2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "None",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.180000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"1725AB4B48F4889505B859BCE9E7DC92\", \"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.290000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"D44FBC1147A079D7B9CC798F3ECF8586\", \"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.440000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"BF550B324124B7B025C7A4B6EE6A812C\", \"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.600000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"48E34A364C96D9EFE6855D8FC8A4031F\", \"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.750000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"53B34912400273280AE298BD57FA12A6\", \"500m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.940000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"3B46F1A44D0EE849CA561CB0FF51FE7E\", \"600m\")}>",
18 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.150000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"C55EFCC14FBBE97C04FA31B2804E7205\", \"700m\")}>",
19 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.390000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"E300415D404C98B6471F3592A75D2BDC\", \"800m\")}>",
20 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.690000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"59FF9D864FEF336BE46D338F9DBECC67\", \"900m\")}>",
21 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.060000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[5D2C50E94BAC7609D813E590ED542791]\", \"1695DC9E44C9BF9EC9D71DA70DBF571A\", \"1000m\")}>"
23 "ads_strafe_spring_rotator": {
25 "roll": "0.5697190165519714",
28 "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
29 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
30 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
31 "ads_transition1p_montage": "None",
32 "aim1p_weapon_mesh_position": {
33 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
34 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
35 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
36 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
37 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
38 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
39 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
40 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
43 "z": "0.054999999701976776"
45 "aim1p_weapon_mesh_rescale": {
46 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
47 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
48 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
49 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
50 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
51 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
52 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
53 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
58 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
59 "allow_raising_above_head": "True",
60 "allow_vault_and_low_climb_shooting": "False",
61 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
62 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
63 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
64 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
65 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
66 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
67 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
68 "back_blast_effect_socket": "None",
69 "back_blast_lasting_effect1p": "None",
70 "back_blast_lasting_effect3p": "None",
71 "back_blast_lasting_effect_additional_rotation": {
76 "base1p_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Char_SV98M_Basepose_Montage.A_Char_SV98M_Basepose_Montage' Class 'AnimMontage'>",
77 "base3p_montage": "<Object '/Game/Art/Items/SV-98/Animations/3p/A_Char_SV98M_Basepose_3p_Montage.A_Char_SV98M_Basepose_3p_Montage' Class 'AnimMontage'>",
78 "base_ads1p_montage": "<Object '/Game/Art/Items/SV-98/Animations/1p/A_Char_SV98M_Ads_Optic_1p_Montage.A_Char_SV98M_Ads_Optic_1p_Montage' Class 'AnimMontage'>",
79 "base_weapon_montage": "None",
80 "bipod1p_montage": "<Object '/Game/Art/Items/SV-98/Animations/1p/A_Char_SV98M_Bipod_1p_Montage.A_Char_SV98M_Bipod_1p_Montage' Class 'AnimMontage'>",
81 "bipod3p_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Char_SV98M_Bipod_Montage.A_Char_SV98M_Bipod_Montage' Class 'AnimMontage'>",
82 "bipod_ads_recoil_mean": {
83 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
84 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
85 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
86 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
87 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
88 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
89 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
90 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
91 "x": "0.699999988079071",
92 "y": "0.07999999821186066",
95 "bipod_ads_recoil_sigma": {
96 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
97 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
98 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
99 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
100 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
101 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
102 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
103 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
104 "x": "0.05000000074505806",
105 "y": "0.20000000298023224",
106 "z": "0.30000001192092896"
108 "bipod_end_loop_section_names": {
109 "begin_section": "Begin",
