2 "action_state": "<SQEquippableActionState.IDLE: 0>",
3 "adjust_ads_sight_item_anim_pos": "0.0",
4 "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5 "adjustable_sight_item_pos": "0",
6 "ads_move_speed_multiplier": "0.699999988079071",
7 "ads_post_process_settings": "<Object '/Game/Art/ADSEffects/ADSEffect_BlurredSights.ADSEffect_BlurredSights' Class 'ADSPostProcessSettings'>",
8 "aiming_down_sights": "False",
9 "alt_use_anim": "None",
10 "always_relevant": "False",
11 "ammo_per_rearm_item": "2.0",
12 "attachment_classes": [
13 "<Object '/Game/Blueprints/Items/Attachments/Foregrip/BP_attachment_foregrip_L22.BP_attachment_foregrip_L22_C' Class 'BlueprintGeneratedClass'>"
16 "auto_destroy_when_finished": "False",
17 "bullet_count_incrementer": "0",
18 "cached_adjust_ads_sight_item_anim_pos": "0.0",
19 "cached_aim_prone_bobbing": "False",
20 "cached_delta_time": "0.0",
21 "cached_equip_duration": "0.0",
22 "cached_has_movement": "False",
23 "cached_is_bipod_deployed": "False",
24 "cached_is_leaning_left": "False",
25 "cached_is_leaning_right": "False",
26 "cached_is_pulling_trigger": "False",
27 "cached_last_zeroing_play_time": "0.0",
28 "cached_last_zeroing_position": "0",
29 "cached_last_zeroing_time": "0.0",
30 "cached_move_bobbing": "False",
31 "cached_pip_scope": "None",
32 "cached_soldier1p_anim_instance": "None",
33 "cached_soldier3p_anim_instance": "None",
34 "cached_sprint_bobbing": "False",
35 "cached_unequip_duration": "0.0",
36 "cached_weapon1p_anim_instance": "None",
37 "cached_weapon3p_anim_instance": "None",
38 "calculated_ads_time": "0.0",
39 "can_be_damaged": "True",
40 "cannot_rearm": "False",
41 "change_dormancy_on_equip_state": "True",
42 "current_fire_mode": "0",
44 "current_muzzle_effect": "None",
45 "current_shell_ejection_effect": "None",
46 "current_state": "<SQWeaponState.IDLE: 0>",
47 "custom1_anim": "None",
48 "custom2_anim": "None",
49 "custom3_anim": "None",
50 "custom_time_dilation": "1.0",
51 "debug_item_static_info_class": "None",
52 "display_name": "L22A2 + Foregrip",
53 "dynamic_first_person_mesh_materials": [],
54 "enable_auto_lod_generation": "True",
56 "equip_duration": "1.159999966621399",
57 "equip_state": "<SQEquippableState.NONE: 0>",
58 "find_camera_component_when_view_target": "True",
59 "finished_ads_transition": "False",
60 "fire_input": "False",
61 "fire_sway_selector": "False",
62 "fixed_zoom_fov": "False",
63 "focus_additional_zoom": "15.0",
64 "focus_zoom_alpha": "0.0",
65 "focus_zoom_time": "0.4000000059604645",
66 "fov_shader_name": "FOV State",
67 "generate_overlap_events_during_level_streaming": "False",
69 "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_L22A2_Foregrip.Default__BP_L22A2_Foregrip_C:HoldBreathEaseTimelineComp' Class 'TimelineComponent'>",
70 "holding_breath_sway_factor": "0.0",
71 "holding_zoom_easing": {
72 "acceleration": "10.0",
73 "opposite_acceleration": "10.0",
78 "holding_zoom_easing_alpha": "0.0",
79 "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/Rifles/l22a2.l22a2' Class 'Texture2D'>",
80 "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_rifle.inventory_category_rifle' Class 'Texture2D'>",
82 "initial_life_span": "0.0",
84 "is3p_using_squad_sound_node_looping": "True",
85 "is_holding_breath": "False",
86 "is_modifying_zeroing": "False",
87 "is_round_in_chamber": "True",
89 "item_count_icon_texture": "None",
90 "item_description": "Magazine Capacity: 30+1/Caliber: 5.56x45mm NATO/Rate of Fire: 650 RPM/Fire Mode: Semi, Auto/Zeroing: 100m-200m",
91 "item_static_info_class": "<Object '/Game/Blueprints/Items/Rifles/StaticInfo/BP_L22A2_Ironsights_Foregrip_StaticInfo.BP_L22A2_Ironsights_Foregrip_StaticInfo_C' Class 'BlueprintGeneratedClass'>",
92 "last_new_zoom": "False",
94 "armor_damage_multiplier": "1.0",
96 "origin": "<Struct 'Vector_NetQuantize10' {x: 0.000000, y: 0.000000, z: 0.000000}>",
