Weapons 8.2
[squaddata.git] / Blueprints / Items / GrenadeLaunchers / M16A4M203_UGL / BP_M16A4M203_UGL_Parent.json
blob1f36186eefc6275bf39152b6ac0ac00d0a294a31
2   "action_state": "<SQEquippableActionState.IDLE: 0>",
3   "adjust_ads_sight_item_anim_pos": "0.0",
4   "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5   "adjustable_sight_item_pos": "0",
6   "ads_move_speed_multiplier": "0.6000000238418579",
7   "ads_post_process_settings": "<Object '/Game/Art/ADSEffects/ADSEffect_BlurredSights.ADSEffect_BlurredSights'  Class 'ADSPostProcessSettings'>",
8   "aiming_down_sights": "False",
9   "alt_use_anim": "None",
10   "always_relevant": "False",
11   "ammo_per_rearm_item": "10.0",
12   "attachment_classes": [
13     "<Object '/Game/Blueprints/Items/Attachments/ANPEQ-16/BP_attachment_ANPEQ-16.BP_attachment_ANPEQ-16_C'  Class 'BlueprintGeneratedClass'>",
14     "<Object '/Game/Blueprints/Items/Attachments/RailCovers/BP_attachment_RailCovers.BP_attachment_RailCovers_C'  Class 'BlueprintGeneratedClass'>"
15   ],
16   "attachments": [],
17   "auto_destroy_when_finished": "False",
18   "bullet_count_incrementer": "0",
19   "cached_adjust_ads_sight_item_anim_pos": "0.0",
20   "cached_aim_prone_bobbing": "False",
21   "cached_delta_time": "0.0",
22   "cached_equip_duration": "0.0",
23   "cached_has_movement": "False",
24   "cached_is_bipod_deployed": "False",
25   "cached_is_leaning_left": "False",
26   "cached_is_leaning_right": "False",
27   "cached_is_pulling_trigger": "False",
28   "cached_last_zeroing_play_time": "0.0",
29   "cached_last_zeroing_position": "0",
30   "cached_last_zeroing_time": "0.0",
31   "cached_move_bobbing": "False",
32   "cached_pip_scope": "None",
33   "cached_soldier1p_anim_instance": "None",
34   "cached_soldier3p_anim_instance": "None",
35   "cached_sprint_bobbing": "False",
36   "cached_unequip_duration": "0.0",
37   "cached_weapon1p_anim_instance": "None",
38   "cached_weapon3p_anim_instance": "None",
39   "calculated_ads_time": "0.0",
40   "can_be_damaged": "True",
41   "cannot_rearm": "False",
42   "change_dormancy_on_equip_state": "True",
43   "current_fire_mode": "0",
44   "current_fov": "0.0",
45   "current_muzzle_effect": "None",
46   "current_shell_ejection_effect": "None",
47   "current_state": "<SQWeaponState.IDLE: 0>",
48   "custom1_anim": "None",
49   "custom2_anim": "None",
50   "custom3_anim": "None",
51   "custom_time_dilation": "1.0",
52   "debug_item_static_info_class": "None",
53   "display_name": "M203",
54   "dynamic_first_person_mesh_materials": [],
55   "enable_auto_lod_generation": "True",
56   "equip_anim": "None",
57   "equip_duration": "4.0",
58   "equip_state": "<SQEquippableState.NONE: 0>",
59   "find_camera_component_when_view_target": "True",
60   "finished_ads_transition": "False",
61   "fire_input": "False",
62   "fire_sway_selector": "False",
63   "fixed_zoom_fov": "False",
64   "focus_additional_zoom": "15.0",
65   "focus_zoom_alpha": "0.0",
66   "focus_zoom_time": "0.4000000059604645",
67   "fov_shader_name": "FOV State",
68   "generate_overlap_events_during_level_streaming": "False",
69   "hidden": "False",
70   "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:HoldBreathEaseTimelineComp'  Class 'TimelineComponent'>",
71   "holding_breath_sway_factor": "0.0",
72   "holding_zoom_easing": {
73     "acceleration": "10.0",
74     "opposite_acceleration": "10.0",
75     "position": "0.0",
76     "target": "0.0",
77     "velocity": "0.0"
78   },
79   "holding_zoom_easing_alpha": "0.0",
80   "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/GrenadeLaunchers/m203_gl.m203_gl'  Class 'Texture2D'>",
81   "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_grenadelauncher.inventory_category_grenadelauncher'  Class 'Texture2D'>",
82   "idle_anim": "None",
83   "initial_life_span": "0.0",
84   "instigator": "None",
85   "is3p_using_squad_sound_node_looping": "False",
86   "is_holding_breath": "False",
87   "is_modifying_zeroing": "False",
88   "is_round_in_chamber": "True",
89   "item_count": "0",
90   "item_count_icon_texture": "None",
91   "item_description": "Caliber: 40mm/Arming Distance: 10m/Explosion Radius: 15m (HEDP) 0m (Smoke)/Penetration Capability: 10mm RHA",
92   "item_static_info_class": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/StaticInfo/BP_M16A4M203_UGL_Parent_StaticInfo.BP_M16A4M203_UGL_Parent_StaticInfo_C'  Class 'BlueprintGeneratedClass'>",
93   "last_new_zoom": "False",