110 "end_section": "End",
111 "loop_section1": "Loop",
112 "loop_section2": "Loop",
113 "mid_end_section": "End"
115 "bipod_height_raw": "31.5",
116 "bipod_length": "75.0",
118 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
119 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
120 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
121 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
122 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
123 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
124 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
125 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
130 "bipod_recoil_mean": {
131 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
132 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
133 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
134 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
135 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
136 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
137 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
138 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
140 "y": "0.15000000596046448",
143 "bipod_recoil_sigma": {
144 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
145 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
146 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
147 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
148 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
149 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
150 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
151 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
152 "x": "0.20000000298023224",
153 "y": "0.3499999940395355",
156 "bipod_time": "0.30000001192092896",
157 "bipod_weapon_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Gun_SV98M_Bipod_Montage.A_Gun_SV98M_Bipod_Montage' Class 'AnimMontage'>",
158 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
159 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_optics_Montage.rifle_1ptop_aimmove_optics_Montage' Class 'AnimMontage'>",
160 "bobbing_aim_end_loop_section_names": {
161 "begin_section": "Begin",
162 "end_section": "End",
163 "loop_section1": "Loop1",
164 "loop_section2": "Loop2",
165 "mid_end_section": "MidEnd"
167 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
168 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/M110/Animations/1p/1pSprint/M110_EndSprint_Montage.M110_EndSprint_Montage' Class 'AnimMontage'>",
169 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
170 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
171 "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/M110/Animations/1p/1pSprint/M110_Sprint_Montage.M110_Sprint_Montage' Class 'AnimMontage'>",
172 "bored_abort_blend_out_time": "0.20000000298023224",
173 "bored_max_frequency": "60.0",
175 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
176 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
177 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
179 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
180 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
181 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_Rifle_Sprint_2017.BS1D_Char_Rifle_Sprint_2017' Class 'BlendSpace1D'>",
182 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
183 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
184 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
185 "cancel_reload_on_jump_vault_climb": "True",
186 "cancel_reload_on_sprint": "False",
187 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
188 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
189 "change_magnification_punch_angle": {
190 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
191 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
192 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
196 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
197 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
198 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
199 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
200 "check_current_magazine_for_equip": "False",
201 "check_current_magazine_for_unequip": "False",
202 "clamp_speed_while_reloading": "-1.0",
203 "clear_sight_interp_speed": "5.0",
204 "clear_sight_sway_weight": "0.25",
205 "clear_sights_max_input": "5.0",
206 "clear_sights_max_offset": {
207 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
208 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
209 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
210 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
211 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
212 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
213 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
214 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
219 "clear_sights_max_roll": {
224 "clear_sights_min_input": "1.0",
225 "crouch_ads_recoil_mean": {
226 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
227 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
228 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
229 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
230 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
231 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
232 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
233 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
234 "x": "1.7599999904632568",
235 "y": "0.019999999552965164",
238 "crouch_ads_recoil_sigma": {
239 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
240 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
241 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
242 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
