Weapons 8.2
[squaddata.git] / Blueprints / Items / Rifles / StaticInfo / BP_AK74MGP25_Rifle_Irons_StaticInfo.json
blob1fde3e5f89ea85f80f5f30ae2ee2bfa156272d42
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/AK74/Animations/1p/Zeroing/A_Char_AK74_Ads_SingleFrame_1p.A_Char_AK74_Ads_SingleFrame_1p'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.080000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.060000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.140000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.160000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.240000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.330000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.470000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.530000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>",
20     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.670000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"900m\")}>",
21     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1000m\")}>"
22   ],
23   "ads_strafe_spring_rotator": {
24     "pitch": "0.0",
25     "roll": "5.0",
26     "yaw": "0.0"
27   },
28   "ads_suppression_punch_camera_location_multiplier": "1.0",
29   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
30   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
31   "ads_transition1p_montage": "None",
32   "aim1p_weapon_mesh_position": {
33     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
34     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
35     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
36     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
37     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
38     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
39     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
40     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
41     "x": "0.0",
42     "y": "0.0",
43     "z": "0.0"
44   },
45   "aim1p_weapon_mesh_rescale": {
46     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
47     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
48     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
49     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
50     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
51     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
52     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
53     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
54     "x": "1.0",
55     "y": "1.0",
56     "z": "1.0"
57   },
58   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
59   "allow_raising_above_head": "True",
60   "allow_vault_and_low_climb_shooting": "True",
61   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
62   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
63   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
64   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
65   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
66   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
67   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
68   "back_blast_effect_socket": "None",
69   "back_blast_lasting_effect1p": "None",
70   "back_blast_lasting_effect3p": "None",
71   "back_blast_lasting_effect_additional_rotation": {
72     "pitch": "0.0",
73     "roll": "0.0",
74     "yaw": "0.0"
75   },
76   "base1p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Basepose_Montage.A_Char_AK74_Basepose_Montage'  Class 'AnimMontage'>",
77   "base3p_montage": "<Object '/Game/Art/Items/AK74/Animations/3p/A_Char_AK74_Basepose_3p_Montage.A_Char_AK74_Basepose_3p_Montage'  Class 'AnimMontage'>",
78   "base_ads1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/Zeroing/A_Char_AK74_Ads_100_1p_Montage.A_Char_AK74_Ads_100_1p_Montage'  Class 'AnimMontage'>",
79   "base_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Basepose_Montage.A_Gun_AK74GP25_Basepose_Montage'  Class 'AnimMontage'>",
80   "bipod1p_montage": "None",
81   "bipod3p_montage": "None",
82   "bipod_ads_recoil_mean": {
83     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
84     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
85     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
86     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
87     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
88     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
89     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
90     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
91     "x": "0.0",
92     "y": "0.0",
93     "z": "0.0"
94   },
95   "bipod_ads_recoil_sigma": {
96     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
97     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
98     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
99     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
100     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
101     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
102     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
103     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
104     "x": "0.0",
105     "y": "0.0",
106     "z": "0.0"
107   },
108   "bipod_end_loop_section_names": {
109     "begin_section": "Begin",
110     "end_section": "End",
111     "loop_section1": "Loop",
112     "loop_section2": "Loop",
113     "mid_end_section": "End"
114   },
115   "bipod_height_raw": "31.5",
116   "bipod_length": "55.0",
117   "bipod_loc": {
118     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
119     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
120     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
121     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
122     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
123     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
124     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
125     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
126     "x": "0.0",
127     "y": "0.0",
128     "z": "1.5"
129   },
130   "bipod_recoil_mean": {
131     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
132     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
