Weapons 8.2
[squaddata.git] / Blueprints / Items / RocketLaunchers / DZJ-08 / BP_Attachment_DZJ-08_Front.json
blob685f46b724135289ccc8175c16bc5d62c7b6692d
2   "absolute_location": "False",
3   "absolute_rotation": "False",
4   "absolute_scale": "False",
5   "ads_mesh": "None",
6   "ads_mesh_transform": {
7     "rotation": "<Struct 'Quat'  {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}>",
8     "scale3d": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
9     "translation": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>"
10   },
11   "affect_distance_field_lighting": "False",
12   "affect_dynamic_indirect_lighting": "True",
13   "allow_cull_distance_volume": "True",
14   "always_create_physics_state": "False",
15   "apply_impulse_on_damage": "True",
16   "attached_weapon": "None",
17   "auto_activate": "False",
18   "b_absolute_translation": "False",
19   "batch_imposters_as_instances": "False",
20   "body_instance": {
21     "angular_damping": "0.0",
22     "auto_weld": "True",
23     "com_nudge": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
24     "custom_sleep_threshold_multiplier": "1.0",
25     "enable_gravity": "True",
26     "generate_wake_events": "False",
27     "ignore_analytic_collisions": "False",
28     "inertia_tensor_scale": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
29     "linear_damping": "0.009999999776482582",
30     "mass_in_kg": "100.0",
31     "mass_in_kg_override": "100.0",
32     "mass_scale": "1.0",
33     "max_angular_velocity": "3600.0",
34     "max_depenetration_velocity": "0.0",
35     "notify_rigid_body_collision": "False",
36     "phys_material_override": "None",
37     "position_solver_iteration_count": "8",
38     "simulate_physics": "False",
39     "sleep_family": "<SleepFamily.NORMAL: 0>",
40     "stabilization_threshold_multiplier": "1.0",
41     "start_awake": "True",
42     "use_ccd": "False",
43     "velocity_solver_iteration_count": "1",
44     "walkable_slope_override": "<Struct 'WalkableSlopeOverride'  {walkable_slope_behavior: WalkableSlope_Default, walkable_slope_angle: 0.000000}>"
45   },
46   "cached_max_draw_distance": "0.0",
47   "can_be_character_base": "<CanBeCharacterBase.ECB_YES: 1>",
48   "can_character_step_up_on": "<CanBeCharacterBase.ECB_YES: 1>",
49   "cast_cinematic_shadow": "False",
50   "cast_contact_shadow": "True",
51   "cast_distance_field_indirect_shadow": "False",
52   "cast_dynamic_shadow": "True",
53   "cast_far_shadow": "False",
54   "cast_hidden_shadow": "False",
55   "cast_inset_shadow": "False",
56   "cast_shadow": "True",
57   "cast_shadow_as_two_sided": "False",
58   "cast_static_shadow": "True",
59   "cast_volumetric_translucent_shadow": "False",
60   "component_tags": [],
61   "custom_depth_stencil_value": "0",
62   "custom_depth_stencil_write_mask": "<RendererStencilMask.ERSM_DEFAULT: 0>",
63   "detail_mode": "<DetailMode.DM_LOW: 0>",
64   "disallow_mesh_paint_per_instance": "False",
65   "distance_field_indirect_shadow_min_visibility": "0.10000000149011612",
66   "distance_field_self_shadow_bias": "0.0",
67   "enable_auto_lod_generation": "True",
68   "enable_material_parameter_caching": "False",
69   "evaluate_world_position_offset": "False",
70   "exclude_for_specific_hlod_levels": [],
71   "exclude_from_light_attachment_group": "False",
72   "force_mip_streaming": "False",
73   "forced_lod_model": "0",
74   "generate_local_overlap_events": "True",
75   "generate_overlap_events": "True",
76   "hidden_in_game": "False",
77   "hidden_in_scene_capture": "False",
78   "ignore_instance_for_texture_streaming": "False",
79   "ignore_radial_force": "False",
80   "ignore_radial_impulse": "False",
81   "indirect_lighting_cache_quality": "<IndirectLightingCacheQuality.ILCQ_POINT: 1>",
82   "is_editor_only": "False",
83   "ld_max_draw_distance": "0.0",
84   "light_attachments_as_group": "False",
85   "lighting_channels": {
86     "channel0": "True",
87     "channel1": "False",
88     "channel2": "False"
89   },
90   "lightmap_type": "<LightmapType.DEFAULT: 0>",
91   "lpv_bias_multiplier": "1.0",
92   "mesh_transition_percentage": "0.949999988079071",
93   "min_draw_distance": "0.0",
94   "min_lod": "0",
95   "mobility": "<ComponentMobility.MOVABLE: 2>",
