Weapons 8.2
[squaddata.git] / Blueprints / Items / Rifles / BP_EF88_Specter_SL40.json
blobde861fbbc9b61321e238ac71515016b52d3e99ef
2   "action_state": "<SQEquippableActionState.IDLE: 0>",
3   "adjust_ads_sight_item_anim_pos": "0.0",
4   "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5   "adjustable_sight_item_pos": "0",
6   "ads_move_speed_multiplier": "0.6000000238418579",
7   "ads_post_process_settings": "None",
8   "aiming_down_sights": "False",
9   "alt_use_anim": "None",
10   "always_relevant": "False",
11   "ammo_per_rearm_item": "2.0",
12   "attachment_classes": [
13     "<Object '/Game/Blueprints/Items/Attachments/Specter/BP_Attachment_Specter.BP_Attachment_Specter_C'  Class 'BlueprintGeneratedClass'>",
14     "<Object '/Game/Blueprints/Items/Attachments/WeaponFronts/BP_Attachment_EF88Front.BP_Attachment_EF88Front_C'  Class 'BlueprintGeneratedClass'>",
15     "<Object '/Game/Blueprints/Items/Attachments/PEQ-16/BP_attachment_PEQ-16_Side.BP_attachment_PEQ-16_Side_C'  Class 'BlueprintGeneratedClass'>"
16   ],
17   "attachments": [],
18   "auto_destroy_when_finished": "False",
19   "bullet_count_incrementer": "0",
20   "cached_adjust_ads_sight_item_anim_pos": "0.0",
21   "cached_aim_prone_bobbing": "False",
22   "cached_delta_time": "0.0",
23   "cached_equip_duration": "0.0",
24   "cached_has_movement": "False",
25   "cached_is_bipod_deployed": "False",
26   "cached_is_leaning_left": "False",
27   "cached_is_leaning_right": "False",
28   "cached_is_pulling_trigger": "False",
29   "cached_last_zeroing_play_time": "0.0",
30   "cached_last_zeroing_position": "0",
31   "cached_last_zeroing_time": "0.0",
32   "cached_move_bobbing": "False",
33   "cached_pip_scope": "None",
34   "cached_soldier1p_anim_instance": "None",
35   "cached_soldier3p_anim_instance": "None",
36   "cached_sprint_bobbing": "False",
37   "cached_unequip_duration": "0.0",
38   "cached_weapon1p_anim_instance": "None",
39   "cached_weapon3p_anim_instance": "None",
40   "calculated_ads_time": "0.0",
41   "can_be_damaged": "True",
42   "cannot_rearm": "False",
43   "change_dormancy_on_equip_state": "True",
44   "current_fire_mode": "0",
45   "current_fov": "0.0",
46   "current_muzzle_effect": "None",
47   "current_shell_ejection_effect": "None",
48   "current_state": "<SQWeaponState.IDLE: 0>",
49   "custom1_anim": "None",
50   "custom2_anim": "None",
51   "custom3_anim": "None",
52   "custom_time_dilation": "1.0",
53   "debug_item_static_info_class": "None",
54   "display_name": "EF88 SL40 + Specter",
55   "dynamic_first_person_mesh_materials": [],
56   "enable_auto_lod_generation": "True",
57   "equip_anim": "None",
58   "equip_duration": "1.0399999618530273",
59   "equip_state": "<SQEquippableState.NONE: 0>",
60   "find_camera_component_when_view_target": "True",
61   "finished_ads_transition": "False",
62   "fire_input": "False",
63   "fire_sway_selector": "False",
64   "fixed_zoom_fov": "False",
65   "focus_additional_zoom": "0.0",
66   "focus_zoom_alpha": "0.0",
67   "focus_zoom_time": "0.0",
68   "fov_shader_name": "FOV State",
69   "generate_overlap_events_during_level_streaming": "False",
70   "hidden": "False",
71   "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:HoldBreathEaseTimelineComp'  Class 'TimelineComponent'>",
72   "holding_breath_sway_factor": "0.0",
73   "holding_zoom_easing": {
74     "acceleration": "10.0",
75     "opposite_acceleration": "10.0",
76     "position": "0.0",
77     "target": "0.0",
78     "velocity": "0.0"
79   },
80   "holding_zoom_easing_alpha": "0.0",
81   "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/Rifles/EF88_SL40.EF88_SL40'  Class 'Texture2D'>",
82   "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_rifle.inventory_category_rifle'  Class 'Texture2D'>",
83   "idle_anim": "None",
84   "initial_life_span": "0.0",
85   "instigator": "None",
86   "is3p_using_squad_sound_node_looping": "True",
87   "is_holding_breath": "False",
88   "is_modifying_zeroing": "False",
89   "is_round_in_chamber": "True",
90   "item_count": "0",
91   "item_count_icon_texture": "None",
92   "item_description": "Magazine Capacity: 30+1/Caliber: 5.56x45mm NATO/Rate of Fire: 750 RPM/Fire Mode: Semi, Full Auto/Zeroing: 200m",
93   "item_static_info_class": "<Object '/Game/Blueprints/Items/Rifles/StaticInfo/BP_EF88_Specter_SL40_StaticInfo.BP_EF88_Specter_SL40_StaticInfo_C'  Class 'BlueprintGeneratedClass'>",
94   "last_new_zoom": "False",
95   "last_shot_info": {
96     "armor_damage_multiplier": "1.0",