133     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
134     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
135     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
136     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
137     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
138     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
139     "x": "0.0",
140     "y": "0.0",
141     "z": "0.0"
142   },
143   "bipod_recoil_sigma": {
144     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
145     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
146     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
147     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
148     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
149     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
150     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
151     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
152     "x": "0.0",
153     "y": "0.0",
154     "z": "0.0"
155   },
156   "bipod_time": "0.30000001192092896",
157   "bipod_weapon_montage": "None",
158   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
159   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
160   "bobbing_aim_end_loop_section_names": {
161     "begin_section": "Begin",
162     "end_section": "End",
163     "loop_section1": "Loop1",
164     "loop_section2": "Loop2",
165     "mid_end_section": "MidEnd"
166   },
167   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
168   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/1p_Sprint/AK74M_EndSprint_Montage.AK74M_EndSprint_Montage'  Class 'AnimMontage'>",
169   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
170   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
171   "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/1p_Sprint/AK74M_Sprint_Montage.AK74M_Sprint_Montage'  Class 'AnimMontage'>",
172   "bored_abort_blend_out_time": "0.20000000298023224",
173   "bored_max_frequency": "60.0",
174   "bored_montage": [
175     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
176     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
177     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
178   ],
179   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
180   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
181   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_Rifle_Magwell_Sprint_2017.BS1D_Char_Rifle_Magwell_Sprint_2017'  Class 'BlendSpace1D'>",
182   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
183   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
184   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
185   "cancel_reload_on_jump_vault_climb": "True",
186   "cancel_reload_on_sprint": "False",
187   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
188   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
189   "change_magnification_punch_angle": {
190     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
191     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
192     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
193     "x": "70.0",
194     "y": "110.0"
195   },
196   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
197   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
198   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
199   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
200   "check_current_magazine_for_equip": "False",
201   "check_current_magazine_for_unequip": "False",
202   "clamp_speed_while_reloading": "-1.0",
203   "clear_sight_interp_speed": "5.0",
204   "clear_sight_sway_weight": "0.0",
205   "clear_sights_max_input": "8.5",
206   "clear_sights_max_offset": {
207     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
208     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
209     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
210     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
211     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
212     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
213     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
214     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
215     "x": "0.0",
216     "y": "0.0",
217     "z": "-0.6499999761581421"
218   },
219   "clear_sights_max_roll": {
220     "pitch": "0.0",
221     "roll": "0.0",
222     "yaw": "0.0"
223   },
224   "clear_sights_min_input": "5.5",
225   "crouch_ads_recoil_mean": {
226     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
227     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
228     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
229     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
230     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
231     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
232     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
233     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
234     "x": "0.41999998688697815",
235     "y": "0.07999999821186066",
236     "z": "0.0"
237   },
238   "crouch_ads_recoil_sigma": {
239     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
240     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
241     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
242     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
243     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
244     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
245     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
246     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
247     "x": "0.10000000149011612",
248     "y": "0.11999999731779099",
249     "z": "0.699999988079071"
250   },
251   "crouch_lean_left_camera_rotation": {
252     "pitch": "0.0",
253     "roll": "-5.0",
254     "yaw": "0.0"
255   },
256   "crouch_lean_left_root_offset": {
257     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
258     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
259     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
260     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
261     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
262     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
