Weapons 8.2
[squaddata.git] / Blueprints / Items / GrenadeLaunchers / L85A2AG36_UGL / StaticInfo / BP_L85A2AG36_UGL_HE_StaticInfo.json
blobb8ab62a467711b459d2529489c9904d8b02c6e1f
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "0.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/L85A2AG36/Animations/1p/Zeroing/A_Char_L85a2AG36_UGL_Ads_SingleFrame_1p.A_Char_L85a2AG36_Ugl_Ads_SingleFrame_1p'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/L85A2AG36/Animations/1p/Zeroing/A_Char_L85a2AG36_Ugl_Ads_LowAngle_Montage.A_Char_L85a2AG36_Ugl_Ads_LowAngle_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -4.615000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"50m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/L85A2AG36/Animations/1p/Zeroing/A_Char_L85a2AG36_Ugl_Ads_LowAngle_Montage.A_Char_L85a2AG36_Ugl_Ads_LowAngle_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -7.258000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/L85A2AG36/Animations/1p/Zeroing/A_Char_L85a2AG36_Ugl_Ads_MedAngle_Montage.A_Char_L85a2AG36_Ugl_Ads_MedAngle_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -9.218000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"150m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/L85A2AG36/Animations/1p/Zeroing/A_Char_L85a2AG36_Ugl_Ads_MedAngle_Montage.A_Char_L85a2AG36_Ugl_Ads_MedAngle_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -11.269000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/L85A2AG36/Animations/1p/Zeroing/A_Char_L85a2AG36_Ugl_Ads_HighAngle_Montage.A_Char_L85a2AG36_Ugl_Ads_HighAngle_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -12.635000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"250m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/L85A2AG36/Animations/1p/Zeroing/A_Char_L85a2AG36_Ugl_Ads_HighAngle_Montage.A_Char_L85a2AG36_Ugl_Ads_HighAngle_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -14.480000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/L85A2AG36/Animations/1p/Zeroing/A_Char_L85a2AG36_Ugl_Ads_HighAngle_Montage.A_Char_L85a2AG36_Ugl_Ads_HighAngle_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -15.411000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"350m\")}>"
19   ],
20   "ads_strafe_spring_rotator": {
21     "pitch": "0.0",
22     "roll": "7.0",
23     "yaw": "0.0"
24   },
25   "ads_suppression_punch_camera_location_multiplier": "1.0",
26   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
27   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
28   "ads_transition1p_montage": "None",
29   "aim1p_weapon_mesh_position": {
30     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
31     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
32     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
33     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
34     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
35     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
36     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
37     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
38     "x": "30.0",
39     "y": "0.0",
40     "z": "0.0"
41   },
42   "aim1p_weapon_mesh_rescale": {
43     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
44     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
45     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
46     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
47     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
48     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
49     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
50     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
51     "x": "1.0",
52     "y": "1.0",
53     "z": "1.0"
54   },
55   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
56   "allow_raising_above_head": "True",
57   "allow_vault_and_low_climb_shooting": "True",
58   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
59   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
60   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
61   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
62   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
63   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
64   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
65   "back_blast_effect_socket": "None",
66   "back_blast_lasting_effect1p": "None",
67   "back_blast_lasting_effect3p": "None",
68   "back_blast_lasting_effect_additional_rotation": {
69     "pitch": "0.0",
70     "roll": "0.0",
71     "yaw": "0.0"
72   },
73   "base1p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Char_L85a2AG36_Ugl_Basepose_Montage.A_Char_L85a2AG36_Ugl_Basepose_Montage'  Class 'AnimMontage'>",
74   "base3p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/3p/A_Char_L85a2AG36_Ugl_Basepose_3p_Montage.A_Char_L85a2AG36_Ugl_Basepose_3p_Montage'  Class 'AnimMontage'>",
75   "base_ads1p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/1p/Zeroing/A_Char_L85a2AG36_Ugl_Ads_50_1p_Montage.A_Char_L85a2AG36_Ugl_Ads_50_1p_Montage'  Class 'AnimMontage'>",
76   "base_weapon_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Gun_L85a2AG36_Ugl_Basepose_Montage.A_Gun_L85a2AG36_Ugl_Basepose_Montage'  Class 'AnimMontage'>",
77   "bipod1p_montage": "None",
78   "bipod3p_montage": "None",
79   "bipod_ads_recoil_mean": {
80     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
81     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
82     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
83     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
84     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
85     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
86     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
87     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
88     "x": "0.0",
89     "y": "0.0",
90     "z": "0.0"
91   },
92   "bipod_ads_recoil_sigma": {
93     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
94     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
95     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
96     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
97     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
98     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
99     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