97     "is_tracer": "False",
98     "origin": "<Struct 'Vector_NetQuantize10'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
99     "penetration_damage_multiplier": "0.0",
100     "shoot_dir": "<Struct 'Vector_NetQuantizeNormal'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
101     "shot_counter": "0",
102     "world_time": "0.0"
103   },
104   "last_zoom_progress_at_toggle": "0.0",
105   "life_span": "0.0",
106   "magazines": [],
107   "max_item_count": "0",
108   "max_time_to_loop_particles_after_last_fire": "0.5",
109   "max_time_to_loop_sounds_after_last_fire": "0.5",
110   "mesh1p": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:WeaponMesh1P'  Class 'SkeletalMeshComponent'>",
111   "mesh3p": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:WeaponMesh3P'  Class 'SkeletalMeshComponent'>",
112   "min_net_update_frequency": "2.0",
113   "modified_dry_reload_duration": "0.0",
114   "modified_tactical_reload_duration": "0.0",
115   "net_cull_distance_squared": "225000000.0",
116   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
117   "net_priority": "1.0",
118   "net_update_frequency": "2.0",
119   "net_use_owner_relevancy": "True",
120   "new_adjust_ads_sight_item_anim_pos": "0.0",
121   "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent'  <Unbound>>",
122   "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned'  <Unbound>>",
123   "only_relevant_to_owner": "False",
124   "pawn_owner": "None",
125   "pending_fire": "False",
126   "pivot_offset": {
127     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
128     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
129     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
130     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
131     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
132     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
133     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
134     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
135     "x": "0.0",
136     "y": "0.0",
137     "z": "0.0"
138   },
139   "post_alt_use_anim": "None",
140   "post_use_anim": "None",
141   "pre_alt_use_anim": "None",
142   "pre_fire_sway_selector": "False",
143   "pre_use_anim": "None",
144   "rearm_counter_multiplier": "1.0",
145   "rearm_types_allowed": "255",
146   "recoil_alignment_grip_current_offset": {
147     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
148     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
149     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
150     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
151     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
152     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
153     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
154     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
155     "x": "1.0",
156     "y": "0.0",
157     "z": "0.0"
158   },
159   "recoil_alignment_grip_target_offset": {
160     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
161     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
162     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
163     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
164     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
165     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
166     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
167     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
168     "x": "1.0",
169     "y": "0.0",
170     "z": "0.0"
171   },
172   "recoil_alignment_mult": "0.0",
173   "recoil_alignment_new_grip_alignment": {
174     "pitch": "0.0",
175     "roll": "0.0",
176     "yaw": "0.0"
177   },
178   "recoil_alignment_new_shoulder_alignment": {
179     "pitch": "0.0",
180     "roll": "0.0",
181     "yaw": "0.0"
182   },
183   "recoil_alignment_shoulder_current_offset": {
184     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
185     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
186     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
187     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
188     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
189     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
190     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
191     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
192     "x": "1.0",
193     "y": "0.0",
194     "z": "0.0"
195   },
196   "recoil_alignment_shoulder_target_offset": {
