2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/MG3/Animations/1p/Zeroing/A_Char_MG3_Ads_SingleFrame_1p.A_Char_MG3_Ads_SingleFrame_1p' Class 'AnimSequence'>",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.150000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.300000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.400000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.550000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.870000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.070000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.280000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>",
20 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.560000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"900m\")}>",
21 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.920000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1000m\")}>",
22 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.300000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1100m\")}>",
23 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1200m\")}>"
25 "ads_strafe_spring_rotator": {
30 "ads_suppression_punch_camera_location_multiplier": "1.0",
31 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
32 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
33 "ads_transition1p_montage": "None",
34 "aim1p_weapon_mesh_position": {
35 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
36 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
37 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
38 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
39 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
40 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
41 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
42 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
47 "aim1p_weapon_mesh_rescale": {
48 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
49 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
50 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
51 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
52 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
53 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
54 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
55 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
60 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
61 "allow_raising_above_head": "True",
62 "allow_vault_and_low_climb_shooting": "False",
63 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
64 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
65 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
66 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
67 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
68 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
69 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
70 "back_blast_effect_socket": "None",
71 "back_blast_lasting_effect1p": "None",
72 "back_blast_lasting_effect3p": "None",
73 "back_blast_lasting_effect_additional_rotation": {
78 "base1p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Basepose_Montage.A_Char_MG3_Basepose_Montage' Class 'AnimMontage'>",
79 "base3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Basepose_Montage_3p.A_Char_MG3_Basepose_Montage_3p' Class 'AnimMontage'>",
80 "base_ads1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/Zeroing/A_Char_MG3_Ads_1p_Montage.A_Char_MG3_Ads_1p_Montage' Class 'AnimMontage'>",
81 "base_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Basepose_Montage.A_Gun_MG3_Basepose_Montage' Class 'AnimMontage'>",
82 "bipod1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Bipod_1p_Montage.A_Char_MG3_Bipod_1p_Montage' Class 'AnimMontage'>",
83 "bipod3p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Bipod_Montage.A_Char_MG3_Bipod_Montage' Class 'AnimMontage'>",
84 "bipod_ads_recoil_mean": {
85 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
86 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
87 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
88 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
89 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
90 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
91 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
92 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
93 "x": "0.029999999329447746",
94 "y": "0.009999999776482582",
95 "z": "0.30000001192092896"
97 "bipod_ads_recoil_sigma": {
98 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
99 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
100 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
101 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
102 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
103 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
104 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
105 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
106 "x": "0.04500000178813934",
107 "y": "0.04500000178813934",
108 "z": "0.20000000298023224"
110 "bipod_end_loop_section_names": {
111 "begin_section": "Begin",
112 "end_section": "End",
113 "loop_section1": "Loop",
114 "loop_section2": "Loop",
115 "mid_end_section": "End"
117 "bipod_height_raw": "38.0",
118 "bipod_length": "78.0",
120 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
121 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
122 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
123 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
124 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
125 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
126 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
127 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
132 "bipod_recoil_mean": {
133 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
134 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
135 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
136 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
137 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
138 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
139 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
140 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
141 "x": "0.10000000149011612",
142 "y": "0.05000000074505806",
143 "z": "0.30000001192092896"
145 "bipod_recoil_sigma": {
146 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
147 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
148 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
149 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
150 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
151 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
152 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
153 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
154 "x": "0.07999999821186066",
155 "y": "0.07999999821186066",