263     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
264     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
265     "x": "0.0",
266     "y": "-36.0",
267     "z": "-10.0"
268   },
269   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
270   "crouch_lean_left_weapon_rotation": {
271     "pitch": "0.0",
272     "roll": "-22.0",
273     "yaw": "0.0"
274   },
275   "crouch_lean_right_camera_rotation": {
276     "pitch": "0.0",
277     "roll": "5.0",
278     "yaw": "0.0"
279   },
280   "crouch_lean_right_root_offset": {
281     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
282     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
283     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
284     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
285     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
286     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
287     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
288     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
289     "x": "0.0",
290     "y": "50.0",
291     "z": "-22.0"
292   },
293   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
294   "crouch_lean_right_weapon_rotation": {
295     "pitch": "0.0",
296     "roll": "22.0",
297     "yaw": "0.0"
298   },
299   "crouch_loc": {
300     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
301     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
302     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
303     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
304     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
305     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
306     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
307     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
308     "x": "-2.0",
309     "y": "-1.5",
310     "z": "1.5"
311   },
312   "crouch_recoil_mean": {
313     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
314     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
315     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
316     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
317     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
318     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
319     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
320     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
321     "x": "0.42500001192092896",
322     "y": "0.08500000089406967",
323     "z": "0.0"
324   },
325   "crouch_recoil_sigma": {
326     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
327     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
328     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
329     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
330     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
331     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
332     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
333     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
334     "x": "0.08500000089406967",
335     "y": "0.08500000089406967",
336     "z": "0.42500001192092896"
337   },
338   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
339   "crouch_time": "0.3499999940395355",
340   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
341   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
342   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
343   "default_zeroing_text": "100m",
344   "deviation_visu_fb_interp_speed_final": "0.0",
345   "deviation_visu_fb_interp_speed_yz": "0.0",
346   "deviation_visu_fb_max": "0.0",
347   "disable_suppression_x_axis_camera_location_punch": "False",
348   "dry_reload_sound1p": "None",
349   "dry_reload_sound3p": "None",
350   "empty_alt_use_sound1p": "None",
351   "empty_alt_use_sound3p": "None",
352   "empty_equip1p_montage": "None",
353   "empty_equip3p_montage": "None",
354   "empty_equip_duration": "0.0",
355   "empty_equip_weapon_montage": "None",
356   "empty_unequip1p_montage": "None",
357   "empty_unequip3p_montage": "None",
358   "empty_unequip_duration": "0.0",
359   "empty_unequip_weapon_montage": "None",
360   "empty_use_sound1p": "<Object '/Game/Art/Items/AK74/Sounds/Foley/Trigger/ak74_trigger_Cue.ak74_trigger_Cue'  Class 'SoundCue'>",
361   "empty_use_sound3p": "<Object '/Game/Art/Items/AK74/Sounds/Foley/Trigger/ak74_trigger_Cue.ak74_trigger_Cue'  Class 'SoundCue'>",
362   "equip1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/A_Char_AK74_Deploy_1p_Montage.A_Char_AK74_Deploy_1p_Montage'  Class 'AnimMontage'>",
363   "equip3p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Deploy_Montage.A_Char_AK74_Deploy_Montage'  Class 'AnimMontage'>",
364   "equip_sound1p": "None",
365   "equip_sound3p": "None",
366   "equip_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Deploy_Montage.A_Gun_AK74GP25_Deploy_Montage'  Class 'AnimMontage'>",
367   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
368   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
369   "fire_add_bipod1p_montage": "None",
370   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
371   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
372   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
373   "fire_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
374   "fire_bipod3p_montage": "None",
375   "fire_bipod_weapon_montage": "None",
376   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
377   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C'  Class 'BlueprintGeneratedClass'>",
378   "fire_sound1p": "<Object '/Game/Art/Items/AK74/Sounds/Fire/Loop/1p/SC_AK74_1P_Looping.SC_AK74_1P_Looping'  Class 'SoundCue'>",
379   "fire_sound3p": "<Object '/Game/Art/Items/AK74/Sounds/Fire/Loop/3p/SC_AK74_3p_Looping.SC_AK74_3p_Looping'  Class 'SoundCue'>",
380   "fire_stance_restriction": "0",
381   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Montage_BlendIn.FireSway_Montage_BlendIn'  Class 'AnimMontage'>",
382   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
383   "fire_trigger1p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Fire_Montage.A_Char_AK74_Fire_Montage'  Class 'AnimMontage'>",
384   "fire_trigger3p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Fire_Montage.A_Char_AK74_Fire_Montage'  Class 'AnimMontage'>",