100     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
101     "x": "0.0",
102     "y": "0.0",
103     "z": "0.0"
104   },
105   "bipod_end_loop_section_names": {
106     "begin_section": "Begin",
107     "end_section": "End",
108     "loop_section1": "Loop",
109     "loop_section2": "Loop",
110     "mid_end_section": "End"
111   },
112   "bipod_height_raw": "31.5",
113   "bipod_length": "55.0",
114   "bipod_loc": {
115     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
116     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
117     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
118     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
119     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
120     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
121     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
122     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
123     "x": "0.0",
124     "y": "0.0",
125     "z": "-1.0"
126   },
127   "bipod_recoil_mean": {
128     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
129     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
130     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
131     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
132     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
133     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
134     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
135     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
136     "x": "0.0",
137     "y": "0.0",
138     "z": "0.0"
139   },
140   "bipod_recoil_sigma": {
141     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
142     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
143     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
144     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
145     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
146     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
147     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
148     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
149     "x": "0.0",
150     "y": "0.0",
151     "z": "0.0"
152   },
153   "bipod_time": "0.30000001192092896",
154   "bipod_weapon_montage": "None",
155   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
156   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
157   "bobbing_aim_end_loop_section_names": {
158     "begin_section": "Begin",
159     "end_section": "End",
160     "loop_section1": "Loop1",
161     "loop_section2": "Loop2",
162     "mid_end_section": "MidEnd"
163   },
164   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
165   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/M110/Animations/1p/1pSprint/M110_EndSprint_Montage.M110_EndSprint_Montage'  Class 'AnimMontage'>",
166   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
167   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
168   "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/M110/Animations/1p/1pSprint/M110_Sprint_Montage.M110_Sprint_Montage'  Class 'AnimMontage'>",
169   "bored_abort_blend_out_time": "0.20000000298023224",
170   "bored_max_frequency": "60.0",
171   "bored_montage": [
172     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
173     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
174     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bored1_1p_Montage.A_Char_PKM_Bored1_1p_Montage\"', bored3p_montage: None}>"
175   ],
176   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
177   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
178   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_LongRifle_Sprint_2017.BS1D_Char_LongRifle_Sprint_2017'  Class 'BlendSpace1D'>",
179   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
180   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
181   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
182   "cancel_reload_on_jump_vault_climb": "True",
183   "cancel_reload_on_sprint": "False",
184   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
185   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
186   "change_magnification_punch_angle": {
187     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
188     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
189     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
190     "x": "70.0",
191     "y": "110.0"
192   },
193   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
194   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
195   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
196   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
197   "check_current_magazine_for_equip": "True",
198   "check_current_magazine_for_unequip": "True",
199   "clamp_speed_while_reloading": "-1.0",
200   "clear_sight_interp_speed": "5.0",
201   "clear_sight_sway_weight": "0.25",
202   "clear_sights_max_input": "5.0",
203   "clear_sights_max_offset": {
204     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
205     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
206     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
207     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
208     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
209     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
210     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
211     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
212     "x": "0.0",
213     "y": "0.0",
214     "z": "0.0"
215   },
216   "clear_sights_max_roll": {
217     "pitch": "0.0",
218     "roll": "0.0",
219     "yaw": "0.0"
220   },
221   "clear_sights_min_input": "1.0",
222   "crouch_ads_recoil_mean": {
223     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
224     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
225     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
226     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
227     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
228     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
229     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
230     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
231     "x": "0.0",
232     "y": "0.0",
233     "z": "0.0"
234   },
235   "crouch_ads_recoil_sigma": {
236     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
