Weapons 8.2
[squaddata.git] / Blueprints / Items / RocketLaunchers / StaticInfo / BP_RPG29_StaticInfo.json
blob85edd763c847d5cb81196118e8d02dd8068838d0
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "0.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/RPG29/Animations/1p/Zeroing/A_Char_RPG29_Ads_SingleFrame_1p.A_Char_RPG29_Ads_SingleFrame_1p'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Ads_Montage.A_Char_RPG29_Ads_Montage\"', adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_AdsTransition_Montage.A_Char_RPG29_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_FromAdsTransition_Montage.A_Char_RPG29_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.230000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Ads_Montage.A_Char_RPG29_Ads_Montage\"', adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_AdsTransition_Montage.A_Char_RPG29_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_FromAdsTransition_Montage.A_Char_RPG29_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.750000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Ads_Montage.A_Char_RPG29_Ads_Montage\"', adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_AdsTransition_Montage.A_Char_RPG29_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_FromAdsTransition_Montage.A_Char_RPG29_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -1.350000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Ads_Montage.A_Char_RPG29_Ads_Montage\"', adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_AdsTransition_Montage.A_Char_RPG29_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG29/Animations/A_Char_RPG29_FromAdsTransition_Montage.A_Char_RPG29_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -2.100000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>"
16   ],
17   "ads_strafe_spring_rotator": {
18     "pitch": "0.0",
19     "roll": "5.0",
20     "yaw": "0.0"
21   },
22   "ads_suppression_punch_camera_location_multiplier": "1.0",
23   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
24   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
25   "ads_transition1p_montage": "<Object '/Game/Art/Items/RPG29/Animations/1p/Zeroing/Transition/A_Char_RPG29_AdsTransition_100_1p_Montage.A_Char_RPG29_AdsTransition_100_1p_Montage'  Class 'AnimMontage'>",
26   "aim1p_weapon_mesh_position": {
27     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
28     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
29     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
30     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
31     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
32     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
33     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
34     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
35     "x": "0.0",
36     "y": "0.0",
37     "z": "0.0"
38   },
39   "aim1p_weapon_mesh_rescale": {
40     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
41     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
42     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
43     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
44     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
45     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
46     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
47     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
48     "x": "0.5",
49     "y": "1.0",
50     "z": "1.0"
51   },
52   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
53   "allow_raising_above_head": "True",
54   "allow_vault_and_low_climb_shooting": "False",
55   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
56   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
57   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
58   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
59   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
60   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
61   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
62   "back_blast_effect_socket": "BackblastMuzzle",
63   "back_blast_lasting_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
64   "back_blast_lasting_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
65   "back_blast_lasting_effect_additional_rotation": {
66     "pitch": "0.0",
67     "roll": "0.0",
68     "yaw": "0.0"
69   },
70   "base1p_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Basepose_Montage.A_Char_RPG29_Basepose_Montage'  Class 'AnimMontage'>",
71   "base3p_montage": "<Object '/Game/Art/Items/RPG29/Animations/3p/A_Char_RPG29_Basepose_3p_Montage.A_Char_RPG29_Basepose_3p_Montage'  Class 'AnimMontage'>",
72   "base_ads1p_montage": "None",
73   "base_weapon_montage": "None",
74   "bipod1p_montage": "None",
75   "bipod3p_montage": "None",
76   "bipod_ads_recoil_mean": {
77     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
78     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
79     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
80     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
81     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
82     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
83     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
84     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
85     "x": "0.0",
86     "y": "0.0",
87     "z": "0.0"
88   },
89   "bipod_ads_recoil_sigma": {
90     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
91     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
92     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
93     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
94     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
95     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
96     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
