Weapons 8.2
[squaddata.git] / Blueprints / Items / Rifles / BP_G3A4_ZPoint_Foregrip_Tracer.json
blob240e4bfa9424a3357a4f8da1eaa1e31dc868e993
2   "action_state": "<SQEquippableActionState.IDLE: 0>",
3   "adjust_ads_sight_item_anim_pos": "0.0",
4   "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5   "adjustable_sight_item_pos": "0",
6   "ads_move_speed_multiplier": "0.6000000238418579",
7   "ads_post_process_settings": "<Object '/Game/Art/ADSEffects/ADSEffect_BlurredSights.ADSEffect_BlurredSights'  Class 'ADSPostProcessSettings'>",
8   "aiming_down_sights": "False",
9   "alt_use_anim": "None",
10   "always_relevant": "False",
11   "ammo_per_rearm_item": "2.0",
12   "attachment_classes": [
13     "<Object '/Game/Blueprints/Items/Attachments/Z-Point/BP_Attachment_Z-Point.BP_Attachment_Z-Point_C'  Class 'BlueprintGeneratedClass'>",
14     "<Object '/Game/Blueprints/Items/Attachments/G3_Rail/BP_attachment_G3rail.BP_attachment_G3rail_C'  Class 'BlueprintGeneratedClass'>",
15     "<Object '/Game/Blueprints/Items/Attachments/Z-Point/BP_Attachment_Z-Point_Blur.BP_Attachment_Z-Point_Blur_C'  Class 'BlueprintGeneratedClass'>",
16     "<Object '/Game/Blueprints/Items/Attachments/G3_Rail/BP_attachment_Foregrip_G3Rail.BP_attachment_Foregrip_G3Rail_C'  Class 'BlueprintGeneratedClass'>",
17     "<Object '/Game/Blueprints/Items/Attachments/Foregrip/BP_attachment_foregrip.BP_attachment_foregrip_C'  Class 'BlueprintGeneratedClass'>"
18   ],
19   "attachments": [],
20   "auto_destroy_when_finished": "False",
21   "bullet_count_incrementer": "0",
22   "cached_adjust_ads_sight_item_anim_pos": "0.0",
23   "cached_aim_prone_bobbing": "False",
24   "cached_delta_time": "0.0",
25   "cached_equip_duration": "0.0",
26   "cached_has_movement": "False",
27   "cached_is_bipod_deployed": "False",
28   "cached_is_leaning_left": "False",
29   "cached_is_leaning_right": "False",
30   "cached_is_pulling_trigger": "False",
31   "cached_last_zeroing_play_time": "0.0",
32   "cached_last_zeroing_position": "0",
33   "cached_last_zeroing_time": "0.0",
34   "cached_move_bobbing": "False",
35   "cached_pip_scope": "None",
36   "cached_soldier1p_anim_instance": "None",
37   "cached_soldier3p_anim_instance": "None",
38   "cached_sprint_bobbing": "False",
39   "cached_unequip_duration": "0.0",
40   "cached_weapon1p_anim_instance": "None",
41   "cached_weapon3p_anim_instance": "None",
42   "calculated_ads_time": "0.0",
43   "can_be_damaged": "True",
44   "cannot_rearm": "False",
45   "change_dormancy_on_equip_state": "True",
46   "current_fire_mode": "0",
47   "current_fov": "0.0",
48   "current_muzzle_effect": "None",
49   "current_shell_ejection_effect": "None",
50   "current_state": "<SQWeaponState.IDLE: 0>",
51   "custom1_anim": "None",
52   "custom2_anim": "None",
53   "custom3_anim": "None",
54   "custom_time_dilation": "1.0",
55   "debug_item_static_info_class": "None",
56   "display_name": "G3A4 + Z-Point + Foregrip + Tracer",
57   "dynamic_first_person_mesh_materials": [],
58   "enable_auto_lod_generation": "True",
59   "equip_anim": "None",
60   "equip_duration": "1.2000000476837158",
61   "equip_state": "<SQEquippableState.NONE: 0>",
62   "find_camera_component_when_view_target": "True",
63   "finished_ads_transition": "False",
64   "fire_input": "False",
65   "fire_sway_selector": "False",
66   "fixed_zoom_fov": "False",
67   "focus_additional_zoom": "15.0",
68   "focus_zoom_alpha": "0.0",
69   "focus_zoom_time": "0.4000000059604645",
70   "fov_shader_name": "FOV State",
71   "generate_overlap_events_during_level_streaming": "False",
72   "hidden": "False",
73   "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:HoldBreathEaseTimelineComp'  Class 'TimelineComponent'>",
74   "holding_breath_sway_factor": "0.0",
75   "holding_zoom_easing": {
76     "acceleration": "10.0",
77     "opposite_acceleration": "10.0",
78     "position": "0.0",
79     "target": "0.0",
80     "velocity": "0.0"
81   },
82   "holding_zoom_easing_alpha": "0.0",
83   "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/Rifles/g3a4_foregrip_zpoint.g3a4_foregrip_zpoint'  Class 'Texture2D'>",
84   "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_rifle.inventory_category_rifle'  Class 'Texture2D'>",
85   "idle_anim": "None",
86   "initial_life_span": "0.0",
87   "instigator": "None",
88   "is3p_using_squad_sound_node_looping": "True",
89   "is_holding_breath": "False",
90   "is_modifying_zeroing": "False",
91   "is_round_in_chamber": "True",
92   "item_count": "0",
93   "item_count_icon_texture": "None",
94   "item_description": "Magazine Capacity: 20+1/Caliber: 7.62x51mm NATO/Rate of Fire: 600 RPM/Fire Mode: Semi, Auto",