237     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
238     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
239     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
240     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
241     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
242     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
243     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
244     "x": "0.0",
245     "y": "0.0",
246     "z": "0.0"
247   },
248   "crouch_lean_left_camera_rotation": {
249     "pitch": "0.0",
250     "roll": "-5.0",
251     "yaw": "0.0"
252   },
253   "crouch_lean_left_root_offset": {
254     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
255     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
256     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
257     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
258     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
259     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
260     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
261     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
262     "x": "0.0",
263     "y": "-36.0",
264     "z": "-10.0"
265   },
266   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
267   "crouch_lean_left_weapon_rotation": {
268     "pitch": "0.0",
269     "roll": "-22.0",
270     "yaw": "0.0"
271   },
272   "crouch_lean_right_camera_rotation": {
273     "pitch": "0.0",
274     "roll": "5.0",
275     "yaw": "0.0"
276   },
277   "crouch_lean_right_root_offset": {
278     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
279     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
280     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
281     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
282     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
283     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
284     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
285     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
286     "x": "0.0",
287     "y": "50.0",
288     "z": "-22.0"
289   },
290   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
291   "crouch_lean_right_weapon_rotation": {
292     "pitch": "0.0",
293     "roll": "22.0",
294     "yaw": "0.0"
295   },
296   "crouch_loc": {
297     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
298     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
299     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
300     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
301     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
302     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
303     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
304     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
305     "x": "6.5",
306     "y": "-2.5",
307     "z": "1.0"
308   },
309   "crouch_recoil_mean": {
310     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
311     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
312     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
313     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
314     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
315     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
316     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
317     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
318     "x": "0.0",
319     "y": "0.0",
320     "z": "0.0"
321   },
322   "crouch_recoil_sigma": {
323     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
324     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
325     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
326     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
327     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
328     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
329     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
330     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
331     "x": "0.0",
332     "y": "0.0",
333     "z": "0.0"
334   },
335   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
336   "crouch_time": "0.3499999940395355",
337   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
338   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
339   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
340   "default_zeroing_text": "",
341   "deviation_visu_fb_interp_speed_final": "0.0",
342   "deviation_visu_fb_interp_speed_yz": "0.0",
343   "deviation_visu_fb_max": "0.0",
344   "disable_suppression_x_axis_camera_location_punch": "False",
345   "dry_reload_sound1p": "None",
346   "dry_reload_sound3p": "None",
347   "empty_alt_use_sound1p": "None",
348   "empty_alt_use_sound3p": "None",
349   "empty_equip1p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/1p/A_Char_L85a2AG36_Ugl_Deploy_1p_Montage.A_Char_L85a2AG36_Ugl_Deploy_1p_Montage'  Class 'AnimMontage'>",
350   "empty_equip3p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Char_L85a2AG36_Ugl_Deploy_Montage.A_Char_L85a2AG36_Ugl_Deploy_Montage'  Class 'AnimMontage'>",
351   "empty_equip_duration": "1.274999976158142",
352   "empty_equip_weapon_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Gun_L85a2AG36_Ugl_Deploy_Montage.A_Gun_L85a2AG36_Ugl_Deploy_Montage'  Class 'AnimMontage'>",
353   "empty_unequip1p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/1p/A_Char_L85a2AG36_Ugl_Undeploy_1p_Montage.A_Char_L85a2AG36_Ugl_Undeploy_1p_Montage'  Class 'AnimMontage'>",
354   "empty_unequip3p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Char_L85a2AG36_Ugl_Undeploy_Montage.A_Char_L85a2AG36_Ugl_Undeploy_Montage'  Class 'AnimMontage'>",
355   "empty_unequip_duration": "1.0829999446868896",
356   "empty_unequip_weapon_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Gun_L85a2AG36_Ugl_Undeploy_Montage.A_Gun_L85a2AG36_Ugl_Undeploy_Montage'  Class 'AnimMontage'>",
357   "empty_use_sound1p": "None",
358   "empty_use_sound3p": "None",
359   "equip1p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/1p/A_Char_L85a2AG36_Ugl_Deploy_1p_Montage.A_Char_L85a2AG36_Ugl_Deploy_1p_Montage'  Class 'AnimMontage'>",
360   "equip3p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Char_L85a2AG36_Ugl_Deploy_Montage.A_Char_L85a2AG36_Ugl_Deploy_Montage'  Class 'AnimMontage'>",