97     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
98     "x": "0.0",
99     "y": "0.0",
100     "z": "0.0"
101   },
102   "bipod_end_loop_section_names": {
103     "begin_section": "Begin",
104     "end_section": "End",
105     "loop_section1": "Loop",
106     "loop_section2": "Loop",
107     "mid_end_section": "End"
108   },
109   "bipod_height_raw": "31.5",
110   "bipod_length": "55.0",
111   "bipod_loc": {
112     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
113     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
114     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
115     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
116     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
117     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
118     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
119     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
120     "x": "0.0",
121     "y": "0.0",
122     "z": "1.5"
123   },
124   "bipod_recoil_mean": {
125     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
126     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
127     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
128     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
129     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
130     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
131     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
132     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
133     "x": "0.0",
134     "y": "0.0",
135     "z": "0.0"
136   },
137   "bipod_recoil_sigma": {
138     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
139     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
140     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
141     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
142     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
143     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
144     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
145     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
146     "x": "0.0",
147     "y": "0.0",
148     "z": "0.0"
149   },
150   "bipod_time": "0.30000001192092896",
151   "bipod_weapon_montage": "None",
152   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
153   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
154   "bobbing_aim_end_loop_section_names": {
155     "begin_section": "Begin",
156     "end_section": "End",
157     "loop_section1": "Loop1",
158     "loop_section2": "Loop2",
159     "mid_end_section": "MidEnd"
160   },
161   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
162   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_EndSprint_Montage.RPG_EndSprint_Montage'  Class 'AnimMontage'>",
163   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/RPG/RPG_Move_Montage.RPG_Move_Montage'  Class 'AnimMontage'>",
164   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/RPG/BS1D_RPG_Pronemove2018_1p.BS1D_RPG_Pronemove2018_1p'  Class 'BlendSpace1D'>",
165   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_Sprint_Montage.RPG_Sprint_Montage'  Class 'AnimMontage'>",
166   "bored_abort_blend_out_time": "0.20000000298023224",
167   "bored_max_frequency": "60.0",
168   "bored_montage": [
169     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
170     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
171     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bored1_1p_Montage.A_Char_PKM_Bored1_1p_Montage\"', bored3p_montage: None}>"
172   ],
173   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Crouch_Sprint_2017.BS1D_Char_RocketLauncher_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
174   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk_RocketLauncher.BS_Generic_Prone_Walk_RocketLauncher'  Class 'BlendSpace1D'>",
175   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Sprint_2017.BS1D_Char_RocketLauncher_Sprint_2017'  Class 'BlendSpace1D'>",
176   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
177   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
178   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
179   "cancel_reload_on_jump_vault_climb": "True",
180   "cancel_reload_on_sprint": "False",
181   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
182   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
183   "change_magnification_punch_angle": {
184     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
185     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
186     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
187     "x": "70.0",
188     "y": "110.0"
189   },
190   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
191   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
192   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
193   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
194   "check_current_magazine_for_equip": "True",
195   "check_current_magazine_for_unequip": "False",
196   "clamp_speed_while_reloading": "-1.0",
197   "clear_sight_interp_speed": "5.0",
198   "clear_sight_sway_weight": "0.25",
199   "clear_sights_max_input": "5.0",
200   "clear_sights_max_offset": {
201     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
202     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
203     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
204     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
205     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
206     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
207     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
208     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
209     "x": "0.0",
210     "y": "0.0",
211     "z": "0.0"
212   },
213   "clear_sights_max_roll": {
214     "pitch": "0.0",
215     "roll": "0.0",
216     "yaw": "0.0"
217   },
218   "clear_sights_min_input": "1.0",
