2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "None",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.080000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"360CEF91462F5D09CBDECF8FC29DAAE0\", \"200m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.125000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"A21FE03F4C58EDE502C78AB441280C2D\", \"300m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.180000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"F86DAE794D5DCE0271257FA68F65544C\", \"400m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.240000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"67387A1F49DA7CE76FE89FA1540E3B02\", \"500m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.285000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"29D3D3944F00F1DB505FF08254B49733\", \"600m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.360000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"5F6010F6489DA55B8430ACB9D3AE239D\", \"700m\")}>",
18 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.440000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"2AF0F3DA4D7EFA891DB0F591D441CB0B\", \"800m\")}>",
19 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.530000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"D63098D84F8C4A2302258E91A1CBFD63\", \"900m\")}>",
20 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.640000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[D9F8BBE445351EA78844478C225093FC]\", \"6C8BD1C1495674EB2B751CA9EA42691D\", \"1000m\")}>"
22 "ads_strafe_spring_rotator": {
24 "roll": "0.5600000023841858",
27 "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
28 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
29 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
30 "ads_transition1p_montage": "None",
31 "aim1p_weapon_mesh_position": {
32 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
33 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
34 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
35 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
36 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
37 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
38 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
39 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
42 "z": "0.09799999743700027"
44 "aim1p_weapon_mesh_rescale": {
45 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
46 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
47 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
48 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
49 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
50 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
51 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
52 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
57 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
58 "allow_raising_above_head": "True",
59 "allow_vault_and_low_climb_shooting": "False",
60 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
61 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
62 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
63 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
64 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
65 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
66 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
67 "back_blast_effect_socket": "None",
68 "back_blast_lasting_effect1p": "None",
69 "back_blast_lasting_effect3p": "None",
70 "back_blast_lasting_effect_additional_rotation": {
75 "base1p_montage": "<Object '/Game/Art/Items/c14/Animations/A_Char_C14_Basepose_Montage.A_Char_C14_Basepose_Montage' Class 'AnimMontage'>",
76 "base3p_montage": "<Object '/Game/Art/Items/c14/Animations/3p/A_Char_C14_Basepose_3p_Montage.A_Char_C14_Basepose_3p_Montage' Class 'AnimMontage'>",
77 "base_ads1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_ADS_Montage.A_Char_C14_ADS_Montage' Class 'AnimMontage'>",
78 "base_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Basepose_Montage.A_Gun_C14_Basepose_Montage' Class 'AnimMontage'>",
79 "bipod1p_montage": "<Object '/Game/Art/Items/c14/Animations/A_Char_C14_Bipod_Montage.A_Char_C14_Bipod_Montage' Class 'AnimMontage'>",
80 "bipod3p_montage": "<Object '/Game/Art/Items/c14/Animations/A_Char_C14_Bipod_Montage.A_Char_C14_Bipod_Montage' Class 'AnimMontage'>",
81 "bipod_ads_recoil_mean": {
82 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
83 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
84 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
85 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
86 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
87 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
88 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
89 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
90 "x": "0.44999998807907104",
91 "y": "0.07999999821186066",
94 "bipod_ads_recoil_sigma": {
95 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
96 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
97 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
98 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
99 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
100 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
101 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
102 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
103 "x": "0.05000000074505806",
104 "y": "0.10000000149011612",
105 "z": "0.30000001192092896"
107 "bipod_end_loop_section_names": {
108 "begin_section": "Begin",
109 "end_section": "End",
110 "loop_section1": "Loop",
111 "loop_section2": "Loop",
112 "mid_end_section": "End"
114 "bipod_height_raw": "31.5",
115 "bipod_length": "55.0",