385   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Fire_Montage.A_Gun_AK74GP25_Fire_Montage'  Class 'AnimMontage'>",
386   "firemode_bipod_montage": "None",
387   "firemode_bipod_weapon_montage": "None",
388   "firemode_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Changefirerate_Montage.A_Char_AK74_Changefirerate_Montage'  Class 'AnimMontage'>",
389   "firemode_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Changefirerate_Montage.A_Gun_AK74GP25_Changefirerate_Montage'  Class 'AnimMontage'>",
390   "firing_modes_flip_flop_toggle": [
391     "True",
392     "True"
393   ],
394   "fpv_lower_root_bone_offset": {
395     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
396     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
397     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
398     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
399     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
400     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
401     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
402     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
403     "x": "-60.0",
404     "y": "0.0",
405     "z": "0.0"
406   },
407   "fpv_torso_camera_offset": {
408     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
409     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
410     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
411     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
412     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
413     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
414     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
415     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
416     "x": "-14.0",
417     "y": "29.0",
418     "z": "148.5"
419   },
420   "free_aim_ads_interp_speed": "4.0",
421   "free_aim_horizontal_threshold": "0.10000000149011612",
422   "free_aim_limit_horizontal": "25.0",
423   "free_aim_limit_vertical": "15.0",
424   "free_aim_non_ads_interp_speed": "1.600000023841858",
425   "from_ads_sound1p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue'  Class 'SoundCue'>",
426   "from_ads_sound3p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue'  Class 'SoundCue'>",
427   "from_ads_transition1p_montage": "None",
428   "full_stamina_deviation_factor": "0.0",
429   "full_stamina_recoil_factor": "0.0",
430   "has_adjustable_sight": "True",
431   "has_ads_transition": "False",
432   "has_bipod": "False",
433   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
434   "hold_breath_ease_in_play_rate": "1.0",
435   "hold_breath_ease_out_play_rate": "3.0",
436   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
437   "idle_blend_out_time": "0.5",
438   "into_forced_lowering_sound": "None",
439   "into_forced_raising_sound": "None",
440   "item_collision_distance": "78.0",
441   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
442   "jog_play_rate_factor_min_range": "-0.699999988079071",
443   "lean_head_when_ads": "True",
444   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
445   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
446   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
447   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
448   "left_hand_weapon_ik_alpha": "1.0",
449   "limit_lean_angle": "False",
450   "loop_muzzle_flash": "False",
451   "loop_shell_ejection": "False",
452   "low_stamina_deviation_factor": "0.0",
453   "low_stamina_recoil_factor": "0.20000000298023224",
454   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
455   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
456   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
457   "lowering_blend_out_time": "0.20000000298023224",
458   "lowering_timer": "50.0",
459   "mag_empty_sound1p": "<Object '/Game/Art/Items/AK74/Sounds/Foley/Bolt/AK47_bolt_Cue.AK47_bolt_Cue'  Class 'SoundCue'>",
460   "mag_empty_sound3p": "<Object '/Game/Art/Items/AK74/Sounds/Foley/Bolt/AK47_bolt_Cue.AK47_bolt_Cue'  Class 'SoundCue'>",
461   "manual_bolting1p_montage": "None",
462   "manual_bolting3p_montage": "None",
463   "manual_bolting_bipod1p_montage": "None",
464   "manual_bolting_bipod3p_montage": "None",
465   "manual_bolting_bipod_weapon_montage": "None",
466   "manual_bolting_completion_time": "1.0",
467   "manual_bolting_weapon_montage": "None",
468   "max_move_deviation_factor": "0.0",
469   "max_move_recoil_factor": "0.699999988079071",
470   "max_shot_deviation_factor": "0.0",
471   "max_speed_required_for_use": "-1.0",
472   "min_bipod_ads_deviation": "0.0",
473   "min_bipod_deviation": "0.0",
474   "min_crouch_ads_deviation": "0.0",
475   "min_crouch_deviation": "0.0",
476   "min_move_deviation_factor": "0.0",
477   "min_move_recoil_factor": "0.07000000029802322",
478   "min_prone_ads_deviation": "0.0",
479   "min_prone_deviation": "0.0",
480   "min_prone_transition_deviation": "16.0",
481   "min_shot_deviation_factor": "0.0",
482   "min_stand_ads_deviation": "0.0",
483   "min_stand_deviation": "0.0",
484   "move_bobbing_end_loop_section_names": {
485     "begin_section": "Begin",
486     "end_section": "End",
487     "loop_section1": "Loop1",
488     "loop_section2": "Loop2",
489     "mid_end_section": "MidEnd"
490   },
491   "move_deviation_factor_release": "0.0",
492   "move_recoil_factor_release": "9.5",
493   "mutual_weapons": [
494     "",
495     "",
496     "",
497     "",
498     "",
499     "",
500     "",
501     ""
502   ],
503   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Sideblasts.Muzzleflash_AssaultRifle_Sideblasts'  Class 'ParticleSystem'>",
504   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Sideblasts.Muzzleflash_AssaultRifle_Sideblasts'  Class 'ParticleSystem'>",
505   "muzzle_flash_effect_socket": "BarrelStart",
506   "muzzle_flash_lasting_effect1p": "None",
507   "muzzle_flash_lasting_effect3p": "None",
508   "muzzle_flash_use_lasting_effect": "False",
509   "niagara_muzzle_flash_effect1p": "None",
510   "niagara_muzzle_flash_effect3p": "None",
511   "niagara_shell_ejection_effect1p": "None",
512   "niagara_shell_ejection_effect3p": "None",
513   "offset_line_of_fire": {
514     "pitch": "-3.0",