219   "crouch_ads_recoil_mean": {
220     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
221     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
222     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
223     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
224     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
225     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
226     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
227     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
228     "x": "7.0",
229     "y": "0.0",
230     "z": "0.0"
231   },
232   "crouch_ads_recoil_sigma": {
233     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
234     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
235     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
236     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
237     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
238     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
239     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
240     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
241     "x": "0.5",
242     "y": "0.0",
243     "z": "0.0"
244   },
245   "crouch_lean_left_camera_rotation": {
246     "pitch": "0.0",
247     "roll": "-5.0",
248     "yaw": "0.0"
249   },
250   "crouch_lean_left_root_offset": {
251     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
252     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
253     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
254     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
255     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
256     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
257     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
258     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
259     "x": "0.0",
260     "y": "-36.0",
261     "z": "-10.0"
262   },
263   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
264   "crouch_lean_left_weapon_rotation": {
265     "pitch": "0.0",
266     "roll": "-22.0",
267     "yaw": "0.0"
268   },
269   "crouch_lean_right_camera_rotation": {
270     "pitch": "0.0",
271     "roll": "5.0",
272     "yaw": "0.0"
273   },
274   "crouch_lean_right_root_offset": {
275     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
276     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
277     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
278     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
279     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
280     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
281     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
282     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
283     "x": "0.0",
284     "y": "50.0",
285     "z": "-22.0"
286   },
287   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
288   "crouch_lean_right_weapon_rotation": {
289     "pitch": "0.0",
290     "roll": "22.0",
291     "yaw": "0.0"
292   },
293   "crouch_loc": {
294     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
295     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
296     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
297     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
298     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
299     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
300     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
301     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
302     "x": "-2.0",
303     "y": "0.0",
304     "z": "2.0"
305   },
306   "crouch_recoil_mean": {
307     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
308     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
309     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
310     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
311     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
312     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
313     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
314     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
315     "x": "7.0",
316     "y": "0.0",
317     "z": "0.0"
318   },
319   "crouch_recoil_sigma": {
320     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
321     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
322     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
323     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
324     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
325     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
326     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
327     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
328     "x": "0.5",
329     "y": "0.0",
330     "z": "0.0"
331   },
332   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
333   "crouch_time": "0.8999999761581421",
334   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
335   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
336   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
337   "default_zeroing_text": "100m",
338   "deviation_visu_fb_interp_speed_final": "0.0",
339   "deviation_visu_fb_interp_speed_yz": "0.0",
340   "deviation_visu_fb_max": "0.0",
341   "disable_suppression_x_axis_camera_location_punch": "False",
342   "dry_reload_sound1p": "None",
343   "dry_reload_sound3p": "None",
344   "empty_alt_use_sound1p": "None",
345   "empty_alt_use_sound3p": "None",
346   "empty_equip1p_montage": "<Object '/Game/Art/Items/RPG29/Animations/1p/A_Char_RPG29_Deploy_Empty_1p_Montage.A_Char_RPG29_Deploy_Empty_1p_Montage'  Class 'AnimMontage'>",
347   "empty_equip3p_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Deploy_Empty_Montage.A_Char_RPG29_Deploy_Empty_Montage'  Class 'AnimMontage'>",
348   "empty_equip_duration": "3.799999952316284",
