2 "action_state": "<SQEquippableActionState.IDLE: 0>",
3 "adjust_ads_sight_item_anim_pos": "0.0",
4 "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5 "adjustable_sight_item_pos": "0",
6 "ads_move_speed_multiplier": "0.6000000238418579",
7 "ads_post_process_settings": "<Object '/Game/Art/ADSEffects/ADSEffect_BlurredSights.ADSEffect_BlurredSights' Class 'ADSPostProcessSettings'>",
8 "aiming_down_sights": "False",
9 "alt_use_anim": "None",
10 "always_relevant": "False",
11 "ammo_per_rearm_item": "7.0",
12 "attachment_classes": [
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14 "<Object '/Game/Blueprints/Items/Attachments/Specter/BP_Attachment_Specter_Blur.BP_Attachment_Specter_Blur_C' Class 'BlueprintGeneratedClass'>",
15 "<Object '/Game/Blueprints/Items/Attachments/WeaponFronts/BP_Attachment_EF88Front_1x.BP_Attachment_EF88Front_1x_C' Class 'BlueprintGeneratedClass'>",
16 "<Object '/Game/Blueprints/Items/Attachments/PEQ-16/BP_attachment_PEQ-16_Side.BP_attachment_PEQ-16_Side_C' Class 'BlueprintGeneratedClass'>"
19 "auto_destroy_when_finished": "False",
20 "bullet_count_incrementer": "0",
21 "cached_adjust_ads_sight_item_anim_pos": "0.0",
22 "cached_aim_prone_bobbing": "False",
23 "cached_delta_time": "0.0",
24 "cached_equip_duration": "0.0",
25 "cached_has_movement": "False",
26 "cached_is_bipod_deployed": "False",
27 "cached_is_leaning_left": "False",
28 "cached_is_leaning_right": "False",
29 "cached_is_pulling_trigger": "False",
30 "cached_last_zeroing_play_time": "0.0",
31 "cached_last_zeroing_position": "0",
32 "cached_last_zeroing_time": "0.0",
33 "cached_move_bobbing": "False",
34 "cached_pip_scope": "None",
35 "cached_soldier1p_anim_instance": "None",
36 "cached_soldier3p_anim_instance": "None",
37 "cached_sprint_bobbing": "False",
38 "cached_unequip_duration": "0.0",
39 "cached_weapon1p_anim_instance": "None",
40 "cached_weapon3p_anim_instance": "None",
41 "calculated_ads_time": "0.0",
42 "can_be_damaged": "True",
43 "cannot_rearm": "False",
44 "change_dormancy_on_equip_state": "True",
45 "current_fire_mode": "0",
47 "current_muzzle_effect": "None",
48 "current_shell_ejection_effect": "None",
49 "current_state": "<SQWeaponState.IDLE: 0>",
50 "custom1_anim": "None",
51 "custom2_anim": "None",
52 "custom3_anim": "None",
53 "custom_time_dilation": "1.0",
54 "debug_item_static_info_class": "None",
55 "display_name": "SL40 High Explosive Dual Purpose",
56 "dynamic_first_person_mesh_materials": [],
57 "enable_auto_lod_generation": "True",
59 "equip_duration": "0.800000011920929",
60 "equip_state": "<SQEquippableState.NONE: 0>",
61 "find_camera_component_when_view_target": "True",
62 "finished_ads_transition": "False",
63 "fire_input": "False",
64 "fire_sway_selector": "False",
65 "fixed_zoom_fov": "False",
66 "focus_additional_zoom": "15.0",
67 "focus_zoom_alpha": "0.0",
68 "focus_zoom_time": "0.4000000059604645",
69 "fov_shader_name": "FOV State",
70 "generate_overlap_events_during_level_streaming": "False",
72 "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/EF88SL40_UGL/BP_EF88_SL40_UGL_HE.Default__BP_EF88_SL40_UGL_HE_C:HoldBreathEaseTimelineComp' Class 'TimelineComponent'>",
73 "holding_breath_sway_factor": "0.0",
74 "holding_zoom_easing": {
75 "acceleration": "10.0",
76 "opposite_acceleration": "10.0",
81 "holding_zoom_easing_alpha": "0.0",
82 "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/GrenadeLaunchers/sl40_gl.T_sl40_gl' Class 'Texture2D'>",
83 "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_grenadelauncher.inventory_category_grenadelauncher' Class 'Texture2D'>",
85 "initial_life_span": "0.0",