515     "roll": "0.0",
516     "yaw": "0.0"
517   },
518   "out_of_forced_lowering_sound": "None",
519   "out_of_forced_raising_sound": "None",
520   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
521   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
522   "play_sound_on_empty_alt_use": "0",
523   "play_sound_on_empty_use": "10",
524   "play_sound_on_mag_empty": "True",
525   "prevent_alt_use_while_crawling": "True",
526   "prevent_freelook_while_ads": "True",
527   "prevent_use_while_crawling": "True",
528   "prone_ads_recoil_mean": {
529     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
530     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
531     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
532     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
533     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
534     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
535     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
536     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
537     "x": "0.30000001192092896",
538     "y": "0.019999999552965164",
539     "z": "0.0"
540   },
541   "prone_ads_recoil_sigma": {
542     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
543     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
544     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
545     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
546     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
547     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
548     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
549     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
550     "x": "0.09000000357627869",
551     "y": "0.10000000149011612",
552     "z": "1.0"
553   },
554   "prone_lean_left_camera_rotation": {
555     "pitch": "0.0",
556     "roll": "-15.0",
557     "yaw": "0.0"
558   },
559   "prone_lean_left_root_offset": {
560     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
561     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
562     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
563     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
564     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
565     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
566     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
567     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
568     "x": "0.0",
569     "y": "-50.0",
570     "z": "0.0"
571   },
572   "prone_lean_left_weapon_rotation": {
573     "pitch": "0.0",
574     "roll": "-30.0",
575     "yaw": "0.0"
576   },
577   "prone_lean_right_camera_rotation": {
578     "pitch": "0.0",
579     "roll": "15.0",
580     "yaw": "0.0"
581   },
582   "prone_lean_right_root_offset": {
583     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
584     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
585     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
586     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
587     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
588     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
589     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
590     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
591     "x": "0.0",
592     "y": "65.0",
593     "z": "-5.0"
594   },
595   "prone_lean_right_weapon_rotation": {
596     "pitch": "0.0",
597     "roll": "30.0",
598     "yaw": "0.0"
599   },
600   "prone_loc": {
601     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
602     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
603     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
604     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
605     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
606     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
607     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
608     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
609     "x": "-2.0",
610     "y": "-1.5",
611     "z": "1.5"
612   },
613   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
614   "prone_recoil_mean": {
615     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
616     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
617     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
618     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
619     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
620     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
621     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
622     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
623     "x": "0.36125001311302185",
624     "y": "0.08500000089406967",
625     "z": "0.8500000238418579"
626   },
627   "prone_recoil_sigma": {
628     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
629     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
630     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
631     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
632     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
633     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
634     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
635     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
636     "x": "0.1275000125169754",
637     "y": "0.8500000238418579",
638     "z": "0.42500001192092896"
639   },
640   "prone_time": "0.30000001192092896",
641   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
642   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
643   "prone_transition_recoil_mean": {
644     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
645     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
646     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
647     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
648     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
649     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
650     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
651     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
652     "x": "0.0",
653     "y": "0.0",
654     "z": "0.0"
655   },
656   "prone_transition_recoil_sigma": {
657     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