117 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
118 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
119 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
120 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
121 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
122 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
123 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
124 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
129 "bipod_recoil_mean": {
130 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
131 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
132 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
133 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
134 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
135 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
136 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
137 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
139 "y": "0.15000000596046448",
142 "bipod_recoil_sigma": {
143 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
144 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
145 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
146 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
147 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
148 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
149 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
150 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
151 "x": "0.20000000298023224",
152 "y": "0.3499999940395355",
155 "bipod_time": "0.44999998807907104",
156 "bipod_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Bipod_Montage.A_Gun_C14_Bipod_Montage' Class 'AnimMontage'>",
157 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
158 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_optics_Montage.rifle_1ptop_aimmove_optics_Montage' Class 'AnimMontage'>",
159 "bobbing_aim_end_loop_section_names": {
160 "begin_section": "Begin",
161 "end_section": "End",
162 "loop_section1": "Loop1",
163 "loop_section2": "Loop2",
164 "mid_end_section": "MidEnd"
166 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
167 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/1pSprint/Ppsh_EndSprint_Montage.Ppsh_EndSprint_Montage' Class 'AnimMontage'>",
168 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
169 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
170 "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/PPSH41/Animations/Stick/1P/1pSprint/Ppsh_Sprint_Montage.Ppsh_Sprint_Montage' Class 'AnimMontage'>",
171 "bored_abort_blend_out_time": "0.20000000298023224",
172 "bored_max_frequency": "60.0",
174 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
175 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
176 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
178 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
179 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
180 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_LongRifle_Sprint_2017.BS1D_Char_LongRifle_Sprint_2017' Class 'BlendSpace1D'>",
181 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
182 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
183 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
184 "cancel_reload_on_jump_vault_climb": "True",
185 "cancel_reload_on_sprint": "False",
186 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
187 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
188 "change_magnification_punch_angle": {
189 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
190 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
191 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
195 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
196 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
197 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
198 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
199 "check_current_magazine_for_equip": "False",
200 "check_current_magazine_for_unequip": "False",
201 "clamp_speed_while_reloading": "-1.0",
202 "clear_sight_interp_speed": "5.0",
203 "clear_sight_sway_weight": "0.25",
204 "clear_sights_max_input": "5.0",
205 "clear_sights_max_offset": {
206 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
207 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
208 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
209 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
210 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
211 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
212 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
213 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
218 "clear_sights_max_roll": {
223 "clear_sights_min_input": "1.0",
224 "crouch_ads_recoil_mean": {
225 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
226 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
227 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
228 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
229 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
230 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
231 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
232 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
233 "x": "1.4299999475479126",
234 "y": "0.019999999552965164",
237 "crouch_ads_recoil_sigma": {
238 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
239 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
240 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
241 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
242 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
243 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
244 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