159 "bipod_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Bipod_Montage.A_Gun_MG3_Bipod_Montage' Class 'AnimMontage'>",
160 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
161 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
162 "bobbing_aim_end_loop_section_names": {
163 "begin_section": "Begin",
164 "end_section": "End",
165 "loop_section1": "Loop1",
166 "loop_section2": "Loop2",
167 "mid_end_section": "MidEnd"
169 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
170 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage' Class 'AnimMontage'>",
171 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
172 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
173 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage' Class 'AnimMontage'>",
174 "bored_abort_blend_out_time": "0.20000000298023224",
175 "bored_max_frequency": "60.0",
177 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored1_1p_Montage.A_Char_MG_Bored1_1p_Montage\"', bored3p_montage: None}>",
178 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored2_1p_Montage.A_Char_MG_Bored2_1p_Montage\"', bored3p_montage: None}>",
179 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
181 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Items/MG3/Animations/BS1D_Char_MG3_Crouch_Sprint.BS1D_Char_MG3_Crouch_Sprint' Class 'BlendSpace1D'>",
182 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
183 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/MG3/Animations/BS1D_Char_MG3_Sprint_Stand_3p.BS1D_Char_MG3_Sprint_Stand_3p' Class 'BlendSpace1D'>",
184 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
185 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
186 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
187 "cancel_reload_on_jump_vault_climb": "True",
188 "cancel_reload_on_sprint": "False",
189 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
190 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
191 "change_magnification_punch_angle": {
192 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
193 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
194 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
198 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
199 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
200 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
201 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
202 "check_current_magazine_for_equip": "False",
203 "check_current_magazine_for_unequip": "False",
204 "clamp_speed_while_reloading": "-1.0",
205 "clear_sight_interp_speed": "5.0",
206 "clear_sight_sway_weight": "1.0",
207 "clear_sights_max_input": "4.5",
208 "clear_sights_max_offset": {
209 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
210 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
211 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
212 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
213 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
214 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
215 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
216 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
219 "z": "-1.350000023841858"
221 "clear_sights_max_roll": {
226 "clear_sights_min_input": "3.5999999046325684",
227 "crouch_ads_recoil_mean": {
228 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
229 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
230 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
231 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
232 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
233 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
234 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
235 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
236 "x": "1.100000023841858",
240 "crouch_ads_recoil_sigma": {
241 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
242 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
243 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
244 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
245 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
246 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
247 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
248 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
249 "x": "0.30000001192092896",
250 "y": "0.33000001311302185",
251 "z": "0.30000001192092896"
253 "crouch_lean_left_camera_rotation": {
258 "crouch_lean_left_root_offset": {
259 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
260 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
261 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
262 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
263 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
264 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
265 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
266 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
271 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
272 "crouch_lean_left_weapon_rotation": {
277 "crouch_lean_right_camera_rotation": {
282 "crouch_lean_right_root_offset": {
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290 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
295 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
296 "crouch_lean_right_weapon_rotation": {
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314 "crouch_recoil_mean": {
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332 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
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334 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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337 "y": "1.7999999523162842",
340 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
341 "crouch_time": "0.6000000238418579",
342 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
343 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
344 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
345 "default_zeroing_text": "100m",
346 "deviation_visu_fb_interp_speed_final": "0.0",
347 "deviation_visu_fb_interp_speed_yz": "0.0",
348 "deviation_visu_fb_max": "0.0",
349 "disable_suppression_x_axis_camera_location_punch": "False",
350 "dry_reload_sound1p": "None",
351 "dry_reload_sound3p": "None",
352 "empty_alt_use_sound1p": "None",
353 "empty_alt_use_sound3p": "None",
354 "empty_equip1p_montage": "None",
355 "empty_equip3p_montage": "None",
356 "empty_equip_duration": "0.0",
357 "empty_equip_weapon_montage": "None",
358 "empty_unequip1p_montage": "None",
359 "empty_unequip3p_montage": "None",
360 "empty_unequip_duration": "0.0",
361 "empty_unequip_weapon_montage": "None",
362 "empty_use_sound1p": "None",
363 "empty_use_sound3p": "None",
364 "equip1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Deploy_1p_Montage.A_Char_MG3_Deploy_1p_Montage' Class 'AnimMontage'>",