349   "empty_equip_weapon_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Gun_RPG29_Deploy_Empty_Montage.A_Gun_RPG29_Deploy_Empty_Montage'  Class 'AnimMontage'>",
350   "empty_unequip1p_montage": "None",
351   "empty_unequip3p_montage": "None",
352   "empty_unequip_duration": "1.0",
353   "empty_unequip_weapon_montage": "None",
354   "empty_use_sound1p": "None",
355   "empty_use_sound3p": "None",
356   "equip1p_montage": "<Object '/Game/Art/Items/RPG29/Animations/1p/A_Char_RPG29_Deploy_Load_1p_Montage.A_Char_RPG29_Deploy_Load_1p_Montage'  Class 'AnimMontage'>",
357   "equip3p_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Deploy_Load_Montage.A_Char_RPG29_Deploy_Load_Montage'  Class 'AnimMontage'>",
358   "equip_sound1p": "None",
359   "equip_sound3p": "None",
360   "equip_weapon_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Gun_RPG29_Deploy_Load_Montage.A_Gun_RPG29_Deploy_Load_Montage'  Class 'AnimMontage'>",
361   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
362   "fire_add3p_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Hipfire_Montage.A_Char_RPG29_Hipfire_Montage'  Class 'AnimMontage'>",
363   "fire_add_bipod1p_montage": "None",
364   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
365   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage'  Class 'AnimMontage'>",
366   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
367   "fire_bipod1p_montage": "None",
368   "fire_bipod3p_montage": "None",
369   "fire_bipod_weapon_montage": "None",
370   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
371   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C'  Class 'BlueprintGeneratedClass'>",
372   "fire_sound1p": "<Object '/Game/Art/Items/RPG29/Sounds/Fire/SC_RPG29_1p.SC_RPG29_1p'  Class 'SoundCue'>",
373   "fire_sound3p": "<Object '/Game/Art/Items/RPG29/Sounds/Fire/SC_RPG29_3p.SC_RPG29_3p'  Class 'SoundCue'>",
374   "fire_stance_restriction": "0",
375   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
376   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
377   "fire_trigger1p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
378   "fire_trigger3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
379   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Gun_RPG29_Fire_Montage.A_Gun_RPG29_Fire_Montage'  Class 'AnimMontage'>",
380   "firemode_bipod_montage": "None",
381   "firemode_bipod_weapon_montage": "None",
382   "firemode_montage": "None",
383   "firemode_weapon_montage": "None",
384   "firing_modes_flip_flop_toggle": [
385     "True",
386     "True"
387   ],
388   "fpv_lower_root_bone_offset": {
389     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
390     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
391     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
392     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
393     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
394     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
395     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
396     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
397     "x": "-60.0",
398     "y": "0.0",
399     "z": "0.0"
400   },
401   "fpv_torso_camera_offset": {
402     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
403     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
404     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
405     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
406     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
407     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
408     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
409     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
410     "x": "-14.0",
411     "y": "29.0",
412     "z": "148.5"
413   },
414   "free_aim_ads_interp_speed": "4.0",
415   "free_aim_horizontal_threshold": "0.10000000149011612",
416   "free_aim_limit_horizontal": "25.0",
417   "free_aim_limit_vertical": "15.0",
418   "free_aim_non_ads_interp_speed": "1.600000023841858",
419   "from_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
420   "from_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
421   "from_ads_transition1p_montage": "<Object '/Game/Art/Items/RPG29/Animations/1p/Zeroing/Transition/A_Char_RPG29_FromAdsTransition_100_1p_Montage.A_Char_RPG29_FromAdsTransition_100_1p_Montage'  Class 'AnimMontage'>",
422   "full_stamina_deviation_factor": "0.0",
423   "full_stamina_recoil_factor": "0.0",
424   "has_adjustable_sight": "True",
425   "has_ads_transition": "True",
426   "has_bipod": "False",
427   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
428   "hold_breath_ease_in_play_rate": "1.0",
429   "hold_breath_ease_out_play_rate": "3.0",
430   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
431   "idle_blend_out_time": "0.5",
432   "into_forced_lowering_sound": "None",
433   "into_forced_raising_sound": "None",
434   "item_collision_distance": "60.0",
435   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
436   "jog_play_rate_factor_min_range": "-0.699999988079071",
437   "lean_head_when_ads": "False",
438   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
439   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
440   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
441   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
442   "left_hand_weapon_ik_alpha": "1.0",
443   "limit_lean_angle": "True",
444   "loop_muzzle_flash": "False",
445   "loop_shell_ejection": "False",
446   "low_stamina_deviation_factor": "0.0",
447   "low_stamina_recoil_factor": "0.10000000149011612",
448   "lowered1p_montage": "None",
449   "lowered3p_montage": "None",
450   "lowered_crouch3p_montage": "None",
451   "lowering_blend_out_time": "0.6000000238418579",
452   "lowering_timer": "25.0",
453   "mag_empty_sound1p": "None",
454   "mag_empty_sound3p": "None",
455   "manual_bolting1p_montage": "None",