243 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
244 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
245 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
246 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
247 "x": "0.07999999821186066",
248 "y": "0.17599999904632568",
251 "crouch_lean_left_camera_rotation": {
256 "crouch_lean_left_root_offset": {
257 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
258 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
259 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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261 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
262 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
263 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
264 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
269 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
270 "crouch_lean_left_weapon_rotation": {
275 "crouch_lean_right_camera_rotation": {
280 "crouch_lean_right_root_offset": {
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282 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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288 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
293 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
294 "crouch_lean_right_weapon_rotation": {
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301 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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319 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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325 "crouch_recoil_sigma": {
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327 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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332 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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335 "y": "1.2000000476837158",
338 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
339 "crouch_time": "0.44999998807907104",
340 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
341 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
342 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
343 "default_zeroing_text": "100m",
344 "deviation_visu_fb_interp_speed_final": "0.0",
345 "deviation_visu_fb_interp_speed_yz": "0.0",
346 "deviation_visu_fb_max": "0.0",
347 "disable_suppression_x_axis_camera_location_punch": "True",
348 "dry_reload_sound1p": "None",
349 "dry_reload_sound3p": "None",
350 "empty_alt_use_sound1p": "None",
351 "empty_alt_use_sound3p": "None",
352 "empty_equip1p_montage": "None",
353 "empty_equip3p_montage": "None",
354 "empty_equip_duration": "0.0",
355 "empty_equip_weapon_montage": "None",
356 "empty_unequip1p_montage": "None",
357 "empty_unequip3p_montage": "None",
358 "empty_unequip_duration": "0.0",
359 "empty_unequip_weapon_montage": "None",
360 "empty_use_sound1p": "<Object '/Game/Art/Items/SV-98/Sounds/Foley/Reload/Dryfire/SV98M_dryfire_Cue.SV98M_dryfire_Cue' Class 'SoundCue'>",
361 "empty_use_sound3p": "<Object '/Game/Art/Items/SV-98/Sounds/Foley/Reload/Dryfire/SV98M_dryfire_Cue.SV98M_dryfire_Cue' Class 'SoundCue'>",
362 "equip1p_montage": "<Object '/Game/Art/Items/SV-98/Animations/1p/A_Char_SV98M_Equip_1p_Montage.A_Char_SV98M_Equip_1p_Montage' Class 'AnimMontage'>",
363 "equip3p_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Char_SV98M_Equip_Montage.A_Char_SV98M_Equip_Montage' Class 'AnimMontage'>",
364 "equip_sound1p": "None",
365 "equip_sound3p": "None",
366 "equip_weapon_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Gun_SV98M_Equip_Montage.A_Gun_SV98M_Equip_Montage' Class 'AnimMontage'>",
367 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
368 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
369 "fire_add_bipod1p_montage": "None",
370 "fire_add_bipod3p_montage": "None",
371 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_highpower_optic_1ptop_fire_Montage.rifle_highpower_optic_1ptop_fire_Montage' Class 'AnimMontage'>",
372 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
373 "fire_bipod1p_montage": "<Object '/Game/Art/Items/M110/Animations/1p/A_Char_M110_Bipod_Fire_Add_1p_Montage.A_Char_M110_Bipod_Fire_Add_1p_Montage' Class 'AnimMontage'>",
374 "fire_bipod3p_montage": "<Object '/Game/Art/Items/M110/Animations/A_Char_M110_Bipod_Fire_Add_Montage.A_Char_M110_Bipod_Fire_Add_Montage' Class 'AnimMontage'>",
375 "fire_bipod_weapon_montage": "None",
376 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
377 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C' Class 'BlueprintGeneratedClass'>",
378 "fire_sound1p": "None",
379 "fire_sound3p": "None",
380 "fire_stance_restriction": "0",
381 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Montage_BlendIn.FireSway_Montage_BlendIn' Class 'AnimMontage'>",
382 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
383 "fire_trigger1p_montage": "None",
384 "fire_trigger3p_montage": "None",
385 "fire_trigger_weapon_montage": "None",
386 "firemode_bipod_montage": "None",
387 "firemode_bipod_weapon_montage": "None",
388 "firemode_montage": "None",
389 "firemode_weapon_montage": "None",
390 "firing_modes_flip_flop_toggle": [
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406 "fpv_torso_camera_offset": {
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412 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
413 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
414 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
419 "free_aim_ads_interp_speed": "4.0",
420 "free_aim_horizontal_threshold": "0.10000000149011612",
421 "free_aim_limit_horizontal": "25.0",