365 "equip3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Deploy_Montage.A_Char_MG3_Deploy_Montage' Class 'AnimMontage'>",
366 "equip_sound1p": "None",
367 "equip_sound3p": "None",
368 "equip_weapon_montage": "None",
369 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
370 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
371 "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
372 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
373 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
374 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
375 "fire_bipod1p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Fire_Montage.A_Char_MG3_Fire_Montage' Class 'AnimMontage'>",
376 "fire_bipod3p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Fire_Montage.A_Char_MG3_Fire_Montage' Class 'AnimMontage'>",
377 "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Fire_Montage.A_Gun_MG3_Fire_Montage' Class 'AnimMontage'>",
378 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
379 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C' Class 'BlueprintGeneratedClass'>",
380 "fire_sound1p": "<Object '/Game/Art/Items/MG3/Sounds/Fire/SC_MG3_1p.SC_MG3_1p' Class 'SoundCue'>",
381 "fire_sound3p": "<Object '/Game/Art/Items/MG3/Sounds/Fire/SC_MG3_3p.SC_MG3_3p' Class 'SoundCue'>",
382 "fire_stance_restriction": "0",
383 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
384 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
385 "fire_trigger1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Fire_1p_Montage.A_Char_MG3_Fire_1p_Montage' Class 'AnimMontage'>",
386 "fire_trigger3p_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Char_MG3_Fire_Montage.A_Char_MG3_Fire_Montage' Class 'AnimMontage'>",
387 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/MG3/Animations/A_Gun_MG3_Fire_Montage.A_Gun_MG3_Fire_Montage' Class 'AnimMontage'>",
388 "firemode_bipod_montage": "None",
389 "firemode_bipod_weapon_montage": "None",
390 "firemode_montage": "None",
391 "firemode_weapon_montage": "None",
392 "firing_modes_flip_flop_toggle": [
396 "fpv_lower_root_bone_offset": {
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398 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
399 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
400 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
401 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
402 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
403 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
404 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
409 "fpv_torso_camera_offset": {
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411 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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414 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
415 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
416 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
417 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
422 "free_aim_ads_interp_speed": "4.0",
423 "free_aim_horizontal_threshold": "0.10000000149011612",
424 "free_aim_limit_horizontal": "30.0",
425 "free_aim_limit_vertical": "15.0",
426 "free_aim_non_ads_interp_speed": "1.600000023841858",
427 "from_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
428 "from_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
429 "from_ads_transition1p_montage": "None",
430 "full_stamina_deviation_factor": "0.0",
431 "full_stamina_recoil_factor": "0.0",
432 "has_adjustable_sight": "True",
433 "has_ads_transition": "False",
435 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
436 "hold_breath_ease_in_play_rate": "1.0",
437 "hold_breath_ease_out_play_rate": "3.0",
438 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
439 "idle_blend_out_time": "0.5",
440 "into_forced_lowering_sound": "None",
441 "into_forced_raising_sound": "None",
442 "item_collision_distance": "118.0",
443 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
444 "jog_play_rate_factor_min_range": "-0.699999988079071",
445 "lean_head_when_ads": "True",
446 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage' Class 'AnimMontage'>",
447 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage' Class 'AnimMontage'>",
448 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
449 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
450 "left_hand_weapon_ik_alpha": "1.0",
451 "limit_lean_angle": "True",
452 "loop_muzzle_flash": "False",
453 "loop_shell_ejection": "False",
454 "low_stamina_deviation_factor": "0.0",
455 "low_stamina_recoil_factor": "0.20000000298023224",
456 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
457 "lowered3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Lowered_Stand_3p_Montage.A_Char_MG3_Lowered_Stand_3p_Montage' Class 'AnimMontage'>",
458 "lowered_crouch3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Lowered_Crouch_3p_Montage.A_Char_MG3_Lowered_Crouch_3p_Montage' Class 'AnimMontage'>",
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460 "lowering_timer": "0.15000000596046448",
461 "mag_empty_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue' Class 'SoundCue'>",
462 "mag_empty_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue' Class 'SoundCue'>",
463 "manual_bolting1p_montage": "None",
464 "manual_bolting3p_montage": "None",
465 "manual_bolting_bipod1p_montage": "None",
466 "manual_bolting_bipod3p_montage": "None",
467 "manual_bolting_bipod_weapon_montage": "None",
468 "manual_bolting_completion_time": "1.0",
469 "manual_bolting_weapon_montage": "None",
470 "max_move_deviation_factor": "0.0",
471 "max_move_recoil_factor": "0.5",
472 "max_shot_deviation_factor": "0.0",
473 "max_speed_required_for_use": "-1.0",
474 "min_bipod_ads_deviation": "0.0",
475 "min_bipod_deviation": "0.0",
476 "min_crouch_ads_deviation": "0.0",
477 "min_crouch_deviation": "0.0",
478 "min_move_deviation_factor": "0.0",
479 "min_move_recoil_factor": "0.07000000029802322",
480 "min_prone_ads_deviation": "0.0",
481 "min_prone_deviation": "0.0",
482 "min_prone_transition_deviation": "16.0",
483 "min_shot_deviation_factor": "0.0",
484 "min_stand_ads_deviation": "0.0",
485 "min_stand_deviation": "0.0",
486 "move_bobbing_end_loop_section_names": {
487 "begin_section": "Begin",
488 "end_section": "End",
489 "loop_section1": "Loop1",
490 "loop_section2": "Loop2",
491 "mid_end_section": "MidEnd"
493 "move_deviation_factor_release": "0.0",
494 "move_recoil_factor_release": "5.0",
495 "mutual_weapons": [],
496 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star' Class 'ParticleSystem'>",
497 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star' Class 'ParticleSystem'>",
498 "muzzle_flash_effect_socket": "BarrelStart",
499 "muzzle_flash_lasting_effect1p": "None",
500 "muzzle_flash_lasting_effect3p": "None",
501 "muzzle_flash_use_lasting_effect": "False",
502 "niagara_muzzle_flash_effect1p": "None",