87 "is3p_using_squad_sound_node_looping": "False",
88 "is_holding_breath": "False",
89 "is_modifying_zeroing": "False",
90 "is_round_in_chamber": "True",
92 "item_count_icon_texture": "None",
93 "item_description": "Caliber: 40mm/Arming Distance: 10m/Explosion Radius: 15m (HEDP) 0m (Smoke)/Penetration Capability: 10mm RHA",
94 "item_static_info_class": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/EF88SL40_UGL/StaticInfo/BP_EF88_SL40_UGL_HE_StaticInfo.BP_EF88_SL40_UGL_HE_StaticInfo_C' Class 'BlueprintGeneratedClass'>",
95 "last_new_zoom": "False",
97 "armor_damage_multiplier": "1.0",
99 "origin": "<Struct 'Vector_NetQuantize10' {x: 0.000000, y: 0.000000, z: 0.000000}>",
100 "penetration_damage_multiplier": "0.0",
101 "shoot_dir": "<Struct 'Vector_NetQuantizeNormal' {x: 0.000000, y: 0.000000, z: 0.000000}>",
105 "last_zoom_progress_at_toggle": "0.0",
108 "max_item_count": "0",
109 "max_time_to_loop_particles_after_last_fire": "0.5",
110 "max_time_to_loop_sounds_after_last_fire": "0.5",
111 "mesh1p": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/EF88SL40_UGL/BP_EF88_SL40_UGL_HE.Default__BP_EF88_SL40_UGL_HE_C:WeaponMesh1P' Class 'SkeletalMeshComponent'>",
112 "mesh3p": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/EF88SL40_UGL/BP_EF88_SL40_UGL_HE.Default__BP_EF88_SL40_UGL_HE_C:WeaponMesh3P' Class 'SkeletalMeshComponent'>",
113 "min_net_update_frequency": "2.0",
114 "modified_dry_reload_duration": "0.0",
115 "modified_tactical_reload_duration": "0.0",
116 "net_cull_distance_squared": "225000000.0",
117 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
118 "net_priority": "1.0",
119 "net_update_frequency": "2.0",
120 "net_use_owner_relevancy": "True",
121 "new_adjust_ads_sight_item_anim_pos": "0.0",
122 "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent' <Unbound>>",
123 "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned' <Unbound>>",
124 "only_relevant_to_owner": "False",
125 "pawn_owner": "None",
126 "pending_fire": "False",
128 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
129 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
130 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
131 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
132 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
133 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
134 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
135 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
140 "post_alt_use_anim": "None",
141 "post_use_anim": "None",
142 "pre_alt_use_anim": "None",
143 "pre_fire_sway_selector": "False",
144 "pre_use_anim": "None",
145 "rearm_counter_multiplier": "1.0",
146 "rearm_types_allowed": "255",
147 "recoil_alignment_grip_current_offset": {
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149 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
150 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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152 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
153 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
154 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
155 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
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163 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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168 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
173 "recoil_alignment_mult": "0.0",
174 "recoil_alignment_new_grip_alignment": {
179 "recoil_alignment_new_shoulder_alignment": {
184 "recoil_alignment_shoulder_current_offset": {