658     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
659     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
660     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
661     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
662     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
663     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
664     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
665     "x": "0.0",
666     "y": "0.0",
667     "z": "0.0"
668   },
669   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
670   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
671   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
672   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
673   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
674   "raising_blend_out_time": "0.5",
675   "random_fire1p_montage": [
676     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
677     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
678     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
679     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
680   ],
681   "recoil_ads_camera_shot_interp_speed": "200.0",
682   "recoil_alignment_bipod_grip_angle_limits": {
683     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
684     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
685     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
686     "x": "0.0",
687     "y": "0.0"
688   },
689   "recoil_alignment_bipod_grip_max": {
690     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
691     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
692     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
693     "x": "0.0",
694     "y": "0.0"
695   },
696   "recoil_alignment_bipod_multiplier": "1.0",
697   "recoil_alignment_bipod_shoulder_angle_limits": {
698     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
699     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
700     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
701     "x": "0.0",
702     "y": "0.0"
703   },
704   "recoil_alignment_bipod_shoulder_max": {
705     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
706     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
707     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
708     "x": "0.0",
709     "y": "0.0"
710   },
711   "recoil_alignment_bipod_use_separate_config": "True",
712   "recoil_alignment_crouch_multiplier": "0.8999999761581421",
713   "recoil_alignment_grip_angle_limits": {
714     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
715     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
716     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
717     "x": "8.0",
718     "y": "4.0"
719   },
720   "recoil_alignment_grip_max": {
721     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
722     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
723     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
724     "x": "3.0",
725     "y": "1.5"
726   },
727   "recoil_alignment_movement_addative": "0.10000000149011612",
728   "recoil_alignment_movement_exponent": "1.0",
729   "recoil_alignment_multiplier_max": "1.5",
730   "recoil_alignment_no_flip_flop_when_bipoded": "False",
731   "recoil_alignment_prone_multiplier": "0.8299999833106995",
732   "recoil_alignment_shoulder_angle_limits": {
733     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
734     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
735     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
736     "x": "5.0",
737     "y": "3.5"
738   },
739   "recoil_alignment_shoulder_max": {
740     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
741     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
742     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
743     "x": "2.0",
744     "y": "1.2000000476837158"
745   },
746   "recoil_alignment_stamina_addative": "0.10000000149011612",
747   "recoil_alignment_stamina_exponent": "0.5",
748   "recoil_alignment_stand_multiplier": "1.0",
749   "recoil_anim_blend_time": "0.0",
750   "recoil_camera_offset_factor": "0.800000011920929",
751   "recoil_camera_offset_interp_speed": "5.0",
752   "recoil_camera_shot_interp_speed": "0.0",
753   "recoil_can_release_interp_speed": "30.0",
754   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
755   "recoil_lof_attack_interp_speed": "45.0",
756   "recoil_lof_camera_offset_limit": "50.0",
757   "recoil_lof_release_interp_speed": "10.0",
758   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
759   "recoil_weapon_rel_loc_factor": "0.0",
760   "reload1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/A_Char_AK74_Reload_1p_Montage.A_Char_AK74_Reload_1p_Montage'  Class 'AnimMontage'>",
761   "reload3p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Reload_Montage.A_Char_AK74_Reload_Montage'  Class 'AnimMontage'>",
762   "reload_bipod1p_montage": "None",
763   "reload_bipod3p_montage": "None",
764   "reload_bipod_weapon_montage": "None",
765   "reload_dry1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/A_Char_AK74_Reloaddry_1p_Montage.A_Char_AK74_Reloaddry_1p_Montage'  Class 'AnimMontage'>",
766   "reload_dry3p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Reloaddry_Montage.A_Char_AK74_Reloaddry_Montage'  Class 'AnimMontage'>",
767   "reload_dry_bipod1p_montage": "None",
768   "reload_dry_bipod3p_montage": "None",
769   "reload_dry_bipod_weapon_montage": "None",
770   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Reloaddry_Montage.A_Gun_AK74GP25_Reloaddry_Montage'  Class 'AnimMontage'>",
771   "reload_sound1p": "None",
772   "reload_sound3p": "None",
773   "reload_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Reload_Montage.A_Gun_AK74GP25_Reload_Montage'  Class 'AnimMontage'>",
774   "require_ads_to_shoot": "False",
775   "requires_manual_bolt": "False",
776   "return_to_ads_after_item_collision": "True",
777   "right_hand3p_weapon_ik_alpha": "1.0",
778   "separate_ads_fov": "-1.0",
779   "shell_ejection_cull_distance_in_meters": "10.0",
780   "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_545x39.P_ShellEjection_545x39'  Class 'ParticleSystem'>",
