2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/PKM/Animations/1P/Zeroing/A_Char_PKM_Ads_SingleFrame_1p.A_Char_PKM_Ads_SingleFrame_1p' Class 'AnimSequence'>",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.150000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.270000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.410000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.570000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.770000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.000000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.250000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.550000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>",
20 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.850000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"900m\")}>",
21 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.200000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1000m\")}>",
22 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.600000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1100m\")}>",
23 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.100000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1200m\")}>",
24 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.800000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1300m\")}>",
25 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 4.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1400m\")}>",
26 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 5.800000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1500m\")}>"
28 "ads_strafe_spring_rotator": {
33 "ads_suppression_punch_camera_location_multiplier": "1.0",
34 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
35 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
36 "ads_transition1p_montage": "None",
37 "aim1p_weapon_mesh_position": {
38 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
39 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
40 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
41 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
42 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
43 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
44 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
45 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
50 "aim1p_weapon_mesh_rescale": {
51 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
52 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
53 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
54 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
55 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
56 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
57 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
58 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
63 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
64 "allow_raising_above_head": "True",
65 "allow_vault_and_low_climb_shooting": "False",
66 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
67 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
68 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
69 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
70 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
71 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
72 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
73 "back_blast_effect_socket": "None",
74 "back_blast_lasting_effect1p": "None",
75 "back_blast_lasting_effect3p": "None",
76 "back_blast_lasting_effect_additional_rotation": {
81 "base1p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Basepose_Montage.A_Char_PKM_Basepose_Montage' Class 'AnimMontage'>",
82 "base3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Basepose_3p_Montage.A_Char_PKM_Basepose_3p_Montage' Class 'AnimMontage'>",
83 "base_ads1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/Zeroing/A_Char_PKM_Ads_100_1p_Montage.A_Char_PKM_Ads_100_1p_Montage' Class 'AnimMontage'>",
84 "base_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Basepose_Montage.A_Gun_PKM_Basepose_Montage' Class 'AnimMontage'>",
85 "bipod1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bipod_1p_Montage.A_Char_PKM_Bipod_1p_Montage' Class 'AnimMontage'>",
86 "bipod3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Bipod_Montage.A_Char_PKM_Bipod_Montage' Class 'AnimMontage'>",
87 "bipod_ads_recoil_mean": {
88 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
89 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
90 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
91 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
92 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
93 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
94 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
95 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
96 "x": "0.03999999910593033",
97 "y": "0.014999999664723873",
98 "z": "0.30000001192092896"
100 "bipod_ads_recoil_sigma": {
101 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
102 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
103 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
104 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
105 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
106 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
107 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
108 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
109 "x": "0.07199999690055847",
110 "y": "0.07500000298023224",
111 "z": "0.20000000298023224"
113 "bipod_end_loop_section_names": {
114 "begin_section": "Begin",
115 "end_section": "End",
116 "loop_section1": "Loop",
117 "loop_section2": "Loop",
118 "mid_end_section": "End"
120 "bipod_height_raw": "36.0",
121 "bipod_length": "65.0",
123 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
124 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
125 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
126 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
127 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
128 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
129 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
130 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
135 "bipod_recoil_mean": {
136 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
137 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
138 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
139 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