197     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
198     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
199     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
200     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
201     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
202     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
203     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
204     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
205     "x": "1.0",
206     "y": "0.0",
207     "z": "0.0"
208   },
209   "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:RecoilGripAlignmentTimeline'  Class 'TimelineComponent'>",
210   "recoil_magnitude": "0.0",
211   "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:RecoilShoulderAlignmentTimeline'  Class 'TimelineComponent'>",
212   "replicates": "True",
213   "root_component": "<Object '/Game/Blueprints/Items/Rifles/BP_EF88_Specter_SL40.Default__BP_EF88_Specter_SL40_C:SceneComponent'  Class 'SceneComponent'>",
214   "semi_auto_sound1p": "<Object '/Game/Art/Items/F88/Sounds/Fire/SC_F88_1P_semi.SC_F88_1P_semi'  Class 'SoundCue'>",
215   "semi_auto_sound3p": "<Object '/Game/Art/Items/F88/Sounds/Fire/SC_F88_3p_Semi.SC_F88_3p_Semi'  Class 'SoundCue'>",
216   "show_ammo_data_in_hud": "False",
217   "show_item_count_in_inventory": "False",
218   "show_mag_count_in_inventory": "True",
219   "simulated_ads_alpha": "1.0",
220   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
221   "sprint_blendspace": "None",
222   "sprite_scale": "1.0",
223   "stand_anim": "None",
224   "starting_sound1p": "None",
225   "starting_sound3p": "None",
226   "stop_adspp_drawing": "False",
227   "suppression_info_class_override": "None",
228   "tags": [],
229   "time_since_last_zoom_toggle": "0.0",
230   "unequip_anim": "None",
231   "unequip_duration": "0.9670000076293945",
232   "unequipped_net_update_rate": "1.0",
233   "use_anim": "None",
234   "use_owner_as_master_pose": "False",
235   "use_stop_adspp_drawing": "False",
236   "walk_forward_anim": "None",
237   "weapon_config": {
238     "ads_post_transition_ratio": "0.6000000238418579",
239     "allow_round_in_chamber": "True",
240     "allow_single_load": "False",
241     "allow_zoom": "True",
242     "armor_penetration_depth_curve": "None",
243     "armor_penetration_depth_millimeters": "5",
244     "average_fire_rate": "True",
245     "barrel_socket_name": "BarrelStart",
246     "can_reload_when_equipping": "False",
247     "create_projectile_on_server": "False",
248     "damage_fall_off_rate": "44.0",
249     "damage_falloff_curve": "<Object '/Game/Gameplay/DamageCurves/M4A1_DamageCurve.M4A1_DamageCurve'  Class 'CurveFloat'>",
250     "distance_to_start_damage_fall_off": "9000.0",
251     "dry_reload_duration": "4.849999904632568",
252     "empty_mag_to_reload": "False",
253     "finish_reload_grace_period": "0.0",
254     "firemodes": [
255       "1",
256       "0"
257     ],
258     "infinite_ammo": "False",
259     "infinite_mags": "False",
260     "is_barrel_socket_on_soldier": "False",
261     "mag_must_be_empty_for_vehicle_rearm": "False",
262     "max_damage_to_apply": "60.0",
263     "max_mags": "6",
264     "maximum_trace_distance": "5000.0",
265     "min_damage_to_apply": "35.0",
266     "minimum_time_between_rearms": "0.0",
267     "moa": "3.0",
268     "moa_curve": "None",
269     "muzzle_velocity": "97000.0",
270     "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
271     "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile.BP_Projectile_C'  Class 'BlueprintGeneratedClass'>",
272     "rearm_can_fill_current_magazine": "False",
273     "rearm_only_if_current_magazine_is_empty": "False",
274     "rearm_only_one_magazine": "False",
275     "rearm_only_x_rounds_of_ammo": "False",
276     "rearm_rounds_of_ammo_per_rearm": "1",
277     "reload_dry_bipod_duration": "4.820000171661377",
278     "reset_burst_on_trigger_release": "False",
279     "rounds_between_tracer": "0",
280     "rounds_per_mag": "30",
281     "tactical_reload_bipod_duration": "4.25",
282     "tactical_reload_duration": "4.28000020980835",
283     "time_between_shots": "0.07199999690055847",
284     "time_between_single_shots": "0.125",
285     "time_to_start_damage_fall_off": "0.3400000035762787",
286     "trace_distance_after_penetration_meters": "10.0",
287     "tracer_projectile_class": "None",
288     "wall_hack_check_trace_distance": "20.0"
289   },
290   "zoomed_fov": "0.0"