781   "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_545x39.P_ShellEjection_545x39'  Class 'ParticleSystem'>",
782   "shell_ejection_effect_socket": "ShellEjection",
783   "shot_deviation_factor_release": "1.0",
784   "show_zeroing_in_hud": "True",
785   "sight_switching_sound1p": "None",
786   "sight_switching_sound3p": "None",
787   "sounds_socket": "WeaponRoot",
788   "split_randomization": "True",
789   "spring_ads_multiplier_rotation": {
790     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
791     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
792     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
793     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
794     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
795     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
796     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
797     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
798     "x": "1.0",
799     "y": "1.0",
800     "z": "1.0"
801   },
802   "spring_ads_multiplier_translation": {
803     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
804     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
805     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
806     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
807     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
808     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
809     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
810     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
811     "x": "1.0",
812     "y": "1.0",
813     "z": "1.0"
814   },
815   "sprint_blend_factor_min_range": "0.8500000238418579",
816   "sprint_blend_speed_interp_speed": "400.0",
817   "sprint_bobbing_end_loop_section_names": {
818     "begin_section": "Begin",
819     "end_section": "End",
820     "loop_section1": "Loop1",
821     "loop_section2": "Loop2",
822     "mid_end_section": "MidEnd"
823   },
824   "sprint_play_rate_factor_min_range": "-2.0",
825   "sprint_static_pose": "<Object '/Game/Art/Items/AK74/Animations/1p/1p_Sprint/AK74M_StaticSprint.AK74M_StaticSprint'  Class 'AnimSequence'>",
826   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
827   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
828   "stand_ads_recoil_mean": {
829     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
830     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
831     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
832     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
833     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
834     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
835     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
836     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
837     "x": "0.5",
838     "y": "0.07999999821186066",
839     "z": "0.0"
840   },
841   "stand_ads_recoil_sigma": {
842     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
843     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
844     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
845     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
846     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
847     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
848     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
849     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
850     "x": "0.10000000149011612",
851     "y": "0.10000000149011612",
852     "z": "0.800000011920929"
853   },
854   "stand_lean_left_camera_rotation": {
855     "pitch": "0.0",
856     "roll": "-5.0",
857     "yaw": "0.0"
858   },
859   "stand_lean_left_root_offset": {
860     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
861     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
862     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
863     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
864     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
865     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
866     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
867     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
868     "x": "0.0",
869     "y": "-52.0",
870     "z": "-20.0"
871   },
872   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
873   "stand_lean_left_weapon_rotation": {
874     "pitch": "0.0",
875     "roll": "-22.0",
876     "yaw": "0.0"
877   },
878   "stand_lean_right_camera_rotation": {
879     "pitch": "0.0",
880     "roll": "5.0",
881     "yaw": "0.0"
882   },
883   "stand_lean_right_root_offset": {
884     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
885     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
886     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
887     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
888     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
889     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
890     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
891     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
892     "x": "0.0",
893     "y": "52.0",
894     "z": "-20.0"
895   },
896   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
897   "stand_lean_right_weapon_rotation": {
898     "pitch": "0.0",
899     "roll": "22.0",
900     "yaw": "0.0"
901   },
902   "stand_loc": {
903     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
904     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
905     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
906     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
907     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
908     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
909     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
910     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
911     "x": "0.0",
912     "y": "0.0",
913     "z": "-2.5"
914   },
915   "stand_loc_blend_time": "0.20000000298023224",
916   "stand_recoil_mean": {
917     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
918     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
919     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
920     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