95   "item_static_info_class": "<Object '/Game/Blueprints/Items/Rifles/StaticInfo/BP_G3A4_Foregrip_ZPoint_StaticInfo.BP_G3A4_Foregrip_ZPoint_StaticInfo_C'  Class 'BlueprintGeneratedClass'>",
96   "last_new_zoom": "False",
97   "last_shot_info": {
98     "armor_damage_multiplier": "1.0",
99     "is_tracer": "False",
100     "origin": "<Struct 'Vector_NetQuantize10'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
101     "penetration_damage_multiplier": "0.0",
102     "shoot_dir": "<Struct 'Vector_NetQuantizeNormal'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
103     "shot_counter": "0",
104     "world_time": "0.0"
105   },
106   "last_zoom_progress_at_toggle": "0.0",
107   "life_span": "0.0",
108   "magazines": [],
109   "max_item_count": "0",
110   "max_time_to_loop_particles_after_last_fire": "0.5",
111   "max_time_to_loop_sounds_after_last_fire": "0.5",
112   "mesh1p": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:WeaponMesh1P'  Class 'SkeletalMeshComponent'>",
113   "mesh3p": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:WeaponMesh3P'  Class 'SkeletalMeshComponent'>",
114   "min_net_update_frequency": "2.0",
115   "modified_dry_reload_duration": "0.0",
116   "modified_tactical_reload_duration": "0.0",
117   "net_cull_distance_squared": "225000000.0",
118   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
119   "net_priority": "1.0",
120   "net_update_frequency": "2.0",
121   "net_use_owner_relevancy": "True",
122   "new_adjust_ads_sight_item_anim_pos": "0.0",
123   "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent'  <Unbound>>",
124   "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned'  <Unbound>>",
125   "only_relevant_to_owner": "False",
126   "pawn_owner": "None",
127   "pending_fire": "False",
128   "pivot_offset": {
129     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
130     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
131     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
132     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
133     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
134     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
135     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
136     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
137     "x": "0.0",
138     "y": "0.0",
139     "z": "0.0"
140   },
141   "post_alt_use_anim": "None",
142   "post_use_anim": "None",
143   "pre_alt_use_anim": "None",
144   "pre_fire_sway_selector": "False",
145   "pre_use_anim": "None",
146   "rearm_counter_multiplier": "1.0",
147   "rearm_types_allowed": "255",
148   "recoil_alignment_grip_current_offset": {
149     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
150     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
151     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
152     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
153     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
154     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
155     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
156     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
157     "x": "1.0",
158     "y": "0.0",
159     "z": "0.0"
160   },
161   "recoil_alignment_grip_target_offset": {
162     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
163     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
164     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
165     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
166     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
167     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
168     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
169     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
170     "x": "1.0",
171     "y": "0.0",
172     "z": "0.0"
173   },
174   "recoil_alignment_mult": "0.0",
175   "recoil_alignment_new_grip_alignment": {
176     "pitch": "0.0",
177     "roll": "0.0",
178     "yaw": "0.0"
179   },
180   "recoil_alignment_new_shoulder_alignment": {
181     "pitch": "0.0",
182     "roll": "0.0",
183     "yaw": "0.0"
184   },
185   "recoil_alignment_shoulder_current_offset": {
186     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
187     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
188     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
189     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
190     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
191     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
192     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
193     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
194     "x": "1.0",
195     "y": "0.0",
196     "z": "0.0"
197   },
198   "recoil_alignment_shoulder_target_offset": {
