2 "action_state": "<SQEquippableActionState.IDLE: 0>",
3 "alt_use_anim": "None",
4 "always_relevant": "False",
5 "ammo_per_rearm_item": "10.0",
6 "auto_destroy_when_finished": "False",
7 "cached_delta_time": "0.0",
8 "cached_equip_duration": "0.0",
9 "cached_has_movement": "False",
10 "cached_is_leaning_left": "False",
11 "cached_is_leaning_right": "False",
12 "cached_is_pulling_trigger": "False",
13 "cached_move_bobbing": "False",
14 "cached_overhand_pinpull": "False",
15 "cached_overhand_throw": "False",
16 "cached_reloading": "False",
17 "cached_soldier1p_anim_instance": "None",
18 "cached_soldier3p_anim_instance": "None",
19 "cached_sprint_bobbing": "False",
20 "cached_underhand_pinpull": "False",
21 "cached_underhand_throw": "False",
22 "cached_unequip_duration": "0.0",
23 "cached_weapon1p_anim_instance": "None",
24 "cached_weapon3p_anim_instance": "None",
25 "can_be_damaged": "True",
26 "cannot_rearm": "False",
27 "change_dormancy_on_equip_state": "True",
28 "custom1_anim": "None",
29 "custom2_anim": "None",
30 "custom3_anim": "None",
31 "custom_time_dilation": "1.0",
32 "debug_item_static_info_class": "None",
33 "display_name": "M67 Fragmentation Grenade",
34 "enable_auto_lod_generation": "True",
36 "equip_duration": "0.75",
37 "equip_state": "<SQEquippableState.NONE: 0>",
38 "find_camera_component_when_view_target": "True",
39 "generate_overlap_events_during_level_streaming": "False",
41 "fuse_time_max": "5.0",
42 "fuse_time_min": "4.0",
43 "infinite_ammo": "False",
46 "overhand_throw_duration": "1.1299999952316284",
47 "overhand_throw_time": "0.5149999856948853",
48 "overhand_throw_velocity": "2200.0",
49 "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_M67Frag.BP_Proj_M67Frag_C' Class 'BlueprintGeneratedClass'>",
50 "projectile_origin_socket_name": "Bip01_IK_R_Hand_Grenade_Socket",
51 "reload_time": "0.75",
52 "throw_mode_transition_time": "0.5",
53 "throw_ready_time": "1.3669999837875366",
54 "underhand_throw_duration": "1.1299999952316284",
55 "underhand_throw_time": "0.46000000834465027",
56 "underhand_throw_velocity": "1200.0"
58 "grenade_state": "<SQGrenadeState.IDLE: 0>",
60 "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/Grenades/m67.m67' Class 'Texture2D'>",
61 "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_fraggrenade.inventory_category_fraggrenade' Class 'Texture2D'>",
63 "initial_life_span": "0.0",
66 "item_count_icon_texture": "None",
67 "item_description": "Explosion Radius: 15m",
68 "item_static_info_class": "<Object '/Game/Blueprints/Items/Grenades/StaticInfo/BP_M67Frag_StaticInfo.BP_M67Frag_StaticInfo_C' Class 'BlueprintGeneratedClass'>",
70 "max_item_count": "0",
71 "mesh1p": "<Object '/Game/Blueprints/Items/Grenades/BP_M67Frag.Default__BP_M67Frag_C:WeaponMesh1P' Class 'SkeletalMeshComponent'>",
72 "mesh3p": "<Object '/Game/Blueprints/Items/Grenades/BP_M67Frag.Default__BP_M67Frag_C:WeaponMesh3P' Class 'SkeletalMeshComponent'>",
73 "min_net_update_frequency": "2.0",
74 "net_cull_distance_squared": "225000000.0",
75 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
76 "net_priority": "1.0",
77 "net_update_frequency": "2.0",
78 "net_use_owner_relevancy": "True",
79 "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent' <Unbound>>",
80 "only_relevant_to_owner": "False",
81 "overhand_pinpull1p_montage": "<Object '/Game/Art/Items/M67/Animations/1p/A_Char_M67_Pinpull_Overhand_1p_Montage.A_Char_M67_Pinpull_Overhand_1p_Montage' Class 'AnimMontage'>",
82 "overhand_pinpull3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Char_M67_Pinpull_Overhand_Montage.A_Char_M67_Pinpull_Overhand_Montage' Class 'AnimMontage'>",
