Weapons 8.2
[squaddata.git] / Blueprints / Items / Rifles / StaticInfo / BP_C8A3_Ironsights_StaticInfo.json
blob7fb04b59e9acc21f52184c44f6a0a473f8aacfdc
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "None",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.230000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[BAFAD1454D12D126B2F33FAE883E2F5C]\", \"88EC10354B037281F0C544B64620EFF5\", \"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.150000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[BAFAD1454D12D126B2F33FAE883E2F5C]\", \"466987F043EF343EAD18D7AAD1D2BCBF\", \"200m\")}>"
14   ],
15   "ads_strafe_spring_rotator": {
16     "pitch": "0.0",
17     "roll": "5.0",
18     "yaw": "0.0"
19   },
20   "ads_suppression_punch_camera_location_multiplier": "1.0",
21   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
22   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
23   "ads_transition1p_montage": "None",
24   "aim1p_weapon_mesh_position": {
25     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
26     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
27     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
28     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
29     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
30     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
31     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
32     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
33     "x": "-9.0",
34     "y": "-0.029999999329447746",
35     "z": "-0.10000000149011612"
36   },
37   "aim1p_weapon_mesh_rescale": {
38     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
39     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
40     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
41     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
42     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
43     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
44     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
45     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
46     "x": "1.0",
47     "y": "1.0",
48     "z": "1.0"
49   },
50   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
51   "allow_raising_above_head": "True",
52   "allow_vault_and_low_climb_shooting": "True",
53   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
54   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
55   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
56   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
57   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
58   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
59   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
60   "back_blast_effect_socket": "None",
61   "back_blast_lasting_effect1p": "None",
62   "back_blast_lasting_effect3p": "None",
63   "back_blast_lasting_effect_additional_rotation": {
64     "pitch": "0.0",
65     "roll": "0.0",
66     "yaw": "0.0"
67   },
68   "base1p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Basepose_Montage.A_Char_M4_Altgrip_Basepose_Montage'  Class 'AnimMontage'>",
69   "base3p_montage": "<Object '/Game/Art/Items/M4/Animations/3p/A_Char_M4_Altgrip_Basepose_3p_Montage.A_Char_M4_Altgrip_Basepose_3p_Montage'  Class 'AnimMontage'>",
70   "base_ads1p_montage": "<Object '/Game/Art/Items/c8a3/Animations/1P/A_Char_C8_Ads_1p_Montage.A_Char_C8_Ads_1p_Montage'  Class 'AnimMontage'>",
71   "base_weapon_montage": "<Object '/Game/Art/Items/c8a3/Animations/A_Gun_C8A3_Ironsights_Basepose_Montage.A_Gun_C8A3_Ironsights_Basepose_Montage'  Class 'AnimMontage'>",
72   "bipod1p_montage": "None",
73   "bipod3p_montage": "None",
74   "bipod_ads_recoil_mean": {
75     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
76     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
77     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
78     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
79     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
80     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
81     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
82     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
83     "x": "0.0",
84     "y": "0.0",
85     "z": "0.0"
86   },
87   "bipod_ads_recoil_sigma": {
88     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
89     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
90     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
91     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
92     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
93     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
94     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
95     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
96     "x": "0.0",
97     "y": "0.0",
98     "z": "0.0"
99   },
100   "bipod_end_loop_section_names": {
101     "begin_section": "Begin",
102     "end_section": "End",
103     "loop_section1": "Loop",
104     "loop_section2": "Loop",
105     "mid_end_section": "End"
106   },
107   "bipod_height_raw": "31.5",
108   "bipod_length": "55.0",
109   "bipod_loc": {
110     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
111     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
112     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
113     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
114     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
115     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
116     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
117     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
118     "x": "0.0",
119     "y": "0.0",
120     "z": "0.0"
121   },
122   "bipod_recoil_mean": {
123     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
124     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
125     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
126     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
127     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
128     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
