2 "action_state": "<SQEquippableActionState.IDLE: 0>",
3 "adjust_ads_sight_item_anim_pos": "0.0",
4 "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5 "adjustable_sight_item_pos": "0",
6 "ads_move_speed_multiplier": "0.6000000238418579",
7 "ads_post_process_settings": "None",
8 "aiming_down_sights": "False",
9 "alt_use_anim": "None",
10 "always_relevant": "False",
11 "ammo_per_rearm_item": "2.0",
12 "attachment_classes": [
13 "<Object '/Game/Blueprints/Items/Attachments/Specter/BP_Attachment_Specter.BP_Attachment_Specter_C' Class 'BlueprintGeneratedClass'>",
14 "<Object '/Game/Blueprints/Items/Attachments/WeaponFronts/BP_Attachment_EF88Front.BP_Attachment_EF88Front_C' Class 'BlueprintGeneratedClass'>",
15 "<Object '/Game/Blueprints/Items/Attachments/PEQ-16/BP_attachment_PEQ-16_Side.BP_attachment_PEQ-16_Side_C' Class 'BlueprintGeneratedClass'>"
18 "auto_destroy_when_finished": "False",
19 "bullet_count_incrementer": "0",
20 "cached_adjust_ads_sight_item_anim_pos": "0.0",
21 "cached_aim_prone_bobbing": "False",
22 "cached_delta_time": "0.0",
23 "cached_equip_duration": "0.0",
24 "cached_has_movement": "False",
25 "cached_is_bipod_deployed": "False",
26 "cached_is_leaning_left": "False",
27 "cached_is_leaning_right": "False",
28 "cached_is_pulling_trigger": "False",
29 "cached_last_zeroing_play_time": "0.0",
30 "cached_last_zeroing_position": "0",
31 "cached_last_zeroing_time": "0.0",
32 "cached_move_bobbing": "False",
33 "cached_pip_scope": "None",
34 "cached_soldier1p_anim_instance": "None",
35 "cached_soldier3p_anim_instance": "None",
36 "cached_sprint_bobbing": "False",
37 "cached_unequip_duration": "0.0",
38 "cached_weapon1p_anim_instance": "None",
39 "cached_weapon3p_anim_instance": "None",
40 "calculated_ads_time": "0.0",
41 "can_be_damaged": "True",
42 "cannot_rearm": "False",
43 "change_dormancy_on_equip_state": "True",
44 "current_fire_mode": "0",
46 "current_muzzle_effect": "None",
47 "current_shell_ejection_effect": "None",
48 "current_state": "<SQWeaponState.IDLE: 0>",
49 "custom1_anim": "None",
50 "custom2_anim": "None",
51 "custom3_anim": "None",
52 "custom_time_dilation": "1.0",
53 "debug_item_static_info_class": "None",
54 "display_name": "EF88 SL40 + Specter",
55 "dynamic_first_person_mesh_materials": [],
56 "enable_auto_lod_generation": "True",
58 "equip_duration": "1.0399999618530273",
59 "equip_state": "<SQEquippableState.NONE: 0>",
60 "find_camera_component_when_view_target": "True",
61 "finished_ads_transition": "False",
62 "fire_input": "False",
63 "fire_sway_selector": "False",
64 "fixed_zoom_fov": "False",
65 "focus_additional_zoom": "0.0",
66 "focus_zoom_alpha": "0.0",
67 "focus_zoom_time": "0.0",
68 "fov_shader_name": "FOV State",
69 "generate_overlap_events_during_level_streaming": "False",
71 "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:HoldBreathEaseTimelineComp' Class 'TimelineComponent'>",
72 "holding_breath_sway_factor": "0.0",
73 "holding_zoom_easing": {
74 "acceleration": "10.0",
75 "opposite_acceleration": "10.0",
80 "holding_zoom_easing_alpha": "0.0",
81 "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/Rifles/EF88_SL40.EF88_SL40' Class 'Texture2D'>",
82 "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_rifle.inventory_category_rifle' Class 'Texture2D'>",
84 "initial_life_span": "0.0",
86 "is3p_using_squad_sound_node_looping": "True",
87 "is_holding_breath": "False",
88 "is_modifying_zeroing": "False",
89 "is_round_in_chamber": "True",
91 "item_count_icon_texture": "None",
92 "item_description": "Magazine Capacity: 30+1/Caliber: 5.56x45mm NATO/Rate of Fire: 750 RPM/Fire Mode: Semi, Full Auto/Zeroing: 200m",
93 "item_static_info_class": "<Object '/Game/Blueprints/Items/Rifles/StaticInfo/BP_EF88_Specter_SL40_StaticInfo.BP_EF88_Specter_SL40_StaticInfo_C' Class 'BlueprintGeneratedClass'>",
94 "last_new_zoom": "False",
96 "armor_damage_multiplier": "1.0",
98 "origin": "<Struct 'Vector_NetQuantize10' {x: 0.000000, y: 0.000000, z: 0.000000}>",
99 "penetration_damage_multiplier": "0.0",
100 "shoot_dir": "<Struct 'Vector_NetQuantizeNormal' {x: 0.000000, y: 0.000000, z: 0.000000}>",
104 "last_zoom_progress_at_toggle": "0.0",
107 "max_item_count": "0",
108 "max_time_to_loop_particles_after_last_fire": "0.5",
109 "max_time_to_loop_sounds_after_last_fire": "0.5",
110 "mesh1p": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:WeaponMesh1P' Class 'SkeletalMeshComponent'>",
111 "mesh3p": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:WeaponMesh3P' Class 'SkeletalMeshComponent'>",
112 "min_net_update_frequency": "2.0",
113 "modified_dry_reload_duration": "0.0",
114 "modified_tactical_reload_duration": "0.0",
115 "net_cull_distance_squared": "225000000.0",
116 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
117 "net_priority": "1.0",
118 "net_update_frequency": "2.0",
119 "net_use_owner_relevancy": "True",
120 "new_adjust_ads_sight_item_anim_pos": "0.0",
121 "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent' <Unbound>>",
122 "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned' <Unbound>>",
123 "only_relevant_to_owner": "False",
124 "pawn_owner": "None",
125 "pending_fire": "False",
127 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
128 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
129 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
130 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
131 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
132 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
133 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
134 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
139 "post_alt_use_anim": "None",
140 "post_use_anim": "None",
141 "pre_alt_use_anim": "None",
