2 "air_explosion_phys_mat": "None",
3 "always_relevant": "False",
4 "applies_suppression": "False",
5 "armor_penetration_depth_millimeters": "0.0",
6 "auto_destroy_when_finished": "False",
7 "can_be_damaged": "True",
8 "client_authoritative_impact": "False",
9 "collision_comp": "<Object '/Game/Blueprints/Items/Projectiles/Explosives/BP_40MM_VOG_Smoke_Red_Proj2.Default__BP_40MM_VOG_Smoke_Red_Proj2_C:SphereCollision' Class 'SQProjectileRootComponent'>",
10 "collision_size": "4.0",
11 "custom_time_dilation": "1.0",
12 "damage_type_to_apply": "<Object '/Script/Squad.SQDamageType_Explosive' Class 'Class'>",
13 "default_effects_class": "<Object '/Game/Environments/PhysicalMaterials/Material_Effects/BP_MaterialEffects_30mmHE.BP_MaterialEffects_30mmHE_C' Class 'BlueprintGeneratedClass'>",
14 "destroy_on_impact": "True",
15 "enable_auto_lod_generation": "True",
16 "explosive_base_damage": "0.0",
17 "explosive_damage_distance_from_impact_normal": "8.0",
18 "explosive_damage_falloff": "1.0",
19 "explosive_damage_inner_radius": "0.0",
20 "explosive_damage_outer_radius": "0.0",
21 "explosive_kill_zone_radius": "0.0",
22 "explosive_minimum_damage": "0.0",
23 "find_camera_component_when_view_target": "True",
24 "flyby_sound": "<Object '/Game/Audio/Impacts/Bulletpassbys/Wizzes/40mm/wizz_40mm_Cue.wizz_40mm_Cue' Class 'SoundCue'>",
25 "generate_overlap_events_during_level_streaming": "False",
26 "has_impacted": "False",
28 "impact_damage_to_apply": "10.0",
29 "initial_life_span": "70.0",
31 "is_explosive_projectile": "True",
32 "last_impact_hit_result": {},
33 "lasting_effect_actor": "None",
34 "lasting_effect_class": "None",
36 "min_flight_time": "0.0010000000474974513",
37 "min_net_update_frequency": "2.0",
38 "near_ground_trigger_distance": "0.0",
39 "net_cull_distance_squared": "225000000.0",
40 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
41 "net_priority": "0.5",
42 "net_update_frequency": "30.0",
43 "net_use_owner_relevancy": "False",
44 "niagara_smoke_particle_effect": "None",
45 "only_play_flyby_sound_on_projectile": "True",
46 "only_relevant_to_owner": "False",
48 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
49 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
50 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
51 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
52 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
53 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
54 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
55 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
60 "projectile_movement": "<Object '/Game/Blueprints/Items/Projectiles/Explosives/BP_40MM_VOG_Smoke_Red_Proj2.Default__BP_40MM_VOG_Smoke_Red_Proj2_C:ProjectileComp' Class 'SQProjectileMovement'>",
61 "proxies_predict_impact": "False",
62 "replicates": "False",
63 "root_component": "<Object '/Game/Blueprints/Items/Projectiles/Explosives/BP_40MM_VOG_Smoke_Red_Proj2.Default__BP_40MM_VOG_Smoke_Red_Proj2_C:SphereCollision' Class 'SQProjectileRootComponent'>",
64 "should_destroy_by_lifespan": "True",
66 "BLACK": "<Struct 'LinearColor' {r: 0.000000, g: 0.000000, b: 0.000000, a: 1.000000}>",
67 "BLUE": "<Struct 'LinearColor' {r: 0.000000, g: 0.000000, b: 1.000000, a: 1.000000}>",
68 "GRAY": "<Struct 'LinearColor' {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}>",
69 "GREEN": "<Struct 'LinearColor' {r: 0.000000, g: 1.000000, b: 0.000000, a: 1.000000}>",
70 "RED": "<Struct 'LinearColor' {r: 1.000000, g: 0.000000, b: 0.000000, a: 1.000000}>",
71 "TANSPARENT": "<Struct 'LinearColor' {r: 0.000000, g: 0.000000, b: 0.000000, a: 0.000000}>",
72 "WHITE": "<Struct 'LinearColor' {r: 1.000000, g: 1.000000, b: 1.000000, a: 1.000000}>",
73 "YELLOW": "<Struct 'LinearColor' {r: 1.000000, g: 1.000000, b: 0.000000, a: 1.000000}>",
75 "b": "0.26068800687789917",
76 "g": "0.26068800687789917",
77 "r": "0.8072919845581055"
79 "smoke_particle_effect": "<Object '/Game/Particles/Weapons/Smoke_Grenades/Smoke_UGL.Smoke_UGL' Class 'ParticleSystem'>",
80 "smoke_sound_cue": "<Object '/Game/Art/Items/M18/Sounds/Fire/smoke_loop_Cue.smoke_loop_Cue' Class 'SoundCue'>",
81 "socket_name": "None",
82 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
83 "specific_explosion_effects": "{SQPhysicalMaterial'\"/Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default\"': {particles: , niagara_particles: , shockwave: None, sounds: , first_person_sounds: , ricochet_sounds: , ricochet_first_person_sounds: , decals: , do_particles_use_rotation: True, min_decal_size: 4.000000, max_decal_size: 8.000000, skew_decal_size: True, decal_depth: 1.000000, decal_life_span: 60.000000, randomize_decal_rotation: True}}",
84 "specific_impact_effects": "{SQPhysicalMaterial'\"/Game/Environments/PhysicalMaterials/PhysMat_Mud_light.PhysMat_Mud_light\"': {particles: , niagara_particles: , shockwave: None, sounds: (SoundCue'\"/Game/Art/Items/M67/Sounds/SC_GrenadeExplosion.SC_GrenadeExplosion\"',SoundCue'\"/Game/Audio/Impacts/Explosions/Debris/Dirt/Exp_debris_dirt_hgr_Cue.Exp_debris_dirt_hgr_Cue\"',SoundCue'\"/Game/Audio/Impacts/Vehicles/MetalDebris/ShockwaveInside/shockwave_veh_inside_Cue.shockwave_veh_inside_Cue\"'), first_person_sounds: , ricochet_sounds: , ricochet_first_person_sounds: , decals: , do_particles_use_rotation: True, min_decal_size: 4.000000, max_decal_size: 8.000000, skew_decal_size: True, decal_depth: 1.000000, decal_life_span: 60.000000, randomize_decal_rotation: True}}",
85 "specific_throwable_effects": "{}",
86 "sprite_scale": "1.0",
87 "suppression_info_class": "<Object '/Script/Squad.SQSuppressionInfo' Class 'Class'>",
89 "trace_distance_after_penetration_meters": "1.0",
90 "watch_flight_time": "True"