2 "air_explosion_phys_mat": "None",
3 "always_relevant": "False",
4 "applies_suppression": "True",
5 "armor_penetration_depth_millimeters": "400.0",
6 "auto_destroy_when_finished": "False",
7 "can_be_damaged": "True",
8 "client_authoritative_impact": "True",
9 "collision_comp": "<Object '/Game/Blueprints/Items/Projectiles/Rockets/BP_M3MAAWS_Smoke_Proj2.Default__BP_M3MAAWS_Smoke_Proj2_C:SphereCollision' Class 'SQProjectileRootComponent'>",
10 "collision_size": "4.0",
11 "custom_time_dilation": "1.0",
12 "damage_type_to_apply": "None",
13 "default_effects_class": "<Object '/Game/Environments/PhysicalMaterials/Material_Effects/BP_MaterialEffects_LAT_Smoke.BP_MaterialEffects_LAT_Smoke_C' Class 'BlueprintGeneratedClass'>",
14 "destroy_on_impact": "True",
15 "enable_auto_lod_generation": "True",
16 "explosive_base_damage": "0.0",
17 "explosive_damage_distance_from_impact_normal": "8.0",
18 "explosive_damage_falloff": "2.0",
19 "explosive_damage_inner_radius": "0.0",
20 "explosive_damage_outer_radius": "0.0",
21 "explosive_kill_zone_radius": "0.0",
22 "explosive_minimum_damage": "0.0",
23 "find_camera_component_when_view_target": "True",
24 "flyby_sound": "<Object '/Game/Art/Items/RPG7/Sounds/Trails/rpg_rocket_tail_Cue.rpg_rocket_tail_Cue' Class 'SoundCue'>",
25 "generate_overlap_events_during_level_streaming": "False",
26 "has_impacted": "False",
28 "impact_damage_to_apply": "100.0",
29 "initial_life_span": "4.0",
31 "is_explosive_projectile": "True",
32 "last_impact_hit_result": {},
33 "lasting_effect_actor": "None",
34 "lasting_effect_class": "<Object '/Game/Blueprints/Effects/BP_LastingEffect_TANDEM.BP_LastingEffect_TANDEM_C' Class 'BlueprintGeneratedClass'>",
36 "min_flight_time": "0.2280000001192093",
37 "min_net_update_frequency": "2.0",
38 "near_ground_trigger_distance": "0.0",
39 "net_cull_distance_squared": "225000000.0",
40 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
41 "net_priority": "0.5",
42 "net_update_frequency": "30.0",
43 "net_use_owner_relevancy": "False",
44 "niagara_smoke_particle_effect": "None",
45 "only_play_flyby_sound_on_projectile": "True",
46 "only_relevant_to_owner": "False",
48 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
49 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
50 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
51 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
52 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
53 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
54 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
55 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
60 "projectile_movement": "<Object '/Game/Blueprints/Items/Projectiles/Rockets/BP_M3MAAWS_Smoke_Proj2.Default__BP_M3MAAWS_Smoke_Proj2_C:ProjectileComp' Class 'SQProjectileMovement'>",
61 "proxies_predict_impact": "False",
62 "replicates": "False",
63 "root_component": "<Object '/Game/Blueprints/Items/Projectiles/Rockets/BP_M3MAAWS_Smoke_Proj2.Default__BP_M3MAAWS_Smoke_Proj2_C:SphereCollision' Class 'SQProjectileRootComponent'>",
64 "should_destroy_by_lifespan": "False",
66 "BLACK": "<Struct 'LinearColor' {r: 0.000000, g: 0.000000, b: 0.000000, a: 1.000000}>",
67 "BLUE": "<Struct 'LinearColor' {r: 0.000000, g: 0.000000, b: 1.000000, a: 1.000000}>",
68 "GRAY": "<Struct 'LinearColor' {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}>",
69 "GREEN": "<Struct 'LinearColor' {r: 0.000000, g: 1.000000, b: 0.000000, a: 1.000000}>",
70 "RED": "<Struct 'LinearColor' {r: 1.000000, g: 0.000000, b: 0.000000, a: 1.000000}>",
71 "TANSPARENT": "<Struct 'LinearColor' {r: 0.000000, g: 0.000000, b: 0.000000, a: 0.000000}>",
72 "WHITE": "<Struct 'LinearColor' {r: 1.000000, g: 1.000000, b: 1.000000, a: 1.000000}>",
73 "YELLOW": "<Struct 'LinearColor' {r: 1.000000, g: 1.000000, b: 0.000000, a: 1.000000}>",
79 "smoke_particle_effect": "None",
80 "smoke_sound_cue": "None",
81 "socket_name": "Exhaust",
82 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
83 "specific_explosion_effects": "{}",
84 "specific_impact_effects": "",
85 "specific_throwable_effects": "{}",
86 "sprite_scale": "1.0",
87 "suppression_info_class": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Explosion_Suppression_Mortar_82mm_NoPassby.Explosion_Suppression_Mortar_82mm_NoPassby_C' Class 'BlueprintGeneratedClass'>",
89 "trace_distance_after_penetration_meters": "1.5",
90 "watch_flight_time": "True"