361   "equip_sound1p": "None",
362   "equip_sound3p": "None",
363   "equip_weapon_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Gun_L85a2AG36_Ugl_Deploy_Montage.A_Gun_L85a2AG36_Ugl_Deploy_Montage'  Class 'AnimMontage'>",
364   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
365   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage'  Class 'AnimMontage'>",
366   "fire_add_bipod1p_montage": "None",
367   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
368   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage'  Class 'AnimMontage'>",
369   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage'  Class 'AnimMontage'>",
370   "fire_bipod1p_montage": "None",
371   "fire_bipod3p_montage": "None",
372   "fire_bipod_weapon_montage": "None",
373   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
374   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C'  Class 'BlueprintGeneratedClass'>",
375   "fire_sound1p": "None",
376   "fire_sound3p": "None",
377   "fire_stance_restriction": "0",
378   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
379   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage.FireSway_Foregrip_Montage'  Class 'AnimMontage'>",
380   "fire_trigger1p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Char_L85a2AG36_Ugl_Fire_Montage.A_Char_L85a2AG36_Ugl_Fire_Montage'  Class 'AnimMontage'>",
381   "fire_trigger3p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Char_L85a2AG36_Ugl_Fire_Montage.A_Char_L85a2AG36_Ugl_Fire_Montage'  Class 'AnimMontage'>",
382   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Gun_L85a2AG36_Ugl_Fire_Montage.A_Gun_L85a2AG36_Ugl_Fire_Montage'  Class 'AnimMontage'>",
383   "firemode_bipod_montage": "None",
384   "firemode_bipod_weapon_montage": "None",
385   "firemode_montage": "None",
386   "firemode_weapon_montage": "None",
387   "firing_modes_flip_flop_toggle": [
388     "True",
389     "True"
390   ],
391   "fpv_lower_root_bone_offset": {
392     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
393     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
394     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
395     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
396     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
397     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
398     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
399     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
400     "x": "-60.0",
401     "y": "0.0",
402     "z": "0.0"
403   },
404   "fpv_torso_camera_offset": {
405     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
406     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
407     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
408     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
409     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
410     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
411     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
412     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
413     "x": "-14.0",
414     "y": "29.0",
415     "z": "148.5"
416   },
417   "free_aim_ads_interp_speed": "4.0",
418   "free_aim_horizontal_threshold": "0.10000000149011612",
419   "free_aim_limit_horizontal": "25.0",
420   "free_aim_limit_vertical": "25.0",
421   "free_aim_non_ads_interp_speed": "1.7999999523162842",
422   "from_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
423   "from_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
424   "from_ads_transition1p_montage": "None",
425   "full_stamina_deviation_factor": "0.0",
426   "full_stamina_recoil_factor": "0.0",
427   "has_adjustable_sight": "True",
428   "has_ads_transition": "False",
429   "has_bipod": "False",
430   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
431   "hold_breath_ease_in_play_rate": "1.0",
432   "hold_breath_ease_out_play_rate": "3.0",
433   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
434   "idle_blend_out_time": "0.5",
435   "into_forced_lowering_sound": "None",
436   "into_forced_raising_sound": "None",
437   "item_collision_distance": "65.0",
438   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
439   "jog_play_rate_factor_min_range": "-0.699999988079071",
440   "lean_head_when_ads": "True",
441   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
442   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
443   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
444   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
445   "left_hand_weapon_ik_alpha": "1.0",
446   "limit_lean_angle": "False",
447   "loop_muzzle_flash": "False",
448   "loop_shell_ejection": "False",
449   "low_stamina_deviation_factor": "0.0",
450   "low_stamina_recoil_factor": "0.10000000149011612",
451   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
452   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
453   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
454   "lowering_blend_out_time": "0.25",
455   "lowering_timer": "25.0",
456   "mag_empty_sound1p": "None",
457   "mag_empty_sound3p": "None",
458   "manual_bolting1p_montage": "None",
459   "manual_bolting3p_montage": "None",
460   "manual_bolting_bipod1p_montage": "None",
461   "manual_bolting_bipod3p_montage": "None",
462   "manual_bolting_bipod_weapon_montage": "None",
463   "manual_bolting_completion_time": "1.0",
464   "manual_bolting_weapon_montage": "None",
465   "max_move_deviation_factor": "0.0",
466   "max_move_recoil_factor": "0.0",
467   "max_shot_deviation_factor": "0.0",
468   "max_speed_required_for_use": "-1.0",
469   "min_bipod_ads_deviation": "0.0",
470   "min_bipod_deviation": "0.0",
471   "min_crouch_ads_deviation": "0.0",
472   "min_crouch_deviation": "0.0",
473   "min_move_deviation_factor": "0.0",
474   "min_move_recoil_factor": "0.0",
475   "min_prone_ads_deviation": "0.0",
476   "min_prone_deviation": "0.0",
477   "min_prone_transition_deviation": "16.0",
478   "min_shot_deviation_factor": "0.0",
479   "min_stand_ads_deviation": "0.0",
480   "min_stand_deviation": "0.0",
481   "move_bobbing_end_loop_section_names": {
482     "begin_section": "Begin",
483     "end_section": "End",
484     "loop_section1": "Loop1",
485     "loop_section2": "Loop2",
486     "mid_end_section": "MidEnd"
487   },
488   "move_deviation_factor_release": "0.0",
