2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "None",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.170000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.240000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.400000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.600000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.720000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.900000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>"
19 "ads_strafe_spring_rotator": {
21 "roll": "0.5600000023841858",
24 "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
25 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
26 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
27 "ads_transition1p_montage": "None",
28 "aim1p_weapon_mesh_position": {
29 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
30 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
31 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
32 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
33 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
34 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
35 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
36 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
37 "x": "-4.199999809265137",
41 "aim1p_weapon_mesh_rescale": {
42 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
43 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
44 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
45 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
46 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
47 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
48 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
49 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
54 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
55 "allow_raising_above_head": "True",
56 "allow_vault_and_low_climb_shooting": "False",
57 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
58 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
59 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
60 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
61 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
62 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
63 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
64 "back_blast_effect_socket": "None",
65 "back_blast_lasting_effect1p": "None",
66 "back_blast_lasting_effect3p": "None",
67 "back_blast_lasting_effect_additional_rotation": {
72 "base1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Foregrip_Basepose_Montage.A_Char_G3a3_Foregrip_Basepose_Montage' Class 'AnimMontage'>",
73 "base3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/3p/A_Char_G3a4_Optic_Foregrip_Basepose_3p_Montage.A_Char_G3a4_Optic_Foregrip_Basepose_3p_Montage' Class 'AnimMontage'>",
74 "base_ads1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/Zeroing/A_Char_G3a3_Ads_Optic_1p_Montage.A_Char_G3a3_Ads_Optic_1p_Montage' Class 'AnimMontage'>",
75 "base_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Basepose_Montage.A_Gun_G3a3_Basepose_Montage' Class 'AnimMontage'>",
76 "bipod1p_montage": "None",
77 "bipod3p_montage": "None",
78 "bipod_ads_recoil_mean": {
79 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
80 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
81 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
82 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
83 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
84 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
85 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
86 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
91 "bipod_ads_recoil_sigma": {
92 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
93 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
94 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
95 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
96 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
97 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
98 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
99 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
104 "bipod_end_loop_section_names": {
105 "begin_section": "Begin",
106 "end_section": "End",
107 "loop_section1": "Loop",
108 "loop_section2": "Loop",
109 "mid_end_section": "End"
111 "bipod_height_raw": "27.0",
112 "bipod_length": "75.0",
114 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
115 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
116 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
117 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
118 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
119 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
120 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
121 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
126 "bipod_recoil_mean": {
127 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
128 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
129 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
130 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
131 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
132 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
133 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
134 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
139 "bipod_recoil_sigma": {
140 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
141 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
142 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
143 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
144 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
145 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
146 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
147 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
152 "bipod_time": "0.30000001192092896",
153 "bipod_weapon_montage": "None",
154 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
155 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_optics_Montage.rifle_1ptop_aimmove_optics_Montage' Class 'AnimMontage'>",
156 "bobbing_aim_end_loop_section_names": {
157 "begin_section": "Begin",
