Weapons 8.2
[squaddata.git] / Blueprints / Items / Projectiles / Explosives / BP_40MM_VOG_Smoke_Red_Proj2.json
blob44ecfb9f2fe05b4538a68dcf3eefbb8862f616b7
2   "air_explosion_phys_mat": "None",
3   "always_relevant": "False",
4   "applies_suppression": "False",
5   "armor_penetration_depth_millimeters": "0.0",
6   "auto_destroy_when_finished": "False",
7   "can_be_damaged": "True",
8   "client_authoritative_impact": "False",
9   "collision_comp": "<Object '/Game/Blueprints/Items/Projectiles/Explosives/BP_40MM_VOG_Smoke_Red_Proj2.Default__BP_40MM_VOG_Smoke_Red_Proj2_C:SphereCollision'  Class 'SQProjectileRootComponent'>",
10   "collision_size": "4.0",
11   "custom_time_dilation": "1.0",
12   "damage_type_to_apply": "<Object '/Script/Squad.SQDamageType_Explosive'  Class 'Class'>",
13   "default_effects_class": "<Object '/Game/Environments/PhysicalMaterials/Material_Effects/BP_MaterialEffects_30mmHE.BP_MaterialEffects_30mmHE_C'  Class 'BlueprintGeneratedClass'>",
14   "destroy_on_impact": "True",
15   "enable_auto_lod_generation": "True",
16   "explosive_base_damage": "0.0",
17   "explosive_damage_distance_from_impact_normal": "8.0",
18   "explosive_damage_falloff": "1.0",
19   "explosive_damage_inner_radius": "0.0",
20   "explosive_damage_outer_radius": "0.0",
21   "explosive_kill_zone_radius": "0.0",
22   "explosive_minimum_damage": "0.0",
23   "find_camera_component_when_view_target": "True",
24   "flyby_sound": "<Object '/Game/Audio/Impacts/Bulletpassbys/Wizzes/40mm/wizz_40mm_Cue.wizz_40mm_Cue'  Class 'SoundCue'>",
25   "generate_overlap_events_during_level_streaming": "False",
26   "has_impacted": "False",
27   "hidden": "False",
28   "impact_damage_to_apply": "10.0",
29   "initial_life_span": "70.0",
30   "instigator": "None",
31   "is_explosive_projectile": "True",
32   "last_impact_hit_result": {},
33   "lasting_effect_actor": "None",
34   "lasting_effect_class": "None",
35   "life_span": "70.0",
36   "min_flight_time": "0.0010000000474974513",
37   "min_net_update_frequency": "2.0",
38   "near_ground_trigger_distance": "0.0",
39   "net_cull_distance_squared": "225000000.0",
40   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
41   "net_priority": "0.5",
42   "net_update_frequency": "30.0",
43   "net_use_owner_relevancy": "False",
44   "niagara_smoke_particle_effect": "None",
45   "only_play_flyby_sound_on_projectile": "True",
46   "only_relevant_to_owner": "False",
47   "pivot_offset": {
48     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
49     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
50     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
51     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
52     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
53     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
54     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
55     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
56     "x": "0.0",
57     "y": "0.0",
58     "z": "0.0"
59   },
60   "projectile_movement": "<Object '/Game/Blueprints/Items/Projectiles/Explosives/BP_40MM_VOG_Smoke_Red_Proj2.Default__BP_40MM_VOG_Smoke_Red_Proj2_C:ProjectileComp'  Class 'SQProjectileMovement'>",
61   "proxies_predict_impact": "False",
62   "replicates": "False",
63   "root_component": "<Object '/Game/Blueprints/Items/Projectiles/Explosives/BP_40MM_VOG_Smoke_Red_Proj2.Default__BP_40MM_VOG_Smoke_Red_Proj2_C:SphereCollision'  Class 'SQProjectileRootComponent'>",
64   "should_destroy_by_lifespan": "True",
65   "smoke_color": {
66     "BLACK": "<Struct 'LinearColor'  {r: 0.000000, g: 0.000000, b: 0.000000, a: 1.000000}>",
67     "BLUE": "<Struct 'LinearColor'  {r: 0.000000, g: 0.000000, b: 1.000000, a: 1.000000}>",
68     "GRAY": "<Struct 'LinearColor'  {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}>",
69     "GREEN": "<Struct 'LinearColor'  {r: 0.000000, g: 1.000000, b: 0.000000, a: 1.000000}>",
70     "RED": "<Struct 'LinearColor'  {r: 1.000000, g: 0.000000, b: 0.000000, a: 1.000000}>",
71     "TANSPARENT": "<Struct 'LinearColor'  {r: 0.000000, g: 0.000000, b: 0.000000, a: 0.000000}>",
72     "WHITE": "<Struct 'LinearColor'  {r: 1.000000, g: 1.000000, b: 1.000000, a: 1.000000}>",
73     "YELLOW": "<Struct 'LinearColor'  {r: 1.000000, g: 1.000000, b: 0.000000, a: 1.000000}>",
74     "a": "1.0",
75     "b": "0.26068800687789917",
76     "g": "0.26068800687789917",
77     "r": "0.8072919845581055"
78   },
79   "smoke_particle_effect": "<Object '/Game/Particles/Weapons/Smoke_Grenades/Smoke_UGL.Smoke_UGL'  Class 'ParticleSystem'>",
80   "smoke_sound_cue": "<Object '/Game/Art/Items/M18/Sounds/Fire/smoke_loop_Cue.smoke_loop_Cue'  Class 'SoundCue'>",
81   "socket_name": "None",
82   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
83   "specific_explosion_effects": "{SQPhysicalMaterial'\"/Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default\"': {particles: , niagara_particles: , shockwave: None, sounds: , first_person_sounds: , ricochet_sounds: , ricochet_first_person_sounds: , decals: , do_particles_use_rotation: True, min_decal_size: 4.000000, max_decal_size: 8.000000, skew_decal_size: True, decal_depth: 1.000000, decal_life_span: 60.000000, randomize_decal_rotation: True}}",
84   "specific_impact_effects": "{SQPhysicalMaterial'\"/Game/Environments/PhysicalMaterials/PhysMat_Mud_light.PhysMat_Mud_light\"': {particles: , niagara_particles: , shockwave: None, sounds: (SoundCue'\"/Game/Art/Items/M67/Sounds/SC_GrenadeExplosion.SC_GrenadeExplosion\"',SoundCue'\"/Game/Audio/Impacts/Explosions/Debris/Dirt/Exp_debris_dirt_hgr_Cue.Exp_debris_dirt_hgr_Cue\"',SoundCue'\"/Game/Audio/Impacts/Vehicles/MetalDebris/ShockwaveInside/shockwave_veh_inside_Cue.shockwave_veh_inside_Cue\"'), first_person_sounds: , ricochet_sounds: , ricochet_first_person_sounds: , decals: , do_particles_use_rotation: True, min_decal_size: 4.000000, max_decal_size: 8.000000, skew_decal_size: True, decal_depth: 1.000000, decal_life_span: 60.000000, randomize_decal_rotation: True}}",
85   "specific_throwable_effects": "{}",
86   "sprite_scale": "1.0",
87   "suppression_info_class": "<Object '/Script/Squad.SQSuppressionInfo'  Class 'Class'>",
88   "tags": [],
89   "trace_distance_after_penetration_meters": "1.0",
90   "watch_flight_time": "True"