Weapons 8.2
[squaddata.git] / Blueprints / Items / MachineGuns / StaticInfo / BP_PKM_StaticInfo.json
blob1521170f74fe7b344b961c98213aa302fc36650c
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/PKM/Animations/1P/Zeroing/A_Char_PKM_Ads_SingleFrame_1p.A_Char_PKM_Ads_SingleFrame_1p'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.150000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.270000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.410000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.570000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.770000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.000000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.250000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.550000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>",
20     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.850000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"900m\")}>",
21     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.200000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1000m\")}>",
22     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.600000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1100m\")}>",
23     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.100000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1200m\")}>",
24     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.800000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1300m\")}>",
25     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 4.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1400m\")}>",
26     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/A_Char_PKM_Ads_Montage.A_Char_PKM_Ads_Montage\"', adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 5.800000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1500m\")}>"
27   ],
28   "ads_strafe_spring_rotator": {
29     "pitch": "0.0",
30     "roll": "5.0",
31     "yaw": "0.0"
32   },
33   "ads_suppression_punch_camera_location_multiplier": "1.0",
34   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
35   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
36   "ads_transition1p_montage": "None",
37   "aim1p_weapon_mesh_position": {
38     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
39     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
40     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
41     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
42     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
43     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
44     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
45     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
46     "x": "0.0",
47     "y": "0.0",
48     "z": "0.0"
49   },
50   "aim1p_weapon_mesh_rescale": {
51     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
52     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
53     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
54     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
55     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
56     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
57     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
58     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
59     "x": "1.0",
60     "y": "1.0",
61     "z": "1.0"
62   },
63   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
64   "allow_raising_above_head": "True",
65   "allow_vault_and_low_climb_shooting": "False",
66   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
67   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
68   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
69   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
70   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
71   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
72   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
73   "back_blast_effect_socket": "None",
74   "back_blast_lasting_effect1p": "None",
75   "back_blast_lasting_effect3p": "None",
76   "back_blast_lasting_effect_additional_rotation": {
77     "pitch": "0.0",
78     "roll": "0.0",
79     "yaw": "0.0"
80   },
81   "base1p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Basepose_Montage.A_Char_PKM_Basepose_Montage'  Class 'AnimMontage'>",
82   "base3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Basepose_3p_Montage.A_Char_PKM_Basepose_3p_Montage'  Class 'AnimMontage'>",
83   "base_ads1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/Zeroing/A_Char_PKM_Ads_100_1p_Montage.A_Char_PKM_Ads_100_1p_Montage'  Class 'AnimMontage'>",
84   "base_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Basepose_Montage.A_Gun_PKM_Basepose_Montage'  Class 'AnimMontage'>",
85   "bipod1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bipod_1p_Montage.A_Char_PKM_Bipod_1p_Montage'  Class 'AnimMontage'>",
86   "bipod3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Bipod_Montage.A_Char_PKM_Bipod_Montage'  Class 'AnimMontage'>",
87   "bipod_ads_recoil_mean": {
88     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
89     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
90     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
91     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
92     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
93     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
94     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
95     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
96     "x": "0.03999999910593033",
97     "y": "0.014999999664723873",
98     "z": "0.30000001192092896"
99   },
100   "bipod_ads_recoil_sigma": {
101     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
102     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
103     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
104     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
105     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
106     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
107     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
108     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
109     "x": "0.07199999690055847",
110     "y": "0.07500000298023224",
111     "z": "0.20000000298023224"
112   },
113   "bipod_end_loop_section_names": {
114     "begin_section": "Begin",
115     "end_section": "End",