97 "penetration_damage_multiplier": "0.0",
98 "shoot_dir": "<Struct 'Vector_NetQuantizeNormal' {x: 0.000000, y: 0.000000, z: 0.000000}>",
102 "last_zoom_progress_at_toggle": "0.0",
105 "max_item_count": "0",
106 "max_time_to_loop_particles_after_last_fire": "0.5",
107 "max_time_to_loop_sounds_after_last_fire": "0.5",
108 "mesh1p": "<Object '/Game/Blueprints/Items/Rifles/BP_L22A2_Foregrip.Default__BP_L22A2_Foregrip_C:WeaponMesh1P' Class 'SkeletalMeshComponent'>",
109 "mesh3p": "<Object '/Game/Blueprints/Items/Rifles/BP_L22A2_Foregrip.Default__BP_L22A2_Foregrip_C:WeaponMesh3P' Class 'SkeletalMeshComponent'>",
110 "min_net_update_frequency": "2.0",
111 "modified_dry_reload_duration": "0.0",
112 "modified_tactical_reload_duration": "0.0",
113 "net_cull_distance_squared": "225000000.0",
114 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
115 "net_priority": "1.0",
116 "net_update_frequency": "2.0",
117 "net_use_owner_relevancy": "True",
118 "new_adjust_ads_sight_item_anim_pos": "0.0",
119 "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent' <Unbound>>",
120 "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned' <Unbound>>",
121 "only_relevant_to_owner": "False",
122 "pawn_owner": "None",
123 "pending_fire": "False",
125 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
126 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
127 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
128 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
129 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
130 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
131 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
132 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
137 "post_alt_use_anim": "None",
138 "post_use_anim": "None",
139 "pre_alt_use_anim": "None",
140 "pre_fire_sway_selector": "False",
141 "pre_use_anim": "None",
142 "rearm_counter_multiplier": "1.0",
143 "rearm_types_allowed": "255",
144 "recoil_alignment_grip_current_offset": {
145 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
146 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
147 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
148 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
149 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
150 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
151 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
152 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
157 "recoil_alignment_grip_target_offset": {
158 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
159 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
160 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
161 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
162 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
163 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
164 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
165 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
170 "recoil_alignment_mult": "0.0",
171 "recoil_alignment_new_grip_alignment": {
176 "recoil_alignment_new_shoulder_alignment": {
181 "recoil_alignment_shoulder_current_offset": {
182 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
183 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
184 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
185 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
186 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
187 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
188 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
189 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
194 "recoil_alignment_shoulder_target_offset": {
195 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
196 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
197 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