199     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
200     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
201     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
202     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
203     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
204     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
205     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
206     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
207     "x": "1.0",
208     "y": "0.0",
209     "z": "0.0"
210   },
211   "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:RecoilGripAlignmentTimeline'  Class 'TimelineComponent'>",
212   "recoil_magnitude": "0.0",
213   "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:RecoilShoulderAlignmentTimeline'  Class 'TimelineComponent'>",
214   "replicates": "True",
215   "root_component": "<Object '/Game/Blueprints/Items/Rifles/BP_G3A4_ZPoint_Foregrip_Tracer.Default__BP_G3A4_ZPoint_Foregrip_Tracer_C:SceneComponent'  Class 'SceneComponent'>",
216   "semi_auto_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_1P_semi.SC_G3_New_1P_semi'  Class 'SoundCue'>",
217   "semi_auto_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_3p_Semi.SC_G3_New_3p_Semi'  Class 'SoundCue'>",
218   "show_ammo_data_in_hud": "False",
219   "show_item_count_in_inventory": "False",
220   "show_mag_count_in_inventory": "True",
221   "simulated_ads_alpha": "1.0",
222   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
223   "sprint_blendspace": "None",
224   "sprite_scale": "1.0",
225   "stand_anim": "None",
226   "starting_sound1p": "None",
227   "starting_sound3p": "None",
228   "stop_adspp_drawing": "False",
229   "suppression_info_class_override": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Projectile_Suppression_GPMG.Projectile_Suppression_GPMG_C'  Class 'BlueprintGeneratedClass'>",
230   "tags": [],
231   "time_since_last_zoom_toggle": "0.0",
232   "unequip_anim": "None",
233   "unequip_duration": "1.0670000314712524",
234   "unequipped_net_update_rate": "1.0",
235   "use_anim": "None",
236   "use_owner_as_master_pose": "False",
237   "use_stop_adspp_drawing": "False",
238   "walk_forward_anim": "None",
239   "weapon_config": {
240     "ads_post_transition_ratio": "0.6000000238418579",
241     "allow_round_in_chamber": "True",
242     "allow_single_load": "False",
243     "allow_zoom": "True",
244     "armor_penetration_depth_curve": "None",
245     "armor_penetration_depth_millimeters": "7",
246     "average_fire_rate": "True",
247     "barrel_socket_name": "BarrelStart",
248     "can_reload_when_equipping": "False",
249     "create_projectile_on_server": "False",
250     "damage_fall_off_rate": "44.0",
251     "damage_falloff_curve": "<Object '/Game/Gameplay/DamageCurves/G3_DamageCurve.G3_DamageCurve'  Class 'CurveFloat'>",
252     "distance_to_start_damage_fall_off": "9000.0",
253     "dry_reload_duration": "5.349999904632568",
254     "empty_mag_to_reload": "False",
255     "finish_reload_grace_period": "0.0",
256     "firemodes": [
257       "1",
258       "-1"
259     ],
260     "infinite_ammo": "False",
261     "infinite_mags": "False",
262     "is_barrel_socket_on_soldier": "False",
263     "mag_must_be_empty_for_vehicle_rearm": "False",
264     "max_damage_to_apply": "60.0",
265     "max_mags": "7",
266     "maximum_trace_distance": "5000.0",
267     "min_damage_to_apply": "35.0",
268     "minimum_time_between_rearms": "0.0",
269     "moa": "1.5",
270     "moa_curve": "None",
271     "muzzle_velocity": "80000.0",
272     "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
273     "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C'  Class 'BlueprintGeneratedClass'>",
274     "rearm_can_fill_current_magazine": "False",
275     "rearm_only_if_current_magazine_is_empty": "False",
276     "rearm_only_one_magazine": "False",
277     "rearm_only_x_rounds_of_ammo": "False",
278     "rearm_rounds_of_ammo_per_rearm": "1",
279     "reload_dry_bipod_duration": "4.949999809265137",
280     "reset_burst_on_trigger_release": "False",
281     "rounds_between_tracer": "3",
282     "rounds_per_mag": "20",
283     "tactical_reload_bipod_duration": "3.3399999141693115",
284     "tactical_reload_duration": "3.950000047683716",
285     "time_between_shots": "0.10000000149011612",
286     "time_between_single_shots": "0.125",
287     "time_to_start_damage_fall_off": "0.3400000035762787",
288     "trace_distance_after_penetration_meters": "10.0",
289     "tracer_projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_Green_762mm.BP_Projectile_Green_762mm_C'  Class 'BlueprintGeneratedClass'>",
290     "wall_hack_check_trace_distance": "20.0"
291   },
292   "zoomed_fov": "0.0"