129     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
130     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
131     "x": "0.0",
132     "y": "0.0",
133     "z": "0.0"
134   },
135   "bipod_recoil_sigma": {
136     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
137     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
138     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
139     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
140     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
141     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
142     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
143     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
144     "x": "0.0",
145     "y": "0.0",
146     "z": "0.0"
147   },
148   "bipod_time": "0.30000001192092896",
149   "bipod_weapon_montage": "None",
150   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
151   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_optics_Montage.rifle_1ptop_aimmove_optics_Montage'  Class 'AnimMontage'>",
152   "bobbing_aim_end_loop_section_names": {
153     "begin_section": "Begin",
154     "end_section": "End",
155     "loop_section1": "Loop1",
156     "loop_section2": "Loop2",
157     "mid_end_section": "MidEnd"
158   },
159   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
160   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
161   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
162   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
163   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
164   "bored_abort_blend_out_time": "0.20000000298023224",
165   "bored_max_frequency": "60.0",
166   "bored_montage": [
167     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
168     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
169     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
170   ],
171   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
172   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
173   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M4/Animations/3p/BS1D_Char_M4_Stand_Altgrip_Sprint_3p.BS1D_Char_M4_Stand_Altgrip_Sprint_3p'  Class 'BlendSpace1D'>",
174   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
175   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
176   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
177   "cancel_reload_on_jump_vault_climb": "True",
178   "cancel_reload_on_sprint": "False",
179   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
180   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
181   "change_magnification_punch_angle": {
182     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
183     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
184     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
185     "x": "70.0",
186     "y": "110.0"
187   },
188   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
189   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
190   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
191   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
192   "check_current_magazine_for_equip": "False",
193   "check_current_magazine_for_unequip": "False",
194   "clamp_speed_while_reloading": "-1.0",
195   "clear_sight_interp_speed": "5.0",
196   "clear_sight_sway_weight": "0.0",
197   "clear_sights_max_input": "7.349999904632568",
198   "clear_sights_max_offset": {
199     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
200     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
201     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
202     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
203     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
204     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
205     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
206     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
207     "x": "0.0",
208     "y": "0.0",
209     "z": "-1.5"
210   },
211   "clear_sights_max_roll": {
212     "pitch": "0.0",
213     "roll": "0.0",
214     "yaw": "0.0"
215   },
216   "clear_sights_min_input": "6.75",
217   "crouch_ads_recoil_mean": {
218     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
219     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
220     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
221     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
222     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
223     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
224     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
225     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
226     "x": "0.41999998688697815",
227     "y": "0.07999999821186066",
228     "z": "0.0"
229   },
230   "crouch_ads_recoil_sigma": {
231     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
232     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
233     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
234     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
235     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
236     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
237     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
238     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
239     "x": "0.10000000149011612",
240     "y": "0.11999999731779099",
241     "z": "0.699999988079071"
242   },
243   "crouch_lean_left_camera_rotation": {
244     "pitch": "0.0",
245     "roll": "-5.0",
246     "yaw": "0.0"
247   },
248   "crouch_lean_left_root_offset": {
249     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
250     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
251     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
252     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
253     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
254     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
255     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
256     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
257     "x": "0.0",