94   "last_shot_info": {
95     "armor_damage_multiplier": "1.0",
96     "is_tracer": "False",
97     "origin": "<Struct 'Vector_NetQuantize10'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
98     "penetration_damage_multiplier": "0.0",
99     "shoot_dir": "<Struct 'Vector_NetQuantizeNormal'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
100     "shot_counter": "0",
101     "world_time": "0.0"
102   },
103   "last_zoom_progress_at_toggle": "0.0",
104   "life_span": "0.0",
105   "magazines": [],
106   "max_item_count": "0",
107   "max_time_to_loop_particles_after_last_fire": "0.5",
108   "max_time_to_loop_sounds_after_last_fire": "0.5",
109   "mesh1p": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:WeaponMesh1P'  Class 'SkeletalMeshComponent'>",
110   "mesh3p": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:WeaponMesh3P'  Class 'SkeletalMeshComponent'>",
111   "min_net_update_frequency": "2.0",
112   "modified_dry_reload_duration": "0.0",
113   "modified_tactical_reload_duration": "0.0",
114   "net_cull_distance_squared": "225000000.0",
115   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
116   "net_priority": "1.0",
117   "net_update_frequency": "2.0",
118   "net_use_owner_relevancy": "True",
119   "new_adjust_ads_sight_item_anim_pos": "0.0",
120   "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent'  <Unbound>>",
121   "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned'  <Unbound>>",
122   "only_relevant_to_owner": "False",
123   "pawn_owner": "None",
124   "pending_fire": "False",
125   "pivot_offset": {
126     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
127     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
128     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
129     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
130     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
131     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
132     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
133     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
134     "x": "0.0",
135     "y": "0.0",
136     "z": "0.0"
137   },
138   "post_alt_use_anim": "None",
139   "post_use_anim": "None",
140   "pre_alt_use_anim": "None",
141   "pre_fire_sway_selector": "False",
142   "pre_use_anim": "None",
143   "rearm_counter_multiplier": "1.0",
144   "rearm_types_allowed": "255",
145   "recoil_alignment_grip_current_offset": {
146     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
147     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
148     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
149     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
150     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
151     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
152     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
153     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
154     "x": "1.0",
155     "y": "0.0",
156     "z": "0.0"
157   },
158   "recoil_alignment_grip_target_offset": {
159     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
160     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
161     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
162     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
163     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
164     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
165     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
166     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
167     "x": "1.0",
168     "y": "0.0",
169     "z": "0.0"
170   },
171   "recoil_alignment_mult": "0.0",
172   "recoil_alignment_new_grip_alignment": {
173     "pitch": "0.0",
174     "roll": "0.0",
175     "yaw": "0.0"
176   },
177   "recoil_alignment_new_shoulder_alignment": {
178     "pitch": "0.0",
179     "roll": "0.0",
180     "yaw": "0.0"
181   },
182   "recoil_alignment_shoulder_current_offset": {
183     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
184     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
185     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
186     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
187     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
188     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
189     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
190     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
191     "x": "1.0",