140 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
141 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
142 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
143 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
144 "x": "0.10000000149011612",
145 "y": "0.004999999888241291",
146 "z": "0.30000001192092896"
148 "bipod_recoil_sigma": {
149 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
150 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
151 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
152 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
153 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
154 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
155 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
156 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
157 "x": "0.18000000715255737",
158 "y": "0.18000000715255737",
161 "bipod_time": "0.30000001192092896",
162 "bipod_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Bipod_Montage.A_Gun_PKM_Bipod_Montage' Class 'AnimMontage'>",
163 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
164 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
165 "bobbing_aim_end_loop_section_names": {
166 "begin_section": "Begin",
167 "end_section": "End",
168 "loop_section1": "Loop1",
169 "loop_section2": "Loop2",
170 "mid_end_section": "MidEnd"
172 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
173 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage' Class 'AnimMontage'>",
174 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
175 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
176 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage' Class 'AnimMontage'>",
177 "bored_abort_blend_out_time": "0.20000000298023224",
178 "bored_max_frequency": "60.0",
180 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
181 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
182 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
184 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
185 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
186 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/PKM/Animations/3p/BS1D_Char_PKM_Sprint_Stand_3p.BS1D_Char_PKM_Sprint_Stand_3p' Class 'BlendSpace1D'>",
187 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
188 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
189 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
190 "cancel_reload_on_jump_vault_climb": "True",
191 "cancel_reload_on_sprint": "False",
192 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
193 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
194 "change_magnification_punch_angle": {
195 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
196 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
197 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
201 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
202 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
203 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
204 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
205 "check_current_magazine_for_equip": "False",
206 "check_current_magazine_for_unequip": "False",
207 "clamp_speed_while_reloading": "-1.0",
208 "clear_sight_interp_speed": "5.0",
209 "clear_sight_sway_weight": "0.0",
210 "clear_sights_max_input": "40.29999923706055",
211 "clear_sights_max_offset": {
212 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
213 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
214 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
215 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
216 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
217 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
218 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
219 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
222 "z": "-1.350000023841858"
224 "clear_sights_max_roll": {
229 "clear_sights_min_input": "39.75",
230 "crouch_ads_recoil_mean": {
231 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
232 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
233 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
234 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
235 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
236 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
237 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
238 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
239 "x": "1.100000023841858",
243 "crouch_ads_recoil_sigma": {
244 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
245 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
246 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
247 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
248 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
249 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
250 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
251 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
252 "x": "0.30000001192092896",
253 "y": "0.33000001311302185",
254 "z": "0.30000001192092896"
256 "crouch_lean_left_camera_rotation": {
261 "crouch_lean_left_root_offset": {
262 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
263 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
264 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
265 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
266 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
267 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
268 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
269 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
274 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
275 "crouch_lean_left_weapon_rotation": {
280 "crouch_lean_right_camera_rotation": {
285 "crouch_lean_right_root_offset": {
286 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
287 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
288 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
289 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
290 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
291 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
292 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
293 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
298 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
299 "crouch_lean_right_weapon_rotation": {
305 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
306 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
307 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