116     "loop_section1": "Loop",
117     "loop_section2": "Loop",
118     "mid_end_section": "End"
119   },
120   "bipod_height_raw": "36.0",
121   "bipod_length": "65.0",
122   "bipod_loc": {
123     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
124     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
125     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
126     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
127     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
128     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
129     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
130     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
131     "x": "3.0",
132     "y": "-2.0",
133     "z": "1.0"
134   },
135   "bipod_recoil_mean": {
136     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
137     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
138     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
139     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
140     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
141     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
142     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
143     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
144     "x": "0.10000000149011612",
145     "y": "0.004999999888241291",
146     "z": "0.30000001192092896"
147   },
148   "bipod_recoil_sigma": {
149     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
150     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
151     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
152     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
153     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
154     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
155     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
156     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
157     "x": "0.18000000715255737",
158     "y": "0.18000000715255737",
159     "z": "0.5"
160   },
161   "bipod_time": "0.30000001192092896",
162   "bipod_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Bipod_Montage.A_Gun_PKM_Bipod_Montage'  Class 'AnimMontage'>",
163   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
164   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
165   "bobbing_aim_end_loop_section_names": {
166     "begin_section": "Begin",
167     "end_section": "End",
168     "loop_section1": "Loop1",
169     "loop_section2": "Loop2",
170     "mid_end_section": "MidEnd"
171   },
172   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
173   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
174   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
175   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
176   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
177   "bored_abort_blend_out_time": "0.20000000298023224",
178   "bored_max_frequency": "60.0",
179   "bored_montage": [
180     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
181     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
182     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
183   ],
184   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
185   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
186   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/PKM/Animations/3p/BS1D_Char_PKM_Sprint_Stand_3p.BS1D_Char_PKM_Sprint_Stand_3p'  Class 'BlendSpace1D'>",
187   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
188   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
189   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
190   "cancel_reload_on_jump_vault_climb": "True",
191   "cancel_reload_on_sprint": "False",
192   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
193   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
194   "change_magnification_punch_angle": {
195     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
196     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
197     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
198     "x": "70.0",
199     "y": "110.0"
200   },
201   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
202   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
203   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
204   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
205   "check_current_magazine_for_equip": "False",
206   "check_current_magazine_for_unequip": "False",
207   "clamp_speed_while_reloading": "-1.0",
208   "clear_sight_interp_speed": "5.0",
209   "clear_sight_sway_weight": "0.0",
210   "clear_sights_max_input": "40.29999923706055",
211   "clear_sights_max_offset": {
212     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
213     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
214     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
215     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
216     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
217     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
218     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
219     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
220     "x": "0.0",
221     "y": "0.0",
222     "z": "-1.350000023841858"
223   },
224   "clear_sights_max_roll": {
225     "pitch": "0.0",
226     "roll": "0.0",
227     "yaw": "0.0"
228   },
229   "clear_sights_min_input": "39.75",
230   "crouch_ads_recoil_mean": {
231     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
232     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
233     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
234     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
235     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
236     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
237     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
238     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
239     "x": "1.100000023841858",
240     "y": "0.5",
241     "z": "1.0"
242   },
243   "crouch_ads_recoil_sigma": {
244     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
245     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
246     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
247     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
248     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
249     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
