Weapons 8.2
[squaddata.git] / Blueprints / Items / Projectiles / Grenades / BP_Proj_F1Grenade.json
blobd141b4281f6e522346ed705e7138be4f7b1ef09a
2   "air_explosion_phys_mat": "None",
3   "always_relevant": "True",
4   "applies_suppression": "True",
5   "armor_penetration_depth_millimeters": "0.0",
6   "auto_destroy_when_finished": "False",
7   "can_be_damaged": "True",
8   "client_authoritative_impact": "False",
9   "collision_comp": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:SphereCollision'  Class 'SQProjectileRootComponent'>",
10   "collision_size": "4.0",
11   "custom_time_dilation": "1.0",
12   "damage_type_to_apply": "<Object '/Game/Gameplay/DamageTypes/BP_Fragmentation_DamageType.BP_Fragmentation_DamageType_C'  Class 'BlueprintGeneratedClass'>",
13   "default_effects_class": "<Object '/Game/Environments/PhysicalMaterials/Material_Effects/BP_MaterialEffects_Grenades.BP_MaterialEffects_Grenades_C'  Class 'BlueprintGeneratedClass'>",
14   "default_explosion_effect": "<Object '/Game/Particles/Explosions/Grenades/Small/GrenadeBlast_Wall.GrenadeBlast_Wall'  Class 'ParticleSystem'>",
15   "default_explosion_sound": "<Object '/Game/Art/Items/M67/Sounds/SC_GrenadeExplosion.SC_GrenadeExplosion'  Class 'SoundCue'>",
16   "destroy_on_impact": "False",
17   "enable_auto_lod_generation": "True",
18   "explode_on_fuse": "True",
19   "explode_on_impact": "False",
20   "explode_on_life_span_expired": "True",
21   "explode_on_life_span_expired_after_impact": "False",
22   "explosive_base_damage": "130.0",
23   "explosive_damage_distance_from_impact_normal": "8.0",
24   "explosive_damage_falloff": "1.0",
25   "explosive_damage_inner_radius": "600.0",
26   "explosive_damage_outer_radius": "1600.0",
27   "explosive_kill_zone_radius": "0.0",
28   "explosive_minimum_damage": "0.0",
29   "find_camera_component_when_view_target": "True",
30   "flyby_sound": "<Object '/Game/Art/Items/F1Grenade/Sounds/Throw/Pop/f1_throw_pop_Cue.f1_throw_pop_Cue'  Class 'SoundCue'>",
31   "fuse_time": "4.0",
32   "generate_overlap_events_during_level_streaming": "False",
33   "ground_trace_length": "25.0",
34   "has_impacted": "False",
35   "hidden": "False",
36   "initial_life_span": "25.0",
37   "instigator": "None",
38   "is_exploding": "False",
39   "is_explosive_projectile": "True",
40   "last_impact_hit_result": {},
41   "life_span": "25.0",
42   "min_net_update_frequency": "2.0",
43   "minimum_velocity_to_play_throwable_effects": "300.0",
44   "net_cull_distance_squared": "22499999744.0",
45   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
46   "net_priority": "0.5",
47   "net_update_frequency": "30.0",
48   "net_use_owner_relevancy": "False",
49   "niagara_default_explosion_effect": "None",
50   "on_actor_hit": "<Multicast delegate 'ActorHitSignature'  [/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C.OnImpact]>",
51   "only_play_flyby_sound_on_projectile": "True",
52   "only_relevant_to_owner": "False",
53   "pivot_offset": {
54     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
55     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
56     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
57     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
58     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
59     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
60     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
61     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
62     "x": "0.0",
63     "y": "0.0",
64     "z": "0.0"
65   },
66   "projectile_movement": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:ProjectileComp'  Class 'SQProjectileMovement'>",
67   "proxies_predict_impact": "True",
68   "replicates": "True",
69   "root_component": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:SphereCollision'  Class 'SQProjectileRootComponent'>",
70   "shock_wave": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:Shock Wave'  Class 'ChildActorComponent'>",
71   "skeletal_mesh_comp": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:Skeletal Mesh'  Class 'SkeletalMeshComponent'>",
72   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
73   "specific_explosion_effects": "{}",
74   "specific_impact_effects": "{}",
75   "specific_throwable_effects": "{}",
76   "sprite_scale": "1.0",
77   "suppression_info_class": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Explosion_Suppression_HandGrenade.Explosion_Suppression_HandGrenade_C'  Class 'BlueprintGeneratedClass'>",
78   "tags": [],
79   "trace_distance_after_penetration_meters": "0.0"