308 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
309 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
310 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
311 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
312 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
317 "crouch_recoil_mean": {
318 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
319 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
320 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
321 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
322 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
323 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
324 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
325 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
326 "x": "1.2000000476837158",
327 "y": "0.6000000238418579",
330 "crouch_recoil_sigma": {
331 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
332 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
333 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
334 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
335 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
336 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
337 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
338 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
339 "x": "0.05000000074505806",
340 "y": "0.30000001192092896",
343 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
344 "crouch_time": "0.550000011920929",
345 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
346 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
347 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
348 "default_zeroing_text": "100m",
349 "deviation_visu_fb_interp_speed_final": "0.0",
350 "deviation_visu_fb_interp_speed_yz": "0.0",
351 "deviation_visu_fb_max": "0.0",
352 "disable_suppression_x_axis_camera_location_punch": "False",
353 "dry_reload_sound1p": "None",
354 "dry_reload_sound3p": "None",
355 "empty_alt_use_sound1p": "None",
356 "empty_alt_use_sound3p": "None",
357 "empty_equip1p_montage": "None",
358 "empty_equip3p_montage": "None",
359 "empty_equip_duration": "0.0",
360 "empty_equip_weapon_montage": "None",
361 "empty_unequip1p_montage": "None",
362 "empty_unequip3p_montage": "None",
363 "empty_unequip_duration": "0.0",
364 "empty_unequip_weapon_montage": "None",
365 "empty_use_sound1p": "None",
366 "empty_use_sound3p": "None",
367 "equip1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Equip_1p_Montage.A_Char_PKM_Equip_1p_Montage' Class 'AnimMontage'>",
368 "equip3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Equip_Montage.A_Char_PKM_Equip_Montage' Class 'AnimMontage'>",
369 "equip_sound1p": "None",
370 "equip_sound3p": "None",
371 "equip_weapon_montage": "None",
372 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
373 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
374 "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
375 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
376 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
377 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
378 "fire_bipod1p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Fire_Montage.A_Char_PKM_Fire_Montage' Class 'AnimMontage'>",
379 "fire_bipod3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Fire_Montage.A_Char_PKM_Fire_Montage' Class 'AnimMontage'>",
380 "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Fire_Montage.A_Gun_PKM_Fire_Montage' Class 'AnimMontage'>",
381 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
382 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Medium.FireShake_Medium_C' Class 'BlueprintGeneratedClass'>",
383 "fire_sound1p": "<Object '/Game/Art/Items/PKM/Sounds/Fire/SC_PKM_1P_Looping.SC_PKM_1P_Looping' Class 'SoundCue'>",
384 "fire_sound3p": "<Object '/Game/Art/Items/PKM/Sounds/Fire/SC_PKM_3p_Looping.SC_PKM_3p_Looping' Class 'SoundCue'>",
385 "fire_stance_restriction": "0",
386 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
387 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
388 "fire_trigger1p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Fire_Montage.A_Char_PKM_Fire_Montage' Class 'AnimMontage'>",
389 "fire_trigger3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Fire_Montage.A_Char_PKM_Fire_Montage' Class 'AnimMontage'>",
390 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Fire_Montage.A_Gun_PKM_Fire_Montage' Class 'AnimMontage'>",
391 "firemode_bipod_montage": "None",
392 "firemode_bipod_weapon_montage": "None",
393 "firemode_montage": "None",
394 "firemode_weapon_montage": "None",
395 "firing_modes_flip_flop_toggle": [
399 "fpv_lower_root_bone_offset": {
400 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
401 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
402 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
403 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
404 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
405 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
406 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
407 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
412 "fpv_torso_camera_offset": {
413 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
414 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
415 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
416 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
417 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
418 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
419 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
420 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
425 "free_aim_ads_interp_speed": "4.0",
426 "free_aim_horizontal_threshold": "0.10000000149011612",
427 "free_aim_limit_horizontal": "25.0",
428 "free_aim_limit_vertical": "15.0",
429 "free_aim_non_ads_interp_speed": "1.600000023841858",
430 "from_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
431 "from_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
432 "from_ads_transition1p_montage": "None",
433 "full_stamina_deviation_factor": "0.0",
434 "full_stamina_recoil_factor": "0.0",
435 "has_adjustable_sight": "True",
436 "has_ads_transition": "False",
438 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
439 "hold_breath_ease_in_play_rate": "1.0",
440 "hold_breath_ease_out_play_rate": "3.0",
441 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
442 "idle_blend_out_time": "0.5",
443 "into_forced_lowering_sound": "None",