158 "end_section": "End",
159 "loop_section1": "Loop1",
160 "loop_section2": "Loop2",
161 "mid_end_section": "MidEnd"
163 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
164 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage' Class 'AnimMontage'>",
165 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
166 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
167 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage' Class 'AnimMontage'>",
168 "bored_abort_blend_out_time": "0.20000000298023224",
169 "bored_max_frequency": "60.0",
171 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
172 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
173 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
175 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
176 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
177 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_Heavy_Sprint_2017.BS1D_Char_Heavy_Sprint_2017' Class 'BlendSpace1D'>",
178 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
179 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
180 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
181 "cancel_reload_on_jump_vault_climb": "True",
182 "cancel_reload_on_sprint": "False",
183 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
184 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
185 "change_magnification_punch_angle": {
186 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
187 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
188 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
192 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
193 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
194 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
195 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
196 "check_current_magazine_for_equip": "False",
197 "check_current_magazine_for_unequip": "False",
198 "clamp_speed_while_reloading": "-1.0",
199 "clear_sight_interp_speed": "5.0",
200 "clear_sight_sway_weight": "0.0",
201 "clear_sights_max_input": "14.0",
202 "clear_sights_max_offset": {
203 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
204 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
205 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
206 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
207 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
208 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
209 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
210 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
215 "clear_sights_max_roll": {
220 "clear_sights_min_input": "10.0",
221 "crouch_ads_recoil_mean": {
222 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
223 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
224 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
225 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
226 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
227 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
228 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
229 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
231 "y": "0.33000001311302185",
232 "z": "0.019999999552965164"
234 "crouch_ads_recoil_sigma": {
235 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
236 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
237 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
238 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
239 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
240 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
241 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
242 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
243 "x": "0.15000000596046448",
244 "y": "0.11999999731779099",
245 "z": "1.649999976158142"
247 "crouch_lean_left_camera_rotation": {
252 "crouch_lean_left_root_offset": {
253 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
254 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
255 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
256 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
257 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
258 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
259 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
260 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
265 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
266 "crouch_lean_left_weapon_rotation": {
271 "crouch_lean_right_camera_rotation": {
276 "crouch_lean_right_root_offset": {
277 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
278 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
279 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
280 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
281 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
282 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
283 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
284 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
289 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
290 "crouch_lean_right_weapon_rotation": {
296 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
297 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
298 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
299 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
300 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
301 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
302 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
303 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
308 "crouch_recoil_mean": {
309 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
310 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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329 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
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335 "crouch_time": "0.44999998807907104",
336 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
337 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
338 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
339 "default_zeroing_text": "100m",
340 "deviation_visu_fb_interp_speed_final": "0.0",
