Weapons 8.2
[squaddata.git] / Blueprints / Items / RocketLaunchers / StaticInfo / BP_CarlGustav_M2_HE_No78Mk1_StaticInfo.json
blobb82b075db6fef2a2c992f591f31e1f9e654c7872
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "0.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "None",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_ADS_Montage.A_Char_M2_Gustav_Optic_ADS_Montage\"', adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Optic_ADS_Transition_3p_Montage.A_Char_M2_Gustav_Optic_ADS_Transition_3p_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Optic_FromADS_3p_Transition_Montage.A_Char_M2_Gustav_Optic_FromADS_3p_Transition_Montage\"', line_of_fire_angle: {pitch: 0.500000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.750000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.250000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.500000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.000000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.500000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.000000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.500000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[F25A58CC4D3F208087C97481A96AC8C1]\", \"B1A93E3148C1FA569951709BA0F67FD5\", \"800m\")}>",
20     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.900000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[F25A58CC4D3F208087C97481A96AC8C1]\", \"C0C79E324477A2C7910600A17FEE0629\", \"900m\")}>",
21     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 4.250000, yaw: 0.000000, roll: 0.000000}, distance_text: NSLOCTEXT(\"[F25A58CC4D3F208087C97481A96AC8C1]\", \"020B147C4C2D971E459128B0BC724EED\", \"1000m\")}>"
22   ],
23   "ads_strafe_spring_rotator": {
24     "pitch": "0.0",
25     "roll": "5.0",
26     "yaw": "0.0"
27   },
28   "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
29   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
30   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
31   "ads_transition1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_ADS_Transition_Montage.A_Char_M2_Gustav_Optic_ADS_Transition_Montage'  Class 'AnimMontage'>",
32   "aim1p_weapon_mesh_position": {
33     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
34     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
35     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
36     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
37     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
38     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
39     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
40     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
41     "x": "7.0",
42     "y": "0.0",
43     "z": "0.0"
44   },
45   "aim1p_weapon_mesh_rescale": {
46     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
47     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
48     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
49     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
50     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
51     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
52     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
53     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
54     "x": "0.5",
55     "y": "1.0",
56     "z": "1.0"
57   },
58   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
59   "allow_raising_above_head": "True",
60   "allow_vault_and_low_climb_shooting": "False",
61   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
62   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
63   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
64   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
65   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
66   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
67   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
68   "back_blast_effect_socket": "BackblastMuzzle",
69   "back_blast_lasting_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
70   "back_blast_lasting_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
71   "back_blast_lasting_effect_additional_rotation": {
72     "pitch": "0.0",
73     "roll": "0.0",
74     "yaw": "0.0"
75   },
76   "base1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Char_M2_Gustav_Basepose_Montage.A_Char_M2_Gustav_Basepose_Montage'  Class 'AnimMontage'>",
77   "base3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_CarlGustavM2_Basepose_3p_Montage.A_Char_CarlGustavM2_Basepose_3p_Montage'  Class 'AnimMontage'>",
78   "base_ads1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_ADS_Montage.A_Char_M2_Gustav_Optic_ADS_Montage'  Class 'AnimMontage'>",
79   "base_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Basepose_Montage.A_Gun_M2Gustav_Basepose_Montage'  Class 'AnimMontage'>",
80   "bipod1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7v2_Bipod_1p_Montage.A_Char_Rpg7v2_Bipod_1p_Montage'  Class 'AnimMontage'>",
81   "bipod3p_montage": "None",
82   "bipod_ads_recoil_mean": {
83     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
84     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
85     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
86     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
87     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
88     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
89     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
90     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
91     "x": "0.0",
92     "y": "0.0",
93     "z": "0.0"
94   },
95   "bipod_ads_recoil_sigma": {
96     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
97     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
98     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
99     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
100     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
101     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
102     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
103     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
104     "x": "0.0",
105     "y": "0.0",
106     "z": "0.0"
107   },
108   "bipod_end_loop_section_names": {
109     "begin_section": "Begin",
110     "end_section": "End",
111     "loop_section1": "Loop",
112     "loop_section2": "Loop",