250     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
251     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
252     "x": "0.30000001192092896",
253     "y": "0.33000001311302185",
254     "z": "0.30000001192092896"
255   },
256   "crouch_lean_left_camera_rotation": {
257     "pitch": "0.0",
258     "roll": "-5.0",
259     "yaw": "0.0"
260   },
261   "crouch_lean_left_root_offset": {
262     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
263     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
264     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
265     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
266     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
267     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
268     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
269     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
270     "x": "0.0",
271     "y": "-36.0",
272     "z": "-10.0"
273   },
274   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
275   "crouch_lean_left_weapon_rotation": {
276     "pitch": "0.0",
277     "roll": "-22.0",
278     "yaw": "0.0"
279   },
280   "crouch_lean_right_camera_rotation": {
281     "pitch": "0.0",
282     "roll": "5.0",
283     "yaw": "0.0"
284   },
285   "crouch_lean_right_root_offset": {
286     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
287     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
288     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
289     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
290     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
291     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
292     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
293     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
294     "x": "0.0",
295     "y": "50.0",
296     "z": "-22.0"
297   },
298   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
299   "crouch_lean_right_weapon_rotation": {
300     "pitch": "0.0",
301     "roll": "22.0",
302     "yaw": "0.0"
303   },
304   "crouch_loc": {
305     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
306     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
307     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
308     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
309     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
310     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
311     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
312     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
313     "x": "3.0",
314     "y": "-2.0",
315     "z": "1.0"
316   },
317   "crouch_recoil_mean": {
318     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
319     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
320     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
321     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
322     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
323     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
324     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
325     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
326     "x": "1.2000000476837158",
327     "y": "0.6000000238418579",
328     "z": "0.0"
329   },
330   "crouch_recoil_sigma": {
331     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
332     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
333     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
334     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
335     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
336     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
337     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
338     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
339     "x": "0.05000000074505806",
340     "y": "0.30000001192092896",
341     "z": "0.0"
342   },
343   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
344   "crouch_time": "0.550000011920929",
345   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
346   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
347   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
348   "default_zeroing_text": "100m",
349   "deviation_visu_fb_interp_speed_final": "0.0",
350   "deviation_visu_fb_interp_speed_yz": "0.0",
351   "deviation_visu_fb_max": "0.0",
352   "disable_suppression_x_axis_camera_location_punch": "False",
353   "dry_reload_sound1p": "None",
354   "dry_reload_sound3p": "None",
355   "empty_alt_use_sound1p": "None",
356   "empty_alt_use_sound3p": "None",
357   "empty_equip1p_montage": "None",
358   "empty_equip3p_montage": "None",
359   "empty_equip_duration": "0.0",
360   "empty_equip_weapon_montage": "None",
361   "empty_unequip1p_montage": "None",
362   "empty_unequip3p_montage": "None",
363   "empty_unequip_duration": "0.0",
364   "empty_unequip_weapon_montage": "None",
365   "empty_use_sound1p": "None",
366   "empty_use_sound3p": "None",
367   "equip1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Equip_1p_Montage.A_Char_PKM_Equip_1p_Montage'  Class 'AnimMontage'>",
368   "equip3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Equip_Montage.A_Char_PKM_Equip_Montage'  Class 'AnimMontage'>",
369   "equip_sound1p": "None",
370   "equip_sound3p": "None",
371   "equip_weapon_montage": "None",
372   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
373   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
374   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
375   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
376   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
377   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
378   "fire_bipod1p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Fire_Montage.A_Char_PKM_Fire_Montage'  Class 'AnimMontage'>",
379   "fire_bipod3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Fire_Montage.A_Char_PKM_Fire_Montage'  Class 'AnimMontage'>",
380   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Fire_Montage.A_Gun_PKM_Fire_Montage'  Class 'AnimMontage'>",
381   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
382   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Medium.FireShake_Medium_C'  Class 'BlueprintGeneratedClass'>",
383   "fire_sound1p": "<Object '/Game/Art/Items/PKM/Sounds/Fire/SC_PKM_1P_Looping.SC_PKM_1P_Looping'  Class 'SoundCue'>",
