2 "air_explosion_phys_mat": "None",
3 "always_relevant": "True",
4 "applies_suppression": "True",
5 "armor_penetration_depth_millimeters": "0.0",
6 "auto_destroy_when_finished": "False",
7 "can_be_damaged": "True",
8 "client_authoritative_impact": "False",
9 "collision_comp": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:SphereCollision' Class 'SQProjectileRootComponent'>",
10 "collision_size": "4.0",
11 "custom_time_dilation": "1.0",
12 "damage_type_to_apply": "<Object '/Game/Gameplay/DamageTypes/BP_Fragmentation_DamageType.BP_Fragmentation_DamageType_C' Class 'BlueprintGeneratedClass'>",
13 "default_effects_class": "<Object '/Game/Environments/PhysicalMaterials/Material_Effects/BP_MaterialEffects_Grenades.BP_MaterialEffects_Grenades_C' Class 'BlueprintGeneratedClass'>",
14 "default_explosion_effect": "<Object '/Game/Particles/Explosions/Grenades/Small/GrenadeBlast_Wall.GrenadeBlast_Wall' Class 'ParticleSystem'>",
15 "default_explosion_sound": "<Object '/Game/Art/Items/M67/Sounds/SC_GrenadeExplosion.SC_GrenadeExplosion' Class 'SoundCue'>",
16 "destroy_on_impact": "False",
17 "enable_auto_lod_generation": "True",
18 "explode_on_fuse": "True",
19 "explode_on_impact": "False",
20 "explode_on_life_span_expired": "True",
21 "explode_on_life_span_expired_after_impact": "False",
22 "explosive_base_damage": "130.0",
23 "explosive_damage_distance_from_impact_normal": "8.0",
24 "explosive_damage_falloff": "1.0",
25 "explosive_damage_inner_radius": "600.0",
26 "explosive_damage_outer_radius": "1600.0",
27 "explosive_kill_zone_radius": "0.0",
28 "explosive_minimum_damage": "0.0",
29 "find_camera_component_when_view_target": "True",
30 "flyby_sound": "<Object '/Game/Art/Items/F1Grenade/Sounds/Throw/Pop/f1_throw_pop_Cue.f1_throw_pop_Cue' Class 'SoundCue'>",
32 "generate_overlap_events_during_level_streaming": "False",
33 "ground_trace_length": "25.0",
34 "has_impacted": "False",
36 "initial_life_span": "25.0",
38 "is_exploding": "False",
39 "is_explosive_projectile": "True",
40 "last_impact_hit_result": {},
42 "min_net_update_frequency": "2.0",
43 "minimum_velocity_to_play_throwable_effects": "300.0",
44 "net_cull_distance_squared": "22499999744.0",
45 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
46 "net_priority": "0.5",
47 "net_update_frequency": "30.0",
48 "net_use_owner_relevancy": "False",
49 "niagara_default_explosion_effect": "None",
50 "on_actor_hit": "<Multicast delegate 'ActorHitSignature' [/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C.OnImpact]>",
51 "only_play_flyby_sound_on_projectile": "True",
52 "only_relevant_to_owner": "False",
54 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
55 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
56 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
57 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
58 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
59 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
60 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
61 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
66 "projectile_movement": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:ProjectileComp' Class 'SQProjectileMovement'>",
67 "proxies_predict_impact": "True",
69 "root_component": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:SphereCollision' Class 'SQProjectileRootComponent'>",
70 "shock_wave": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:Shock Wave' Class 'ChildActorComponent'>",
71 "skeletal_mesh_comp": "<Object '/Game/Blueprints/Items/Projectiles/Grenades/BP_Proj_F1Grenade.Default__BP_Proj_F1Grenade_C:Skeletal Mesh' Class 'SkeletalMeshComponent'>",
72 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
73 "specific_explosion_effects": "{}",
74 "specific_impact_effects": "{}",
75 "specific_throwable_effects": "{}",
76 "sprite_scale": "1.0",
77 "suppression_info_class": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Explosion_Suppression_HandGrenade.Explosion_Suppression_HandGrenade_C' Class 'BlueprintGeneratedClass'>",
79 "trace_distance_after_penetration_meters": "0.0"