192     "y": "0.0",
193     "z": "0.0"
194   },
195   "recoil_alignment_shoulder_target_offset": {
196     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
197     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
198     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
199     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
200     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
201     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
202     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
203     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
204     "x": "1.0",
205     "y": "0.0",
206     "z": "0.0"
207   },
208   "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:RecoilGripAlignmentTimeline'  Class 'TimelineComponent'>",
209   "recoil_magnitude": "0.0",
210   "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:RecoilShoulderAlignmentTimeline'  Class 'TimelineComponent'>",
211   "replicates": "True",
212   "root_component": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:SceneComponent'  Class 'SceneComponent'>",
213   "semi_auto_sound1p": "<Object '/Game/Art/Items/M4M203/Sounds/Fire/1p/m203_fire_1p_Cue.m203_fire_1p_Cue'  Class 'SoundCue'>",
214   "semi_auto_sound3p": "<Object '/Game/Art/Items/M4M203/Sounds/Fire/3p/m203_fire_3p_Cue.m203_fire_3p_Cue'  Class 'SoundCue'>",
215   "show_ammo_data_in_hud": "False",
216   "show_item_count_in_inventory": "False",
217   "show_mag_count_in_inventory": "True",
218   "simulated_ads_alpha": "1.0",
219   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
220   "sprint_blendspace": "None",
221   "sprite_scale": "1.0",
222   "stand_anim": "None",
223   "starting_sound1p": "None",
224   "starting_sound3p": "None",
225   "stop_adspp_drawing": "False",
226   "suppression_info_class_override": "None",
227   "tags": [],
228   "time_since_last_zoom_toggle": "0.0",
229   "unequip_anim": "None",
230   "unequip_duration": "2.066999912261963",
231   "unequipped_net_update_rate": "1.0",
232   "use_anim": "None",
233   "use_owner_as_master_pose": "False",
234   "use_stop_adspp_drawing": "False",
235   "walk_forward_anim": "None",
236   "weapon_config": {
237     "ads_post_transition_ratio": "0.6000000238418579",
238     "allow_round_in_chamber": "True",
239     "allow_single_load": "False",
240     "allow_zoom": "True",
241     "armor_penetration_depth_curve": "None",
242     "armor_penetration_depth_millimeters": "10",
243     "average_fire_rate": "True",
244     "barrel_socket_name": "UGLBarrelStart",
245     "can_reload_when_equipping": "False",
246     "create_projectile_on_server": "True",
247     "damage_fall_off_rate": "100.0",
248     "damage_falloff_curve": "None",
249     "distance_to_start_damage_fall_off": "9000.0",
250     "dry_reload_duration": "3.75",
251     "empty_mag_to_reload": "False",
252     "finish_reload_grace_period": "0.0",
253     "firemodes": [
254       "1"
255     ],
256     "infinite_ammo": "False",
257     "infinite_mags": "False",
258     "is_barrel_socket_on_soldier": "False",
259     "mag_must_be_empty_for_vehicle_rearm": "False",
260     "max_damage_to_apply": "60.0",
261     "max_mags": "6",
262     "maximum_trace_distance": "0.0",
263     "min_damage_to_apply": "60.0",
264     "minimum_time_between_rearms": "0.0",
265     "moa": "30.0",
266     "moa_curve": "None",
267     "muzzle_velocity": "7600.0",
268     "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
269     "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/Explosives/BP_40MM_Proj2.BP_40MM_Proj2_C'  Class 'BlueprintGeneratedClass'>",
270     "rearm_can_fill_current_magazine": "False",
271     "rearm_only_if_current_magazine_is_empty": "False",
272     "rearm_only_one_magazine": "False",
273     "rearm_only_x_rounds_of_ammo": "False",
274     "rearm_rounds_of_ammo_per_rearm": "1",
275     "reload_dry_bipod_duration": "1.0",
276     "reset_burst_on_trigger_release": "False",
277     "rounds_between_tracer": "0",
278     "rounds_per_mag": "1",
279     "tactical_reload_bipod_duration": "1.0",
280     "tactical_reload_duration": "3.75",
281     "time_between_shots": "0.07999999821186066",
282     "time_between_single_shots": "0.125",
283     "time_to_start_damage_fall_off": "0.10000000149011612",
284     "trace_distance_after_penetration_meters": "10.0",
285     "tracer_projectile_class": "None",
286     "wall_hack_check_trace_distance": "20.0"
287   },
288   "zoomed_fov": "0.0"