489   "move_recoil_factor_release": "0.0",
490   "mutual_weapons": [
491     "",
492     "",
493     "",
494     "",
495     "",
496     "",
497     "",
498     "",
499     "",
500     "",
501     "",
502     "",
503     "",
504     "",
505     "",
506     "",
507     "",
508     "",
509     "",
510     "",
511     "",
512     "",
513     "",
514     "",
515     "",
516     "",
517     "",
518     "",
519     "",
520     "",
521     ""
522   ],
523   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Rifle.Muzzleflash_Rifle'  Class 'ParticleSystem'>",
524   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Rifle.Muzzleflash_Rifle'  Class 'ParticleSystem'>",
525   "muzzle_flash_effect_socket": "UGLBarrelStart",
526   "muzzle_flash_lasting_effect1p": "None",
527   "muzzle_flash_lasting_effect3p": "None",
528   "muzzle_flash_use_lasting_effect": "False",
529   "niagara_muzzle_flash_effect1p": "None",
530   "niagara_muzzle_flash_effect3p": "None",
531   "niagara_shell_ejection_effect1p": "None",
532   "niagara_shell_ejection_effect3p": "None",
533   "offset_line_of_fire": {
534     "pitch": "-3.0",
535     "roll": "0.0",
536     "yaw": "0.0"
537   },
538   "out_of_forced_lowering_sound": "None",
539   "out_of_forced_raising_sound": "None",
540   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
541   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
542   "play_sound_on_empty_alt_use": "0",
543   "play_sound_on_empty_use": "1",
544   "play_sound_on_mag_empty": "True",
545   "prevent_alt_use_while_crawling": "True",
546   "prevent_freelook_while_ads": "True",
547   "prevent_use_while_crawling": "True",
548   "prone_ads_recoil_mean": {
549     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
550     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
551     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
552     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
553     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
554     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
555     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
556     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
557     "x": "0.0",
558     "y": "0.0",
559     "z": "0.0"
560   },
561   "prone_ads_recoil_sigma": {
562     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
563     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
564     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
565     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
566     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
567     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
568     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
569     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
570     "x": "0.0",
571     "y": "0.0",
572     "z": "0.0"
573   },
574   "prone_lean_left_camera_rotation": {
575     "pitch": "0.0",
576     "roll": "-15.0",
577     "yaw": "0.0"
578   },
579   "prone_lean_left_root_offset": {
580     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
581     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
582     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
583     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
584     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
585     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
586     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
587     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
588     "x": "0.0",
589     "y": "-50.0",
590     "z": "0.0"
591   },
592   "prone_lean_left_weapon_rotation": {
593     "pitch": "0.0",
594     "roll": "-30.0",
595     "yaw": "0.0"
596   },
597   "prone_lean_right_camera_rotation": {
598     "pitch": "0.0",
599     "roll": "15.0",
600     "yaw": "0.0"
601   },
602   "prone_lean_right_root_offset": {
603     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
604     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
605     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
606     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
607     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
608     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
609     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
610     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
611     "x": "0.0",
612     "y": "65.0",
613     "z": "-5.0"
614   },
615   "prone_lean_right_weapon_rotation": {
616     "pitch": "0.0",
617     "roll": "30.0",
618     "yaw": "0.0"
619   },
620   "prone_loc": {
621     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
622     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
623     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
624     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
625     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
626     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
627     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
628     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
629     "x": "6.5",
630     "y": "-4.0",
631     "z": "1.0"
632   },
633   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
634   "prone_recoil_mean": {
635     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
636     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
637     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
638     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
639     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
640     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
641     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
642     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
643     "x": "0.0",
644     "y": "0.0",
645     "z": "0.0"
646   },
647   "prone_recoil_sigma": {
648     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
649     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
650     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
651     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
652     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
653     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
654     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
655     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
656     "x": "0.0",
657     "y": "0.0",
658     "z": "0.0"
659   },