245 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
246 "x": "0.06499999761581421",
247 "y": "0.14300000667572021",
250 "crouch_lean_left_camera_rotation": {
255 "crouch_lean_left_root_offset": {
256 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
257 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
258 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
259 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
260 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
261 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
262 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
263 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
268 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
269 "crouch_lean_left_weapon_rotation": {
274 "crouch_lean_right_camera_rotation": {
279 "crouch_lean_right_root_offset": {
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286 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
287 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
292 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
293 "crouch_lean_right_weapon_rotation": {
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338 "crouch_time": "0.6000000238418579",
339 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
340 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
341 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
342 "default_zeroing_text": "200m",
343 "deviation_visu_fb_interp_speed_final": "0.0",
344 "deviation_visu_fb_interp_speed_yz": "0.0",
345 "deviation_visu_fb_max": "0.0",
346 "disable_suppression_x_axis_camera_location_punch": "True",
347 "dry_reload_sound1p": "None",
348 "dry_reload_sound3p": "None",
349 "empty_alt_use_sound1p": "None",
350 "empty_alt_use_sound3p": "None",
351 "empty_equip1p_montage": "None",
352 "empty_equip3p_montage": "None",
353 "empty_equip_duration": "0.0",
354 "empty_equip_weapon_montage": "None",
355 "empty_unequip1p_montage": "None",
356 "empty_unequip3p_montage": "None",
357 "empty_unequip_duration": "0.0",
358 "empty_unequip_weapon_montage": "None",
359 "empty_use_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue' Class 'SoundCue'>",
360 "empty_use_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue' Class 'SoundCue'>",
361 "equip1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_1p_Deploy_Montage.A_Char_C14_1p_Deploy_Montage' Class 'AnimMontage'>",
362 "equip3p_montage": "<Object '/Game/Art/Items/M110/Animations/A_Char_M110_Deploy_Montage.A_Char_M110_Deploy_Montage' Class 'AnimMontage'>",
363 "equip_sound1p": "<Object '/Game/Art/Items/c14/Sounds/Foley/Equip/C14_foley_equip_cue.C14_foley_equip_cue' Class 'SoundCue'>",
364 "equip_sound3p": "<Object '/Game/Art/Items/c14/Sounds/Foley/Equip/C14_foley_equip_cue.C14_foley_equip_cue' Class 'SoundCue'>",
365 "equip_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Deploy_Montage.A_Gun_C14_Deploy_Montage' Class 'AnimMontage'>",
366 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
367 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
368 "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_highpower_optic_1ptop_fire_Montage.rifle_highpower_optic_1ptop_fire_Montage' Class 'AnimMontage'>",
369 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
370 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_highpower_optic_1ptop_fire_Montage.rifle_highpower_optic_1ptop_fire_Montage' Class 'AnimMontage'>",
371 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
372 "fire_bipod1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_FireNoBolt_1p_Montage.A_Char_C14_FireNoBolt_1p_Montage' Class 'AnimMontage'>",
373 "fire_bipod3p_montage": "<Object '/Game/Art/Items/c14/Animations/A_Char_C14_FireNoBolt_3p_Montage.A_Char_C14_FireNoBolt_3p_Montage' Class 'AnimMontage'>",
374 "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_FireNoBolt_Montage.A_Gun_C14_FireNoBolt_Montage' Class 'AnimMontage'>",
375 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Medium.FireShake_Smallarms_Medium_C' Class 'BlueprintGeneratedClass'>",
376 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C' Class 'BlueprintGeneratedClass'>",
377 "fire_sound1p": "None",
378 "fire_sound3p": "None",
379 "fire_stance_restriction": "0",
380 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Montage_BlendIn.FireSway_Montage_BlendIn' Class 'AnimMontage'>",
381 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
382 "fire_trigger1p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_FireNoBolt_1p_Montage.A_Char_C14_FireNoBolt_1p_Montage' Class 'AnimMontage'>",
383 "fire_trigger3p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_FireNoBolt_3p_Montage.A_Char_C14_FireNoBolt_3p_Montage' Class 'AnimMontage'>",
384 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Gun_C14_FireNoBolt_Weapon_Montage.A_Gun_C14_FireNoBolt_Weapon_Montage' Class 'AnimMontage'>",
385 "firemode_bipod_montage": "None",
386 "firemode_bipod_weapon_montage": "None",
387 "firemode_montage": "None",
388 "firemode_weapon_montage": "None",
389 "firing_modes_flip_flop_toggle": [
392 "fpv_lower_root_bone_offset": {
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405 "fpv_torso_camera_offset": {
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407 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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412 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
413 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
418 "free_aim_ads_interp_speed": "4.0",
419 "free_aim_horizontal_threshold": "0.05000000074505806",
420 "free_aim_limit_horizontal": "23.0",
421 "free_aim_limit_vertical": "15.0",
422 "free_aim_non_ads_interp_speed": "1.5",
423 "from_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