384   "fire_sound3p": "<Object '/Game/Art/Items/PKM/Sounds/Fire/SC_PKM_3p_Looping.SC_PKM_3p_Looping'  Class 'SoundCue'>",
385   "fire_stance_restriction": "0",
386   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
387   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
388   "fire_trigger1p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Fire_Montage.A_Char_PKM_Fire_Montage'  Class 'AnimMontage'>",
389   "fire_trigger3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Fire_Montage.A_Char_PKM_Fire_Montage'  Class 'AnimMontage'>",
390   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Fire_Montage.A_Gun_PKM_Fire_Montage'  Class 'AnimMontage'>",
391   "firemode_bipod_montage": "None",
392   "firemode_bipod_weapon_montage": "None",
393   "firemode_montage": "None",
394   "firemode_weapon_montage": "None",
395   "firing_modes_flip_flop_toggle": [
396     "True",
397     "True"
398   ],
399   "fpv_lower_root_bone_offset": {
400     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
401     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
402     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
403     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
404     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
405     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
406     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
407     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
408     "x": "-60.0",
409     "y": "0.0",
410     "z": "0.0"
411   },
412   "fpv_torso_camera_offset": {
413     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
414     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
415     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
416     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
417     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
418     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
419     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
420     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
421     "x": "-14.0",
422     "y": "29.0",
423     "z": "148.5"
424   },
425   "free_aim_ads_interp_speed": "4.0",
426   "free_aim_horizontal_threshold": "0.10000000149011612",
427   "free_aim_limit_horizontal": "25.0",
428   "free_aim_limit_vertical": "15.0",
429   "free_aim_non_ads_interp_speed": "1.600000023841858",
430   "from_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
431   "from_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
432   "from_ads_transition1p_montage": "None",
433   "full_stamina_deviation_factor": "0.0",
434   "full_stamina_recoil_factor": "0.0",
435   "has_adjustable_sight": "True",
436   "has_ads_transition": "False",
437   "has_bipod": "True",
438   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
439   "hold_breath_ease_in_play_rate": "1.0",
440   "hold_breath_ease_out_play_rate": "3.0",
441   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
442   "idle_blend_out_time": "0.5",
443   "into_forced_lowering_sound": "None",
444   "into_forced_raising_sound": "None",
445   "item_collision_distance": "110.0",
446   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
447   "jog_play_rate_factor_min_range": "-0.699999988079071",
448   "lean_head_when_ads": "True",
449   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
450   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
451   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
452   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
453   "left_hand_weapon_ik_alpha": "1.0",
454   "limit_lean_angle": "True",
455   "loop_muzzle_flash": "False",
456   "loop_shell_ejection": "False",
457   "low_stamina_deviation_factor": "0.0",
458   "low_stamina_recoil_factor": "0.20000000298023224",
459   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
460   "lowered3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Lowered_Stand_3p_Montage.A_Char_PKM_Lowered_Stand_3p_Montage'  Class 'AnimMontage'>",
461   "lowered_crouch3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Lowered_Crouch_3p_Montage.A_Char_PKM_Lowered_Crouch_3p_Montage'  Class 'AnimMontage'>",
462   "lowering_blend_out_time": "0.6000000238418579",
463   "lowering_timer": "30.0",
464   "mag_empty_sound1p": "None",
465   "mag_empty_sound3p": "None",
466   "manual_bolting1p_montage": "None",
467   "manual_bolting3p_montage": "None",
468   "manual_bolting_bipod1p_montage": "None",
469   "manual_bolting_bipod3p_montage": "None",
470   "manual_bolting_bipod_weapon_montage": "None",
471   "manual_bolting_completion_time": "1.0",
472   "manual_bolting_weapon_montage": "None",
473   "max_move_deviation_factor": "0.0",
474   "max_move_recoil_factor": "2.0",
475   "max_shot_deviation_factor": "0.0",
476   "max_speed_required_for_use": "-1.0",
477   "min_bipod_ads_deviation": "0.0",
478   "min_bipod_deviation": "0.0",
479   "min_crouch_ads_deviation": "0.0",
480   "min_crouch_deviation": "0.0",
481   "min_move_deviation_factor": "0.0",
482   "min_move_recoil_factor": "0.07000000029802322",
483   "min_prone_ads_deviation": "0.0",
484   "min_prone_deviation": "0.0",
485   "min_prone_transition_deviation": "16.0",
486   "min_shot_deviation_factor": "0.0",
487   "min_stand_ads_deviation": "0.0",
488   "min_stand_deviation": "0.0",
489   "move_bobbing_end_loop_section_names": {
490     "begin_section": "Begin",
491     "end_section": "End",
492     "loop_section1": "Loop1",
493     "loop_section2": "Loop2",
494     "mid_end_section": "MidEnd"
495   },
496   "move_deviation_factor_release": "0.0",
497   "move_recoil_factor_release": "5.0",
498   "mutual_weapons": [],
499   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star'  Class 'ParticleSystem'>",
500   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star'  Class 'ParticleSystem'>",
501   "muzzle_flash_effect_socket": "BarrelStart",
502   "muzzle_flash_lasting_effect1p": "None",
503   "muzzle_flash_lasting_effect3p": "None",
504   "muzzle_flash_use_lasting_effect": "False",
505   "niagara_muzzle_flash_effect1p": "None",
506   "niagara_muzzle_flash_effect3p": "None",
507   "niagara_shell_ejection_effect1p": "None",
508   "niagara_shell_ejection_effect3p": "None",
509   "offset_line_of_fire": {
510     "pitch": "-3.0",
511     "roll": "0.0",
512     "yaw": "0.0"
513   },
514   "out_of_forced_lowering_sound": "None",
515   "out_of_forced_raising_sound": "None",
516   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