258     "y": "-36.0",
259     "z": "-10.0"
260   },
261   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
262   "crouch_lean_left_weapon_rotation": {
263     "pitch": "0.0",
264     "roll": "-22.0",
265     "yaw": "0.0"
266   },
267   "crouch_lean_right_camera_rotation": {
268     "pitch": "0.0",
269     "roll": "5.0",
270     "yaw": "0.0"
271   },
272   "crouch_lean_right_root_offset": {
273     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
274     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
275     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
276     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
277     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
278     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
279     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
280     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
281     "x": "0.0",
282     "y": "50.0",
283     "z": "-22.0"
284   },
285   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
286   "crouch_lean_right_weapon_rotation": {
287     "pitch": "0.0",
288     "roll": "22.0",
289     "yaw": "0.0"
290   },
291   "crouch_loc": {
292     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
293     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
294     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
295     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
296     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
297     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
298     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
299     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
300     "x": "1.0",
301     "y": "-1.5",
302     "z": "1.0"
303   },
304   "crouch_recoil_mean": {
305     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
306     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
307     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
308     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
309     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
310     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
311     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
312     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
313     "x": "0.42500001192092896",
314     "y": "0.08500000089406967",
315     "z": "0.0"
316   },
317   "crouch_recoil_sigma": {
318     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
319     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
320     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
321     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
322     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
323     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
324     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
325     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
326     "x": "0.08500000089406967",
327     "y": "0.08500000089406967",
328     "z": "0.42500001192092896"
329   },
330   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
331   "crouch_time": "0.3499999940395355",
332   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
333   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
334   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
335   "default_zeroing_text": "100m",
336   "deviation_visu_fb_interp_speed_final": "0.0",
337   "deviation_visu_fb_interp_speed_yz": "0.0",
338   "deviation_visu_fb_max": "0.0",
339   "disable_suppression_x_axis_camera_location_punch": "False",
340   "dry_reload_sound1p": "None",
341   "dry_reload_sound3p": "None",
342   "empty_alt_use_sound1p": "None",
343   "empty_alt_use_sound3p": "None",
344   "empty_equip1p_montage": "None",
345   "empty_equip3p_montage": "None",
346   "empty_equip_duration": "0.0",
347   "empty_equip_weapon_montage": "None",
348   "empty_unequip1p_montage": "None",
349   "empty_unequip3p_montage": "None",
350   "empty_unequip_duration": "0.0",
351   "empty_unequip_weapon_montage": "None",
352   "empty_use_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
353   "empty_use_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
354   "equip1p_montage": "<Object '/Game/Art/Items/M4/Animations/1P/A_Char_M4_Altgrip_Deploy_1p_Montage.A_Char_M4_Altgrip_Deploy_1p_Montage'  Class 'AnimMontage'>",
355   "equip3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Deploy_Montage.A_Char_M4_Altgrip_Deploy_Montage'  Class 'AnimMontage'>",
356   "equip_sound1p": "None",
357   "equip_sound3p": "None",
358   "equip_weapon_montage": "<Object '/Game/Art/Items/M4/Animations/A_Gun_M4_Deploy_Montage.A_Gun_M4_Deploy_Montage'  Class 'AnimMontage'>",
359   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
360   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
361   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
362   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
363   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
364   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
365   "fire_bipod1p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
366   "fire_bipod3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
367   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/M4/Animations/A_Gun_M4_Fire_Montage.A_Gun_M4_Fire_Montage'  Class 'AnimMontage'>",
368   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
369   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C'  Class 'BlueprintGeneratedClass'>",
370   "fire_sound1p": "<Object '/Game/Art/Items/c7a2/Sounds/1p/C7A2_auto_1p_cue.C7A2_auto_1p_cue'  Class 'SoundCue'>",
371   "fire_sound3p": "<Object '/Game/Art/Items/c7a2/Sounds/3p/C7A2_auto_3p_cue.C7A2_auto_3p_cue'  Class 'SoundCue'>",
372   "fire_stance_restriction": "0",
373   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
374   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
375   "fire_trigger1p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
376   "fire_trigger3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
377   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/M4/Animations/A_Gun_M4_Fire_Montage.A_Gun_M4_Fire_Montage'  Class 'AnimMontage'>",