444 "into_forced_raising_sound": "None",
445 "item_collision_distance": "110.0",
446 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
447 "jog_play_rate_factor_min_range": "-0.699999988079071",
448 "lean_head_when_ads": "True",
449 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage' Class 'AnimMontage'>",
450 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage' Class 'AnimMontage'>",
451 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
452 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
453 "left_hand_weapon_ik_alpha": "1.0",
454 "limit_lean_angle": "True",
455 "loop_muzzle_flash": "False",
456 "loop_shell_ejection": "False",
457 "low_stamina_deviation_factor": "0.0",
458 "low_stamina_recoil_factor": "0.20000000298023224",
459 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
460 "lowered3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Lowered_Stand_3p_Montage.A_Char_PKM_Lowered_Stand_3p_Montage' Class 'AnimMontage'>",
461 "lowered_crouch3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Lowered_Crouch_3p_Montage.A_Char_PKM_Lowered_Crouch_3p_Montage' Class 'AnimMontage'>",
462 "lowering_blend_out_time": "0.6000000238418579",
463 "lowering_timer": "30.0",
464 "mag_empty_sound1p": "None",
465 "mag_empty_sound3p": "None",
466 "manual_bolting1p_montage": "None",
467 "manual_bolting3p_montage": "None",
468 "manual_bolting_bipod1p_montage": "None",
469 "manual_bolting_bipod3p_montage": "None",
470 "manual_bolting_bipod_weapon_montage": "None",
471 "manual_bolting_completion_time": "1.0",
472 "manual_bolting_weapon_montage": "None",
473 "max_move_deviation_factor": "0.0",
474 "max_move_recoil_factor": "2.0",
475 "max_shot_deviation_factor": "0.0",
476 "max_speed_required_for_use": "-1.0",
477 "min_bipod_ads_deviation": "0.0",
478 "min_bipod_deviation": "0.0",
479 "min_crouch_ads_deviation": "0.0",
480 "min_crouch_deviation": "0.0",
481 "min_move_deviation_factor": "0.0",
482 "min_move_recoil_factor": "0.07000000029802322",
483 "min_prone_ads_deviation": "0.0",
484 "min_prone_deviation": "0.0",
485 "min_prone_transition_deviation": "16.0",
486 "min_shot_deviation_factor": "0.0",
487 "min_stand_ads_deviation": "0.0",
488 "min_stand_deviation": "0.0",
489 "move_bobbing_end_loop_section_names": {
490 "begin_section": "Begin",
491 "end_section": "End",
492 "loop_section1": "Loop1",
493 "loop_section2": "Loop2",
494 "mid_end_section": "MidEnd"
496 "move_deviation_factor_release": "0.0",
497 "move_recoil_factor_release": "5.0",
498 "mutual_weapons": [],
499 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star' Class 'ParticleSystem'>",
500 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star' Class 'ParticleSystem'>",
501 "muzzle_flash_effect_socket": "BarrelStart",
502 "muzzle_flash_lasting_effect1p": "None",
503 "muzzle_flash_lasting_effect3p": "None",
504 "muzzle_flash_use_lasting_effect": "False",
505 "niagara_muzzle_flash_effect1p": "None",
506 "niagara_muzzle_flash_effect3p": "None",
507 "niagara_shell_ejection_effect1p": "None",
508 "niagara_shell_ejection_effect3p": "None",
509 "offset_line_of_fire": {
514 "out_of_forced_lowering_sound": "None",
515 "out_of_forced_raising_sound": "None",
516 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
517 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
518 "play_sound_on_empty_alt_use": "0",
519 "play_sound_on_empty_use": "1",
520 "play_sound_on_mag_empty": "True",
521 "prevent_alt_use_while_crawling": "True",
522 "prevent_freelook_while_ads": "True",
523 "prevent_use_while_crawling": "True",
524 "prone_ads_recoil_mean": {
525 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
526 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
527 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
528 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
529 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
530 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
531 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
532 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
533 "x": "0.10000000149011612",
534 "y": "0.20000000298023224",
535 "z": "0.10000000149011612"
537 "prone_ads_recoil_sigma": {
538 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
539 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
540 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
541 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
542 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
543 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
544 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
545 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
546 "x": "0.20000000298023224",
547 "y": "0.2199999988079071",
550 "prone_lean_left_camera_rotation": {
555 "prone_lean_left_root_offset": {
556 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
557 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
558 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
559 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
560 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
561 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
562 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
563 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
568 "prone_lean_left_weapon_rotation": {
573 "prone_lean_right_camera_rotation": {
578 "prone_lean_right_root_offset": {
579 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
580 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
581 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
582 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
583 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
584 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
585 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
586 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
591 "prone_lean_right_weapon_rotation": {
597 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
598 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
599 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
600 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
601 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
602 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
603 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
604 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
609 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
610 "prone_recoil_mean": {
611 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
612 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