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186 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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211 "recoil_magnitude": "0.0",
212 "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/EF88SL40_UGL/BP_EF88_SL40_UGL_HE.Default__BP_EF88_SL40_UGL_HE_C:RecoilShoulderAlignmentTimeline' Class 'TimelineComponent'>",
213 "replicates": "True",
214 "root_component": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/EF88SL40_UGL/BP_EF88_SL40_UGL_HE.Default__BP_EF88_SL40_UGL_HE_C:SceneComponent' Class 'SceneComponent'>",
215 "semi_auto_sound1p": "<Object '/Game/Art/Items/M4M203/Sounds/Fire/1p/m203_fire_1p_Cue.m203_fire_1p_Cue' Class 'SoundCue'>",
216 "semi_auto_sound3p": "<Object '/Game/Art/Items/M4M203/Sounds/Fire/3p/m203_fire_3p_Cue.m203_fire_3p_Cue' Class 'SoundCue'>",
217 "show_ammo_data_in_hud": "False",
218 "show_item_count_in_inventory": "False",
219 "show_mag_count_in_inventory": "True",
220 "simulated_ads_alpha": "1.0",
221 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
222 "sprint_blendspace": "None",
223 "sprite_scale": "1.0",
224 "stand_anim": "None",
225 "starting_sound1p": "None",
226 "starting_sound3p": "None",
227 "stop_adspp_drawing": "False",
228 "suppression_info_class_override": "None",
230 "time_since_last_zoom_toggle": "0.0",
231 "unequip_anim": "None",
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235 "use_owner_as_master_pose": "False",
236 "use_stop_adspp_drawing": "False",
237 "walk_forward_anim": "None",
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240 "allow_round_in_chamber": "True",
241 "allow_single_load": "False",
242 "allow_zoom": "True",
243 "armor_penetration_depth_curve": "None",
244 "armor_penetration_depth_millimeters": "0",
245 "average_fire_rate": "True",
246 "barrel_socket_name": "UGLBarrelStart",
247 "can_reload_when_equipping": "False",
248 "create_projectile_on_server": "True",
249 "damage_fall_off_rate": "100.0",
250 "damage_falloff_curve": "<Object '/Game/Gameplay/DamageCurves/SimpleDamageFalloffCurve.SimpleDamageFalloffCurve' Class 'CurveFloat'>",
251 "distance_to_start_damage_fall_off": "9000.0",
252 "dry_reload_duration": "3.5399999618530273",
253 "empty_mag_to_reload": "False",
254 "finish_reload_grace_period": "0.0",
258 "infinite_ammo": "False",
259 "infinite_mags": "False",
260 "is_barrel_socket_on_soldier": "False",
261 "mag_must_be_empty_for_vehicle_rearm": "False",
262 "max_damage_to_apply": "60.0",
264 "maximum_trace_distance": "0.0",
265 "min_damage_to_apply": "10.0",
266 "minimum_time_between_rearms": "0.0",
269 "muzzle_velocity": "7600.0",
270 "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
271 "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/Explosives/BP_40MM_Proj2.BP_40MM_Proj2_C' Class 'BlueprintGeneratedClass'>",
272 "rearm_can_fill_current_magazine": "False",
273 "rearm_only_if_current_magazine_is_empty": "False",
274 "rearm_only_one_magazine": "False",
275 "rearm_only_x_rounds_of_ammo": "False",
276 "rearm_rounds_of_ammo_per_rearm": "1",
277 "reload_dry_bipod_duration": "1.0",
278 "reset_burst_on_trigger_release": "False",
279 "rounds_between_tracer": "0",
280 "rounds_per_mag": "1",
281 "tactical_reload_bipod_duration": "1.0",
282 "tactical_reload_duration": "3.5399999618530273",
283 "time_between_shots": "0.07999999821186066",
284 "time_between_single_shots": "0.125",
285 "time_to_start_damage_fall_off": "0.10000000149011612",
286 "trace_distance_after_penetration_meters": "1.0",
287 "tracer_projectile_class": "None",
288 "wall_hack_check_trace_distance": "20.0"