Weapons 8.2
[squaddata.git] / Blueprints / Items / MachineGuns / BP_QJY-88.json
blob5ae7bb73d38fd17a07585ca13e3fc7d525c48989
2   "action_state": "<SQEquippableActionState.IDLE: 0>",
3   "adjust_ads_sight_item_anim_pos": "0.0",
4   "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5   "adjustable_sight_item_pos": "0",
6   "ads_move_speed_multiplier": "0.4000000059604645",
7   "ads_post_process_settings": "None",
8   "aiming_down_sights": "False",
9   "alt_use_anim": "None",
10   "always_relevant": "False",
11   "ammo_per_rearm_item": "11.0",
12   "attachment_classes": [],
13   "attachments": [],
14   "auto_destroy_when_finished": "False",
15   "bullet_count_incrementer": "0",
16   "cached_adjust_ads_sight_item_anim_pos": "0.0",
17   "cached_aim_prone_bobbing": "False",
18   "cached_delta_time": "0.0",
19   "cached_equip_duration": "0.0",
20   "cached_has_movement": "False",
21   "cached_is_bipod_deployed": "False",
22   "cached_is_leaning_left": "False",
23   "cached_is_leaning_right": "False",
24   "cached_is_pulling_trigger": "False",
25   "cached_last_zeroing_play_time": "0.0",
26   "cached_last_zeroing_position": "0",
27   "cached_last_zeroing_time": "0.0",
28   "cached_move_bobbing": "False",
29   "cached_pip_scope": "None",
30   "cached_soldier1p_anim_instance": "None",
31   "cached_soldier3p_anim_instance": "None",
32   "cached_sprint_bobbing": "False",
33   "cached_unequip_duration": "0.0",
34   "cached_weapon1p_anim_instance": "None",
35   "cached_weapon3p_anim_instance": "None",
36   "calculated_ads_time": "0.0",
37   "can_be_damaged": "True",
38   "cannot_rearm": "False",
39   "change_dormancy_on_equip_state": "True",
40   "current_fire_mode": "0",
41   "current_fov": "0.0",
42   "current_muzzle_effect": "None",
43   "current_shell_ejection_effect": "None",
44   "current_state": "<SQWeaponState.IDLE: 0>",
45   "custom1_anim": "None",
46   "custom2_anim": "None",
47   "custom3_anim": "None",
48   "custom_time_dilation": "1.0",
49   "debug_item_static_info_class": "None",
50   "display_name": "QJY88",
51   "dynamic_first_person_mesh_materials": [],
52   "enable_auto_lod_generation": "True",
53   "equip_anim": "None",
54   "equip_duration": "1.7400000095367432",
55   "equip_state": "<SQEquippableState.NONE: 0>",
56   "find_camera_component_when_view_target": "True",
57   "finished_ads_transition": "False",
58   "fire_input": "False",
59   "fire_sway_selector": "False",
60   "fixed_zoom_fov": "False",
61   "focus_additional_zoom": "15.0",
62   "focus_zoom_alpha": "0.0",
63   "focus_zoom_time": "0.4000000059604645",
64   "fov_shader_name": "FOV State",
65   "generate_overlap_events_during_level_streaming": "False",
66   "hidden": "False",
67   "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/MachineGuns/BP_QJY-88.Default__BP_QJY-88_C:HoldBreathEaseTimelineComp'  Class 'TimelineComponent'>",
68   "holding_breath_sway_factor": "0.0",
69   "holding_zoom_easing": {
70     "acceleration": "10.0",
71     "opposite_acceleration": "10.0",
72     "position": "0.0",
73     "target": "0.0",
74     "velocity": "0.0"
75   },
76   "holding_zoom_easing_alpha": "0.0",
77   "hud_selected_texture": "<Object '/Game/Art/Items/QJY-88/qjy88.qjy88'  Class 'Texture2D'>",
78   "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_machinegun.inventory_category_machinegun'  Class 'Texture2D'>",
79   "idle_anim": "None",
80   "initial_life_span": "0.0",
81   "instigator": "None",
82   "is3p_using_squad_sound_node_looping": "True",
83   "is_holding_breath": "False",
84   "is_modifying_zeroing": "False",
85   "is_round_in_chamber": "True",
86   "item_count": "0",
87   "item_count_icon_texture": "None",
88   "item_description": "Magazine Capacity: 100/Caliber: 5.8x42mm /Rate of Fire: 700 RPM/Fire Mode: Auto",
89   "item_static_info_class": "<Object '/Game/Blueprints/Items/MachineGuns/StaticInfo/BP_QJY-88_Irons_StaticInfo.BP_QJY-88_Irons_StaticInfo_C'  Class 'BlueprintGeneratedClass'>",
90   "last_new_zoom": "False",
91   "last_shot_info": {
92     "armor_damage_multiplier": "1.0",
93     "is_tracer": "False",
94     "origin": "<Struct 'Vector_NetQuantize10'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
95     "penetration_damage_multiplier": "0.0",
96     "shoot_dir": "<Struct 'Vector_NetQuantizeNormal'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
97     "shot_counter": "0",
98     "world_time": "0.0"
99   },