378   "firemode_bipod_montage": "None",
379   "firemode_bipod_weapon_montage": "None",
380   "firemode_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Changefirerate_Montage.A_Char_M4_Altgrip_Changefirerate_Montage'  Class 'AnimMontage'>",
381   "firemode_weapon_montage": "<Object '/Game/Art/Items/M4/Animations/A_Gun_M4_Changefirerate_Montage.A_Gun_M4_Changefirerate_Montage'  Class 'AnimMontage'>",
382   "firing_modes_flip_flop_toggle": [
383     "True",
384     "True"
385   ],
386   "fpv_lower_root_bone_offset": {
387     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
388     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
389     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
390     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
391     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
392     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
393     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
394     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
395     "x": "-60.0",
396     "y": "0.0",
397     "z": "0.0"
398   },
399   "fpv_torso_camera_offset": {
400     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
401     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
402     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
403     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
404     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
405     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
406     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
407     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
408     "x": "-14.0",
409     "y": "29.0",
410     "z": "148.5"
411   },
412   "free_aim_ads_interp_speed": "4.0",
413   "free_aim_horizontal_threshold": "0.10000000149011612",
414   "free_aim_limit_horizontal": "25.0",
415   "free_aim_limit_vertical": "15.0",
416   "free_aim_non_ads_interp_speed": "1.600000023841858",
417   "from_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
418   "from_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
419   "from_ads_transition1p_montage": "None",
420   "full_stamina_deviation_factor": "0.0",
421   "full_stamina_recoil_factor": "0.0",
422   "has_adjustable_sight": "True",
423   "has_ads_transition": "False",
424   "has_bipod": "False",
425   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
426   "hold_breath_ease_in_play_rate": "1.0",
427   "hold_breath_ease_out_play_rate": "3.0",
428   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
429   "idle_blend_out_time": "0.5",
430   "into_forced_lowering_sound": "None",
431   "into_forced_raising_sound": "None",
432   "item_collision_distance": "70.0",
433   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
434   "jog_play_rate_factor_min_range": "-0.699999988079071",
435   "lean_head_when_ads": "True",
436   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
437   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
438   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
439   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
440   "left_hand_weapon_ik_alpha": "1.0",
441   "limit_lean_angle": "False",
442   "loop_muzzle_flash": "False",
443   "loop_shell_ejection": "False",
444   "low_stamina_deviation_factor": "0.0",
445   "low_stamina_recoil_factor": "0.20000000298023224",
446   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
447   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
448   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
449   "lowering_blend_out_time": "0.4000000059604645",
450   "lowering_timer": "50.0",
451   "mag_empty_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
452   "mag_empty_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
453   "manual_bolting1p_montage": "None",
454   "manual_bolting3p_montage": "None",
455   "manual_bolting_bipod1p_montage": "None",
456   "manual_bolting_bipod3p_montage": "None",
457   "manual_bolting_bipod_weapon_montage": "None",
458   "manual_bolting_completion_time": "1.0",
459   "manual_bolting_weapon_montage": "None",
460   "max_move_deviation_factor": "0.0",
461   "max_move_recoil_factor": "0.699999988079071",
462   "max_shot_deviation_factor": "0.0",
463   "max_speed_required_for_use": "-1.0",
464   "min_bipod_ads_deviation": "0.0",
465   "min_bipod_deviation": "0.0",
466   "min_crouch_ads_deviation": "0.0",
467   "min_crouch_deviation": "0.0",
468   "min_move_deviation_factor": "0.0",
469   "min_move_recoil_factor": "0.07000000029802322",
470   "min_prone_ads_deviation": "0.0",
471   "min_prone_deviation": "0.0",
472   "min_prone_transition_deviation": "16.0",
473   "min_shot_deviation_factor": "0.0",
474   "min_stand_ads_deviation": "0.0",
475   "min_stand_deviation": "0.0",
476   "move_bobbing_end_loop_section_names": {
477     "begin_section": "Begin",
478     "end_section": "End",
479     "loop_section1": "Loop1",
480     "loop_section2": "Loop2",
481     "mid_end_section": "MidEnd"
482   },
483   "move_deviation_factor_release": "0.0",
484   "move_recoil_factor_release": "9.5",
485   "mutual_weapons": [],
486   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
487   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
488   "muzzle_flash_effect_socket": "BarrelStart",
489   "muzzle_flash_lasting_effect1p": "None",
490   "muzzle_flash_lasting_effect3p": "None",
491   "muzzle_flash_use_lasting_effect": "False",
492   "niagara_muzzle_flash_effect1p": "None",
493   "niagara_muzzle_flash_effect3p": "None",
494   "niagara_shell_ejection_effect1p": "None",
495   "niagara_shell_ejection_effect3p": "None",
496   "offset_line_of_fire": {
497     "pitch": "-3.0",
498     "roll": "0.0",
499     "yaw": "0.0"
500   },
501   "out_of_forced_lowering_sound": "None",
502   "out_of_forced_raising_sound": "None",
503   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
504   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
505   "play_sound_on_empty_alt_use": "2",
506   "play_sound_on_empty_use": "1",
507   "play_sound_on_mag_empty": "True",