113     "mid_end_section": "End"
114   },
115   "bipod_height_raw": "31.0",
116   "bipod_length": "28.0",
117   "bipod_loc": {
118     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
119     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
120     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
121     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
122     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
123     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
124     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
125     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
126     "x": "0.0",
127     "y": "0.0",
128     "z": "0.0"
129   },
130   "bipod_recoil_mean": {
131     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
132     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
133     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
134     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
135     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
136     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
137     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
138     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
139     "x": "0.0",
140     "y": "0.0",
141     "z": "0.0"
142   },
143   "bipod_recoil_sigma": {
144     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
145     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
146     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
147     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
148     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
149     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
150     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
151     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
152     "x": "0.0",
153     "y": "0.0",
154     "z": "0.0"
155   },
156   "bipod_time": "0.30000001192092896",
157   "bipod_weapon_montage": "None",
158   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
159   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
160   "bobbing_aim_end_loop_section_names": {
161     "begin_section": "Begin",
162     "end_section": "End",
163     "loop_section1": "Loop1",
164     "loop_section2": "Loop2",
165     "mid_end_section": "MidEnd"
166   },
167   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
168   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_EndSprint_Montage.RPG_EndSprint_Montage'  Class 'AnimMontage'>",
169   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/RPG/RPG_Move_Montage.RPG_Move_Montage'  Class 'AnimMontage'>",
170   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/RPG/BS1D_RPG_Pronemove2018_1p.BS1D_RPG_Pronemove2018_1p'  Class 'BlendSpace1D'>",
171   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_Sprint_Montage.RPG_Sprint_Montage'  Class 'AnimMontage'>",
172   "bored_abort_blend_out_time": "0.20000000298023224",
173   "bored_max_frequency": "60.0",
174   "bored_montage": [
175     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
176     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
177     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bored1_1p_Montage.A_Char_PKM_Bored1_1p_Montage\"', bored3p_montage: None}>"
178   ],
179   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/BS1D_Char_M3MAAWS_Crouch_Sprint.BS1D_Char_M3MAAWS_Crouch_Sprint'  Class 'BlendSpace1D'>",
180   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk_RocketLauncher.BS_Generic_Prone_Walk_RocketLauncher'  Class 'BlendSpace1D'>",
181   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/BS1D_Char_M3MAAWS_Sprint.BS1D_Char_M3MAAWS_Sprint'  Class 'BlendSpace1D'>",
182   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
183   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
184   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
185   "cancel_reload_on_jump_vault_climb": "True",
186   "cancel_reload_on_sprint": "False",
187   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
188   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
189   "change_magnification_punch_angle": {
190     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
191     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
192     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
193     "x": "70.0",
194     "y": "110.0"
195   },
196   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
197   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
198   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
199   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
200   "check_current_magazine_for_equip": "True",
201   "check_current_magazine_for_unequip": "True",
202   "clamp_speed_while_reloading": "-1.0",
203   "clear_sight_interp_speed": "5.0",
204   "clear_sight_sway_weight": "0.25",
205   "clear_sights_max_input": "5.0",
206   "clear_sights_max_offset": {
207     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
208     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
209     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
210     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
211     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
212     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
213     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
214     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
215     "x": "0.0",
216     "y": "0.0",
217     "z": "0.0"
218   },
219   "clear_sights_max_roll": {
220     "pitch": "0.0",
221     "roll": "0.0",
222     "yaw": "0.0"
223   },
224   "clear_sights_min_input": "1.0",
225   "crouch_ads_recoil_mean": {
226     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
227     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
228     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
229     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
230     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
231     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
232     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
233     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
234     "x": "7.0",
235     "y": "0.0",
236     "z": "0.0"
237   },
238   "crouch_ads_recoil_sigma": {
239     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
