2 "action_state": "<SQEquippableActionState.IDLE: 0>",
3 "adjust_ads_sight_item_anim_pos": "0.0",
4 "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5 "adjustable_sight_item_pos": "0",
6 "ads_move_speed_multiplier": "0.6000000238418579",
7 "ads_post_process_settings": "<Object '/Game/Art/ADSEffects/ADSEffect_BlurredSights.ADSEffect_BlurredSights' Class 'ADSPostProcessSettings'>",
8 "aiming_down_sights": "False",
9 "alt_use_anim": "None",
10 "always_relevant": "False",
11 "ammo_per_rearm_item": "10.0",
12 "attachment_classes": [
13 "<Object '/Game/Blueprints/Items/Attachments/ANPEQ-16/BP_attachment_ANPEQ-16.BP_attachment_ANPEQ-16_C' Class 'BlueprintGeneratedClass'>",
14 "<Object '/Game/Blueprints/Items/Attachments/RailCovers/BP_attachment_RailCovers.BP_attachment_RailCovers_C' Class 'BlueprintGeneratedClass'>"
17 "auto_destroy_when_finished": "False",
18 "bullet_count_incrementer": "0",
19 "cached_adjust_ads_sight_item_anim_pos": "0.0",
20 "cached_aim_prone_bobbing": "False",
21 "cached_delta_time": "0.0",
22 "cached_equip_duration": "0.0",
23 "cached_has_movement": "False",
24 "cached_is_bipod_deployed": "False",
25 "cached_is_leaning_left": "False",
26 "cached_is_leaning_right": "False",
27 "cached_is_pulling_trigger": "False",
28 "cached_last_zeroing_play_time": "0.0",
29 "cached_last_zeroing_position": "0",
30 "cached_last_zeroing_time": "0.0",
31 "cached_move_bobbing": "False",
32 "cached_pip_scope": "None",
33 "cached_soldier1p_anim_instance": "None",
34 "cached_soldier3p_anim_instance": "None",
35 "cached_sprint_bobbing": "False",
36 "cached_unequip_duration": "0.0",
37 "cached_weapon1p_anim_instance": "None",
38 "cached_weapon3p_anim_instance": "None",
39 "calculated_ads_time": "0.0",
40 "can_be_damaged": "True",
41 "cannot_rearm": "False",
42 "change_dormancy_on_equip_state": "True",
43 "current_fire_mode": "0",
45 "current_muzzle_effect": "None",
46 "current_shell_ejection_effect": "None",
47 "current_state": "<SQWeaponState.IDLE: 0>",
48 "custom1_anim": "None",
49 "custom2_anim": "None",
50 "custom3_anim": "None",
51 "custom_time_dilation": "1.0",
52 "debug_item_static_info_class": "None",
53 "display_name": "M203",
54 "dynamic_first_person_mesh_materials": [],
55 "enable_auto_lod_generation": "True",
57 "equip_duration": "4.0",
58 "equip_state": "<SQEquippableState.NONE: 0>",
59 "find_camera_component_when_view_target": "True",
60 "finished_ads_transition": "False",
61 "fire_input": "False",
62 "fire_sway_selector": "False",
63 "fixed_zoom_fov": "False",
64 "focus_additional_zoom": "15.0",
65 "focus_zoom_alpha": "0.0",
66 "focus_zoom_time": "0.4000000059604645",
67 "fov_shader_name": "FOV State",
68 "generate_overlap_events_during_level_streaming": "False",
70 "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:HoldBreathEaseTimelineComp' Class 'TimelineComponent'>",
71 "holding_breath_sway_factor": "0.0",
72 "holding_zoom_easing": {
73 "acceleration": "10.0",
74 "opposite_acceleration": "10.0",
79 "holding_zoom_easing_alpha": "0.0",
80 "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/GrenadeLaunchers/m203_gl.m203_gl' Class 'Texture2D'>",
81 "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_grenadelauncher.inventory_category_grenadelauncher' Class 'Texture2D'>",
83 "initial_life_span": "0.0",
85 "is3p_using_squad_sound_node_looping": "False",
86 "is_holding_breath": "False",
87 "is_modifying_zeroing": "False",
88 "is_round_in_chamber": "True",
90 "item_count_icon_texture": "None",
91 "item_description": "Caliber: 40mm/Arming Distance: 10m/Explosion Radius: 15m (HEDP) 0m (Smoke)/Penetration Capability: 10mm RHA",
92 "item_static_info_class": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/StaticInfo/BP_M16A4M203_UGL_Parent_StaticInfo.BP_M16A4M203_UGL_Parent_StaticInfo_C' Class 'BlueprintGeneratedClass'>",
93 "last_new_zoom": "False",
95 "armor_damage_multiplier": "1.0",
97 "origin": "<Struct 'Vector_NetQuantize10' {x: 0.000000, y: 0.000000, z: 0.000000}>",
98 "penetration_damage_multiplier": "0.0",
99 "shoot_dir": "<Struct 'Vector_NetQuantizeNormal' {x: 0.000000, y: 0.000000, z: 0.000000}>",
103 "last_zoom_progress_at_toggle": "0.0",
106 "max_item_count": "0",
107 "max_time_to_loop_particles_after_last_fire": "0.5",
108 "max_time_to_loop_sounds_after_last_fire": "0.5",
109 "mesh1p": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:WeaponMesh1P' Class 'SkeletalMeshComponent'>",
110 "mesh3p": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:WeaponMesh3P' Class 'SkeletalMeshComponent'>",
111 "min_net_update_frequency": "2.0",
112 "modified_dry_reload_duration": "0.0",
113 "modified_tactical_reload_duration": "0.0",
114 "net_cull_distance_squared": "225000000.0",
115 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
116 "net_priority": "1.0",
117 "net_update_frequency": "2.0",
118 "net_use_owner_relevancy": "True",
119 "new_adjust_ads_sight_item_anim_pos": "0.0",
120 "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent' <Unbound>>",
121 "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned' <Unbound>>",
122 "only_relevant_to_owner": "False",
123 "pawn_owner": "None",
124 "pending_fire": "False",
126 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
127 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
128 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
129 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
130 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
131 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
132 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
133 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
138 "post_alt_use_anim": "None",
139 "post_use_anim": "None",
140 "pre_alt_use_anim": "None",