517   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
518   "play_sound_on_empty_alt_use": "0",
519   "play_sound_on_empty_use": "1",
520   "play_sound_on_mag_empty": "True",
521   "prevent_alt_use_while_crawling": "True",
522   "prevent_freelook_while_ads": "True",
523   "prevent_use_while_crawling": "True",
524   "prone_ads_recoil_mean": {
525     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
526     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
527     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
528     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
529     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
530     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
531     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
532     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
533     "x": "0.10000000149011612",
534     "y": "0.20000000298023224",
535     "z": "0.10000000149011612"
536   },
537   "prone_ads_recoil_sigma": {
538     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
539     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
540     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
541     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
542     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
543     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
544     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
545     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
546     "x": "0.20000000298023224",
547     "y": "0.2199999988079071",
548     "z": "0.5"
549   },
550   "prone_lean_left_camera_rotation": {
551     "pitch": "0.0",
552     "roll": "-15.0",
553     "yaw": "0.0"
554   },
555   "prone_lean_left_root_offset": {
556     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
557     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
558     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
559     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
560     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
561     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
562     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
563     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
564     "x": "0.0",
565     "y": "-50.0",
566     "z": "0.0"
567   },
568   "prone_lean_left_weapon_rotation": {
569     "pitch": "0.0",
570     "roll": "-30.0",
571     "yaw": "0.0"
572   },
573   "prone_lean_right_camera_rotation": {
574     "pitch": "0.0",
575     "roll": "15.0",
576     "yaw": "0.0"
577   },
578   "prone_lean_right_root_offset": {
579     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
580     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
581     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
582     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
583     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
584     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
585     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
586     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
587     "x": "0.0",
588     "y": "65.0",
589     "z": "-5.0"
590   },
591   "prone_lean_right_weapon_rotation": {
592     "pitch": "0.0",
593     "roll": "30.0",
594     "yaw": "0.0"
595   },
596   "prone_loc": {
597     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
598     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
599     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
600     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
601     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
602     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
603     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
604     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
605     "x": "3.0",
606     "y": "-2.0",
607     "z": "1.5"
608   },
609   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
610   "prone_recoil_mean": {
611     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
612     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
613     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
614     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
615     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
616     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
617     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
618     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
619     "x": "0.3499999940395355",
620     "y": "0.8500000238418579",
621     "z": "0.0"
622   },
623   "prone_recoil_sigma": {
624     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
625     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
626     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
627     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
628     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
629     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
630     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
631     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
632     "x": "0.05000000074505806",
633     "y": "0.20000000298023224",
634     "z": "0.0"
635   },
636   "prone_time": "0.3499999940395355",
637   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
638   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
639   "prone_transition_recoil_mean": {
640     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
641     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
642     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
643     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
644     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
645     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
646     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
647     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
648     "x": "0.0",
649     "y": "0.0",
650     "z": "0.0"
651   },
652   "prone_transition_recoil_sigma": {
653     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
654     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
655     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
656     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
657     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
658     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
659     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