424 "from_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
425 "from_ads_transition1p_montage": "None",
426 "full_stamina_deviation_factor": "0.0",
427 "full_stamina_recoil_factor": "0.0",
428 "has_adjustable_sight": "True",
429 "has_ads_transition": "False",
431 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
432 "hold_breath_ease_in_play_rate": "1.0",
433 "hold_breath_ease_out_play_rate": "3.0",
434 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
435 "idle_blend_out_time": "0.5",
436 "into_forced_lowering_sound": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
437 "into_forced_raising_sound": "None",
438 "item_collision_distance": "95.0",
439 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
440 "jog_play_rate_factor_min_range": "-0.699999988079071",
441 "lean_head_when_ads": "True",
442 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
443 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage' Class 'AnimMontage'>",
444 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
445 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
446 "left_hand_weapon_ik_alpha": "1.0",
447 "limit_lean_angle": "True",
448 "loop_muzzle_flash": "False",
449 "loop_shell_ejection": "False",
450 "low_stamina_deviation_factor": "0.0",
451 "low_stamina_recoil_factor": "2.0",
452 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
453 "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage' Class 'AnimMontage'>",
454 "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1' Class 'AnimMontage'>",
455 "lowering_blend_out_time": "0.44999998807907104",
456 "lowering_timer": "50.0",
457 "mag_empty_sound1p": "None",
458 "mag_empty_sound3p": "None",
459 "manual_bolting1p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_Bolt_1p_Montage.A_Char_C14_Bolt_1p_Montage' Class 'AnimMontage'>",
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462 "manual_bolting_bipod3p_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Char_C14_Bolt_3p_Montage.A_Char_C14_Bolt_3p_Montage' Class 'AnimMontage'>",
463 "manual_bolting_bipod_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Gun_C14_Bolt_Weapon_Montage.A_Gun_C14_Bolt_Weapon_Montage' Class 'AnimMontage'>",
464 "manual_bolting_completion_time": "2.309999942779541",
465 "manual_bolting_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/ManualBolt/A_Gun_C14_Bolt_Weapon_Montage.A_Gun_C14_Bolt_Weapon_Montage' Class 'AnimMontage'>",
466 "max_move_deviation_factor": "0.0",
467 "max_move_recoil_factor": "5.0",
468 "max_shot_deviation_factor": "0.0",
469 "max_speed_required_for_use": "-1.0",
470 "min_bipod_ads_deviation": "0.0",
471 "min_bipod_deviation": "0.0",
472 "min_crouch_ads_deviation": "0.0",
473 "min_crouch_deviation": "0.0",
474 "min_move_deviation_factor": "0.0",
475 "min_move_recoil_factor": "0.07000000029802322",
476 "min_prone_ads_deviation": "0.0",
477 "min_prone_deviation": "0.0",
478 "min_prone_transition_deviation": "16.0",
479 "min_shot_deviation_factor": "0.0",
480 "min_stand_ads_deviation": "0.0",
481 "min_stand_deviation": "0.0",
482 "move_bobbing_end_loop_section_names": {
483 "begin_section": "Begin",
484 "end_section": "End",
485 "loop_section1": "Loop1",
486 "loop_section2": "Loop2",
487 "mid_end_section": "MidEnd"
489 "move_deviation_factor_release": "0.0",
490 "move_recoil_factor_release": "8.0",
491 "mutual_weapons": [],
492 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle.Muzzleflash_AssaultRifle' Class 'ParticleSystem'>",
493 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle.Muzzleflash_AssaultRifle' Class 'ParticleSystem'>",
494 "muzzle_flash_effect_socket": "BarrelStart",
495 "muzzle_flash_lasting_effect1p": "None",
496 "muzzle_flash_lasting_effect3p": "None",
497 "muzzle_flash_use_lasting_effect": "False",
498 "niagara_muzzle_flash_effect1p": "None",
499 "niagara_muzzle_flash_effect3p": "None",
500 "niagara_shell_ejection_effect1p": "None",
501 "niagara_shell_ejection_effect3p": "None",
502 "offset_line_of_fire": {
507 "out_of_forced_lowering_sound": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
508 "out_of_forced_raising_sound": "None",
509 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
510 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
511 "play_sound_on_empty_alt_use": "2",
512 "play_sound_on_empty_use": "100",
513 "play_sound_on_mag_empty": "True",
514 "prevent_alt_use_while_crawling": "True",
515 "prevent_freelook_while_ads": "True",
516 "prevent_use_while_crawling": "True",
517 "prone_ads_recoil_mean": {
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519 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
520 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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523 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
524 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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527 "y": "0.019999999552965164",
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532 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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538 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
539 "x": "0.05000000074505806",
540 "y": "0.12999999523162842",
543 "prone_lean_left_camera_rotation": {
548 "prone_lean_left_root_offset": {
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550 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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555 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
556 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
561 "prone_lean_left_weapon_rotation": {
566 "prone_lean_right_camera_rotation": {
571 "prone_lean_right_root_offset": {