456   "manual_bolting3p_montage": "None",
457   "manual_bolting_bipod1p_montage": "None",
458   "manual_bolting_bipod3p_montage": "None",
459   "manual_bolting_bipod_weapon_montage": "None",
460   "manual_bolting_completion_time": "1.0",
461   "manual_bolting_weapon_montage": "None",
462   "max_move_deviation_factor": "0.0",
463   "max_move_recoil_factor": "0.0",
464   "max_shot_deviation_factor": "0.0",
465   "max_speed_required_for_use": "-1.0",
466   "min_bipod_ads_deviation": "0.0",
467   "min_bipod_deviation": "0.0",
468   "min_crouch_ads_deviation": "0.0",
469   "min_crouch_deviation": "0.0",
470   "min_move_deviation_factor": "0.0",
471   "min_move_recoil_factor": "0.0",
472   "min_prone_ads_deviation": "0.0",
473   "min_prone_deviation": "0.0",
474   "min_prone_transition_deviation": "16.0",
475   "min_shot_deviation_factor": "0.0",
476   "min_stand_ads_deviation": "0.0",
477   "min_stand_deviation": "0.0",
478   "move_bobbing_end_loop_section_names": {
479     "begin_section": "Begin",
480     "end_section": "End",
481     "loop_section1": "Loop1",
482     "loop_section2": "Loop2",
483     "mid_end_section": "MidEnd"
484   },
485   "move_deviation_factor_release": "0.0",
486   "move_recoil_factor_release": "0.0",
487   "mutual_weapons": [],
488   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_SPG9.Muzzleflash_SPG9'  Class 'ParticleSystem'>",
489   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_SPG9.Muzzleflash_SPG9'  Class 'ParticleSystem'>",
490   "muzzle_flash_effect_socket": "Muzzle",
491   "muzzle_flash_lasting_effect1p": "None",
492   "muzzle_flash_lasting_effect3p": "None",
493   "muzzle_flash_use_lasting_effect": "False",
494   "niagara_muzzle_flash_effect1p": "None",
495   "niagara_muzzle_flash_effect3p": "None",
496   "niagara_shell_ejection_effect1p": "None",
497   "niagara_shell_ejection_effect3p": "None",
498   "offset_line_of_fire": {
499     "pitch": "-3.0",
500     "roll": "0.0",
501     "yaw": "0.0"
502   },
503   "out_of_forced_lowering_sound": "None",
504   "out_of_forced_raising_sound": "None",
505   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
506   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
507   "play_sound_on_empty_alt_use": "0",
508   "play_sound_on_empty_use": "1",
509   "play_sound_on_mag_empty": "True",
510   "prevent_alt_use_while_crawling": "True",
511   "prevent_freelook_while_ads": "True",
512   "prevent_use_while_crawling": "True",
513   "prone_ads_recoil_mean": {
514     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
515     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
516     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
517     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
518     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
519     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
520     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
521     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
522     "x": "7.0",
523     "y": "0.0",
524     "z": "0.0"
525   },
526   "prone_ads_recoil_sigma": {
527     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
528     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
529     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
530     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
531     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
532     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
533     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
534     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
535     "x": "0.5",
536     "y": "0.0",
537     "z": "0.0"
538   },
539   "prone_lean_left_camera_rotation": {
540     "pitch": "0.0",
541     "roll": "-15.0",
542     "yaw": "0.0"
543   },
544   "prone_lean_left_root_offset": {
545     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
546     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
547     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
548     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
549     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
550     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
551     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
552     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
553     "x": "0.0",
554     "y": "-50.0",
555     "z": "0.0"
556   },
557   "prone_lean_left_weapon_rotation": {
558     "pitch": "0.0",
559     "roll": "-30.0",
560     "yaw": "0.0"
561   },
562   "prone_lean_right_camera_rotation": {
563     "pitch": "0.0",
564     "roll": "15.0",
565     "yaw": "0.0"
566   },
567   "prone_lean_right_root_offset": {
568     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
569     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
570     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
571     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
572     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
573     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
574     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
575     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
576     "x": "0.0",
577     "y": "65.0",
578     "z": "-5.0"
579   },
580   "prone_lean_right_weapon_rotation": {
581     "pitch": "0.0",
582     "roll": "30.0",
583     "yaw": "0.0"
584   },
585   "prone_loc": {
586     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
587     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
588     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
589     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
590     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
591     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
592     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
593     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
594     "x": "-2.0",