240     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
241     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
242     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
243     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
244     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
245     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
246     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
247     "x": "0.5",
248     "y": "0.0",
249     "z": "0.0"
250   },
251   "crouch_lean_left_camera_rotation": {
252     "pitch": "0.0",
253     "roll": "-5.0",
254     "yaw": "0.0"
255   },
256   "crouch_lean_left_root_offset": {
257     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
258     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
259     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
260     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
261     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
262     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
263     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
264     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
265     "x": "0.0",
266     "y": "-36.0",
267     "z": "-10.0"
268   },
269   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
270   "crouch_lean_left_weapon_rotation": {
271     "pitch": "0.0",
272     "roll": "-22.0",
273     "yaw": "0.0"
274   },
275   "crouch_lean_right_camera_rotation": {
276     "pitch": "0.0",
277     "roll": "5.0",
278     "yaw": "0.0"
279   },
280   "crouch_lean_right_root_offset": {
281     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
282     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
283     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
284     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
285     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
286     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
287     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
288     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
289     "x": "0.0",
290     "y": "50.0",
291     "z": "-22.0"
292   },
293   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
294   "crouch_lean_right_weapon_rotation": {
295     "pitch": "0.0",
296     "roll": "22.0",
297     "yaw": "0.0"
298   },
299   "crouch_loc": {
300     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
301     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
302     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
303     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
304     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
305     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
306     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
307     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
308     "x": "0.0",
309     "y": "3.0",
310     "z": "7.0"
311   },
312   "crouch_recoil_mean": {
313     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
314     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
315     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
316     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
317     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
318     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
319     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
320     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
321     "x": "7.0",
322     "y": "0.0",
323     "z": "0.0"
324   },
325   "crouch_recoil_sigma": {
326     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
327     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
328     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
329     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
330     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
331     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
332     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
333     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
334     "x": "0.5",
335     "y": "0.0",
336     "z": "0.0"
337   },
338   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
339   "crouch_time": "0.8999999761581421",
340   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
341   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
342   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
343   "default_zeroing_text": "100m",
344   "deviation_visu_fb_interp_speed_final": "0.0",
345   "deviation_visu_fb_interp_speed_yz": "0.0",
346   "deviation_visu_fb_max": "0.0",
347   "disable_suppression_x_axis_camera_location_punch": "True",
348   "dry_reload_sound1p": "None",
349   "dry_reload_sound3p": "None",
350   "empty_alt_use_sound1p": "None",
351   "empty_alt_use_sound3p": "None",
352   "empty_equip1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/1p/A_M3MAAWS_Char_Deploy_1p_Montage.A_M3MAAWS_Char_Deploy_1p_Montage'  Class 'AnimMontage'>",
353   "empty_equip3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Deploy_Montage.A_M3MAAWS_Char_Deploy_Montage'  Class 'AnimMontage'>",
354   "empty_equip_duration": "1.4199999570846558",
355   "empty_equip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Deploy_Montage.A_Gun_M2Gustav_Deploy_Montage'  Class 'AnimMontage'>",
356   "empty_unequip1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Undeploy_1p_Montage.A_Char_M2_Gustav_Undeploy_1p_Montage'  Class 'AnimMontage'>",
357   "empty_unequip3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Undeploy_Montage.A_Char_M2_Gustav_Undeploy_Montage'  Class 'AnimMontage'>",
358   "empty_unequip_duration": "1.5800000429153442",
359   "empty_unequip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Undeploy_Montage.A_Gun_M2Gustav_Undeploy_Montage'  Class 'AnimMontage'>",
360   "empty_use_sound1p": "<Object '/Game/Art/Items/RPG26/Sounds/Foley/Deploy/FrontSight/rpg26_deploy_frontsight_Cue.rpg26_deploy_frontsight_Cue'  Class 'SoundCue'>",
361   "empty_use_sound3p": "None",
362   "equip1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Deploy_Load_1p_Montage.A_Char_M2_Gustav_Deploy_Load_1p_Montage'  Class 'AnimMontage'>",
363   "equip3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Deploy_Load_Montage.A_Char_M2_Gustav_Deploy_Load_Montage'  Class 'AnimMontage'>",
364   "equip_sound1p": "None",
365   "equip_sound3p": "None",