96   "modify_frequency": "<ComponentMobility.MOVABLE: 2>",
97   "multi_body_overlap": "False",
98   "never_distance_cull": "False",
99   "non_ads_mesh": "<Object '/Game/Art/Items/DZJ-08/DZJ-08_Front.DZJ-08_Front'  Class 'StaticMesh'>",
100   "non_ads_mesh_transform": {
101     "rotation": "<Struct 'Quat'  {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}>",
102     "scale3d": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
103     "translation": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>"
104   },
105   "only_owner_see": "False",
106   "overridden_light_map_res": "64",
107   "override_distance_field_self_shadow_bias": "False",
108   "override_light_map_res": "False",
109   "override_min_lod": "False",
110   "override_wireframe_color": "False",
111   "owner_no_see": "False",
112   "receive_mobile_csm_shadows": "True",
113   "receives_decals": "False",
114   "relative_location": {
115     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
116     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
117     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
118     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
119     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
120     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
121     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
122     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
123     "x": "0.0",
124     "y": "0.0",
125     "z": "0.0"
126   },
127   "relative_rotation": {
128     "pitch": "0.0",
129     "roll": "0.0",
130     "yaw": "0.0"
131   },
132   "relative_scale3d": {
133     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
134     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
135     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
136     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
137     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
138     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
139     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
140     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
141     "x": "1.0",
142     "y": "1.0",
143     "z": "1.0"
144   },
145   "relative_translation": {
146     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
147     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
148     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
149     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
150     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
151     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
152     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
153     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
154     "x": "0.0",
155     "y": "0.0",
156     "z": "0.0"
157   },
158   "render_custom_depth": "False",
159   "render_in_depth_pass": "True",
160   "render_in_main_pass": "True",
161   "replicate_physics_to_autonomous_proxy": "True",
162   "replicates": "False",
163   "return_material_on_move": "False",
164   "reverse_culling": "False",
165   "runtime_virtual_textures": [],
166   "self_shadow_only": "False",
167   "should_update_physics_volume": "False",
168   "show_in1p": "True",
169   "show_in3p": "False",
170   "single_sample_shadow_from_stationary_lights": "False",
171   "socket_name": "WeaponCenter",
172   "static_mesh": "<Object '/Game/Art/Items/DZJ-08/DZJ-08_Front.DZJ-08_Front'  Class 'StaticMesh'>",
173   "streaming_distance_multiplier": "1.0",
174   "trace_complex_on_move": "False",
175   "translucency_sort_distance_offset": "0.0",
176   "translucency_sort_priority": "0",
177   "treat_as_background_for_occlusion": "False",
178   "use_as_occluder": "True",
179   "use_attach_parent_bound": "True",
180   "use_max_lod_as_imposter": "False",
181   "virtual_texture_render_pass_type": "<RuntimeVirtualTextureMainPassType.EXCLUSIVE: 1>",
182   "visible": "True",
183   "visible_in_ray_tracing": "True",
184   "visible_in_real_time_sky_captures": "True",
185   "visible_in_reflection_captures": "True",
186   "visible_in_scene_capture_only": "False",
187   "wireframe_color_override": {
188     "a": "255",
189     "b": "255",
190     "g": "255",
191     "r": "255"
192   }