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573 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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931 "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018' Class 'AnimSequence'>",
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933 "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone' Class 'AnimSequence'>",
934 "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid' Class 'AnimSequence'>",
935 "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid' Class 'AnimSequence'>",
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937 "strafe_spring_rotator": {
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944 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
945 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
946 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
947 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
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949 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
950 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
952 "y": "-1.7999999523162842",
955 "sway_alignment_data": {
956 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
957 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 1.200000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 4.500000}, stamina: {low_stamina_sway_factor: 4.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
958 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 16.000000}>",
959 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
960 "location_offset_multiplier": "3.5999999046325684",
961 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.150000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.500000, sway_min: 0.800000}, standing: {ads_sway_min: 0.800000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.135000, sway_min: 0.200000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
962 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
964 "unclamped_total_sway": "0.0"
966 "sway_clear_sights_blend_curve": "None",
968 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 2.500000, has_sway: 1.000000}>",
969 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 1.500000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.000000, full_stamina_sway_factor: 0.050000}, breath: {holding_breath_sway_factor: 0.450000, holding_breath_sway: 0.000000}}>",
970 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 15.000000}>",
971 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
972 "location_offset_multiplier": "22.5",
973 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.400000, sway_min: 0.500000}, crouch: {ads_sway_min: 0.800000, sway_min: 1.200000}, standing: {ads_sway_min: 1.450000, sway_min: 2.000000}, bipod: {ads_sway_min: 0.100000, sway_min: 0.200000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
974 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
976 "unclamped_total_sway": "0.0"
978 "to_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
979 "to_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
980 "toggle_ads_flag": "True",
981 "toggle_bipod_ads_flag": "True",
982 "toggle_bipod_non_ads_flag": "True",
983 "toggle_firemode_sound1p": "None",
984 "toggle_firemode_sound3p": "None",
985 "unequip1p_montage": "<Object '/Game/Art/Items/c14/Animations/1p/A_Char_C14_1p_Undeploy_Montage.A_Char_C14_1p_Undeploy_Montage' Class 'AnimMontage'>",
986 "unequip3p_montage": "<Object '/Game/Art/Items/M110/Animations/A_Char_M110_Undeploy_Montage.A_Char_M110_Undeploy_Montage' Class 'AnimMontage'>",
987 "unequip_sound1p": "<Object '/Game/Art/Items/c14/Sounds/Foley/Equip/C14_foley_unequip_cue.C14_foley_unequip_cue' Class 'SoundCue'>",
988 "unequip_sound3p": "<Object '/Game/Art/Items/c14/Sounds/Foley/Equip/C14_foley_unequip_cue.C14_foley_unequip_cue' Class 'SoundCue'>",
989 "unequip_weapon_montage": "<Object '/Game/Art/Items/c14/Animations/A_Gun_C14_Undeploy_Montage.A_Gun_C14_Undeploy_Montage' Class 'AnimMontage'>",
990 "usable_in_main_base": "False",
991 "use_auto_lowering": "True",
992 "walk_speed_multiplier": "0.6000000238418579",
993 "weapon_mesh_spring_loc_delay_factor": "0.02500000037252903",
994 "weapon_mesh_spring_rot_delay_factor": "0.550000011920929",
995 "weapon_spring_ads_override": {
996 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: -0.700000, y: 1.000000, z: 1.000000}>",
997 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 4.000000, y: 4.000000, z: 4.000000}>",
998 "weapon_spring_clamp": "5.0",
999 "weapon_spring_factor2": "0.05999999865889549",
1000 "weapon_spring_override_bit_flags": "11",
1001 "weapon_spring_side": "1"
1003 "weapon_spring_bipod_ads_override": {
1004 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.200000, y: 1.000000, z: 1.000000}>",
1005 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 3.500000, y: 3.500000, z: 3.500000}>",
1006 "weapon_spring_clamp": "25.0",
1007 "weapon_spring_factor2": "0.17499999701976776",
1008 "weapon_spring_override_bit_flags": "31",
1009 "weapon_spring_side": "-1"
1011 "weapon_spring_bipod_non_ads_override": {
1012 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.200000, y: 1.000000, z: 1.000000}>",
1013 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 3.500000, y: 3.500000, z: 3.500000}>",
1014 "weapon_spring_clamp": "25.0",
1015 "weapon_spring_factor2": "0.07999999821186066",
1016 "weapon_spring_override_bit_flags": "31",
1017 "weapon_spring_side": "-1"
1019 "weapon_spring_clamp": "15.0",
1020 "weapon_spring_critical_damping_factor": "0.699999988079071",
1021 "weapon_spring_factor2": "0.029999999329447746",
1022 "weapon_spring_mass": "0.019999999552965164",
1023 "weapon_spring_side": "1",
1024 "weapon_spring_stiffness": "0.949999988079071",
1025 "weapon_spring_turn_speed_to_full_intensity": "50.0"