660   "prone_time": "0.30000001192092896",
661   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
662   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
663   "prone_transition_recoil_mean": {
664     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
665     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
666     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
667     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
668     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
669     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
670     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
671     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
672     "x": "0.0",
673     "y": "0.0",
674     "z": "0.0"
675   },
676   "prone_transition_recoil_sigma": {
677     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
678     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
679     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
680     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
681     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
682     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
683     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
684     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
685     "x": "0.0",
686     "y": "0.0",
687     "z": "0.0"
688   },
689   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
690   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
691   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
692   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
693   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
694   "raising_blend_out_time": "0.5",
695   "random_fire1p_montage": [
696     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/ugl_1ptop_firelong_Montage.ugl_1ptop_firelong_Montage'  Class 'AnimMontage'>"
697   ],
698   "recoil_ads_camera_shot_interp_speed": "0.0",
699   "recoil_alignment_bipod_grip_angle_limits": {
700     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
701     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
702     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
703     "x": "0.0",
704     "y": "0.0"
705   },
706   "recoil_alignment_bipod_grip_max": {
707     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
708     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
709     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
710     "x": "0.0",
711     "y": "0.0"
712   },
713   "recoil_alignment_bipod_multiplier": "1.0",
714   "recoil_alignment_bipod_shoulder_angle_limits": {
715     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
716     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
717     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
718     "x": "0.0",
719     "y": "0.0"
720   },
721   "recoil_alignment_bipod_shoulder_max": {
722     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
723     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
724     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
725     "x": "0.0",
726     "y": "0.0"
727   },
728   "recoil_alignment_bipod_use_separate_config": "True",
729   "recoil_alignment_crouch_multiplier": "1.0",
730   "recoil_alignment_grip_angle_limits": {
731     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
732     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
733     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
734     "x": "4.0",
735     "y": "4.0"
736   },
737   "recoil_alignment_grip_max": {
738     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
739     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
740     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
741     "x": "2.0",
742     "y": "2.0"
743   },
744   "recoil_alignment_movement_addative": "0.0",
745   "recoil_alignment_movement_exponent": "1.0",
746   "recoil_alignment_multiplier_max": "2.0",
747   "recoil_alignment_no_flip_flop_when_bipoded": "False",
748   "recoil_alignment_prone_multiplier": "1.0",
749   "recoil_alignment_shoulder_angle_limits": {
750     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
751     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
752     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
753     "x": "24.0",
754     "y": "24.0"
755   },
756   "recoil_alignment_shoulder_max": {
757     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
758     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
759     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
760     "x": "12.0",
761     "y": "12.0"
762   },
763   "recoil_alignment_stamina_addative": "0.0",
764   "recoil_alignment_stamina_exponent": "1.0",
765   "recoil_alignment_stand_multiplier": "1.0",
766   "recoil_anim_blend_time": "0.0",
767   "recoil_camera_offset_factor": "0.4000000059604645",
768   "recoil_camera_offset_interp_speed": "4.0",
769   "recoil_camera_shot_interp_speed": "0.0",
770   "recoil_can_release_interp_speed": "10.0",
771   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
772   "recoil_lof_attack_interp_speed": "45.0",
773   "recoil_lof_camera_offset_limit": "40.0",
774   "recoil_lof_release_interp_speed": "35.0",
775   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
776   "recoil_weapon_rel_loc_factor": "0.0",
777   "reload1p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/1p/A_Char_L85a2AG36_Ugl_Reload_1p_Montage.A_Char_L85a2AG36_Ugl_Reload_1p_Montage'  Class 'AnimMontage'>",
778   "reload3p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Char_L85a2AG36_Ugl_Reload_Montage.A_Char_L85a2AG36_Ugl_Reload_Montage'  Class 'AnimMontage'>",
779   "reload_bipod1p_montage": "None",
780   "reload_bipod3p_montage": "None",
781   "reload_bipod_weapon_montage": "None",
782   "reload_dry1p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/1p/A_Char_L85a2AG36_Ugl_Reload_1p_Montage.A_Char_L85a2AG36_Ugl_Reload_1p_Montage'  Class 'AnimMontage'>",
783   "reload_dry3p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Char_L85a2AG36_Ugl_Reload_Montage.A_Char_L85a2AG36_Ugl_Reload_Montage'  Class 'AnimMontage'>",
784   "reload_dry_bipod1p_montage": "None",
785   "reload_dry_bipod3p_montage": "None",
786   "reload_dry_bipod_weapon_montage": "None",
787   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Gun_L85a2AG36_Ugl_Reload_Montage.A_Gun_L85a2AG36_Ugl_Reload_Montage'  Class 'AnimMontage'>",