613 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
614 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
615 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
616 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
617 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
618 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
619 "x": "0.3499999940395355",
620 "y": "0.8500000238418579",
623 "prone_recoil_sigma": {
624 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
625 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
626 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
627 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
628 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
629 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
630 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
631 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
632 "x": "0.05000000074505806",
633 "y": "0.20000000298023224",
636 "prone_time": "0.3499999940395355",
637 "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch' Class 'AnimSequence'>",
638 "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand' Class 'AnimSequence'>",
639 "prone_transition_recoil_mean": {
640 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
641 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
642 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
643 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
644 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
645 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
646 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
647 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
652 "prone_transition_recoil_sigma": {
653 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
654 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
655 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
656 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
657 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
658 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
659 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
660 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
665 "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45' Class 'AnimSequence'>",
666 "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45' Class 'AnimSequence'>",
667 "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage' Class 'AnimMontage'>",
668 "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage' Class 'AnimMontage'>",
669 "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage' Class 'AnimMontage'>",
670 "raising_blend_out_time": "0.5",
671 "random_fire1p_montage": [
672 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage' Class 'AnimMontage'>",
673 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage' Class 'AnimMontage'>",
674 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage' Class 'AnimMontage'>",
675 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage' Class 'AnimMontage'>"
677 "recoil_ads_camera_shot_interp_speed": "200.0",
678 "recoil_alignment_bipod_grip_angle_limits": {
679 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
680 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
681 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
685 "recoil_alignment_bipod_grip_max": {
686 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
687 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
688 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
690 "y": "1.2000000476837158"
692 "recoil_alignment_bipod_multiplier": "1.0",
693 "recoil_alignment_bipod_shoulder_angle_limits": {
694 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
695 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
696 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
700 "recoil_alignment_bipod_shoulder_max": {
701 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
702 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
703 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
707 "recoil_alignment_bipod_use_separate_config": "True",
708 "recoil_alignment_crouch_multiplier": "0.6000000238418579",
709 "recoil_alignment_grip_angle_limits": {
710 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
711 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
712 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
716 "recoil_alignment_grip_max": {
717 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
718 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
719 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
723 "recoil_alignment_movement_addative": "0.30000001192092896",
724 "recoil_alignment_movement_exponent": "1.0",
725 "recoil_alignment_multiplier_max": "2.0",
726 "recoil_alignment_no_flip_flop_when_bipoded": "False",
727 "recoil_alignment_prone_multiplier": "0.25",
728 "recoil_alignment_shoulder_angle_limits": {
729 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
730 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
731 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
735 "recoil_alignment_shoulder_max": {
736 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
737 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
738 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
742 "recoil_alignment_stamina_addative": "0.10000000149011612",
743 "recoil_alignment_stamina_exponent": "0.5",
744 "recoil_alignment_stand_multiplier": "1.25",
745 "recoil_anim_blend_time": "0.0",
746 "recoil_camera_offset_factor": "0.3499999940395355",
747 "recoil_camera_offset_interp_speed": "5.0",
748 "recoil_camera_shot_interp_speed": "0.0",
749 "recoil_can_release_interp_speed": "30.0",
750 "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve' Class 'CurveFloat'>",
751 "recoil_lof_attack_interp_speed": "45.0",
752 "recoil_lof_camera_offset_limit": "20.0",
753 "recoil_lof_release_interp_speed": "10.0",
754 "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve' Class 'CurveFloat'>",
755 "recoil_weapon_rel_loc_factor": "0.0",
756 "reload1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Magswitch_1p_Montage.A_Char_PKM_Magswitch_1p_Montage' Class 'AnimMontage'>",
757 "reload3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Magswitch_Montage.A_Char_PKM_Magswitch_Montage' Class 'AnimMontage'>",
758 "reload_bipod1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Magswitch_Deployed_1p_Montage.A_Char_PKM_Magswitch_Deployed_1p_Montage' Class 'AnimMontage'>",