198 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
199 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
200 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
201 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
202 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
207 "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_L22A2_Foregrip.Default__BP_L22A2_Foregrip_C:RecoilGripAlignmentTimeline' Class 'TimelineComponent'>",
208 "recoil_magnitude": "0.0",
209 "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/Rifles/BP_L22A2_Foregrip.Default__BP_L22A2_Foregrip_C:RecoilShoulderAlignmentTimeline' Class 'TimelineComponent'>",
210 "replicates": "True",
211 "root_component": "<Object '/Game/Blueprints/Items/Rifles/BP_L22A2_Foregrip.Default__BP_L22A2_Foregrip_C:SceneComponent' Class 'SceneComponent'>",
212 "semi_auto_sound1p": "<Object '/Game/Art/Items/L85A2/Sounds/Fire/SC_L85_1P_semi.SC_L85_1P_semi' Class 'SoundCue'>",
213 "semi_auto_sound3p": "<Object '/Game/Art/Items/L85A2/Sounds/Fire/SC_L85_3p_Semi.SC_L85_3p_Semi' Class 'SoundCue'>",
214 "show_ammo_data_in_hud": "False",
215 "show_item_count_in_inventory": "False",
216 "show_mag_count_in_inventory": "True",
217 "simulated_ads_alpha": "1.0",
218 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
219 "sprint_blendspace": "None",
220 "sprite_scale": "1.0",
221 "stand_anim": "None",
222 "starting_sound1p": "None",
223 "starting_sound3p": "None",
224 "stop_adspp_drawing": "False",
225 "suppression_info_class_override": "None",
227 "time_since_last_zoom_toggle": "0.0",
228 "unequip_anim": "None",
229 "unequip_duration": "0.9800000190734863",
230 "unequipped_net_update_rate": "1.0",
232 "use_owner_as_master_pose": "False",
233 "use_stop_adspp_drawing": "False",
234 "walk_forward_anim": "None",
236 "ads_post_transition_ratio": "0.6000000238418579",
237 "allow_round_in_chamber": "True",
238 "allow_single_load": "False",
239 "allow_zoom": "True",
240 "armor_penetration_depth_curve": "None",
241 "armor_penetration_depth_millimeters": "5",
242 "average_fire_rate": "True",
243 "barrel_socket_name": "BarrelStart_L22",
244 "can_reload_when_equipping": "False",
245 "create_projectile_on_server": "False",
246 "damage_fall_off_rate": "44.0",
247 "damage_falloff_curve": "<Object '/Game/Gameplay/DamageCurves/L85A2_DamageCurve.L85A2_DamageCurve' Class 'CurveFloat'>",
248 "distance_to_start_damage_fall_off": "9000.0",
249 "dry_reload_duration": "6.25",
250 "empty_mag_to_reload": "False",
251 "finish_reload_grace_period": "0.0",
256 "infinite_ammo": "False",
257 "infinite_mags": "False",
258 "is_barrel_socket_on_soldier": "False",
259 "mag_must_be_empty_for_vehicle_rearm": "False",
260 "max_damage_to_apply": "60.0",
262 "maximum_trace_distance": "5000.0",
263 "min_damage_to_apply": "35.0",
264 "minimum_time_between_rearms": "0.0",
267 "muzzle_velocity": "94000.0",
268 "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
269 "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile.BP_Projectile_C' Class 'BlueprintGeneratedClass'>",
270 "rearm_can_fill_current_magazine": "False",
271 "rearm_only_if_current_magazine_is_empty": "False",
272 "rearm_only_one_magazine": "False",
273 "rearm_only_x_rounds_of_ammo": "False",
274 "rearm_rounds_of_ammo_per_rearm": "1",
275 "reload_dry_bipod_duration": "6.25",
276 "reset_burst_on_trigger_release": "False",
277 "rounds_between_tracer": "0",
278 "rounds_per_mag": "30",
279 "tactical_reload_bipod_duration": "4.78000020980835",
280 "tactical_reload_duration": "4.78000020980835",
281 "time_between_shots": "0.09200000017881393",
282 "time_between_single_shots": "0.125",
283 "time_to_start_damage_fall_off": "0.3400000035762787",
284 "trace_distance_after_penetration_meters": "10.0",
285 "tracer_projectile_class": "None",
286 "wall_hack_check_trace_distance": "20.0"