503 "niagara_muzzle_flash_effect3p": "None",
504 "niagara_shell_ejection_effect1p": "None",
505 "niagara_shell_ejection_effect3p": "None",
506 "offset_line_of_fire": {
511 "out_of_forced_lowering_sound": "None",
512 "out_of_forced_raising_sound": "None",
513 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
514 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
515 "play_sound_on_empty_alt_use": "0",
516 "play_sound_on_empty_use": "10",
517 "play_sound_on_mag_empty": "True",
518 "prevent_alt_use_while_crawling": "True",
519 "prevent_freelook_while_ads": "True",
520 "prevent_use_while_crawling": "True",
521 "prone_ads_recoil_mean": {
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534 "prone_ads_recoil_sigma": {
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540 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
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542 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
543 "x": "0.15000000596046448",
544 "y": "0.11999999731779099",
547 "prone_lean_left_camera_rotation": {
552 "prone_lean_left_root_offset": {
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554 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
555 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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557 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
558 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
559 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
560 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
565 "prone_lean_left_weapon_rotation": {
570 "prone_lean_right_camera_rotation": {
575 "prone_lean_right_root_offset": {
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577 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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588 "prone_lean_right_weapon_rotation": {
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597 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
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599 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
600 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
601 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
606 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
607 "prone_recoil_mean": {
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951 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
952 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
953 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
954 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
956 "y": "-1.7999999523162842",
959 "sway_alignment_data": {
960 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 0.900000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
961 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 0.500000, add_move_sway: 0.000065, min_move_sway_factor: 0.000000, max_move_sway_factor: 2.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
962 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 10.000000}>",
963 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
964 "location_offset_multiplier": "0.5",
965 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.500000, sway_min: 1.500000}, crouch: {ads_sway_min: 1.800000, sway_min: 2.700000}, standing: {ads_sway_min: 2.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.600000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
966 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
968 "unclamped_total_sway": "0.0"
970 "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition' Class 'CurveFloat'>",
972 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 1.800000, sway_interp_speed_final: 0.900000, has_sway: 1.000000}>",
973 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 4.300000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 26.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
974 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: -1.000000}>",
975 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
976 "location_offset_multiplier": "0.0",
977 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 1.500000, sway_min: 3.000000}, crouch: {ads_sway_min: 12.000000, sway_min: 14.000000}, standing: {ads_sway_min: 14.000000, sway_min: 16.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
978 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
980 "unclamped_total_sway": "0.0"
982 "to_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
983 "to_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue' Class 'SoundCue'>",
984 "toggle_ads_flag": "True",
985 "toggle_bipod_ads_flag": "True",
986 "toggle_bipod_non_ads_flag": "True",
987 "toggle_firemode_sound1p": "None",
988 "toggle_firemode_sound3p": "None",
989 "unequip1p_montage": "<Object '/Game/Art/Items/MG3/Animations/1p/A_Char_MG3_Undeploy_1p_Montage.A_Char_MG3_Undeploy_1p_Montage' Class 'AnimMontage'>",
990 "unequip3p_montage": "<Object '/Game/Art/Items/MG3/Animations/3p/A_Char_MG3_Undeploy_Montage.A_Char_MG3_Undeploy_Montage' Class 'AnimMontage'>",
991 "unequip_sound1p": "None",
992 "unequip_sound3p": "None",
993 "unequip_weapon_montage": "None",
994 "usable_in_main_base": "False",
995 "use_auto_lowering": "True",
996 "walk_speed_multiplier": "0.6000000238418579",
997 "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
998 "weapon_mesh_spring_rot_delay_factor": "1.0",
999 "weapon_spring_ads_override": {
1000 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1001 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 2.000000, y: 2.000000, z: 2.000000}>",
1002 "weapon_spring_clamp": "5.0",
1003 "weapon_spring_factor2": "0.05000000074505806",
1004 "weapon_spring_override_bit_flags": "1",
1005 "weapon_spring_side": "1"
1007 "weapon_spring_bipod_ads_override": {
1008 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.250000, y: 1.000000, z: 1.000000}>",
1009 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 5.000000, z: 3.000000}>",
1010 "weapon_spring_clamp": "12.0",
1011 "weapon_spring_factor2": "0.07000000029802322",
1012 "weapon_spring_override_bit_flags": "27",
1013 "weapon_spring_side": "1"
1015 "weapon_spring_bipod_non_ads_override": {
1016 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.250000, y: 1.000000, z: 1.000000}>",
1017 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 5.000000, z: 5.000000}>",
1018 "weapon_spring_clamp": "12.0",
1019 "weapon_spring_factor2": "0.07000000029802322",
1020 "weapon_spring_override_bit_flags": "27",
1021 "weapon_spring_side": "1"
1023 "weapon_spring_clamp": "8.5",
1024 "weapon_spring_critical_damping_factor": "0.4000000059604645",
1025 "weapon_spring_factor2": "0.05000000074505806",
1026 "weapon_spring_mass": "0.05000000074505806",
1027 "weapon_spring_side": "-1",
1028 "weapon_spring_stiffness": "0.75",
1029 "weapon_spring_turn_speed_to_full_intensity": "100.0"