341 "deviation_visu_fb_interp_speed_yz": "0.0",
342 "deviation_visu_fb_max": "0.0",
343 "disable_suppression_x_axis_camera_location_punch": "True",
344 "dry_reload_sound1p": "None",
345 "dry_reload_sound3p": "None",
346 "empty_alt_use_sound1p": "None",
347 "empty_alt_use_sound3p": "None",
348 "empty_equip1p_montage": "None",
349 "empty_equip3p_montage": "None",
350 "empty_equip_duration": "0.0",
351 "empty_equip_weapon_montage": "None",
352 "empty_unequip1p_montage": "None",
353 "empty_unequip3p_montage": "None",
354 "empty_unequip_duration": "0.0",
355 "empty_unequip_weapon_montage": "None",
356 "empty_use_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue' Class 'SoundCue'>",
357 "empty_use_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue' Class 'SoundCue'>",
358 "equip1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/A_Char_G3a3_Foregrip_Deploy_1p_Montage.A_Char_G3a3_Foregrip_Deploy_1p_Montage' Class 'AnimMontage'>",
359 "equip3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Foregrip_Deploy_Montage.A_Char_G3a3_Foregrip_Deploy_Montage' Class 'AnimMontage'>",
360 "equip_sound1p": "None",
361 "equip_sound3p": "None",
362 "equip_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Deploy_Montage2.A_Gun_G3a3_Deploy_Montage2' Class 'AnimMontage'>",
363 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
364 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage' Class 'AnimMontage'>",
365 "fire_add_bipod1p_montage": "None",
366 "fire_add_bipod3p_montage": "None",
367 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_optic_1ptop_fire_Montage.rifle_optic_1ptop_fire_Montage' Class 'AnimMontage'>",
368 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage' Class 'AnimMontage'>",
369 "fire_bipod1p_montage": "None",
370 "fire_bipod3p_montage": "None",
371 "fire_bipod_weapon_montage": "None",
372 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_SmallArms_Heavy.FireShake_SmallArms_Heavy_C' Class 'BlueprintGeneratedClass'>",
373 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Medium.FireShake_Medium_C' Class 'BlueprintGeneratedClass'>",
374 "fire_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_1P_Looping.SC_G3_New_1P_Looping' Class 'SoundCue'>",
375 "fire_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_3p_Looping.SC_G3_New_3p_Looping' Class 'SoundCue'>",
376 "fire_stance_restriction": "0",
377 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Montage_BlendIn.FireSway_Montage_BlendIn' Class 'AnimMontage'>",
378 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
379 "fire_trigger1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Fire_Montage.A_Char_G3a3_Fire_Montage' Class 'AnimMontage'>",
380 "fire_trigger3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Fire_Montage.A_Char_G3a3_Fire_Montage' Class 'AnimMontage'>",
381 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Fire_Montage.A_Gun_G3a3_Fire_Montage' Class 'AnimMontage'>",
382 "firemode_bipod_montage": "None",
383 "firemode_bipod_weapon_montage": "None",
384 "firemode_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Optic_Changefirerate_Montage.A_Char_G3a3_Optic_Changefirerate_Montage' Class 'AnimMontage'>",
385 "firemode_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Changefirerate_Montage.A_Gun_G3a3_Changefirerate_Montage' Class 'AnimMontage'>",
386 "firing_modes_flip_flop_toggle": [
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403 "fpv_torso_camera_offset": {
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416 "free_aim_ads_interp_speed": "4.0",
417 "free_aim_horizontal_threshold": "0.10000000149011612",
418 "free_aim_limit_horizontal": "25.0",
419 "free_aim_limit_vertical": "15.0",
420 "free_aim_non_ads_interp_speed": "1.2999999523162842",
421 "from_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
422 "from_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
423 "from_ads_transition1p_montage": "None",
424 "full_stamina_deviation_factor": "0.0",
425 "full_stamina_recoil_factor": "0.0",
426 "has_adjustable_sight": "True",
427 "has_ads_transition": "False",
428 "has_bipod": "False",
429 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
430 "hold_breath_ease_in_play_rate": "1.0",
431 "hold_breath_ease_out_play_rate": "3.0",
432 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
433 "idle_blend_out_time": "0.5",
434 "into_forced_lowering_sound": "None",
435 "into_forced_raising_sound": "None",
436 "item_collision_distance": "90.0",
437 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
438 "jog_play_rate_factor_min_range": "-0.699999988079071",
439 "lean_head_when_ads": "True",
440 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
441 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage' Class 'AnimMontage'>",
442 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
443 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
444 "left_hand_weapon_ik_alpha": "1.0",
445 "limit_lean_angle": "False",
446 "loop_muzzle_flash": "False",
447 "loop_shell_ejection": "False",
448 "low_stamina_deviation_factor": "0.0",
449 "low_stamina_recoil_factor": "0.20000000298023224",
450 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
451 "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage' Class 'AnimMontage'>",
452 "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1' Class 'AnimMontage'>",
453 "lowering_blend_out_time": "0.4000000059604645",
454 "lowering_timer": "50.0",
455 "mag_empty_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Bolt/G3_bolt_Cue.G3_bolt_Cue' Class 'SoundCue'>",
456 "mag_empty_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Bolt/G3_bolt_Cue.G3_bolt_Cue' Class 'SoundCue'>",
457 "manual_bolting1p_montage": "None",
458 "manual_bolting3p_montage": "None",
459 "manual_bolting_bipod1p_montage": "None",
460 "manual_bolting_bipod3p_montage": "None",
461 "manual_bolting_bipod_weapon_montage": "None",
462 "manual_bolting_completion_time": "1.0",
463 "manual_bolting_weapon_montage": "None",
464 "max_move_deviation_factor": "0.0",
465 "max_move_recoil_factor": "0.800000011920929",
466 "max_shot_deviation_factor": "0.0",
467 "max_speed_required_for_use": "-1.0",
468 "min_bipod_ads_deviation": "0.0",