83 "overhand_throw1p_montage": "<Object '/Game/Art/Items/M67/Animations/1p/A_Char_M67_Throw_Overhand_1p_Montage.A_Char_M67_Throw_Overhand_1p_Montage' Class 'AnimMontage'>",
84 "overhand_throw3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Char_M67_Throw_Overhand_Montage.A_Char_M67_Throw_Overhand_Montage' Class 'AnimMontage'>",
87 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
88 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
89 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
90 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
91 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
92 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
93 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
94 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
99 "post_alt_use_anim": "None",
100 "post_use_anim": "None",
101 "pre_alt_use_anim": "None",
102 "pre_use_anim": "None",
103 "rearm_counter_multiplier": "1.0",
104 "rearm_types_allowed": "255",
105 "replicates": "True",
106 "root_component": "<Object '/Game/Blueprints/Items/Grenades/BP_M67Frag.Default__BP_M67Frag_C:SceneComponent' Class 'SceneComponent'>",
107 "show_ammo_data_in_hud": "False",
108 "show_item_count_in_inventory": "True",
109 "show_mag_count_in_inventory": "False",
110 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
111 "sprint_blendspace": "None",
112 "sprite_scale": "1.0",
113 "stand_anim": "None",
115 "underhand_pinpull1p_montage": "<Object '/Game/Art/Items/M67/Animations/1p/A_Char_M67_Pinpull_Underhand_1p_Montage.A_Char_M67_Pinpull_Underhand_1p_Montage' Class 'AnimMontage'>",
116 "underhand_pinpull3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Char_M67_Pinpull_Underhand_Montage.A_Char_M67_Pinpull_Underhand_Montage' Class 'AnimMontage'>",
117 "underhand_throw1p_montage": "<Object '/Game/Art/Items/M67/Animations/1p/A_Char_M67_Throw_Underhand_1p_Montage.A_Char_M67_Throw_Underhand_1p_Montage' Class 'AnimMontage'>",
118 "underhand_throw3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Char_M67_Throw_Underhand_Montage.A_Char_M67_Throw_Underhand_Montage' Class 'AnimMontage'>",
119 "unequip_anim": "None",
120 "unequip_duration": "0.8999999761581421",
121 "unequipped_net_update_rate": "1.0",
123 "use_owner_as_master_pose": "False",
124 "walk_forward_anim": "None",
125 "weapon_overhand_pinpull1p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Pinpull_Overhand_Montage.A_Gun_M67_Pinpull_Overhand_Montage' Class 'AnimMontage'>",
126 "weapon_overhand_pinpull3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Pinpull_Overhand_Montage.A_Gun_M67_Pinpull_Overhand_Montage' Class 'AnimMontage'>",
127 "weapon_overhand_throw1p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Throw_Montage.A_Gun_M67_Throw_Montage' Class 'AnimMontage'>",
128 "weapon_overhand_throw3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Throw_Montage.A_Gun_M67_Throw_Montage' Class 'AnimMontage'>",
129 "weapon_underhand_pinpull1p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Pinpull_Underhand_Montage.A_Gun_M67_Pinpull_Underhand_Montage' Class 'AnimMontage'>",
130 "weapon_underhand_pinpull3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Pinpull_Underhand_Montage.A_Gun_M67_Pinpull_Underhand_Montage' Class 'AnimMontage'>",
131 "weapon_underhand_throw1p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Throw_Montage.A_Gun_M67_Throw_Montage' Class 'AnimMontage'>",
132 "weapon_underhand_throw3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Throw_Montage.A_Gun_M67_Throw_Montage' Class 'AnimMontage'>"