660     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
661     "x": "0.0",
662     "y": "0.0",
663     "z": "0.0"
664   },
665   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
666   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
667   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
668   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
669   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
670   "raising_blend_out_time": "0.5",
671   "random_fire1p_montage": [
672     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
673     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
674     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
675     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
676   ],
677   "recoil_ads_camera_shot_interp_speed": "200.0",
678   "recoil_alignment_bipod_grip_angle_limits": {
679     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
680     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
681     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
682     "x": "8.0",
683     "y": "3.0"
684   },
685   "recoil_alignment_bipod_grip_max": {
686     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
687     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
688     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
689     "x": "2.0",
690     "y": "1.2000000476837158"
691   },
692   "recoil_alignment_bipod_multiplier": "1.0",
693   "recoil_alignment_bipod_shoulder_angle_limits": {
694     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
695     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
696     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
697     "x": "0.0",
698     "y": "0.0"
699   },
700   "recoil_alignment_bipod_shoulder_max": {
701     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
702     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
703     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
704     "x": "0.0",
705     "y": "0.0"
706   },
707   "recoil_alignment_bipod_use_separate_config": "True",
708   "recoil_alignment_crouch_multiplier": "0.6000000238418579",
709   "recoil_alignment_grip_angle_limits": {
710     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
711     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
712     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
713     "x": "11.0",
714     "y": "7.0"
715   },
716   "recoil_alignment_grip_max": {
717     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
718     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
719     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
720     "x": "5.0",
721     "y": "4.0"
722   },
723   "recoil_alignment_movement_addative": "0.30000001192092896",
724   "recoil_alignment_movement_exponent": "1.0",
725   "recoil_alignment_multiplier_max": "2.0",
726   "recoil_alignment_no_flip_flop_when_bipoded": "False",
727   "recoil_alignment_prone_multiplier": "0.25",
728   "recoil_alignment_shoulder_angle_limits": {
729     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
730     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
731     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
732     "x": "5.0",
733     "y": "4.0"
734   },
735   "recoil_alignment_shoulder_max": {
736     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
737     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
738     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
739     "x": "3.0",
740     "y": "2.0"
741   },
742   "recoil_alignment_stamina_addative": "0.10000000149011612",
743   "recoil_alignment_stamina_exponent": "0.5",
744   "recoil_alignment_stand_multiplier": "1.25",
745   "recoil_anim_blend_time": "0.0",
746   "recoil_camera_offset_factor": "0.3499999940395355",
747   "recoil_camera_offset_interp_speed": "5.0",
748   "recoil_camera_shot_interp_speed": "0.0",
749   "recoil_can_release_interp_speed": "30.0",
750   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
751   "recoil_lof_attack_interp_speed": "45.0",
752   "recoil_lof_camera_offset_limit": "20.0",
753   "recoil_lof_release_interp_speed": "10.0",
754   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
755   "recoil_weapon_rel_loc_factor": "0.0",
756   "reload1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Magswitch_1p_Montage.A_Char_PKM_Magswitch_1p_Montage'  Class 'AnimMontage'>",
757   "reload3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Magswitch_Montage.A_Char_PKM_Magswitch_Montage'  Class 'AnimMontage'>",
758   "reload_bipod1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Magswitch_Deployed_1p_Montage.A_Char_PKM_Magswitch_Deployed_1p_Montage'  Class 'AnimMontage'>",
759   "reload_bipod3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Magswitch_Bipod_3p_Montage.A_Char_PKM_Magswitch_Bipod_3p_Montage'  Class 'AnimMontage'>",
760   "reload_bipod_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Magswitch_Deployed_Montage.A_Gun_PKM_Magswitch_Deployed_Montage'  Class 'AnimMontage'>",
761   "reload_dry1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Reloaddry_1p_Montage.A_Char_PKM_Reloaddry_1p_Montage'  Class 'AnimMontage'>",
762   "reload_dry3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Reloaddry_Montage.A_Char_PKM_Reloaddry_Montage'  Class 'AnimMontage'>",
763   "reload_dry_bipod1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Reloaddry_Deployed_1p_Montage.A_Char_PKM_Reloaddry_Deployed_1p_Montage'  Class 'AnimMontage'>",
764   "reload_dry_bipod3p_montage": "<Object '/Game/Art/Items/PKM/Animations/3p/A_Char_PKM_Reloaddry_Bipod_3p_Montage.A_Char_PKM_Reloaddry_Bipod_3p_Montage'  Class 'AnimMontage'>",
765   "reload_dry_bipod_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Reloaddry_Deployed_Montage.A_Gun_PKM_Reloaddry_Deployed_Montage'  Class 'AnimMontage'>",
766   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Reloaddry_Montage.A_Gun_PKM_Reloaddry_Montage'  Class 'AnimMontage'>",
767   "reload_sound1p": "None",
768   "reload_sound3p": "None",
769   "reload_weapon_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Gun_PKM_Magswitch_Montage.A_Gun_PKM_Magswitch_Montage'  Class 'AnimMontage'>",
770   "require_ads_to_shoot": "False",
771   "requires_manual_bolt": "False",
772   "return_to_ads_after_item_collision": "True",
773   "right_hand3p_weapon_ik_alpha": "1.0",
774   "separate_ads_fov": "-1.0",