595     "y": "0.0",
596     "z": "2.0"
597   },
598   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
599   "prone_recoil_mean": {
600     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
601     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
602     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
603     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
604     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
605     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
606     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
607     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
608     "x": "7.0",
609     "y": "0.0",
610     "z": "0.0"
611   },
612   "prone_recoil_sigma": {
613     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
614     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
615     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
616     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
617     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
618     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
619     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
620     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
621     "x": "0.5",
622     "y": "0.0",
623     "z": "0.0"
624   },
625   "prone_time": "0.800000011920929",
626   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
627   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
628   "prone_transition_recoil_mean": {
629     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
630     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
631     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
632     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
633     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
634     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
635     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
636     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
637     "x": "0.0",
638     "y": "0.0",
639     "z": "0.0"
640   },
641   "prone_transition_recoil_sigma": {
642     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
643     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
644     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
645     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
646     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
647     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
648     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
649     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
650     "x": "0.0",
651     "y": "0.0",
652     "z": "0.0"
653   },
654   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
655   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
656   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
657   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
658   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
659   "raising_blend_out_time": "0.5",
660   "random_fire1p_montage": [
661     "<Object '/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Hipfire_Montage.A_Char_RPG29_Hipfire_Montage'  Class 'AnimMontage'>"
662   ],
663   "recoil_ads_camera_shot_interp_speed": "0.0",
664   "recoil_alignment_bipod_grip_angle_limits": {
665     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
666     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
667     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
668     "x": "0.0",
669     "y": "0.0"
670   },
671   "recoil_alignment_bipod_grip_max": {
672     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
673     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
674     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
675     "x": "0.0",
676     "y": "0.0"
677   },
678   "recoil_alignment_bipod_multiplier": "1.0",
679   "recoil_alignment_bipod_shoulder_angle_limits": {
680     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
681     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
682     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
683     "x": "0.0",
684     "y": "0.0"
685   },
686   "recoil_alignment_bipod_shoulder_max": {
687     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
688     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
689     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
690     "x": "0.0",
691     "y": "0.0"
692   },
693   "recoil_alignment_bipod_use_separate_config": "True",
694   "recoil_alignment_crouch_multiplier": "1.0",
695   "recoil_alignment_grip_angle_limits": {
696     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
697     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
698     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
699     "x": "16.0",
700     "y": "8.0"
701   },
702   "recoil_alignment_grip_max": {
703     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
704     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
705     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
706     "x": "8.0",
707     "y": "4.0"
708   },
709   "recoil_alignment_movement_addative": "0.0",
710   "recoil_alignment_movement_exponent": "1.0",
711   "recoil_alignment_multiplier_max": "2.0",
712   "recoil_alignment_no_flip_flop_when_bipoded": "False",
713   "recoil_alignment_prone_multiplier": "1.0",
714   "recoil_alignment_shoulder_angle_limits": {
715     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
716     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
717     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
718     "x": "16.0",
719     "y": "8.0"
720   },
721   "recoil_alignment_shoulder_max": {
722     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
723     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
724     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
725     "x": "8.0",