508   "prevent_alt_use_while_crawling": "True",
509   "prevent_freelook_while_ads": "True",
510   "prevent_use_while_crawling": "True",
511   "prone_ads_recoil_mean": {
512     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
513     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
514     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
515     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
516     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
517     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
518     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
519     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
520     "x": "0.30000001192092896",
521     "y": "0.019999999552965164",
522     "z": "0.0"
523   },
524   "prone_ads_recoil_sigma": {
525     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
526     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
527     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
528     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
529     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
530     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
531     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
532     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
533     "x": "0.09000000357627869",
534     "y": "0.10000000149011612",
535     "z": "1.0"
536   },
537   "prone_lean_left_camera_rotation": {
538     "pitch": "0.0",
539     "roll": "-15.0",
540     "yaw": "0.0"
541   },
542   "prone_lean_left_root_offset": {
543     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
544     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
545     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
546     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
547     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
548     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
549     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
550     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
551     "x": "0.0",
552     "y": "-50.0",
553     "z": "0.0"
554   },
555   "prone_lean_left_weapon_rotation": {
556     "pitch": "0.0",
557     "roll": "-30.0",
558     "yaw": "0.0"
559   },
560   "prone_lean_right_camera_rotation": {
561     "pitch": "0.0",
562     "roll": "15.0",
563     "yaw": "0.0"
564   },
565   "prone_lean_right_root_offset": {
566     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
567     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
568     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
569     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
570     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
571     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
572     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
573     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
574     "x": "0.0",
575     "y": "65.0",
576     "z": "-5.0"
577   },
578   "prone_lean_right_weapon_rotation": {
579     "pitch": "0.0",
580     "roll": "30.0",
581     "yaw": "0.0"
582   },
583   "prone_loc": {
584     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
585     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
586     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
587     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
588     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
589     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
590     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
591     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
592     "x": "1.0",
593     "y": "-3.0",
594     "z": "1.0"
595   },
596   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
597   "prone_recoil_mean": {
598     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
599     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
600     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
601     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
602     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
603     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
604     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
605     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
606     "x": "0.36125001311302185",
607     "y": "0.08500000089406967",
608     "z": "0.8500000238418579"
609   },
610   "prone_recoil_sigma": {
611     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
612     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
613     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
614     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
615     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
616     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
617     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
618     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
619     "x": "0.08500000089406967",
620     "y": "0.8500000238418579",
621     "z": "0.42500001192092896"
622   },
623   "prone_time": "0.30000001192092896",
624   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
625   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
626   "prone_transition_recoil_mean": {
627     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
628     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
629     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
630     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
631     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
632     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
633     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
634     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
635     "x": "0.0",
636     "y": "0.0",
637     "z": "0.0"
638   },
639   "prone_transition_recoil_sigma": {
640     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
641     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
642     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
643     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
644     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