775   "shell_ejection_cull_distance_in_meters": "10.0",
776   "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_762x54.P_ShellEjection_762x54'  Class 'ParticleSystem'>",
777   "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_762x54.P_ShellEjection_762x54'  Class 'ParticleSystem'>",
778   "shell_ejection_effect_socket": "ShellEjection",
779   "shot_deviation_factor_release": "1.0",
780   "show_zeroing_in_hud": "True",
781   "sight_switching_sound1p": "None",
782   "sight_switching_sound3p": "None",
783   "sounds_socket": "WeaponRoot",
784   "split_randomization": "True",
785   "spring_ads_multiplier_rotation": {
786     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
787     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
788     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
789     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
790     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
791     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
792     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
793     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
794     "x": "1.0",
795     "y": "3.0",
796     "z": "3.0"
797   },
798   "spring_ads_multiplier_translation": {
799     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
800     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
801     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
802     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
803     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
804     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
805     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
806     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
807     "x": "1.0",
808     "y": "1.0",
809     "z": "1.0"
810   },
811   "sprint_blend_factor_min_range": "0.8500000238418579",
812   "sprint_blend_speed_interp_speed": "400.0",
813   "sprint_bobbing_end_loop_section_names": {
814     "begin_section": "Begin",
815     "end_section": "End",
816     "loop_section1": "Loop1",
817     "loop_section2": "Loop2",
818     "mid_end_section": "MidEnd"
819   },
820   "sprint_play_rate_factor_min_range": "-2.0",
821   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
822   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
823   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
824   "stand_ads_recoil_mean": {
825     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
826     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
827     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
828     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
829     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
830     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
831     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
832     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
833     "x": "2.200000047683716",
834     "y": "1.5",
835     "z": "0.3499999940395355"
836   },
837   "stand_ads_recoil_sigma": {
838     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
839     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
840     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
841     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
842     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
843     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
844     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
845     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
846     "x": "0.4000000059604645",
847     "y": "0.4000000059604645",
848     "z": "0.5"
849   },
850   "stand_lean_left_camera_rotation": {
851     "pitch": "0.0",
852     "roll": "-5.0",
853     "yaw": "0.0"
854   },
855   "stand_lean_left_root_offset": {
856     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
857     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
858     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
859     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
860     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
861     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
862     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
863     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
864     "x": "0.0",
865     "y": "-52.0",
866     "z": "-20.0"
867   },
868   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
869   "stand_lean_left_weapon_rotation": {
870     "pitch": "0.0",
871     "roll": "-22.0",
872     "yaw": "0.0"
873   },
874   "stand_lean_right_camera_rotation": {
875     "pitch": "0.0",
876     "roll": "5.0",
877     "yaw": "0.0"
878   },
879   "stand_lean_right_root_offset": {
880     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
881     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
882     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
883     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
884     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
885     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
886     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
887     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
888     "x": "0.0",
889     "y": "52.0",
890     "z": "-20.0"
891   },
892   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
893   "stand_lean_right_weapon_rotation": {
894     "pitch": "0.0",
895     "roll": "22.0",
896     "yaw": "0.0"
897   },
898   "stand_loc": {
899     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
900     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
901     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
902     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
903     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
904     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
905     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
906     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
907     "x": "5.0",
908     "y": "-2.0",
909     "z": "-3.0"
910   },
911   "stand_loc_blend_time": "0.8999999761581421",
912   "stand_recoil_mean": {
913     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
914     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
915     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
916     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
917     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
