Weapons 8.2
[squaddata.git] / Blueprints / Items / Grenades / BP_M67Frag.json
blob22c80f8769689b366daa26a1cf40a4f560504998
2   "action_state": "<SQEquippableActionState.IDLE: 0>",
3   "alt_use_anim": "None",
4   "always_relevant": "False",
5   "ammo_per_rearm_item": "10.0",
6   "auto_destroy_when_finished": "False",
7   "cached_delta_time": "0.0",
8   "cached_equip_duration": "0.0",
9   "cached_has_movement": "False",
10   "cached_is_leaning_left": "False",
11   "cached_is_leaning_right": "False",
12   "cached_is_pulling_trigger": "False",
13   "cached_move_bobbing": "False",
14   "cached_overhand_pinpull": "False",
15   "cached_overhand_throw": "False",
16   "cached_reloading": "False",
17   "cached_soldier1p_anim_instance": "None",
18   "cached_soldier3p_anim_instance": "None",
19   "cached_sprint_bobbing": "False",
20   "cached_underhand_pinpull": "False",
21   "cached_underhand_throw": "False",
22   "cached_unequip_duration": "0.0",
23   "cached_weapon1p_anim_instance": "None",
24   "cached_weapon3p_anim_instance": "None",
25   "can_be_damaged": "True",
26   "cannot_rearm": "False",
27   "change_dormancy_on_equip_state": "True",
28   "custom1_anim": "None",
29   "custom2_anim": "None",
30   "custom3_anim": "None",
31   "custom_time_dilation": "1.0",
32   "debug_item_static_info_class": "None",
33   "display_name": "M67 Fragmentation Grenade",
34   "enable_auto_lod_generation": "True",
35   "equip_anim": "None",
36   "equip_duration": "0.75",
37   "equip_state": "<SQEquippableState.NONE: 0>",
38   "find_camera_component_when_view_target": "True",
39   "generate_overlap_events_during_level_streaming": "False",
40   "grenade_config": {
41     "fuse_time_max": "5.0",
42     "fuse_time_min": "4.0",
43     "infinite_ammo": "False",
44     "initial_ammo": "2",
45     "max_ammo": "2",
46     "overhand_throw_duration": "1.1299999952316284",
47     "overhand_throw_time": "0.5149999856948853",
48     "overhand_throw_velocity": "2200.0",
49     "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_M67Frag.BP_Proj_M67Frag_C'  Class 'BlueprintGeneratedClass'>",
50     "projectile_origin_socket_name": "Bip01_IK_R_Hand_Grenade_Socket",
51     "reload_time": "0.75",
52     "throw_mode_transition_time": "0.5",
53     "throw_ready_time": "1.3669999837875366",
54     "underhand_throw_duration": "1.1299999952316284",
55     "underhand_throw_time": "0.46000000834465027",
56     "underhand_throw_velocity": "1200.0"
57   },
58   "grenade_state": "<SQGrenadeState.IDLE: 0>",
59   "hidden": "False",
60   "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/Grenades/m67.m67'  Class 'Texture2D'>",
61   "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_fraggrenade.inventory_category_fraggrenade'  Class 'Texture2D'>",
62   "idle_anim": "None",
63   "initial_life_span": "0.0",
64   "instigator": "None",
65   "item_count": "0",
66   "item_count_icon_texture": "None",
67   "item_description": "Explosion Radius: 15m",
68   "item_static_info_class": "<Object '/Game/Blueprints/Items/Grenades/StaticInfo/BP_M67Frag_StaticInfo.BP_M67Frag_StaticInfo_C'  Class 'BlueprintGeneratedClass'>",
69   "life_span": "0.0",
70   "max_item_count": "0",
71   "mesh1p": "<Object '/Game/Blueprints/Items/Grenades/BP_M67Frag.Default__BP_M67Frag_C:WeaponMesh1P'  Class 'SkeletalMeshComponent'>",
72   "mesh3p": "<Object '/Game/Blueprints/Items/Grenades/BP_M67Frag.Default__BP_M67Frag_C:WeaponMesh3P'  Class 'SkeletalMeshComponent'>",
73   "min_net_update_frequency": "2.0",
74   "net_cull_distance_squared": "225000000.0",
75   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
76   "net_priority": "1.0",
77   "net_update_frequency": "2.0",
78   "net_use_owner_relevancy": "True",
79   "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent'  <Unbound>>",
80   "only_relevant_to_owner": "False",
81   "overhand_pinpull1p_montage": "<Object '/Game/Art/Items/M67/Animations/1p/A_Char_M67_Pinpull_Overhand_1p_Montage.A_Char_M67_Pinpull_Overhand_1p_Montage'  Class 'AnimMontage'>",