100   "last_zoom_progress_at_toggle": "0.0",
101   "life_span": "0.0",
102   "magazines": [],
103   "max_item_count": "0",
104   "max_time_to_loop_particles_after_last_fire": "0.5",
105   "max_time_to_loop_sounds_after_last_fire": "0.5",
106   "mesh1p": "<Object '/Game/Blueprints/Items/MachineGuns/BP_QJY-88.Default__BP_QJY-88_C:WeaponMesh1P'  Class 'SkeletalMeshComponent'>",
107   "mesh3p": "<Object '/Game/Blueprints/Items/MachineGuns/BP_QJY-88.Default__BP_QJY-88_C:WeaponMesh3P'  Class 'SkeletalMeshComponent'>",
108   "min_net_update_frequency": "2.0",
109   "modified_dry_reload_duration": "0.0",
110   "modified_tactical_reload_duration": "0.0",
111   "net_cull_distance_squared": "225000000.0",
112   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
113   "net_priority": "1.0",
114   "net_update_frequency": "2.0",
115   "net_use_owner_relevancy": "True",
116   "new_adjust_ads_sight_item_anim_pos": "0.0",
117   "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent'  <Unbound>>",
118   "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned'  <Unbound>>",
119   "only_relevant_to_owner": "False",
120   "pawn_owner": "None",
121   "pending_fire": "False",
122   "pivot_offset": {
123     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
124     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
125     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
126     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
127     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
128     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
129     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
130     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
131     "x": "0.0",
132     "y": "0.0",
133     "z": "0.0"
134   },
135   "post_alt_use_anim": "None",
136   "post_use_anim": "None",
137   "pre_alt_use_anim": "None",
138   "pre_fire_sway_selector": "False",
139   "pre_use_anim": "None",
140   "rearm_counter_multiplier": "1.0",
141   "rearm_types_allowed": "255",
142   "recoil_alignment_grip_current_offset": {
143     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
144     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
145     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
146     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
147     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
148     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
149     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
150     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
151     "x": "1.0",
152     "y": "0.0",
153     "z": "0.0"
154   },
155   "recoil_alignment_grip_target_offset": {
156     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
157     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
158     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
159     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
160     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
161     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
162     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
163     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
164     "x": "1.0",
165     "y": "0.0",
166     "z": "0.0"
167   },
168   "recoil_alignment_mult": "0.0",
169   "recoil_alignment_new_grip_alignment": {
170     "pitch": "0.0",
171     "roll": "0.0",
172     "yaw": "0.0"
173   },
174   "recoil_alignment_new_shoulder_alignment": {
175     "pitch": "0.0",
176     "roll": "0.0",
177     "yaw": "0.0"
178   },
179   "recoil_alignment_shoulder_current_offset": {
180     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
181     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
182     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
183     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
184     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
185     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
186     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
187     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
188     "x": "1.0",
189     "y": "0.0",
190     "z": "0.0"
191   },
192   "recoil_alignment_shoulder_target_offset": {
193     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
194     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
195     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