788   "reload_sound1p": "None",
789   "reload_sound3p": "None",
790   "reload_weapon_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Gun_L85a2AG36_Ugl_Reload_Montage.A_Gun_L85a2AG36_Ugl_Reload_Montage'  Class 'AnimMontage'>",
791   "require_ads_to_shoot": "False",
792   "requires_manual_bolt": "False",
793   "return_to_ads_after_item_collision": "True",
794   "right_hand3p_weapon_ik_alpha": "1.0",
795   "separate_ads_fov": "-1.0",
796   "shell_ejection_cull_distance_in_meters": "10.0",
797   "shell_ejection_effect1p": "None",
798   "shell_ejection_effect3p": "None",
799   "shell_ejection_effect_socket": "ShellEjection",
800   "shot_deviation_factor_release": "1.0",
801   "show_zeroing_in_hud": "True",
802   "sight_switching_sound1p": "None",
803   "sight_switching_sound3p": "None",
804   "sounds_socket": "WeaponRoot",
805   "split_randomization": "True",
806   "spring_ads_multiplier_rotation": {
807     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
808     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
809     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
810     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
811     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
812     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
813     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
814     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
815     "x": "1.0",
816     "y": "1.0",
817     "z": "1.0"
818   },
819   "spring_ads_multiplier_translation": {
820     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
821     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
822     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
823     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
824     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
825     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
826     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
827     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
828     "x": "1.0",
829     "y": "1.0",
830     "z": "1.0"
831   },
832   "sprint_blend_factor_min_range": "0.8500000238418579",
833   "sprint_blend_speed_interp_speed": "400.0",
834   "sprint_bobbing_end_loop_section_names": {
835     "begin_section": "Begin",
836     "end_section": "End",
837     "loop_section1": "Loop1",
838     "loop_section2": "Loop2",
839     "mid_end_section": "MidEnd"
840   },
841   "sprint_play_rate_factor_min_range": "-2.0",
842   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
843   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
844   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
845   "stand_ads_recoil_mean": {
846     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
847     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
848     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
849     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
850     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
851     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
852     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
853     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
854     "x": "0.0",
855     "y": "0.0",
856     "z": "0.0"
857   },
858   "stand_ads_recoil_sigma": {
859     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
860     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
861     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
862     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
863     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
864     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
865     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
866     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
867     "x": "0.0",
868     "y": "0.0",
869     "z": "0.0"
870   },
871   "stand_lean_left_camera_rotation": {
872     "pitch": "0.0",
873     "roll": "-5.0",
874     "yaw": "0.0"
875   },
876   "stand_lean_left_root_offset": {
877     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
878     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
879     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
880     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
881     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
882     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
883     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
884     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
885     "x": "0.0",
886     "y": "-52.0",
887     "z": "-20.0"
888   },
889   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
890   "stand_lean_left_weapon_rotation": {
891     "pitch": "0.0",
892     "roll": "-22.0",
893     "yaw": "0.0"
894   },
895   "stand_lean_right_camera_rotation": {
896     "pitch": "0.0",
897     "roll": "5.0",
898     "yaw": "0.0"
899   },
900   "stand_lean_right_root_offset": {
901     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
902     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
903     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
904     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
905     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
906     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
907     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
908     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
909     "x": "0.0",
910     "y": "52.0",
911     "z": "-20.0"
912   },
913   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
914   "stand_lean_right_weapon_rotation": {
915     "pitch": "0.0",
916     "roll": "22.0",
917     "yaw": "0.0"
918   },
919   "stand_loc": {
920     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
921     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
922     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
923     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
924     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
925     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
926     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
927     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
928     "x": "8.5",
929     "y": "-1.0",
930     "z": "-2.0"
931   },
932   "stand_loc_blend_time": "0.25",
