2 "action_state": "<SQEquippableActionState.IDLE: 0>",
3 "adjust_ads_sight_item_anim_pos": "0.0",
4 "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5 "adjustable_sight_item_pos": "0",
6 "ads_move_speed_multiplier": "0.6000000238418579",
7 "ads_post_process_settings": "<Object '/Game/Art/ADSEffects/ADSEffect_BlurredSights.ADSEffect_BlurredSights' Class 'ADSPostProcessSettings'>",
8 "aiming_down_sights": "False",
9 "alt_use_anim": "None",
10 "always_relevant": "False",
11 "ammo_per_rearm_item": "2.0",
12 "attachment_classes": [
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14 "<Object '/Game/Blueprints/Items/Attachments/G3_Rail/BP_attachment_G3rail.BP_attachment_G3rail_C' Class 'BlueprintGeneratedClass'>",
15 "<Object '/Game/Blueprints/Items/Attachments/Z-Point/BP_Attachment_Z-Point_Blur.BP_Attachment_Z-Point_Blur_C' Class 'BlueprintGeneratedClass'>",
16 "<Object '/Game/Blueprints/Items/Attachments/G3_Rail/BP_attachment_Foregrip_G3Rail.BP_attachment_Foregrip_G3Rail_C' Class 'BlueprintGeneratedClass'>",
17 "<Object '/Game/Blueprints/Items/Attachments/Foregrip/BP_attachment_foregrip.BP_attachment_foregrip_C' Class 'BlueprintGeneratedClass'>"
20 "auto_destroy_when_finished": "False",
21 "bullet_count_incrementer": "0",
22 "cached_adjust_ads_sight_item_anim_pos": "0.0",
23 "cached_aim_prone_bobbing": "False",
24 "cached_delta_time": "0.0",
25 "cached_equip_duration": "0.0",
26 "cached_has_movement": "False",
27 "cached_is_bipod_deployed": "False",
28 "cached_is_leaning_left": "False",
29 "cached_is_leaning_right": "False",
30 "cached_is_pulling_trigger": "False",
31 "cached_last_zeroing_play_time": "0.0",
32 "cached_last_zeroing_position": "0",
33 "cached_last_zeroing_time": "0.0",
34 "cached_move_bobbing": "False",
35 "cached_pip_scope": "None",
36 "cached_soldier1p_anim_instance": "None",
37 "cached_soldier3p_anim_instance": "None",
38 "cached_sprint_bobbing": "False",
39 "cached_unequip_duration": "0.0",
40 "cached_weapon1p_anim_instance": "None",
41 "cached_weapon3p_anim_instance": "None",
42 "calculated_ads_time": "0.0",
43 "can_be_damaged": "True",
44 "cannot_rearm": "False",
45 "change_dormancy_on_equip_state": "True",
46 "current_fire_mode": "0",
48 "current_muzzle_effect": "None",
49 "current_shell_ejection_effect": "None",
50 "current_state": "<SQWeaponState.IDLE: 0>",
51 "custom1_anim": "None",
52 "custom2_anim": "None",
53 "custom3_anim": "None",
54 "custom_time_dilation": "1.0",
55 "debug_item_static_info_class": "None",
56 "display_name": "G3A4 + Z-Point + Foregrip + Tracer",
57 "dynamic_first_person_mesh_materials": [],
58 "enable_auto_lod_generation": "True",
60 "equip_duration": "1.2000000476837158",
61 "equip_state": "<SQEquippableState.NONE: 0>",
62 "find_camera_component_when_view_target": "True",
63 "finished_ads_transition": "False",
64 "fire_input": "False",
65 "fire_sway_selector": "False",
66 "fixed_zoom_fov": "False",
67 "focus_additional_zoom": "15.0",
68 "focus_zoom_alpha": "0.0",
69 "focus_zoom_time": "0.4000000059604645",
70 "fov_shader_name": "FOV State",
71 "generate_overlap_events_during_level_streaming": "False",
73 "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:HoldBreathEaseTimelineComp' Class 'TimelineComponent'>",
74 "holding_breath_sway_factor": "0.0",
75 "holding_zoom_easing": {
76 "acceleration": "10.0",
77 "opposite_acceleration": "10.0",
82 "holding_zoom_easing_alpha": "0.0",
83 "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/Rifles/g3a4_foregrip_zpoint.g3a4_foregrip_zpoint' Class 'Texture2D'>",
84 "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_rifle.inventory_category_rifle' Class 'Texture2D'>",
86 "initial_life_span": "0.0",
88 "is3p_using_squad_sound_node_looping": "True",
89 "is_holding_breath": "False",
90 "is_modifying_zeroing": "False",
91 "is_round_in_chamber": "True",
93 "item_count_icon_texture": "None",
94 "item_description": "Magazine Capacity: 20+1/Caliber: 7.62x51mm NATO/Rate of Fire: 600 RPM/Fire Mode: Semi, Auto",
