
&& sparrow
->debug
){
166 debug_frame(sparrow
, out
, sparrow
->out
.width
, sparrow
->out
.height
, PIXSIZE
);
172 INVISIBLE sparrow_state
173 mode_play(GstSparrow
*sparrow
, guint8
*in
, guint8
*out
){
174 //do actual stuff here
175 //memcpy(out, in, sparrow->out.size);
176 //simple_negation(out, sparrow->out.size);
178 play_from_full_lut(sparrow
, in
, out
);
180 play_from_lut(sparrow
, in
, out
);
182 return SPARROW_STATUS_QUO
;
185 static const double GAMMA
= 1.5;
186 static const double INV_GAMMA
= 1.0 / 1.5;
187 static const double FALSE_CEILING
= 275;
190 init_gamma_lut(sparrow_play_t
*player
){
191 for (int i
= 0; i
< 256; i
++){
193 1. perform inverse gamma calculation (-> linear colour space)
199 x
= 1 - pow(x
, INV_GAMMA
);
200 x
= pow(x
, GAMMA
) * FALSE_CEILING
;
204 player
->lut
[i
] = (guint8
)x
;
209 INVISIBLE
void init_play(GstSparrow
*sparrow
){
210 GST_DEBUG("starting play mode\n");
211 init_jpeg_src(sparrow
);
212 sparrow_play_t
*player
= zalloc_aligned_or_die(sizeof(sparrow_play_t
));
213 player
->image_row
= zalloc_aligned_or_die(sparrow
->out
.width
* PIXSIZE
);
214 player
->black_level
= INITIAL_BLACK
;
215 sparrow
->helper_struct
= player
;
216 init_gamma_lut(player
);
218 GST_DEBUG("finished init_play\n");
221 INVISIBLE
void finalise_play(GstSparrow
*sparrow
){
222 GST_DEBUG("leaving play mode\n");