142 "pre_fire_sway_selector": "False",
143 "pre_use_anim": "None",
144 "rearm_counter_multiplier": "1.0",
145 "rearm_types_allowed": "255",
146 "recoil_alignment_grip_current_offset": {
147 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
148 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
149 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
150 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
151 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
152 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
153 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
154 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
159 "recoil_alignment_grip_target_offset": {
160 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
161 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
162 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
163 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
164 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
165 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
166 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
167 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
172 "recoil_alignment_mult": "0.0",
173 "recoil_alignment_new_grip_alignment": {
178 "recoil_alignment_new_shoulder_alignment": {
183 "recoil_alignment_shoulder_current_offset": {
184 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
185 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
186 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
187 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
188 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
189 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
190 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
191 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
196 "recoil_alignment_shoulder_target_offset": {
197 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
198 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
199 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
200 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
201 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
202 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
203 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
204 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
209 "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:RecoilGripAlignmentTimeline' Class 'TimelineComponent'>",
210 "recoil_magnitude": "0.0",
211 "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:RecoilShoulderAlignmentTimeline' Class 'TimelineComponent'>",
212 "replicates": "True",
213 "root_component": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:SceneComponent' Class 'SceneComponent'>",
214 "semi_auto_sound1p": "<Object '/Game/Art/Items/F88/Sounds/Fire/SC_F88_1P_semi.SC_F88_1P_semi' Class 'SoundCue'>",
215 "semi_auto_sound3p": "<Object '/Game/Art/Items/F88/Sounds/Fire/SC_F88_3p_Semi.SC_F88_3p_Semi' Class 'SoundCue'>",
216 "show_ammo_data_in_hud": "False",
217 "show_item_count_in_inventory": "False",
218 "show_mag_count_in_inventory": "True",
219 "simulated_ads_alpha": "1.0",
220 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
221 "sprint_blendspace": "None",
222 "sprite_scale": "1.0",
223 "stand_anim": "None",
224 "starting_sound1p": "None",
225 "starting_sound3p": "None",
226 "stop_adspp_drawing": "False",
227 "suppression_info_class_override": "None",
229 "time_since_last_zoom_toggle": "0.0",
230 "unequip_anim": "None",
231 "unequip_duration": "0.9670000076293945",
232 "unequipped_net_update_rate": "1.0",
234 "use_owner_as_master_pose": "False",
235 "use_stop_adspp_drawing": "False",
236 "walk_forward_anim": "None",
238 "ads_post_transition_ratio": "0.6000000238418579",
239 "allow_round_in_chamber": "True",
240 "allow_single_load": "False",
241 "allow_zoom": "True",
242 "armor_penetration_depth_curve": "None",
243 "armor_penetration_depth_millimeters": "5",
244 "average_fire_rate": "True",
245 "barrel_socket_name": "BarrelStart",
246 "can_reload_when_equipping": "False",
247 "create_projectile_on_server": "False",
248 "damage_fall_off_rate": "44.0",
249 "damage_falloff_curve": "<Object '/Game/Gameplay/DamageCurves/M4A1_DamageCurve.M4A1_DamageCurve' Class 'CurveFloat'>",
250 "distance_to_start_damage_fall_off": "9000.0",
251 "dry_reload_duration": "4.849999904632568",
252 "empty_mag_to_reload": "False",
253 "finish_reload_grace_period": "0.0",
258 "infinite_ammo": "False",
259 "infinite_mags": "False",
260 "is_barrel_socket_on_soldier": "False",
261 "mag_must_be_empty_for_vehicle_rearm": "False",
262 "max_damage_to_apply": "60.0",
264 "maximum_trace_distance": "5000.0",
265 "min_damage_to_apply": "35.0",
266 "minimum_time_between_rearms": "0.0",
269 "muzzle_velocity": "97000.0",
270 "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
271 "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile.BP_Projectile_C' Class 'BlueprintGeneratedClass'>",
272 "rearm_can_fill_current_magazine": "False",
273 "rearm_only_if_current_magazine_is_empty": "False",
274 "rearm_only_one_magazine": "False",
275 "rearm_only_x_rounds_of_ammo": "False",
276 "rearm_rounds_of_ammo_per_rearm": "1",
277 "reload_dry_bipod_duration": "4.820000171661377",
278 "reset_burst_on_trigger_release": "False",
279 "rounds_between_tracer": "0",
280 "rounds_per_mag": "30",
281 "tactical_reload_bipod_duration": "4.25",
282 "tactical_reload_duration": "4.28000020980835",
283 "time_between_shots": "0.07199999690055847",
284 "time_between_single_shots": "0.125",
285 "time_to_start_damage_fall_off": "0.3400000035762787",
286 "trace_distance_after_penetration_meters": "10.0",
287 "tracer_projectile_class": "None",
288 "wall_hack_check_trace_distance": "20.0"