95 "item_static_info_class": "<Object '/Game/Blueprints/Items/Rifles/StaticInfo/BP_G3A4_Foregrip_ZPoint_StaticInfo.BP_G3A4_Foregrip_ZPoint_StaticInfo_C' Class 'BlueprintGeneratedClass'>",
96 "last_new_zoom": "False",
98 "armor_damage_multiplier": "1.0",
100 "origin": "<Struct 'Vector_NetQuantize10' {x: 0.000000, y: 0.000000, z: 0.000000}>",
101 "penetration_damage_multiplier": "0.0",
102 "shoot_dir": "<Struct 'Vector_NetQuantizeNormal' {x: 0.000000, y: 0.000000, z: 0.000000}>",
106 "last_zoom_progress_at_toggle": "0.0",
109 "max_item_count": "0",
110 "max_time_to_loop_particles_after_last_fire": "0.5",
111 "max_time_to_loop_sounds_after_last_fire": "0.5",
112 "mesh1p": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:WeaponMesh1P' Class 'SkeletalMeshComponent'>",
113 "mesh3p": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:WeaponMesh3P' Class 'SkeletalMeshComponent'>",
114 "min_net_update_frequency": "2.0",
115 "modified_dry_reload_duration": "0.0",
116 "modified_tactical_reload_duration": "0.0",
117 "net_cull_distance_squared": "225000000.0",
118 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
119 "net_priority": "1.0",
120 "net_update_frequency": "2.0",
121 "net_use_owner_relevancy": "True",
122 "new_adjust_ads_sight_item_anim_pos": "0.0",
123 "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent' <Unbound>>",
124 "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned' <Unbound>>",
125 "only_relevant_to_owner": "False",
126 "pawn_owner": "None",
127 "pending_fire": "False",
129 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
130 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
131 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
132 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
133 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
134 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
135 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
136 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
141 "post_alt_use_anim": "None",
142 "post_use_anim": "None",
143 "pre_alt_use_anim": "None",
144 "pre_fire_sway_selector": "False",
145 "pre_use_anim": "None",
146 "rearm_counter_multiplier": "1.0",
147 "rearm_types_allowed": "255",
148 "recoil_alignment_grip_current_offset": {
149 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
150 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
151 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
152 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
153 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
154 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
155 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
156 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
161 "recoil_alignment_grip_target_offset": {
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163 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
164 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
165 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
166 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
167 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
168 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
169 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
174 "recoil_alignment_mult": "0.0",
175 "recoil_alignment_new_grip_alignment": {
180 "recoil_alignment_new_shoulder_alignment": {
185 "recoil_alignment_shoulder_current_offset": {
186 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
187 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
188 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
189 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
190 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
191 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
192 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
193 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
198 "recoil_alignment_shoulder_target_offset": {
199 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
200 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