645     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
646     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
647     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
648     "x": "0.0",
649     "y": "0.0",
650     "z": "0.0"
651   },
652   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
653   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
654   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
655   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
656   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
657   "raising_blend_out_time": "0.5",
658   "random_fire1p_montage": [
659     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
660     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
661     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
662     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
663   ],
664   "recoil_ads_camera_shot_interp_speed": "200.0",
665   "recoil_alignment_bipod_grip_angle_limits": {
666     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
667     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
668     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
669     "x": "0.0",
670     "y": "0.0"
671   },
672   "recoil_alignment_bipod_grip_max": {
673     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
674     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
675     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
676     "x": "0.0",
677     "y": "0.0"
678   },
679   "recoil_alignment_bipod_multiplier": "1.0",
680   "recoil_alignment_bipod_shoulder_angle_limits": {
681     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
682     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
683     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
684     "x": "0.0",
685     "y": "0.0"
686   },
687   "recoil_alignment_bipod_shoulder_max": {
688     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
689     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
690     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
691     "x": "0.0",
692     "y": "0.0"
693   },
694   "recoil_alignment_bipod_use_separate_config": "True",
695   "recoil_alignment_crouch_multiplier": "0.8999999761581421",
696   "recoil_alignment_grip_angle_limits": {
697     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
698     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
699     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
700     "x": "10.0",
701     "y": "6.0"
702   },
703   "recoil_alignment_grip_max": {
704     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
705     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
706     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
707     "x": "3.5",
708     "y": "2.0"
709   },
710   "recoil_alignment_movement_addative": "0.10000000149011612",
711   "recoil_alignment_movement_exponent": "1.0",
712   "recoil_alignment_multiplier_max": "1.5",
713   "recoil_alignment_no_flip_flop_when_bipoded": "False",
714   "recoil_alignment_prone_multiplier": "0.8299999833106995",
715   "recoil_alignment_shoulder_angle_limits": {
716     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
717     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
718     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
719     "x": "6.0",
720     "y": "4.0"
721   },
722   "recoil_alignment_shoulder_max": {
723     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
724     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
725     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
726     "x": "3.0",
727     "y": "2.0"
728   },
729   "recoil_alignment_stamina_addative": "0.10000000149011612",
730   "recoil_alignment_stamina_exponent": "0.5",
731   "recoil_alignment_stand_multiplier": "1.0",
732   "recoil_anim_blend_time": "0.0",
733   "recoil_camera_offset_factor": "0.800000011920929",
734   "recoil_camera_offset_interp_speed": "5.0",
735   "recoil_camera_shot_interp_speed": "0.0",
736   "recoil_can_release_interp_speed": "30.0",
737   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
738   "recoil_lof_attack_interp_speed": "45.0",
739   "recoil_lof_camera_offset_limit": "50.0",
740   "recoil_lof_release_interp_speed": "10.0",
741   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
742   "recoil_weapon_rel_loc_factor": "0.0",
743   "reload1p_montage": "<Object '/Game/Art/Items/M4/Animations/1P/A_Char_M4_Altgrip_Reload_1p_Montage.A_Char_M4_Altgrip_Reload_1p_Montage'  Class 'AnimMontage'>",
744   "reload3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Reload_Montage.A_Char_M4_Altgrip_Reload_Montage'  Class 'AnimMontage'>",
745   "reload_bipod1p_montage": "None",
746   "reload_bipod3p_montage": "None",
747   "reload_bipod_weapon_montage": "None",
748   "reload_dry1p_montage": "<Object '/Game/Art/Items/c7a2/Animations/1P/A_Char_C7_Reloaddry_Charging_1p_Montage.A_Char_C7_Reloaddry_Charging_1p_Montage'  Class 'AnimMontage'>",
749   "reload_dry3p_montage": "<Object '/Game/Art/Items/c7a2/Animations/A_Char_C7_ReloadDry_Charging_Montage.A_Char_C7_ReloadDry_Charging_Montage'  Class 'AnimMontage'>",
750   "reload_dry_bipod1p_montage": "None",
751   "reload_dry_bipod3p_montage": "None",
752   "reload_dry_bipod_weapon_montage": "None",
753   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/c8a3/Animations/A_Gun_C8A3_Reloaddry_Charging_Montage.A_Gun_C8A3_Reloaddry_Charging_Montage'  Class 'AnimMontage'>",
754   "reload_sound1p": "None",
755   "reload_sound3p": "None",
756   "reload_weapon_montage": "<Object '/Game/Art/Items/M4/Animations/A_Gun_M4_Reload_Montage.A_Gun_M4_Reload_Montage'  Class 'AnimMontage'>",
757   "require_ads_to_shoot": "False",
758   "requires_manual_bolt": "False",
759   "return_to_ads_after_item_collision": "True",
760   "right_hand3p_weapon_ik_alpha": "1.0",
761   "separate_ads_fov": "-1.0",
762   "shell_ejection_cull_distance_in_meters": "10.0",
763   "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45'  Class 'ParticleSystem'>",
764   "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45'  Class 'ParticleSystem'>",