759 "reload_bipod3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Magswitch_Bipod_3p_Montage.A_Char_PKM_Magswitch_Bipod_3p_Montage' Class 'AnimMontage'>",
760 "reload_bipod_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Magswitch_Deployed_Montage.A_Gun_PKM_Magswitch_Deployed_Montage' Class 'AnimMontage'>",
761 "reload_dry1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Reloaddry_1p_Montage.A_Char_PKM_Reloaddry_1p_Montage' Class 'AnimMontage'>",
762 "reload_dry3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Reloaddry_Montage.A_Char_PKM_Reloaddry_Montage' Class 'AnimMontage'>",
763 "reload_dry_bipod1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Reloaddry_Deployed_1p_Montage.A_Char_PKM_Reloaddry_Deployed_1p_Montage' Class 'AnimMontage'>",
764 "reload_dry_bipod3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Reloaddry_Bipod_3p_Montage.A_Char_PKM_Reloaddry_Bipod_3p_Montage' Class 'AnimMontage'>",
765 "reload_dry_bipod_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Reloaddry_Deployed_Montage.A_Gun_PKM_Reloaddry_Deployed_Montage' Class 'AnimMontage'>",
766 "reload_dry_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Reloaddry_Montage.A_Gun_PKM_Reloaddry_Montage' Class 'AnimMontage'>",
767 "reload_sound1p": "None",
768 "reload_sound3p": "None",
769 "reload_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Magswitch_Montage.A_Gun_PKM_Magswitch_Montage' Class 'AnimMontage'>",
770 "require_ads_to_shoot": "False",
771 "requires_manual_bolt": "False",
772 "return_to_ads_after_item_collision": "True",
773 "right_hand3p_weapon_ik_alpha": "1.0",
774 "separate_ads_fov": "-1.0",
775 "shell_ejection_cull_distance_in_meters": "10.0",
776 "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_762x54.P_ShellEjection_762x54' Class 'ParticleSystem'>",
777 "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_762x54.P_ShellEjection_762x54' Class 'ParticleSystem'>",
778 "shell_ejection_effect_socket": "ShellEjection",
779 "shot_deviation_factor_release": "1.0",
780 "show_zeroing_in_hud": "True",
781 "sight_switching_sound1p": "None",
782 "sight_switching_sound3p": "None",
783 "sounds_socket": "WeaponRoot",
784 "split_randomization": "True",
785 "spring_ads_multiplier_rotation": {
786 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
787 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
788 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
789 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
790 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
791 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
792 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
793 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
798 "spring_ads_multiplier_translation": {
799 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
800 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
801 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
802 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
803 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
804 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
805 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
806 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
811 "sprint_blend_factor_min_range": "0.8500000238418579",
812 "sprint_blend_speed_interp_speed": "400.0",
813 "sprint_bobbing_end_loop_section_names": {
814 "begin_section": "Begin",
815 "end_section": "End",
816 "loop_section1": "Loop1",
817 "loop_section2": "Loop2",
818 "mid_end_section": "MidEnd"
820 "sprint_play_rate_factor_min_range": "-2.0",
821 "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static' Class 'AnimSequence'>",
822 "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop' Class 'AnimSequence'>",
823 "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone' Class 'AnimSequence'>",
824 "stand_ads_recoil_mean": {
825 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
826 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
827 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
828 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
829 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
830 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
831 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
832 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
833 "x": "2.200000047683716",
835 "z": "0.3499999940395355"
837 "stand_ads_recoil_sigma": {
838 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
839 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
840 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
841 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
842 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
843 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
844 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
845 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
846 "x": "0.4000000059604645",
847 "y": "0.4000000059604645",
850 "stand_lean_left_camera_rotation": {
855 "stand_lean_left_root_offset": {
856 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
857 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
858 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
859 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
860 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
861 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
862 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
863 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
868 "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle' Class 'AnimSequence'>",
869 "stand_lean_left_weapon_rotation": {
874 "stand_lean_right_camera_rotation": {
879 "stand_lean_right_root_offset": {
880 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
881 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
882 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
883 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
884 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
885 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
886 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
887 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
892 "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle' Class 'AnimSequence'>",
893 "stand_lean_right_weapon_rotation": {
899 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
900 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
901 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
902 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