366   "equip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Deploy_Load_Montage.A_Gun_M2Gustav_Deploy_Load_Montage'  Class 'AnimMontage'>",
367   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
368   "fire_add3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Fire_Hip_Montage.A_M3MAAWS_Char_Fire_Hip_Montage'  Class 'AnimMontage'>",
369   "fire_add_bipod1p_montage": "None",
370   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
371   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage'  Class 'AnimMontage'>",
372   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
373   "fire_bipod1p_montage": "None",
374   "fire_bipod3p_montage": "None",
375   "fire_bipod_weapon_montage": "None",
376   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
377   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C'  Class 'BlueprintGeneratedClass'>",
378   "fire_sound1p": "<Object '/Game/Art/Items/M3_MAAWS/Sounds/Firing/CarlGustav_fire_1p_Cue.CarlGustav_fire_1p_Cue'  Class 'SoundCue'>",
379   "fire_sound3p": "<Object '/Game/Art/Items/M3_MAAWS/Sounds/Firing/CarlGustav_fire_3p_Cue.CarlGustav_fire_3p_Cue'  Class 'SoundCue'>",
380   "fire_stance_restriction": "0",
381   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
382   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
383   "fire_trigger1p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Char_Fire_Montage.A_M3MAAWS_Char_Fire_Montage'  Class 'AnimMontage'>",
384   "fire_trigger3p_montage": "<Object '/Game/Art/Items/M3_MAAWS/Animations/A_M3MAAWS_Char_Fire_Montage.A_M3MAAWS_Char_Fire_Montage'  Class 'AnimMontage'>",
385   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Fire_Montage.A_Gun_M2Gustav_Fire_Montage'  Class 'AnimMontage'>",
386   "firemode_bipod_montage": "None",
387   "firemode_bipod_weapon_montage": "None",
388   "firemode_montage": "None",
389   "firemode_weapon_montage": "None",
390   "firing_modes_flip_flop_toggle": [
391     "True",
392     "True"
393   ],
394   "fpv_lower_root_bone_offset": {
395     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
396     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
397     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
398     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
399     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
400     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
401     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
402     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
403     "x": "-60.0",
404     "y": "0.0",
405     "z": "0.0"
406   },
407   "fpv_torso_camera_offset": {
408     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
409     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
410     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
411     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
412     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
413     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
414     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
415     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
416     "x": "-14.0",
417     "y": "29.0",
418     "z": "148.5"
419   },
420   "free_aim_ads_interp_speed": "4.0",
421   "free_aim_horizontal_threshold": "0.10000000149011612",
422   "free_aim_limit_horizontal": "25.0",
423   "free_aim_limit_vertical": "15.0",
424   "free_aim_non_ads_interp_speed": "1.600000023841858",
425   "from_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
426   "from_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
427   "from_ads_transition1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Optic_FromADS_Transition_Montage.A_Char_M2_Gustav_Optic_FromADS_Transition_Montage'  Class 'AnimMontage'>",
428   "full_stamina_deviation_factor": "0.0",
429   "full_stamina_recoil_factor": "0.0",
430   "has_adjustable_sight": "True",
431   "has_ads_transition": "True",
432   "has_bipod": "False",
433   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
434   "hold_breath_ease_in_play_rate": "1.0",
435   "hold_breath_ease_out_play_rate": "3.0",
436   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
437   "idle_blend_out_time": "0.5",
438   "into_forced_lowering_sound": "None",
439   "into_forced_raising_sound": "None",
440   "item_collision_distance": "85.0",
441   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
442   "jog_play_rate_factor_min_range": "-0.699999988079071",
443   "lean_head_when_ads": "False",
444   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
445   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
446   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
447   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
448   "left_hand_weapon_ik_alpha": "1.0",
449   "limit_lean_angle": "True",
450   "loop_muzzle_flash": "False",
451   "loop_shell_ejection": "False",
452   "low_stamina_deviation_factor": "0.0",
453   "low_stamina_recoil_factor": "0.10000000149011612",
454   "lowered1p_montage": "None",
455   "lowered3p_montage": "None",
456   "lowered_crouch3p_montage": "None",
457   "lowering_blend_out_time": "0.800000011920929",
458   "lowering_timer": "25.0",
459   "mag_empty_sound1p": "None",
460   "mag_empty_sound3p": "None",
461   "manual_bolting1p_montage": "None",
462   "manual_bolting3p_montage": "None",
463   "manual_bolting_bipod1p_montage": "None",
464   "manual_bolting_bipod3p_montage": "None",
465   "manual_bolting_bipod_weapon_montage": "None",
466   "manual_bolting_completion_time": "1.0",
467   "manual_bolting_weapon_montage": "None",
468   "max_move_deviation_factor": "0.0",
469   "max_move_recoil_factor": "0.0",
470   "max_shot_deviation_factor": "0.0",
471   "max_speed_required_for_use": "-1.0",
472   "min_bipod_ads_deviation": "0.0",
473   "min_bipod_deviation": "0.0",
474   "min_crouch_ads_deviation": "0.0",
475   "min_crouch_deviation": "0.0",
476   "min_move_deviation_factor": "0.0",
477   "min_move_recoil_factor": "0.0",
478   "min_prone_ads_deviation": "0.0",
479   "min_prone_deviation": "0.0",
480   "min_prone_transition_deviation": "16.0",
481   "min_shot_deviation_factor": "0.0",
482   "min_stand_ads_deviation": "0.0",
483   "min_stand_deviation": "0.0",
484   "move_bobbing_end_loop_section_names": {
485     "begin_section": "Begin",
486     "end_section": "End",
487     "loop_section1": "Loop1",