918     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
919     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
920     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
921     "x": "2.0",
922     "y": "1.2000000476837158",
923     "z": "0.0"
924   },
925   "stand_recoil_sigma": {
926     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
927     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
928     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
929     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
930     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
931     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
932     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
933     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
934     "x": "0.05000000074505806",
935     "y": "0.4000000059604645",
936     "z": "0.0"
937   },
938   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
939   "stand_time": "0.699999988079071",
940   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
941   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
942   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
943   "steady1p_hip_fire_duration": "0.30000001192092896",
944   "strafe_spring_rotator": {
945     "pitch": "0.0",
946     "roll": "6.0",
947     "yaw": "0.5"
948   },
949   "strafe_spring_vector": {
950     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
951     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
952     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
953     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
954     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
955     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
956     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
957     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
958     "x": "0.0",
959     "y": "-1.7999999523162842",
960     "z": "1.25"
961   },
962   "sway_alignment_data": {
963     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 0.900000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
964     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 5.000000, add_move_sway: 0.000065, min_move_sway_factor: 0.000000, max_move_sway_factor: 0.500000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
965     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.000000}>",
966     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
967     "location_offset_multiplier": "0.5",
968     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.500000, sway_min: 1.500000}, crouch: {ads_sway_min: 1.800000, sway_min: 2.700000}, standing: {ads_sway_min: 2.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.600000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
969     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
970     "total_sway": "0.0",
971     "unclamped_total_sway": "0.0"
972   },
973   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
974   "sway_data": {
975     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.800000, sway_interp_speed_final: 0.900000, has_sway: 1.000000}>",
976     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 5.000000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 26.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
977     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
978     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
979     "location_offset_multiplier": "0.0",
980     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 1.500000, sway_min: 3.000000}, crouch: {ads_sway_min: 12.000000, sway_min: 14.000000}, standing: {ads_sway_min: 14.000000, sway_min: 16.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
981     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
982     "total_sway": "0.0",
983     "unclamped_total_sway": "0.0"
984   },
985   "to_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
986   "to_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
987   "toggle_ads_flag": "True",
988   "toggle_bipod_ads_flag": "True",
989   "toggle_bipod_non_ads_flag": "True",
990   "toggle_firemode_sound1p": "None",
991   "toggle_firemode_sound3p": "None",
992   "unequip1p_montage": "<Object '/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Unequip_1p_Montage.A_Char_PKM_Unequip_1p_Montage'  Class 'AnimMontage'>",
993   "unequip3p_montage": "<Object '/Game/Art/Items/PKM/Animations/A_Char_PKM_Unequip_Montage.A_Char_PKM_Unequip_Montage'  Class 'AnimMontage'>",
994   "unequip_sound1p": "None",
995   "unequip_sound3p": "None",
996   "unequip_weapon_montage": "None",
997   "usable_in_main_base": "False",
998   "use_auto_lowering": "True",
999   "walk_speed_multiplier": "0.4000000059604645",
1000   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
1001   "weapon_mesh_spring_rot_delay_factor": "1.0",
1002   "weapon_spring_ads_override": {
1003     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1004     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 3.000000, z: 3.000000}>",
1005     "weapon_spring_clamp": "5.0",
1006     "weapon_spring_factor2": "0.05000000074505806",
1007     "weapon_spring_override_bit_flags": "1",
1008     "weapon_spring_side": "1"
1009   },
1010   "weapon_spring_bipod_ads_override": {
1011     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.100000, y: 1.000000, z: 1.000000}>",
1012     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 9.000000, z: 9.000000}>",
1013     "weapon_spring_clamp": "5.0",
1014     "weapon_spring_factor2": "0.019999999552965164",
1015     "weapon_spring_override_bit_flags": "31",
1016     "weapon_spring_side": "-1"
1017   },
1018   "weapon_spring_bipod_non_ads_override": {
1019     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.600000, y: 1.000000, z: 1.000000}>",
1020     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 9.000000, z: 9.000000}>",
1021     "weapon_spring_clamp": "3.0",
1022     "weapon_spring_factor2": "0.5",
1023     "weapon_spring_override_bit_flags": "23",
1024     "weapon_spring_side": "-1"
1025   },
1026   "weapon_spring_clamp": "8.0",
1027   "weapon_spring_critical_damping_factor": "0.4000000059604645",
1028   "weapon_spring_factor2": "0.05000000074505806",
1029   "weapon_spring_mass": "0.05000000074505806",
1030   "weapon_spring_side": "-1",
1031   "weapon_spring_stiffness": "0.75",
1032   "weapon_spring_turn_speed_to_full_intensity": "100.0"