469 "min_bipod_deviation": "0.0",
470 "min_crouch_ads_deviation": "0.0",
471 "min_crouch_deviation": "0.0",
472 "min_move_deviation_factor": "0.0",
473 "min_move_recoil_factor": "0.07000000029802322",
474 "min_prone_ads_deviation": "0.0",
475 "min_prone_deviation": "0.0",
476 "min_prone_transition_deviation": "16.0",
477 "min_shot_deviation_factor": "0.0",
478 "min_stand_ads_deviation": "0.0",
479 "min_stand_deviation": "0.0",
480 "move_bobbing_end_loop_section_names": {
481 "begin_section": "Begin",
482 "end_section": "End",
483 "loop_section1": "Loop1",
484 "loop_section2": "Loop2",
485 "mid_end_section": "MidEnd"
487 "move_deviation_factor_release": "0.0",
488 "move_recoil_factor_release": "8.0",
489 "mutual_weapons": [],
490 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_RifleSemiAuto.Muzzleflash_RifleSemiAuto' Class 'ParticleSystem'>",
491 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_RifleSemiAuto.Muzzleflash_RifleSemiAuto' Class 'ParticleSystem'>",
492 "muzzle_flash_effect_socket": "BarrelStart",
493 "muzzle_flash_lasting_effect1p": "None",
494 "muzzle_flash_lasting_effect3p": "None",
495 "muzzle_flash_use_lasting_effect": "False",
496 "niagara_muzzle_flash_effect1p": "None",
497 "niagara_muzzle_flash_effect3p": "None",
498 "niagara_shell_ejection_effect1p": "None",
499 "niagara_shell_ejection_effect3p": "None",
500 "offset_line_of_fire": {
505 "out_of_forced_lowering_sound": "None",
506 "out_of_forced_raising_sound": "None",
507 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
508 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
509 "play_sound_on_empty_alt_use": "2",
510 "play_sound_on_empty_use": "1",
511 "play_sound_on_mag_empty": "True",
512 "prevent_alt_use_while_crawling": "True",
513 "prevent_freelook_while_ads": "True",
514 "prevent_use_while_crawling": "True",
515 "prone_ads_recoil_mean": {
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559 "prone_lean_left_weapon_rotation": {
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600 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
601 "prone_recoil_mean": {
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627 "prone_time": "0.30000001192092896",
628 "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch' Class 'AnimSequence'>",
629 "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand' Class 'AnimSequence'>",
630 "prone_transition_recoil_mean": {
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662 "random_fire1p_montage": [
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750 "reload_bipod3p_montage": "None",
751 "reload_bipod_weapon_montage": "None",
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755 "reload_dry_bipod3p_montage": "None",
756 "reload_dry_bipod_weapon_montage": "None",
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759 "reload_sound3p": "None",
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762 "requires_manual_bolt": "False",
763 "return_to_ads_after_item_collision": "True",
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771 "show_zeroing_in_hud": "True",
772 "sight_switching_sound1p": "None",
773 "sight_switching_sound3p": "None",
774 "sounds_socket": "WeaponRoot",
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969 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
970 "location_offset_multiplier": "0.5",
971 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.350000, sway_min: 0.600000}, crouch: {ads_sway_min: 0.490000, sway_min: 1.500000}, standing: {ads_sway_min: 1.450000, sway_min: 2.200000}, bipod: {ads_sway_min: 0.125000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
972 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
974 "unclamped_total_sway": "0.0"
976 "to_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
977 "to_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
978 "toggle_ads_flag": "True",
979 "toggle_bipod_ads_flag": "False",
980 "toggle_bipod_non_ads_flag": "False",
981 "toggle_firemode_sound1p": "None",
982 "toggle_firemode_sound3p": "None",
983 "unequip1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/A_Char_G3a3_Foregrip_Undeploy_1p_Montage.A_Char_G3a3_Foregrip_Undeploy_1p_Montage' Class 'AnimMontage'>",
984 "unequip3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Foregrip_Undeploy_Montage.A_Char_G3a3_Foregrip_Undeploy_Montage' Class 'AnimMontage'>",
985 "unequip_sound1p": "None",
986 "unequip_sound3p": "None",
987 "unequip_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Undeploy_Montage2.A_Gun_G3a3_Undeploy_Montage2' Class 'AnimMontage'>",
988 "usable_in_main_base": "False",
989 "use_auto_lowering": "True",
990 "walk_speed_multiplier": "0.699999988079071",
991 "weapon_mesh_spring_loc_delay_factor": "0.02500000037252903",
992 "weapon_mesh_spring_rot_delay_factor": "1.2000000476837158",
993 "weapon_spring_ads_override": {
994 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.660000, y: 1.000000, z: 1.000000}>",
995 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 4.000000, y: 5.000000, z: 5.000000}>",
996 "weapon_spring_clamp": "6.0",
997 "weapon_spring_factor2": "-0.06400000303983688",
998 "weapon_spring_override_bit_flags": "27",
999 "weapon_spring_side": "1"
1001 "weapon_spring_bipod_ads_override": {
1002 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1003 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1004 "weapon_spring_clamp": "5.0",
1005 "weapon_spring_factor2": "0.5",
1006 "weapon_spring_override_bit_flags": "0",
1007 "weapon_spring_side": "1"
1009 "weapon_spring_bipod_non_ads_override": {
1010 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1011 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1012 "weapon_spring_clamp": "5.0",
1013 "weapon_spring_factor2": "0.5",
1014 "weapon_spring_override_bit_flags": "0",
1015 "weapon_spring_side": "1"
1017 "weapon_spring_clamp": "7.0",
1018 "weapon_spring_critical_damping_factor": "0.550000011920929",
1019 "weapon_spring_factor2": "-0.05000000074505806",
1020 "weapon_spring_mass": "0.029999999329447746",
1021 "weapon_spring_side": "-1",
1022 "weapon_spring_stiffness": "0.949999988079071",
1023 "weapon_spring_turn_speed_to_full_intensity": "70.0"