488     "loop_section2": "Loop2",
489     "mid_end_section": "MidEnd"
490   },
491   "move_deviation_factor_release": "0.0",
492   "move_recoil_factor_release": "0.0",
493   "mutual_weapons": [
494     "",
495     "",
496     "",
497     ""
498   ],
499   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
500   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
501   "muzzle_flash_effect_socket": "UGLBarrelStart",
502   "muzzle_flash_lasting_effect1p": "None",
503   "muzzle_flash_lasting_effect3p": "None",
504   "muzzle_flash_use_lasting_effect": "False",
505   "niagara_muzzle_flash_effect1p": "None",
506   "niagara_muzzle_flash_effect3p": "None",
507   "niagara_shell_ejection_effect1p": "None",
508   "niagara_shell_ejection_effect3p": "None",
509   "offset_line_of_fire": {
510     "pitch": "-3.0",
511     "roll": "0.0",
512     "yaw": "0.0"
513   },
514   "out_of_forced_lowering_sound": "None",
515   "out_of_forced_raising_sound": "None",
516   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
517   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
518   "play_sound_on_empty_alt_use": "0",
519   "play_sound_on_empty_use": "1",
520   "play_sound_on_mag_empty": "True",
521   "prevent_alt_use_while_crawling": "True",
522   "prevent_freelook_while_ads": "True",
523   "prevent_use_while_crawling": "True",
524   "prone_ads_recoil_mean": {
525     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
526     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
527     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
528     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
529     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
530     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
531     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
532     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
533     "x": "7.0",
534     "y": "0.0",
535     "z": "0.0"
536   },
537   "prone_ads_recoil_sigma": {
538     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
539     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
540     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
541     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
542     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
543     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
544     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
545     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
546     "x": "0.5",
547     "y": "0.0",
548     "z": "0.0"
549   },
550   "prone_lean_left_camera_rotation": {
551     "pitch": "0.0",
552     "roll": "-15.0",
553     "yaw": "0.0"
554   },
555   "prone_lean_left_root_offset": {
556     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
557     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
558     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
559     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
560     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
561     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
562     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
563     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
564     "x": "0.0",
565     "y": "-50.0",
566     "z": "0.0"
567   },
568   "prone_lean_left_weapon_rotation": {
569     "pitch": "0.0",
570     "roll": "-30.0",
571     "yaw": "0.0"
572   },
573   "prone_lean_right_camera_rotation": {
574     "pitch": "0.0",
575     "roll": "15.0",
576     "yaw": "0.0"
577   },
578   "prone_lean_right_root_offset": {
579     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
580     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
581     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
582     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
583     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
584     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
585     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
586     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
587     "x": "0.0",
588     "y": "65.0",
589     "z": "-5.0"
590   },
591   "prone_lean_right_weapon_rotation": {
592     "pitch": "0.0",
593     "roll": "30.0",
594     "yaw": "0.0"
595   },
596   "prone_loc": {
597     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
598     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
599     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
600     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
601     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
602     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
603     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
604     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
605     "x": "0.0",
606     "y": "3.0",
607     "z": "7.0"
608   },
609   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
610   "prone_recoil_mean": {
611     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
612     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
613     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
614     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
615     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
616     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
617     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
618     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
619     "x": "7.0",
620     "y": "0.0",
621     "z": "0.0"
622   },
623   "prone_recoil_sigma": {
624     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
625     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
626     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
627     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
628     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
629     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
630     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
631     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
632     "x": "0.5",
633     "y": "0.0",
634     "z": "0.0"
635   },
636   "prone_time": "0.800000011920929",
637   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
638   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
639   "prone_transition_recoil_mean": {
640     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
641     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
