Weapons 8.2
[squaddata.git] / Blueprints / Items / Projectiles / BP_Proj_Generictank_HE.json
blobc1244d319bcd33bfcda304bc432a7ebd5177fe97
2   "air_explosion_phys_mat": "None",
3   "always_relevant": "True",
4   "applies_suppression": "True",
5   "armor_penetration_depth_millimeters": "400.0",
6   "auto_destroy_when_finished": "False",
7   "can_be_damaged": "True",
8   "client_authoritative_impact": "True",
9   "collision_comp": "<Object '/Game/Blueprints/Items/Projectiles/BP_Proj_Generictank_HE.Default__BP_Proj_Generictank_HE_C:SphereCollision'  Class 'SQProjectileRootComponent'>",
10   "collision_size": "4.0",
11   "custom_time_dilation": "1.0",
12   "damage_type_to_apply": "<Object '/Game/Gameplay/DamageTypes/BP_BasicHeatDamageType.BP_BasicHeatDamageType_C'  Class 'BlueprintGeneratedClass'>",
13   "default_effects_class": "<Object '/Game/Environments/PhysicalMaterials/Material_Effects/BP_MaterialEffects_CannonHE_Medium.BP_MaterialEffects_CannonHE_Medium_C'  Class 'BlueprintGeneratedClass'>",
14   "destroy_on_impact": "False",
15   "enable_auto_lod_generation": "True",
16   "explosive_base_damage": "200.0",
17   "explosive_damage_distance_from_impact_normal": "15.0",
18   "explosive_damage_falloff": "2.0",
19   "explosive_damage_inner_radius": "700.0",
20   "explosive_damage_outer_radius": "2000.0",
21   "explosive_kill_zone_radius": "200.0",
22   "explosive_minimum_damage": "50.0",
23   "find_camera_component_when_view_target": "True",
24   "flyby_sound": "<Object '/Game/Audio/Impacts/Bulletpassbys/Cracks/30mm/crack_30mm_Cue.crack_30mm_Cue'  Class 'SoundCue'>",
25   "generate_overlap_events_during_level_streaming": "False",
26   "has_impacted": "False",
27   "hidden": "False",
28   "impact_damage_to_apply": "1900.0",
29   "initial_life_span": "20.0",
30   "instigator": "None",
31   "is_explosive_projectile": "True",
32   "last_impact_hit_result": {},
33   "lasting_effect_actor": "None",
34   "lasting_effect_class": "None",
35   "life_span": "20.0",
36   "min_flight_time": "0.0",
37   "min_net_update_frequency": "2.0",
38   "near_ground_trigger_distance": "0.0",
39   "net_cull_distance_squared": "225000000.0",
40   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
41   "net_priority": "0.5",
42   "net_update_frequency": "30.0",
43   "net_use_owner_relevancy": "False",
44   "niagara_smoke_particle_effect": "None",
45   "on_actor_hit": "<Multicast delegate 'ActorHitSignature'  [/Game/Blueprints/Items/Projectiles/BP_Proj_Generictank_HE.Default__BP_Proj_Generictank_HE_C.OnImpact]>",
46   "only_play_flyby_sound_on_projectile": "False",
47   "only_relevant_to_owner": "False",
48   "pivot_offset": {
49     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
50     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
51     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
52     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
53     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
54     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
55     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
56     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
57     "x": "0.0",
58     "y": "0.0",
59     "z": "0.0"
60   },
61   "projectile_movement": "<Object '/Game/Blueprints/Items/Projectiles/BP_Proj_Generictank_HE.Default__BP_Proj_Generictank_HE_C:ProjectileComp'  Class 'SQProjectileMovement'>",
62   "proxies_predict_impact": "False",
63   "replicates": "False",
64   "root_component": "<Object '/Game/Blueprints/Items/Projectiles/BP_Proj_Generictank_HE.Default__BP_Proj_Generictank_HE_C:SphereCollision'  Class 'SQProjectileRootComponent'>",
65   "should_destroy_by_lifespan": "False",
66   "smoke_color": {
67     "BLACK": "<Struct 'LinearColor'  {r: 0.000000, g: 0.000000, b: 0.000000, a: 1.000000}>",
68     "BLUE": "<Struct 'LinearColor'  {r: 0.000000, g: 0.000000, b: 1.000000, a: 1.000000}>",
69     "GRAY": "<Struct 'LinearColor'  {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}>",
70     "GREEN": "<Struct 'LinearColor'  {r: 0.000000, g: 1.000000, b: 0.000000, a: 1.000000}>",
71     "RED": "<Struct 'LinearColor'  {r: 1.000000, g: 0.000000, b: 0.000000, a: 1.000000}>",
72     "TANSPARENT": "<Struct 'LinearColor'  {r: 0.000000, g: 0.000000, b: 0.000000, a: 0.000000}>",
73     "WHITE": "<Struct 'LinearColor'  {r: 1.000000, g: 1.000000, b: 1.000000, a: 1.000000}>",
74     "YELLOW": "<Struct 'LinearColor'  {r: 1.000000, g: 1.000000, b: 0.000000, a: 1.000000}>",
75     "a": "1.0",
76     "b": "1.0",
77     "g": "1.0",
78     "r": "1.0"
79   },
80   "smoke_particle_effect": "None",
81   "smoke_sound_cue": "None",
82   "socket_name": "None",
83   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
84   "specific_explosion_effects": "{}",
85   "specific_impact_effects": "{}",
86   "specific_throwable_effects": "{}",
87   "sprite_scale": "1.0",
88   "suppression_info_class": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Projectile_Suppression_Tank.Projectile_Suppression_Tank_C'  Class 'BlueprintGeneratedClass'>",
89   "tags": [],
90   "trace_distance_after_penetration_meters": "2.0",
91   "watch_flight_time": "False"