765   "shell_ejection_effect_socket": "ShellEjection",
766   "shot_deviation_factor_release": "1.0",
767   "show_zeroing_in_hud": "True",
768   "sight_switching_sound1p": "None",
769   "sight_switching_sound3p": "None",
770   "sounds_socket": "WeaponRoot",
771   "split_randomization": "True",
772   "spring_ads_multiplier_rotation": {
773     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
774     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
775     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
776     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
777     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
778     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
779     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
780     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
781     "x": "1.0",
782     "y": "1.0",
783     "z": "1.0"
784   },
785   "spring_ads_multiplier_translation": {
786     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
787     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
788     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
789     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
790     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
791     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
792     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
793     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
794     "x": "1.0",
795     "y": "1.0",
796     "z": "1.0"
797   },
798   "sprint_blend_factor_min_range": "0.8500000238418579",
799   "sprint_blend_speed_interp_speed": "400.0",
800   "sprint_bobbing_end_loop_section_names": {
801     "begin_section": "Begin",
802     "end_section": "End",
803     "loop_section1": "Loop1",
804     "loop_section2": "Loop2",
805     "mid_end_section": "MidEnd"
806   },
807   "sprint_play_rate_factor_min_range": "-2.0",
808   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
809   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
810   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
811   "stand_ads_recoil_mean": {
812     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
813     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
814     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
815     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
816     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
817     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
818     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
819     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
820     "x": "0.5",
821     "y": "0.07999999821186066",
822     "z": "0.0"
823   },
824   "stand_ads_recoil_sigma": {
825     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
826     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
827     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
828     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
829     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
830     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
831     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
832     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
833     "x": "0.10000000149011612",
834     "y": "0.10000000149011612",
835     "z": "0.800000011920929"
836   },
837   "stand_lean_left_camera_rotation": {
838     "pitch": "0.0",
839     "roll": "-5.0",
840     "yaw": "0.0"
841   },
842   "stand_lean_left_root_offset": {
843     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
844     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
845     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
846     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
847     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
848     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
849     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
850     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
851     "x": "0.0",
852     "y": "-52.0",
853     "z": "-20.0"
854   },
855   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
856   "stand_lean_left_weapon_rotation": {
857     "pitch": "0.0",
858     "roll": "-22.0",
859     "yaw": "0.0"
860   },
861   "stand_lean_right_camera_rotation": {
862     "pitch": "0.0",
863     "roll": "5.0",
864     "yaw": "0.0"
865   },
866   "stand_lean_right_root_offset": {
867     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
868     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
869     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
870     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
871     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
872     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
873     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
874     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
875     "x": "0.0",
876     "y": "52.0",
877     "z": "-20.0"
878   },
879   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
880   "stand_lean_right_weapon_rotation": {
881     "pitch": "0.0",
882     "roll": "22.0",
883     "yaw": "0.0"
884   },
885   "stand_loc": {
886     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
887     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
888     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
889     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
890     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
891     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
892     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
893     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
894     "x": "3.0",
895     "y": "0.0",
896     "z": "-1.0"
897   },
898   "stand_loc_blend_time": "0.25",
899   "stand_recoil_mean": {
900     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
901     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
902     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
903     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