642     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
643     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
644     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
645     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
646     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
647     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
648     "x": "0.0",
649     "y": "0.0",
650     "z": "0.0"
651   },
652   "prone_transition_recoil_sigma": {
653     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
654     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
655     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
656     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
657     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
658     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
659     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
660     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
661     "x": "0.0",
662     "y": "0.0",
663     "z": "0.0"
664   },
665   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
666   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
667   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
668   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
669   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
670   "raising_blend_out_time": "0.5",
671   "random_fire1p_montage": [
672     "<Object '/Game/Art/Items/M3_MAAWS/Animations/3p/A_M3MAAWS_Char_Fire_Hip_Montage.A_M3MAAWS_Char_Fire_Hip_Montage'  Class 'AnimMontage'>"
673   ],
674   "recoil_ads_camera_shot_interp_speed": "0.0",
675   "recoil_alignment_bipod_grip_angle_limits": {
676     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
677     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
678     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
679     "x": "0.0",
680     "y": "0.0"
681   },
682   "recoil_alignment_bipod_grip_max": {
683     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
684     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
685     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
686     "x": "0.0",
687     "y": "0.0"
688   },
689   "recoil_alignment_bipod_multiplier": "1.0",
690   "recoil_alignment_bipod_shoulder_angle_limits": {
691     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
692     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
693     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
694     "x": "0.0",
695     "y": "0.0"
696   },
697   "recoil_alignment_bipod_shoulder_max": {
698     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
699     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
700     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
701     "x": "0.0",
702     "y": "0.0"
703   },
704   "recoil_alignment_bipod_use_separate_config": "True",
705   "recoil_alignment_crouch_multiplier": "1.0",
706   "recoil_alignment_grip_angle_limits": {
707     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
708     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
709     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
710     "x": "16.0",
711     "y": "8.0"
712   },
713   "recoil_alignment_grip_max": {
714     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
715     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
716     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
717     "x": "8.0",
718     "y": "4.0"
719   },
720   "recoil_alignment_movement_addative": "0.0",
721   "recoil_alignment_movement_exponent": "1.0",
722   "recoil_alignment_multiplier_max": "2.0",
723   "recoil_alignment_no_flip_flop_when_bipoded": "False",
724   "recoil_alignment_prone_multiplier": "1.0",
725   "recoil_alignment_shoulder_angle_limits": {
726     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
727     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
728     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
729     "x": "16.0",
730     "y": "8.0"
731   },
732   "recoil_alignment_shoulder_max": {
733     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
734     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
735     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
736     "x": "8.0",
737     "y": "4.0"
738   },
739   "recoil_alignment_stamina_addative": "0.0",
740   "recoil_alignment_stamina_exponent": "1.0",
741   "recoil_alignment_stand_multiplier": "1.0",
742   "recoil_anim_blend_time": "0.0",
743   "recoil_camera_offset_factor": "0.4000000059604645",
744   "recoil_camera_offset_interp_speed": "4.0",
745   "recoil_camera_shot_interp_speed": "0.0",
746   "recoil_can_release_interp_speed": "10.0",
747   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_AntiTank.RecoilGripAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
748   "recoil_lof_attack_interp_speed": "60.0",
749   "recoil_lof_camera_offset_limit": "40.0",
750   "recoil_lof_release_interp_speed": "100.0",
751   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_AntiTank.RecoilShoulderAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
752   "recoil_weapon_rel_loc_factor": "0.0",
753   "reload1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Reload_1p_Montage.A_Char_M2_Gustav_Reload_1p_Montage'  Class 'AnimMontage'>",
754   "reload3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Reload_Montage.A_Char_M2_Gustav_Reload_Montage'  Class 'AnimMontage'>",
755   "reload_bipod1p_montage": "None",
756   "reload_bipod3p_montage": "None",
757   "reload_bipod_weapon_montage": "None",
758   "reload_dry1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Reload_1p_Montage.A_Char_M2_Gustav_Reload_1p_Montage'  Class 'AnimMontage'>",
759   "reload_dry3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Reload_Montage.A_Char_M2_Gustav_Reload_Montage'  Class 'AnimMontage'>",
760   "reload_dry_bipod1p_montage": "None",
761   "reload_dry_bipod3p_montage": "None",
762   "reload_dry_bipod_weapon_montage": "None",
763   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Reload_Montage.A_Gun_M2Gustav_Reload_Montage'  Class 'AnimMontage'>",
764   "reload_sound1p": "None",
765   "reload_sound3p": "None",
766   "reload_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Reload_Montage.A_Gun_M2Gustav_Reload_Montage'  Class 'AnimMontage'>",