422 "free_aim_limit_vertical": "15.0",
423 "free_aim_non_ads_interp_speed": "1.600000023841858",
424 "from_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
425 "from_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
426 "from_ads_transition1p_montage": "None",
427 "full_stamina_deviation_factor": "0.0",
428 "full_stamina_recoil_factor": "0.0",
429 "has_adjustable_sight": "True",
430 "has_ads_transition": "False",
432 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
433 "hold_breath_ease_in_play_rate": "1.0",
434 "hold_breath_ease_out_play_rate": "3.0",
435 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
436 "idle_blend_out_time": "0.5",
437 "into_forced_lowering_sound": "None",
438 "into_forced_raising_sound": "None",
439 "item_collision_distance": "95.0",
440 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
441 "jog_play_rate_factor_min_range": "-0.699999988079071",
442 "lean_head_when_ads": "True",
443 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
444 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage' Class 'AnimMontage'>",
445 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
446 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
447 "left_hand_weapon_ik_alpha": "1.0",
448 "limit_lean_angle": "True",
449 "loop_muzzle_flash": "False",
450 "loop_shell_ejection": "False",
451 "low_stamina_deviation_factor": "0.0",
452 "low_stamina_recoil_factor": "2.0",
453 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
454 "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage' Class 'AnimMontage'>",
455 "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1' Class 'AnimMontage'>",
456 "lowering_blend_out_time": "0.44999998807907104",
457 "lowering_timer": "50.0",
458 "mag_empty_sound1p": "None",
459 "mag_empty_sound3p": "None",
460 "manual_bolting1p_montage": "<Object '/Game/Art/Items/SV-98/Animations/1p/A_Char_SV98M_Bolt_1p_Montage.A_Char_SV98M_Bolt_1p_Montage' Class 'AnimMontage'>",
461 "manual_bolting3p_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Char_SV98M_Bolt_3p_Montage.A_Char_SV98M_Bolt_3p_Montage' Class 'AnimMontage'>",
462 "manual_bolting_bipod1p_montage": "<Object '/Game/Art/Items/SV-98/Animations/1p/A_Char_SV98M_Bipod_Bolt_1p_Montage.A_Char_SV98M_Bipod_Bolt_1p_Montage' Class 'AnimMontage'>",
463 "manual_bolting_bipod3p_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Char_SV98M_Bipod_Bolt_3p_Montage.A_Char_SV98M_Bipod_Bolt_3p_Montage' Class 'AnimMontage'>",
464 "manual_bolting_bipod_weapon_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Gun_SV98M_Bipod_Bolt_Montage.A_Gun_SV98M_Bipod_Bolt_Montage' Class 'AnimMontage'>",
465 "manual_bolting_completion_time": "1.9500000476837158",
466 "manual_bolting_weapon_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Gun_SV98M_Bolt_Montage.A_Gun_SV98M_Bolt_Montage' Class 'AnimMontage'>",
467 "max_move_deviation_factor": "0.0",
468 "max_move_recoil_factor": "5.0",
469 "max_shot_deviation_factor": "0.0",
470 "max_speed_required_for_use": "-1.0",
471 "min_bipod_ads_deviation": "0.0",
472 "min_bipod_deviation": "0.0",
473 "min_crouch_ads_deviation": "0.0",
474 "min_crouch_deviation": "0.0",
475 "min_move_deviation_factor": "0.0",
476 "min_move_recoil_factor": "0.07000000029802322",
477 "min_prone_ads_deviation": "0.0",
478 "min_prone_deviation": "0.0",
479 "min_prone_transition_deviation": "16.0",
480 "min_shot_deviation_factor": "0.0",
481 "min_stand_ads_deviation": "0.0",
482 "min_stand_deviation": "0.0",
483 "move_bobbing_end_loop_section_names": {
484 "begin_section": "Begin",
485 "end_section": "End",
486 "loop_section1": "Loop1",
487 "loop_section2": "Loop2",
488 "mid_end_section": "MidEnd"
490 "move_deviation_factor_release": "0.0",
491 "move_recoil_factor_release": "8.0",
492 "mutual_weapons": [],
493 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Rifle.Muzzleflash_Rifle' Class 'ParticleSystem'>",
494 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Rifle.Muzzleflash_Rifle' Class 'ParticleSystem'>",
495 "muzzle_flash_effect_socket": "BarrelStart",
496 "muzzle_flash_lasting_effect1p": "None",
497 "muzzle_flash_lasting_effect3p": "None",
498 "muzzle_flash_use_lasting_effect": "False",
499 "niagara_muzzle_flash_effect1p": "None",
500 "niagara_muzzle_flash_effect3p": "None",
501 "niagara_shell_ejection_effect1p": "None",
502 "niagara_shell_ejection_effect3p": "None",
503 "offset_line_of_fire": {
508 "out_of_forced_lowering_sound": "None",
509 "out_of_forced_raising_sound": "None",
510 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
511 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
512 "play_sound_on_empty_alt_use": "2",
513 "play_sound_on_empty_use": "100",
514 "play_sound_on_mag_empty": "True",
515 "prevent_alt_use_while_crawling": "True",
516 "prevent_freelook_while_ads": "True",
517 "prevent_use_while_crawling": "True",
518 "prone_ads_recoil_mean": {
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528 "y": "0.07999999821186066",
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533 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
534 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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537 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
538 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
539 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
540 "x": "0.05000000074505806",
541 "y": "0.12999999523162842",
544 "prone_lean_left_camera_rotation": {
549 "prone_lean_left_root_offset": {
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551 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
552 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
553 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