82   "overhand_pinpull3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Char_M67_Pinpull_Overhand_Montage.A_Char_M67_Pinpull_Overhand_Montage'  Class 'AnimMontage'>",
83   "overhand_throw1p_montage": "<Object '/Game/Art/Items/M67/Animations/1p/A_Char_M67_Throw_Overhand_1p_Montage.A_Char_M67_Throw_Overhand_1p_Montage'  Class 'AnimMontage'>",
84   "overhand_throw3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Char_M67_Throw_Overhand_Montage.A_Char_M67_Throw_Overhand_Montage'  Class 'AnimMontage'>",
85   "pawn_owner": "None",
86   "pivot_offset": {
87     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
88     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
89     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
90     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
91     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
92     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
93     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
94     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
95     "x": "0.0",
96     "y": "0.0",
97     "z": "0.0"
98   },
99   "post_alt_use_anim": "None",
100   "post_use_anim": "None",
101   "pre_alt_use_anim": "None",
102   "pre_use_anim": "None",
103   "rearm_counter_multiplier": "1.0",
104   "rearm_types_allowed": "255",
105   "replicates": "True",
106   "root_component": "<Object '/Game/Blueprints/Items/Grenades/BP_M67Frag.Default__BP_M67Frag_C:SceneComponent'  Class 'SceneComponent'>",
107   "show_ammo_data_in_hud": "False",
108   "show_item_count_in_inventory": "True",
109   "show_mag_count_in_inventory": "False",
110   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
111   "sprint_blendspace": "None",
112   "sprite_scale": "1.0",
113   "stand_anim": "None",
114   "tags": [],
115   "underhand_pinpull1p_montage": "<Object '/Game/Art/Items/M67/Animations/1p/A_Char_M67_Pinpull_Underhand_1p_Montage.A_Char_M67_Pinpull_Underhand_1p_Montage'  Class 'AnimMontage'>",
116   "underhand_pinpull3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Char_M67_Pinpull_Underhand_Montage.A_Char_M67_Pinpull_Underhand_Montage'  Class 'AnimMontage'>",
117   "underhand_throw1p_montage": "<Object '/Game/Art/Items/M67/Animations/1p/A_Char_M67_Throw_Underhand_1p_Montage.A_Char_M67_Throw_Underhand_1p_Montage'  Class 'AnimMontage'>",
118   "underhand_throw3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Char_M67_Throw_Underhand_Montage.A_Char_M67_Throw_Underhand_Montage'  Class 'AnimMontage'>",
119   "unequip_anim": "None",
120   "unequip_duration": "0.8999999761581421",
121   "unequipped_net_update_rate": "1.0",
122   "use_anim": "None",
123   "use_owner_as_master_pose": "False",
124   "walk_forward_anim": "None",
125   "weapon_overhand_pinpull1p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Pinpull_Overhand_Montage.A_Gun_M67_Pinpull_Overhand_Montage'  Class 'AnimMontage'>",
126   "weapon_overhand_pinpull3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Pinpull_Overhand_Montage.A_Gun_M67_Pinpull_Overhand_Montage'  Class 'AnimMontage'>",
127   "weapon_overhand_throw1p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Throw_Montage.A_Gun_M67_Throw_Montage'  Class 'AnimMontage'>",
128   "weapon_overhand_throw3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Throw_Montage.A_Gun_M67_Throw_Montage'  Class 'AnimMontage'>",
129   "weapon_underhand_pinpull1p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Pinpull_Underhand_Montage.A_Gun_M67_Pinpull_Underhand_Montage'  Class 'AnimMontage'>",
130   "weapon_underhand_pinpull3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Pinpull_Underhand_Montage.A_Gun_M67_Pinpull_Underhand_Montage'  Class 'AnimMontage'>",
131   "weapon_underhand_throw1p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Throw_Montage.A_Gun_M67_Throw_Montage'  Class 'AnimMontage'>",
132   "weapon_underhand_throw3p_montage": "<Object '/Game/Art/Items/M67/Animations/A_Gun_M67_Throw_Montage.A_Gun_M67_Throw_Montage'  Class 'AnimMontage'>"