767   "require_ads_to_shoot": "True",
768   "requires_manual_bolt": "False",
769   "return_to_ads_after_item_collision": "True",
770   "right_hand3p_weapon_ik_alpha": "1.0",
771   "separate_ads_fov": "77.0",
772   "shell_ejection_cull_distance_in_meters": "10.0",
773   "shell_ejection_effect1p": "None",
774   "shell_ejection_effect3p": "None",
775   "shell_ejection_effect_socket": "ShellEjection",
776   "shot_deviation_factor_release": "1.0",
777   "show_zeroing_in_hud": "True",
778   "sight_switching_sound1p": "None",
779   "sight_switching_sound3p": "None",
780   "sounds_socket": "WeaponRoot",
781   "split_randomization": "True",
782   "spring_ads_multiplier_rotation": {
783     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
784     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
785     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
786     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
787     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
788     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
789     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
790     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
791     "x": "1.0",
792     "y": "1.0",
793     "z": "1.0"
794   },
795   "spring_ads_multiplier_translation": {
796     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
797     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
798     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
799     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
800     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
801     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
802     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
803     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
804     "x": "1.0",
805     "y": "1.0",
806     "z": "1.0"
807   },
808   "sprint_blend_factor_min_range": "0.8500000238418579",
809   "sprint_blend_speed_interp_speed": "400.0",
810   "sprint_bobbing_end_loop_section_names": {
811     "begin_section": "Begin",
812     "end_section": "End",
813     "loop_section1": "Loop1",
814     "loop_section2": "Loop2",
815     "mid_end_section": "MidEnd"
816   },
817   "sprint_play_rate_factor_min_range": "-2.0",
818   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_StaticSprint.RPG_StaticSprint'  Class 'AnimSequence'>",
819   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
820   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
821   "stand_ads_recoil_mean": {
822     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
823     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
824     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
825     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
826     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
827     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
828     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
829     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
830     "x": "7.0",
831     "y": "0.0",
832     "z": "0.0"
833   },
834   "stand_ads_recoil_sigma": {
835     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
836     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
837     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
838     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
839     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
840     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
841     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
842     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
843     "x": "0.5",
844     "y": "0.0",
845     "z": "0.0"
846   },
847   "stand_lean_left_camera_rotation": {
848     "pitch": "0.0",
849     "roll": "-5.0",
850     "yaw": "0.0"
851   },
852   "stand_lean_left_root_offset": {
853     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
854     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
855     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
856     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
857     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
858     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
859     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
860     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
861     "x": "0.0",
862     "y": "-52.0",
863     "z": "-20.0"
864   },
865   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
866   "stand_lean_left_weapon_rotation": {
867     "pitch": "0.0",
868     "roll": "-22.0",
869     "yaw": "0.0"
870   },
871   "stand_lean_right_camera_rotation": {
872     "pitch": "0.0",
873     "roll": "5.0",
874     "yaw": "0.0"
875   },
876   "stand_lean_right_root_offset": {
877     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
878     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
879     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
880     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
881     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
882     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
883     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
884     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
885     "x": "0.0",
886     "y": "52.0",
887     "z": "-20.0"
888   },
889   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
890   "stand_lean_right_weapon_rotation": {
891     "pitch": "0.0",
892     "roll": "22.0",
893     "yaw": "0.0"
894   },
895   "stand_loc": {
896     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
897     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
898     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
899     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
900     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
901     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
902     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
903     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
904     "x": "-2.0",
905     "y": "5.0",
906     "z": "5.0"
907   },
908   "stand_loc_blend_time": "1.0",
909   "stand_recoil_mean": {
910     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
911     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
912     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