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556 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
557 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
562 "prone_lean_left_weapon_rotation": {
567 "prone_lean_right_camera_rotation": {
572 "prone_lean_right_root_offset": {
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574 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
575 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
576 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
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578 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
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585 "prone_lean_right_weapon_rotation": {
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592 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
593 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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946 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
947 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
948 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
949 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
950 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
951 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
953 "y": "-1.7999999523162842",
956 "sway_alignment_data": {
957 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
958 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 8.000000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 4.500000}, stamina: {low_stamina_sway_factor: 4.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
959 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 10.000000}>",
960 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
961 "location_offset_multiplier": "3.5999999046325684",
962 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.150000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.500000, sway_min: 0.800000}, standing: {ads_sway_min: 0.800000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.135000, sway_min: 0.200000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
963 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
965 "unclamped_total_sway": "0.0"
967 "sway_clear_sights_blend_curve": "None",
969 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 2.500000, has_sway: 1.000000}>",
970 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 8.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 5.000000}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
971 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 13.000000}>",
972 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
973 "location_offset_multiplier": "22.5",
974 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.400000, sway_min: 0.500000}, crouch: {ads_sway_min: 0.800000, sway_min: 1.200000}, standing: {ads_sway_min: 1.450000, sway_min: 2.000000}, bipod: {ads_sway_min: 0.100000, sway_min: 0.200000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
975 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
977 "unclamped_total_sway": "0.0"
979 "to_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
980 "to_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
981 "toggle_ads_flag": "True",
982 "toggle_bipod_ads_flag": "True",
983 "toggle_bipod_non_ads_flag": "True",
984 "toggle_firemode_sound1p": "None",
985 "toggle_firemode_sound3p": "None",
986 "unequip1p_montage": "<Object '/Game/Art/Items/SV-98/Animations/1p/A_Char_SV98M_Unequip_1p_Montage.A_Char_SV98M_Unequip_1p_Montage' Class 'AnimMontage'>",
987 "unequip3p_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Char_SV98M_Unequip_Montage.A_Char_SV98M_Unequip_Montage' Class 'AnimMontage'>",
988 "unequip_sound1p": "None",
989 "unequip_sound3p": "None",
990 "unequip_weapon_montage": "<Object '/Game/Art/Items/SV-98/Animations/A_Gun_SV98M_Unequip_Montage.A_Gun_SV98M_Unequip_Montage' Class 'AnimMontage'>",
991 "usable_in_main_base": "False",
992 "use_auto_lowering": "True",
993 "walk_speed_multiplier": "0.699999988079071",
994 "weapon_mesh_spring_loc_delay_factor": "-0.08500000089406967",
995 "weapon_mesh_spring_rot_delay_factor": "1.0",
996 "weapon_spring_ads_override": {
997 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: -0.700000, y: 1.000000, z: 1.000000}>",
998 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 3.200000, y: 3.200000, z: 3.200000}>",
999 "weapon_spring_clamp": "10.0",
1000 "weapon_spring_factor2": "0.07500000298023224",
1001 "weapon_spring_override_bit_flags": "27",
1002 "weapon_spring_side": "1"
1004 "weapon_spring_bipod_ads_override": {
1005 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.200000, y: 1.000000, z: 1.000000}>",
1006 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 3.500000, y: 3.500000, z: 3.500000}>",
1007 "weapon_spring_clamp": "25.0",
1008 "weapon_spring_factor2": "0.10000000149011612",
1009 "weapon_spring_override_bit_flags": "31",
1010 "weapon_spring_side": "-1"
1012 "weapon_spring_bipod_non_ads_override": {
1013 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.200000, y: 1.000000, z: 1.000000}>",
1014 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 3.500000, y: 3.500000, z: 3.500000}>",
1015 "weapon_spring_clamp": "25.0",
1016 "weapon_spring_factor2": "0.5",
1017 "weapon_spring_override_bit_flags": "23",
1018 "weapon_spring_side": "-1"
1020 "weapon_spring_clamp": "20.0",
1021 "weapon_spring_critical_damping_factor": "0.800000011920929",
1022 "weapon_spring_factor2": "0.05000000074505806",
1023 "weapon_spring_mass": "0.08500000089406967",
1024 "weapon_spring_side": "1",
1025 "weapon_spring_stiffness": "0.6000000238418579",
1026 "weapon_spring_turn_speed_to_full_intensity": "100.0"