141 "pre_fire_sway_selector": "False",
142 "pre_use_anim": "None",
143 "rearm_counter_multiplier": "1.0",
144 "rearm_types_allowed": "255",
145 "recoil_alignment_grip_current_offset": {
146 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
147 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
148 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
149 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
150 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
151 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
152 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
153 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
158 "recoil_alignment_grip_target_offset": {
159 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
160 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
161 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
162 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
163 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
164 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
165 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
166 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
171 "recoil_alignment_mult": "0.0",
172 "recoil_alignment_new_grip_alignment": {
177 "recoil_alignment_new_shoulder_alignment": {
182 "recoil_alignment_shoulder_current_offset": {
183 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
184 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
185 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
186 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
187 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
188 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
189 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
190 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
195 "recoil_alignment_shoulder_target_offset": {
196 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
197 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
198 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
199 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
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201 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
202 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
203 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
208 "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:RecoilGripAlignmentTimeline' Class 'TimelineComponent'>",
209 "recoil_magnitude": "0.0",
210 "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:RecoilShoulderAlignmentTimeline' Class 'TimelineComponent'>",
211 "replicates": "True",
212 "root_component": "<Object '/Game/Blueprints/Items/GrenadeLaunchers/M16A4M203_UGL/BP_M16A4M203_UGL_Parent.Default__BP_M16A4M203_UGL_Parent_C:SceneComponent' Class 'SceneComponent'>",
213 "semi_auto_sound1p": "<Object '/Game/Art/Items/M4M203/Sounds/Fire/1p/m203_fire_1p_Cue.m203_fire_1p_Cue' Class 'SoundCue'>",
214 "semi_auto_sound3p": "<Object '/Game/Art/Items/M4M203/Sounds/Fire/3p/m203_fire_3p_Cue.m203_fire_3p_Cue' Class 'SoundCue'>",
215 "show_ammo_data_in_hud": "False",
216 "show_item_count_in_inventory": "False",
217 "show_mag_count_in_inventory": "True",
218 "simulated_ads_alpha": "1.0",
219 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
220 "sprint_blendspace": "None",
221 "sprite_scale": "1.0",
222 "stand_anim": "None",
223 "starting_sound1p": "None",
224 "starting_sound3p": "None",
225 "stop_adspp_drawing": "False",
226 "suppression_info_class_override": "None",
228 "time_since_last_zoom_toggle": "0.0",
229 "unequip_anim": "None",
230 "unequip_duration": "2.066999912261963",
231 "unequipped_net_update_rate": "1.0",
233 "use_owner_as_master_pose": "False",
234 "use_stop_adspp_drawing": "False",
235 "walk_forward_anim": "None",
237 "ads_post_transition_ratio": "0.6000000238418579",
238 "allow_round_in_chamber": "True",
239 "allow_single_load": "False",
240 "allow_zoom": "True",
241 "armor_penetration_depth_curve": "None",
242 "armor_penetration_depth_millimeters": "10",
243 "average_fire_rate": "True",
244 "barrel_socket_name": "UGLBarrelStart",
245 "can_reload_when_equipping": "False",
246 "create_projectile_on_server": "True",
247 "damage_fall_off_rate": "100.0",
248 "damage_falloff_curve": "None",
249 "distance_to_start_damage_fall_off": "9000.0",
250 "dry_reload_duration": "3.75",
251 "empty_mag_to_reload": "False",
252 "finish_reload_grace_period": "0.0",
256 "infinite_ammo": "False",
257 "infinite_mags": "False",
258 "is_barrel_socket_on_soldier": "False",
259 "mag_must_be_empty_for_vehicle_rearm": "False",
260 "max_damage_to_apply": "60.0",
262 "maximum_trace_distance": "0.0",
263 "min_damage_to_apply": "60.0",
264 "minimum_time_between_rearms": "0.0",
267 "muzzle_velocity": "7600.0",
268 "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
269 "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/Explosives/BP_40MM_Proj2.BP_40MM_Proj2_C' Class 'BlueprintGeneratedClass'>",
270 "rearm_can_fill_current_magazine": "False",
271 "rearm_only_if_current_magazine_is_empty": "False",
272 "rearm_only_one_magazine": "False",
273 "rearm_only_x_rounds_of_ammo": "False",
274 "rearm_rounds_of_ammo_per_rearm": "1",
275 "reload_dry_bipod_duration": "1.0",
276 "reset_burst_on_trigger_release": "False",
277 "rounds_between_tracer": "0",
278 "rounds_per_mag": "1",
279 "tactical_reload_bipod_duration": "1.0",
280 "tactical_reload_duration": "3.75",
281 "time_between_shots": "0.07999999821186066",
282 "time_between_single_shots": "0.125",
283 "time_to_start_damage_fall_off": "0.10000000149011612",
284 "trace_distance_after_penetration_meters": "10.0",
285 "tracer_projectile_class": "None",
286 "wall_hack_check_trace_distance": "20.0"