903 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
904 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
905 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
906 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
911 "stand_loc_blend_time": "0.8999999761581421",
912 "stand_recoil_mean": {
913 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
914 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
915 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
916 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
917 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
918 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
919 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
920 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
922 "y": "1.2000000476837158",
925 "stand_recoil_sigma": {
926 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
927 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
928 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
929 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
930 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
931 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
932 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
933 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
934 "x": "0.05000000074505806",
935 "y": "0.4000000059604645",
938 "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018' Class 'AnimSequence'>",
939 "stand_time": "0.699999988079071",
940 "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone' Class 'AnimSequence'>",
941 "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid' Class 'AnimSequence'>",
942 "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid' Class 'AnimSequence'>",
943 "steady1p_hip_fire_duration": "0.30000001192092896",
944 "strafe_spring_rotator": {
949 "strafe_spring_vector": {
950 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
951 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
952 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
953 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
954 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
955 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
956 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
957 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
959 "y": "-1.7999999523162842",
962 "sway_alignment_data": {
963 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 0.900000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
964 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 5.000000, add_move_sway: 0.000065, min_move_sway_factor: 0.000000, max_move_sway_factor: 0.500000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
965 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 10.000000}>",
966 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
967 "location_offset_multiplier": "0.5",
968 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.500000, sway_min: 1.500000}, crouch: {ads_sway_min: 1.800000, sway_min: 2.700000}, standing: {ads_sway_min: 2.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.600000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
969 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
971 "unclamped_total_sway": "0.0"
973 "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition' Class 'CurveFloat'>",
975 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 1.800000, sway_interp_speed_final: 0.900000, has_sway: 1.000000}>",
976 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 5.000000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 26.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
977 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: -1.000000}>",
978 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
979 "location_offset_multiplier": "0.0",
980 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 1.500000, sway_min: 3.000000}, crouch: {ads_sway_min: 12.000000, sway_min: 14.000000}, standing: {ads_sway_min: 14.000000, sway_min: 16.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
981 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
983 "unclamped_total_sway": "0.0"
985 "to_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
986 "to_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
987 "toggle_ads_flag": "True",
988 "toggle_bipod_ads_flag": "True",
989 "toggle_bipod_non_ads_flag": "True",
990 "toggle_firemode_sound1p": "None",
991 "toggle_firemode_sound3p": "None",
992 "unequip1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Unequip_1p_Montage.A_Char_PKM_Unequip_1p_Montage' Class 'AnimMontage'>",
993 "unequip3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Unequip_Montage.A_Char_PKM_Unequip_Montage' Class 'AnimMontage'>",
994 "unequip_sound1p": "None",
995 "unequip_sound3p": "None",
996 "unequip_weapon_montage": "None",
997 "usable_in_main_base": "False",
998 "use_auto_lowering": "True",
999 "walk_speed_multiplier": "0.4000000059604645",
1000 "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
1001 "weapon_mesh_spring_rot_delay_factor": "1.0",
1002 "weapon_spring_ads_override": {
1003 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1004 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 3.000000, z: 3.000000}>",
1005 "weapon_spring_clamp": "5.0",
1006 "weapon_spring_factor2": "0.05000000074505806",
1007 "weapon_spring_override_bit_flags": "1",
1008 "weapon_spring_side": "1"
1010 "weapon_spring_bipod_ads_override": {
1011 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.100000, y: 1.000000, z: 1.000000}>",
1012 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 9.000000, z: 9.000000}>",
1013 "weapon_spring_clamp": "5.0",
1014 "weapon_spring_factor2": "0.019999999552965164",
1015 "weapon_spring_override_bit_flags": "31",
1016 "weapon_spring_side": "-1"
1018 "weapon_spring_bipod_non_ads_override": {
1019 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.600000, y: 1.000000, z: 1.000000}>",
1020 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 9.000000, z: 9.000000}>",
1021 "weapon_spring_clamp": "3.0",
1022 "weapon_spring_factor2": "0.5",
1023 "weapon_spring_override_bit_flags": "23",
1024 "weapon_spring_side": "-1"
1026 "weapon_spring_clamp": "8.0",
1027 "weapon_spring_critical_damping_factor": "0.4000000059604645",
1028 "weapon_spring_factor2": "0.05000000074505806",
1029 "weapon_spring_mass": "0.05000000074505806",
1030 "weapon_spring_side": "-1",
1031 "weapon_spring_stiffness": "0.75",
1032 "weapon_spring_turn_speed_to_full_intensity": "100.0"