921     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
922     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
923     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
924     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
925     "x": "0.4675000309944153",
926     "y": "0.08500000089406967",
927     "z": "0.0"
928   },
929   "stand_recoil_sigma": {
930     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
931     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
932     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
933     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
934     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
935     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
936     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
937     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
938     "x": "0.11900000274181366",
939     "y": "0.08500000089406967",
940     "z": "2.0400002002716064"
941   },
942   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
943   "stand_time": "0.4000000059604645",
944   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
945   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
946   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
947   "steady1p_hip_fire_duration": "0.30000001192092896",
948   "strafe_spring_rotator": {
949     "pitch": "0.0",
950     "roll": "6.0",
951     "yaw": "0.5"
952   },
953   "strafe_spring_vector": {
954     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
955     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
956     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
957     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
958     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
959     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
960     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
961     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
962     "x": "0.0",
963     "y": "-1.7999999523162842",
964     "z": "1.25"
965   },
966   "sway_alignment_data": {
967     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
968     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 9.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 1.150000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
969     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 6.000000}>",
970     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
971     "location_offset_multiplier": "4.5",
972     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
973     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
974     "total_sway": "0.0",
975     "unclamped_total_sway": "0.0"
976   },
977   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
978   "sway_data": {
979     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
980     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 9.500000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
981     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.000000}>",
982     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
983     "location_offset_multiplier": "6.0",
984     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.450000, sway_min: 0.560000}, crouch: {ads_sway_min: 0.600000, sway_min: 1.000000}, standing: {ads_sway_min: 0.950000, sway_min: 1.300000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
985     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
986     "total_sway": "0.0",
987     "unclamped_total_sway": "0.0"
988   },
989   "to_ads_sound1p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue'  Class 'SoundCue'>",
990   "to_ads_sound3p": "<Object '/Game/Art/Items/AKM/Sounds/Foley/ADS/AK47_ADS_In_Cue.AK47_ADS_In_Cue'  Class 'SoundCue'>",
991   "toggle_ads_flag": "True",
992   "toggle_bipod_ads_flag": "False",
993   "toggle_bipod_non_ads_flag": "False",
994   "toggle_firemode_sound1p": "None",
995   "toggle_firemode_sound3p": "None",
996   "unequip1p_montage": "<Object '/Game/Art/Items/AK74/Animations/1p/A_Char_AK74_Undeploy_1p_Montage.A_Char_AK74_Undeploy_1p_Montage'  Class 'AnimMontage'>",
997   "unequip3p_montage": "<Object '/Game/Art/Items/AK74/Animations/A_Char_AK74_Undeploy_Montage.A_Char_AK74_Undeploy_Montage'  Class 'AnimMontage'>",
998   "unequip_sound1p": "None",
999   "unequip_sound3p": "None",
1000   "unequip_weapon_montage": "<Object '/Game/Art/Items/AK74GP25/Animations/A_Gun_AK74GP25_Undeploy_Montage.A_Gun_AK74GP25_Undeploy_Montage'  Class 'AnimMontage'>",
1001   "usable_in_main_base": "False",
1002   "use_auto_lowering": "True",
1003   "walk_speed_multiplier": "0.699999988079071",
1004   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
1005   "weapon_mesh_spring_rot_delay_factor": "-3.0",
1006   "weapon_spring_ads_override": {
1007     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.200000, y: 1.000000, z: 1.000000}>",
1008     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 2.000000, y: 2.000000, z: 2.000000}>",
1009     "weapon_spring_clamp": "5.0",
1010     "weapon_spring_factor2": "0.05000000074505806",
1011     "weapon_spring_override_bit_flags": "3",
1012     "weapon_spring_side": "1"
1013   },
1014   "weapon_spring_bipod_ads_override": {
1015     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1016     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1017     "weapon_spring_clamp": "5.0",
1018     "weapon_spring_factor2": "0.5",
1019     "weapon_spring_override_bit_flags": "0",
1020     "weapon_spring_side": "1"
1021   },
1022   "weapon_spring_bipod_non_ads_override": {
1023     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1024     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1025     "weapon_spring_clamp": "5.0",
1026     "weapon_spring_factor2": "0.5",
1027     "weapon_spring_override_bit_flags": "0",
1028     "weapon_spring_side": "1"
1029   },
1030   "weapon_spring_clamp": "5.0",
1031   "weapon_spring_critical_damping_factor": "0.8999999761581421",
1032   "weapon_spring_factor2": "0.05000000074505806",
1033   "weapon_spring_mass": "0.05000000074505806",
1034   "weapon_spring_side": "1",
1035   "weapon_spring_stiffness": "0.4000000059604645",
1036   "weapon_spring_turn_speed_to_full_intensity": "100.0"