913     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
914     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
915     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
916     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
917     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
918     "x": "7.0",
919     "y": "0.0",
920     "z": "0.0"
921   },
922   "stand_recoil_sigma": {
923     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
924     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
925     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
926     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
927     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
928     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
929     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
930     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
931     "x": "0.5",
932     "y": "0.0",
933     "z": "0.0"
934   },
935   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
936   "stand_time": "1.0",
937   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
938   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
939   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
940   "steady1p_hip_fire_duration": "0.30000001192092896",
941   "strafe_spring_rotator": {
942     "pitch": "0.0",
943     "roll": "6.0",
944     "yaw": "0.5"
945   },
946   "strafe_spring_vector": {
947     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
948     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
949     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
950     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
951     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
952     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
953     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
954     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
955     "x": "0.0",
956     "y": "-1.7999999523162842",
957     "z": "1.25"
958   },
959   "sway_alignment_data": {
960     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
961     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 22.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
962     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 4.000000}>",
963     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
964     "location_offset_multiplier": "0.8999999761581421",
965     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.000000, sway_min: 1.500000}, crouch: {ads_sway_min: 2.000000, sway_min: 2.700000}, standing: {ads_sway_min: 3.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.500000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
966     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
967     "total_sway": "0.0",
968     "unclamped_total_sway": "0.0"
969   },
970   "sway_clear_sights_blend_curve": "None",
971   "sway_data": {
972     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 2.000000, has_sway: 1.000000}>",
973     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000500, min_move_sway_factor: 0.000000, max_move_sway_factor: 20.000000}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.930000, holding_breath_sway: 0.000000}}>",
974     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
975     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
976     "location_offset_multiplier": "1.7999999523162842",
977     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.400000, sway_min: 3.000000}, crouch: {ads_sway_min: 0.550000, sway_min: 5.000000}, standing: {ads_sway_min: 0.700000, sway_min: 8.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
978     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
979     "total_sway": "0.0",
980     "unclamped_total_sway": "0.0"
981   },
982   "to_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
983   "to_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
984   "toggle_ads_flag": "False",
985   "toggle_bipod_ads_flag": "False",
986   "toggle_bipod_non_ads_flag": "False",
987   "toggle_firemode_sound1p": "None",
988   "toggle_firemode_sound3p": "None",
989   "unequip1p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/1P/A_Char_M2_Gustav_Undeploy_1p_Montage.A_Char_M2_Gustav_Undeploy_1p_Montage'  Class 'AnimMontage'>",
990   "unequip3p_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/3P/A_Char_M2_Gustav_Undeploy_Montage.A_Char_M2_Gustav_Undeploy_Montage'  Class 'AnimMontage'>",
991   "unequip_sound1p": "None",
992   "unequip_sound3p": "None",
993   "unequip_weapon_montage": "<Object '/Game/Art/Items/CarlGustavM2/Animations/A_Gun_M2Gustav_Undeploy_Montage.A_Gun_M2Gustav_Undeploy_Montage'  Class 'AnimMontage'>",
994   "usable_in_main_base": "False",
995   "use_auto_lowering": "False",
996   "walk_speed_multiplier": "0.6000000238418579",
997   "weapon_mesh_spring_loc_delay_factor": "-0.1761920005083084",
998   "weapon_mesh_spring_rot_delay_factor": "1.0",
999   "weapon_spring_ads_override": {
1000     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1001     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1002     "weapon_spring_clamp": "5.0",
1003     "weapon_spring_factor2": "0.05000000074505806",
1004     "weapon_spring_override_bit_flags": "0",
1005     "weapon_spring_side": "1"
1006   },
1007   "weapon_spring_bipod_ads_override": {
1008     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1009     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1010     "weapon_spring_clamp": "5.0",
1011     "weapon_spring_factor2": "0.5",
1012     "weapon_spring_override_bit_flags": "0",
1013     "weapon_spring_side": "1"
1014   },
1015   "weapon_spring_bipod_non_ads_override": {
1016     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1017     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1018     "weapon_spring_clamp": "5.0",
1019     "weapon_spring_factor2": "0.5",
1020     "weapon_spring_override_bit_flags": "0",
1021     "weapon_spring_side": "1"
1022   },
1023   "weapon_spring_clamp": "5.0",
1024   "weapon_spring_critical_damping_factor": "0.550000011920929",
1025   "weapon_spring_factor2": "0.05000000074505806",
1026   "weapon_spring_mass": "0.05000000074505806",
1027   "weapon_spring_side": "-1",
1028   "weapon_spring_stiffness": "0.6000000238418579",
1029   "weapon_spring_turn_speed_to_full_intensity": "100.0"