2 "absolute_location": "False",
3 "absolute_rotation": "False",
4 "absolute_scale": "False",
6 "ads_mesh_transform": {
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8 "scale3d": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
9 "translation": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>"
11 "affect_distance_field_lighting": "False",
12 "affect_dynamic_indirect_lighting": "True",
13 "allow_cull_distance_volume": "True",
14 "always_create_physics_state": "False",
15 "apply_impulse_on_damage": "True",
16 "attached_weapon": "None",
17 "auto_activate": "False",
18 "b_absolute_translation": "False",
19 "batch_imposters_as_instances": "False",
21 "angular_damping": "0.0",
23 "com_nudge": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
24 "custom_sleep_threshold_multiplier": "1.0",
25 "enable_gravity": "True",
26 "generate_wake_events": "False",
27 "ignore_analytic_collisions": "False",
28 "inertia_tensor_scale": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
29 "linear_damping": "0.009999999776482582",
30 "mass_in_kg": "100.0",
31 "mass_in_kg_override": "100.0",
33 "max_angular_velocity": "3600.0",
34 "max_depenetration_velocity": "0.0",
35 "notify_rigid_body_collision": "False",
36 "phys_material_override": "None",
37 "position_solver_iteration_count": "8",
38 "simulate_physics": "False",
39 "sleep_family": "<SleepFamily.NORMAL: 0>",
40 "stabilization_threshold_multiplier": "1.0",
41 "start_awake": "True",
43 "velocity_solver_iteration_count": "1",
44 "walkable_slope_override": "<Struct 'WalkableSlopeOverride' {walkable_slope_behavior: WalkableSlope_Default, walkable_slope_angle: 0.000000}>"
46 "cached_max_draw_distance": "0.0",
47 "can_be_character_base": "<CanBeCharacterBase.ECB_YES: 1>",
48 "can_character_step_up_on": "<CanBeCharacterBase.ECB_YES: 1>",
49 "cast_cinematic_shadow": "False",
50 "cast_contact_shadow": "True",
51 "cast_distance_field_indirect_shadow": "False",
52 "cast_dynamic_shadow": "True",
53 "cast_far_shadow": "False",
54 "cast_hidden_shadow": "False",
55 "cast_inset_shadow": "False",
56 "cast_shadow": "True",
57 "cast_shadow_as_two_sided": "False",
58 "cast_static_shadow": "True",
59 "cast_volumetric_translucent_shadow": "False",
61 "custom_depth_stencil_value": "0",
62 "custom_depth_stencil_write_mask": "<RendererStencilMask.ERSM_DEFAULT: 0>",
63 "detail_mode": "<DetailMode.DM_LOW: 0>",
64 "disallow_mesh_paint_per_instance": "False",
65 "distance_field_indirect_shadow_min_visibility": "0.10000000149011612",
66 "distance_field_self_shadow_bias": "0.0",
67 "enable_auto_lod_generation": "True",
68 "enable_material_parameter_caching": "False",
69 "evaluate_world_position_offset": "False",
70 "exclude_for_specific_hlod_levels": [],
71 "exclude_from_light_attachment_group": "False",
72 "force_mip_streaming": "False",
73 "forced_lod_model": "0",
74 "generate_local_overlap_events": "True",
75 "generate_overlap_events": "True",
76 "hidden_in_game": "False",
77 "hidden_in_scene_capture": "False",
78 "ignore_instance_for_texture_streaming": "False",
79 "ignore_radial_force": "False",
80 "ignore_radial_impulse": "False",
81 "indirect_lighting_cache_quality": "<IndirectLightingCacheQuality.ILCQ_POINT: 1>",
82 "is_editor_only": "False",
83 "ld_max_draw_distance": "0.0",
84 "light_attachments_as_group": "False",
85 "lighting_channels": {
90 "lightmap_type": "<LightmapType.DEFAULT: 0>",
91 "lpv_bias_multiplier": "1.0",
92 "mesh_transition_percentage": "0.949999988079071",
93 "min_draw_distance": "0.0",
95 "mobility": "<ComponentMobility.MOVABLE: 2>",
96 "modify_frequency": "<ComponentMobility.MOVABLE: 2>",
97 "multi_body_overlap": "False",
98 "never_distance_cull": "False",
99 "non_ads_mesh": "<Object '/Game/Art/Items/DZJ-08/DZJ-08_Front.DZJ-08_Front' Class 'StaticMesh'>",
100 "non_ads_mesh_transform": {
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102 "scale3d": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
103 "translation": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>"
105 "only_owner_see": "False",
106 "overridden_light_map_res": "64",
107 "override_distance_field_self_shadow_bias": "False",
108 "override_light_map_res": "False",
109 "override_min_lod": "False",
110 "override_wireframe_color": "False",
111 "owner_no_see": "False",
112 "receive_mobile_csm_shadows": "True",
113 "receives_decals": "False",
114 "relative_location": {
115 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
116 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
117 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
118 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
119 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
120 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
121 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
122 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
127 "relative_rotation": {
132 "relative_scale3d": {
133 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
134 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
135 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
136 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
137 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
138 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
139 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
140 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
145 "relative_translation": {
146 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
147 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
148 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
149 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
150 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
151 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
152 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
153 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
158 "render_custom_depth": "False",
159 "render_in_depth_pass": "True",
160 "render_in_main_pass": "True",
161 "replicate_physics_to_autonomous_proxy": "True",
162 "replicates": "False",
163 "return_material_on_move": "False",
164 "reverse_culling": "False",
165 "runtime_virtual_textures": [],
166 "self_shadow_only": "False",
167 "should_update_physics_volume": "False",
169 "show_in3p": "False",
170 "single_sample_shadow_from_stationary_lights": "False",
171 "socket_name": "WeaponCenter",
172 "static_mesh": "<Object '/Game/Art/Items/DZJ-08/DZJ-08_Front.DZJ-08_Front' Class 'StaticMesh'>",
173 "streaming_distance_multiplier": "1.0",
174 "trace_complex_on_move": "False",
175 "translucency_sort_distance_offset": "0.0",
176 "translucency_sort_priority": "0",
177 "treat_as_background_for_occlusion": "False",
178 "use_as_occluder": "True",
179 "use_attach_parent_bound": "True",
180 "use_max_lod_as_imposter": "False",
181 "virtual_texture_render_pass_type": "<RuntimeVirtualTextureMainPassType.EXCLUSIVE: 1>",
183 "visible_in_ray_tracing": "True",
184 "visible_in_real_time_sky_captures": "True",
185 "visible_in_reflection_captures": "True",
186 "visible_in_scene_capture_only": "False",
187 "wireframe_color_override": {