196     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
197     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
198     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
199     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
200     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
201     "x": "1.0",
202     "y": "0.0",
203     "z": "0.0"
204   },
205   "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/MachineGuns/BP_QJY-88.Default__BP_QJY-88_C:RecoilGripAlignmentTimeline'  Class 'TimelineComponent'>",
206   "recoil_magnitude": "0.0",
207   "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/MachineGuns/BP_QJY-88.Default__BP_QJY-88_C:RecoilShoulderAlignmentTimeline'  Class 'TimelineComponent'>",
208   "replicates": "True",
209   "root_component": "<Object '/Game/Blueprints/Items/MachineGuns/BP_QJY-88.Default__BP_QJY-88_C:SceneComponent'  Class 'SceneComponent'>",
210   "semi_auto_sound1p": "None",
211   "semi_auto_sound3p": "None",
212   "show_ammo_data_in_hud": "False",
213   "show_item_count_in_inventory": "False",
214   "show_mag_count_in_inventory": "True",
215   "simulated_ads_alpha": "1.0",
216   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
217   "sprint_blendspace": "None",
218   "sprite_scale": "1.0",
219   "stand_anim": "None",
220   "starting_sound1p": "None",
221   "starting_sound3p": "None",
222   "stop_adspp_drawing": "False",
223   "suppression_info_class_override": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Projectile_Suppression_LMG.Projectile_Suppression_LMG_C'  Class 'BlueprintGeneratedClass'>",
224   "tags": [],
225   "time_since_last_zoom_toggle": "0.0",
226   "unequip_anim": "None",
227   "unequip_duration": "2.0329999923706055",
228   "unequipped_net_update_rate": "1.0",
229   "use_anim": "None",
230   "use_owner_as_master_pose": "False",
231   "use_stop_adspp_drawing": "False",
232   "walk_forward_anim": "None",
233   "weapon_config": {
234     "ads_post_transition_ratio": "0.4000000059604645",
235     "allow_round_in_chamber": "False",
236     "allow_single_load": "False",
237     "allow_zoom": "True",
238     "armor_penetration_depth_curve": "None",
239     "armor_penetration_depth_millimeters": "7",
240     "average_fire_rate": "True",
241     "barrel_socket_name": "BarrelStart",
242     "can_reload_when_equipping": "False",
243     "create_projectile_on_server": "False",
244     "damage_fall_off_rate": "44.0",
245     "damage_falloff_curve": "<Object '/Game/Gameplay/DamageCurves/M240_DamageCurve.M240_DamageCurve'  Class 'CurveFloat'>",
246     "distance_to_start_damage_fall_off": "9000.0",
247     "dry_reload_duration": "10.65999984741211",
248     "empty_mag_to_reload": "False",
249     "finish_reload_grace_period": "0.0",
250     "firemodes": [
251       "-1"
252     ],
253     "infinite_ammo": "False",
254     "infinite_mags": "False",
255     "is_barrel_socket_on_soldier": "False",
256     "mag_must_be_empty_for_vehicle_rearm": "False",
257     "max_damage_to_apply": "60.0",
258     "max_mags": "6",
259     "maximum_trace_distance": "5000.0",
260     "min_damage_to_apply": "35.0",
261     "minimum_time_between_rearms": "0.0",
262     "moa": "3.0",
263     "moa_curve": "None",
264     "muzzle_velocity": "85300.0",
265     "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
266     "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C'  Class 'BlueprintGeneratedClass'>",
267     "rearm_can_fill_current_magazine": "False",
268     "rearm_only_if_current_magazine_is_empty": "False",
269     "rearm_only_one_magazine": "False",
270     "rearm_only_x_rounds_of_ammo": "False",
271     "rearm_rounds_of_ammo_per_rearm": "1",
272     "reload_dry_bipod_duration": "8.75",
273     "reset_burst_on_trigger_release": "False",
274     "rounds_between_tracer": "3",
275     "rounds_per_mag": "100",
276     "tactical_reload_bipod_duration": "6.829999923706055",
277     "tactical_reload_duration": "8.0",
278     "time_between_shots": "0.09200000017881393",
279     "time_between_single_shots": "0.125",
280     "time_to_start_damage_fall_off": "0.3400000035762787",
281     "trace_distance_after_penetration_meters": "10.0",
282     "tracer_projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_Green_762mm.BP_Projectile_Green_762mm_C'  Class 'BlueprintGeneratedClass'>",
283     "wall_hack_check_trace_distance": "20.0"
284   },
285   "zoomed_fov": "0.0"