933   "stand_recoil_mean": {
934     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
935     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
936     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
937     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
938     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
939     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
940     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
941     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
942     "x": "0.0",
943     "y": "0.0",
944     "z": "0.0"
945   },
946   "stand_recoil_sigma": {
947     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
948     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
949     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
950     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
951     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
952     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
953     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
954     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
955     "x": "0.0",
956     "y": "0.0",
957     "z": "0.0"
958   },
959   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
960   "stand_time": "0.4000000059604645",
961   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
962   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
963   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
964   "steady1p_hip_fire_duration": "0.30000001192092896",
965   "strafe_spring_rotator": {
966     "pitch": "0.0",
967     "roll": "9.0",
968     "yaw": "0.5"
969   },
970   "strafe_spring_vector": {
971     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
972     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
973     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
974     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
975     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
976     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
977     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
978     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
979     "x": "0.0",
980     "y": "-1.7999999523162842",
981     "z": "1.25"
982   },
983   "sway_alignment_data": {
984     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
985     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 1.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 2.500000}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
986     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 5.000000}>",
987     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
988     "location_offset_multiplier": "5.0",
989     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
990     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
991     "total_sway": "0.0",
992     "unclamped_total_sway": "0.0"
993   },
994   "sway_clear_sights_blend_curve": "None",
995   "sway_data": {
996     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
997     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
998     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 8.000000}>",
999     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
1000     "location_offset_multiplier": "20.0",
1001     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.450000, sway_min: 0.560000}, crouch: {ads_sway_min: 0.600000, sway_min: 1.000000}, standing: {ads_sway_min: 0.950000, sway_min: 1.300000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
1002     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
1003     "total_sway": "0.0",
1004     "unclamped_total_sway": "0.0"
1005   },
1006   "to_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
1007   "to_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
1008   "toggle_ads_flag": "True",
1009   "toggle_bipod_ads_flag": "False",
1010   "toggle_bipod_non_ads_flag": "False",
1011   "toggle_firemode_sound1p": "None",
1012   "toggle_firemode_sound3p": "None",
1013   "unequip1p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/1p/A_Char_L85a2AG36_Ugl_Undeploy_1p_Montage.A_Char_L85a2AG36_Ugl_Undeploy_1p_Montage'  Class 'AnimMontage'>",
1014   "unequip3p_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Char_L85a2AG36_Ugl_Undeploy_Montage.A_Char_L85a2AG36_Ugl_Undeploy_Montage'  Class 'AnimMontage'>",
1015   "unequip_sound1p": "None",
1016   "unequip_sound3p": "None",
1017   "unequip_weapon_montage": "<Object '/Game/Art/Items/L85A2AG36/Animations/A_Gun_L85a2AG36_Ugl_Undeploy_Montage.A_Gun_L85a2AG36_Ugl_Undeploy_Montage'  Class 'AnimMontage'>",
1018   "usable_in_main_base": "False",
1019   "use_auto_lowering": "True",
1020   "walk_speed_multiplier": "0.6000000238418579",
1021   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
1022   "weapon_mesh_spring_rot_delay_factor": "-1.100000023841858",
1023   "weapon_spring_ads_override": {
1024     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.545455, y: 1.000000, z: 1.000000}>",
1025     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 3.000000, y: 3.000000, z: 3.000000}>",
1026     "weapon_spring_clamp": "10.0",
1027     "weapon_spring_factor2": "0.05000000074505806",
1028     "weapon_spring_override_bit_flags": "19",
1029     "weapon_spring_side": "1"
1030   },
1031   "weapon_spring_bipod_ads_override": {
1032     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1033     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1034     "weapon_spring_clamp": "5.0",
1035     "weapon_spring_factor2": "0.5",
1036     "weapon_spring_override_bit_flags": "0",
1037     "weapon_spring_side": "1"
1038   },
1039   "weapon_spring_bipod_non_ads_override": {
1040     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1041     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1042     "weapon_spring_clamp": "5.0",
1043     "weapon_spring_factor2": "0.5",
1044     "weapon_spring_override_bit_flags": "0",
1045     "weapon_spring_side": "1"
1046   },
1047   "weapon_spring_clamp": "14.0",
1048   "weapon_spring_critical_damping_factor": "0.9599999785423279",
1049   "weapon_spring_factor2": "0.03999999910593033",
1050   "weapon_spring_mass": "0.05000000074505806",
1051   "weapon_spring_side": "1",
1052   "weapon_spring_stiffness": "0.574999988079071",
1053   "weapon_spring_turn_speed_to_full_intensity": "80.0"