201 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
202 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
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204 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
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206 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
211 "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:RecoilGripAlignmentTimeline' Class 'TimelineComponent'>",
212 "recoil_magnitude": "0.0",
213 "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:RecoilShoulderAlignmentTimeline' Class 'TimelineComponent'>",
214 "replicates": "True",
215 "root_component": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:SceneComponent' Class 'SceneComponent'>",
216 "semi_auto_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_1P_semi.SC_G3_New_1P_semi' Class 'SoundCue'>",
217 "semi_auto_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_3p_Semi.SC_G3_New_3p_Semi' Class 'SoundCue'>",
218 "show_ammo_data_in_hud": "False",
219 "show_item_count_in_inventory": "False",
220 "show_mag_count_in_inventory": "True",
221 "simulated_ads_alpha": "1.0",
222 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
223 "sprint_blendspace": "None",
224 "sprite_scale": "1.0",
225 "stand_anim": "None",
226 "starting_sound1p": "None",
227 "starting_sound3p": "None",
228 "stop_adspp_drawing": "False",
229 "suppression_info_class_override": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Projectile_Suppression_GPMG.Projectile_Suppression_GPMG_C' Class 'BlueprintGeneratedClass'>",
231 "time_since_last_zoom_toggle": "0.0",
232 "unequip_anim": "None",
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234 "unequipped_net_update_rate": "1.0",
236 "use_owner_as_master_pose": "False",
237 "use_stop_adspp_drawing": "False",
238 "walk_forward_anim": "None",
240 "ads_post_transition_ratio": "0.6000000238418579",
241 "allow_round_in_chamber": "True",
242 "allow_single_load": "False",
243 "allow_zoom": "True",
244 "armor_penetration_depth_curve": "None",
245 "armor_penetration_depth_millimeters": "7",
246 "average_fire_rate": "True",
247 "barrel_socket_name": "BarrelStart",
248 "can_reload_when_equipping": "False",
249 "create_projectile_on_server": "False",
250 "damage_fall_off_rate": "44.0",
251 "damage_falloff_curve": "<Object '/Game/Gameplay/DamageCurves/G3_DamageCurve.G3_DamageCurve' Class 'CurveFloat'>",
252 "distance_to_start_damage_fall_off": "9000.0",
253 "dry_reload_duration": "5.349999904632568",
254 "empty_mag_to_reload": "False",
255 "finish_reload_grace_period": "0.0",
260 "infinite_ammo": "False",
261 "infinite_mags": "False",
262 "is_barrel_socket_on_soldier": "False",
263 "mag_must_be_empty_for_vehicle_rearm": "False",
264 "max_damage_to_apply": "60.0",
266 "maximum_trace_distance": "5000.0",
267 "min_damage_to_apply": "35.0",
268 "minimum_time_between_rearms": "0.0",
271 "muzzle_velocity": "80000.0",
272 "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
273 "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C' Class 'BlueprintGeneratedClass'>",
274 "rearm_can_fill_current_magazine": "False",
275 "rearm_only_if_current_magazine_is_empty": "False",
276 "rearm_only_one_magazine": "False",
277 "rearm_only_x_rounds_of_ammo": "False",
278 "rearm_rounds_of_ammo_per_rearm": "1",
279 "reload_dry_bipod_duration": "4.949999809265137",
280 "reset_burst_on_trigger_release": "False",
281 "rounds_between_tracer": "3",
282 "rounds_per_mag": "20",
283 "tactical_reload_bipod_duration": "3.3399999141693115",
284 "tactical_reload_duration": "3.950000047683716",
285 "time_between_shots": "0.10000000149011612",
286 "time_between_single_shots": "0.125",
287 "time_to_start_damage_fall_off": "0.3400000035762787",
288 "trace_distance_after_penetration_meters": "10.0",
289 "tracer_projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_Green_762mm.BP_Projectile_Green_762mm_C' Class 'BlueprintGeneratedClass'>",
290 "wall_hack_check_trace_distance": "20.0"