904     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
905     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
906     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
907     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
908     "x": "0.4675000309944153",
909     "y": "0.08500000089406967",
910     "z": "0.0"
911   },
912   "stand_recoil_sigma": {
913     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
914     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
915     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
916     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
917     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
918     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
919     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
920     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
921     "x": "0.08500000089406967",
922     "y": "0.08500000089406967",
923     "z": "1.2750000953674316"
924   },
925   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
926   "stand_time": "0.4000000059604645",
927   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
928   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
929   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
930   "steady1p_hip_fire_duration": "0.30000001192092896",
931   "strafe_spring_rotator": {
932     "pitch": "0.0",
933     "roll": "6.0",
934     "yaw": "0.5"
935   },
936   "strafe_spring_vector": {
937     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
938     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
939     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
940     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
941     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
942     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
943     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
944     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
945     "x": "0.0",
946     "y": "-1.7999999523162842",
947     "z": "1.25"
948   },
949   "sway_alignment_data": {
950     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
951     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 9.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 1.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
952     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 6.000000}>",
953     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
954     "location_offset_multiplier": "4.5",
955     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
956     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
957     "total_sway": "0.0",
958     "unclamped_total_sway": "0.0"
959   },
960   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
961   "sway_data": {
962     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
963     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 9.500000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
964     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.000000}>",
965     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
966     "location_offset_multiplier": "4.5",
967     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.450000, sway_min: 0.560000}, crouch: {ads_sway_min: 0.600000, sway_min: 1.000000}, standing: {ads_sway_min: 0.950000, sway_min: 1.300000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
968     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
969     "total_sway": "0.0",
970     "unclamped_total_sway": "0.0"
971   },
972   "to_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
973   "to_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
974   "toggle_ads_flag": "True",
975   "toggle_bipod_ads_flag": "False",
976   "toggle_bipod_non_ads_flag": "False",
977   "toggle_firemode_sound1p": "None",
978   "toggle_firemode_sound3p": "None",
979   "unequip1p_montage": "<Object '/Game/Art/Items/M4/Animations/1P/A_Char_M4_Altgrip_Undeploy_1p_Montage.A_Char_M4_Altgrip_Undeploy_1p_Montage'  Class 'AnimMontage'>",
980   "unequip3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Undeploy_Montage.A_Char_M4_Altgrip_Undeploy_Montage'  Class 'AnimMontage'>",
981   "unequip_sound1p": "None",
982   "unequip_sound3p": "None",
983   "unequip_weapon_montage": "<Object '/Game/Art/Items/M4/Animations/A_Gun_M4_Undeploy_Montage.A_Gun_M4_Undeploy_Montage'  Class 'AnimMontage'>",
984   "usable_in_main_base": "False",
985   "use_auto_lowering": "True",
986   "walk_speed_multiplier": "0.699999988079071",
987   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
988   "weapon_mesh_spring_rot_delay_factor": "-3.0",
989   "weapon_spring_ads_override": {
990     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.200000, y: 1.000000, z: 1.000000}>",
991     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 2.000000, y: 2.000000, z: 2.000000}>",
992     "weapon_spring_clamp": "5.0",
993     "weapon_spring_factor2": "0.05000000074505806",
994     "weapon_spring_override_bit_flags": "3",
995     "weapon_spring_side": "1"
996   },
997   "weapon_spring_bipod_ads_override": {
998     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
999     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1000     "weapon_spring_clamp": "5.0",
1001     "weapon_spring_factor2": "0.5",
1002     "weapon_spring_override_bit_flags": "0",
1003     "weapon_spring_side": "1"
1004   },
1005   "weapon_spring_bipod_non_ads_override": {
1006     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1007     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1008     "weapon_spring_clamp": "5.0",
1009     "weapon_spring_factor2": "0.5",
1010     "weapon_spring_override_bit_flags": "0",
1011     "weapon_spring_side": "1"
1012   },
1013   "weapon_spring_clamp": "5.0",
1014   "weapon_spring_critical_damping_factor": "0.8999999761581421",
1015   "weapon_spring_factor2": "0.05000000074505806",
1016   "weapon_spring_mass": "0.019999999552965164",
1017   "weapon_spring_side": "1",
1018   "weapon_spring_stiffness": "0.6000000238418579",
1019   "weapon_spring_turn_speed_to_full_intensity": "100.0"