726     "y": "4.0"
727   },
728   "recoil_alignment_stamina_addative": "0.0",
729   "recoil_alignment_stamina_exponent": "1.0",
730   "recoil_alignment_stand_multiplier": "1.0",
731   "recoil_anim_blend_time": "0.0",
732   "recoil_camera_offset_factor": "0.4000000059604645",
733   "recoil_camera_offset_interp_speed": "4.0",
734   "recoil_camera_shot_interp_speed": "0.0",
735   "recoil_can_release_interp_speed": "10.0",
736   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_AntiTank.RecoilGripAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
737   "recoil_lof_attack_interp_speed": "60.0",
738   "recoil_lof_camera_offset_limit": "40.0",
739   "recoil_lof_release_interp_speed": "100.0",
740   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_AntiTank.RecoilShoulderAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
741   "recoil_weapon_rel_loc_factor": "0.0",
742   "reload1p_montage": "<Object '/Game/Art/Items/RPG29/Animations/1p/A_Char_RPG29_Reload_1p_Montage.A_Char_RPG29_Reload_1p_Montage'  Class 'AnimMontage'>",
743   "reload3p_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Reload_Montage.A_Char_RPG29_Reload_Montage'  Class 'AnimMontage'>",
744   "reload_bipod1p_montage": "None",
745   "reload_bipod3p_montage": "None",
746   "reload_bipod_weapon_montage": "None",
747   "reload_dry1p_montage": "<Object '/Game/Art/Items/RPG29/Animations/1p/A_Char_RPG29_Reload_1p_Montage.A_Char_RPG29_Reload_1p_Montage'  Class 'AnimMontage'>",
748   "reload_dry3p_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Reload_Montage.A_Char_RPG29_Reload_Montage'  Class 'AnimMontage'>",
749   "reload_dry_bipod1p_montage": "None",
750   "reload_dry_bipod3p_montage": "None",
751   "reload_dry_bipod_weapon_montage": "None",
752   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Gun_RPG29_Reload_Montage.A_Gun_RPG29_Reload_Montage'  Class 'AnimMontage'>",
753   "reload_sound1p": "None",
754   "reload_sound3p": "None",
755   "reload_weapon_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Gun_RPG29_Reload_Montage.A_Gun_RPG29_Reload_Montage'  Class 'AnimMontage'>",
756   "require_ads_to_shoot": "True",
757   "requires_manual_bolt": "False",
758   "return_to_ads_after_item_collision": "True",
759   "right_hand3p_weapon_ik_alpha": "1.0",
760   "separate_ads_fov": "-1.0",
761   "shell_ejection_cull_distance_in_meters": "10.0",
762   "shell_ejection_effect1p": "None",
763   "shell_ejection_effect3p": "None",
764   "shell_ejection_effect_socket": "ShellEjection",
765   "shot_deviation_factor_release": "1.0",
766   "show_zeroing_in_hud": "True",
767   "sight_switching_sound1p": "None",
768   "sight_switching_sound3p": "None",
769   "sounds_socket": "WeaponRoot",
770   "split_randomization": "True",
771   "spring_ads_multiplier_rotation": {
772     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
773     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
774     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
775     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
776     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
777     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
778     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
779     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
780     "x": "1.0",
781     "y": "1.0",
782     "z": "1.0"
783   },
784   "spring_ads_multiplier_translation": {
785     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
786     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
787     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
788     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
789     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
790     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
791     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
792     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
793     "x": "1.0",
794     "y": "1.0",
795     "z": "1.0"
796   },
797   "sprint_blend_factor_min_range": "0.8500000238418579",
798   "sprint_blend_speed_interp_speed": "400.0",
799   "sprint_bobbing_end_loop_section_names": {
800     "begin_section": "Begin",
801     "end_section": "End",
802     "loop_section1": "Loop1",
803     "loop_section2": "Loop2",
804     "mid_end_section": "MidEnd"
805   },
806   "sprint_play_rate_factor_min_range": "-2.0",
807   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_StaticSprint.RPG_StaticSprint'  Class 'AnimSequence'>",
808   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
809   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
810   "stand_ads_recoil_mean": {
811     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
812     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
813     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
814     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
815     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
816     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
817     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
818     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
819     "x": "7.0",
820     "y": "0.0",
821     "z": "0.0"
822   },
823   "stand_ads_recoil_sigma": {
824     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
825     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
826     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
827     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
828     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
829     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
830     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
831     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
832     "x": "0.5",
833     "y": "0.0",
834     "z": "0.0"
835   },
836   "stand_lean_left_camera_rotation": {
837     "pitch": "0.0",
838     "roll": "-5.0",
839     "yaw": "0.0"
840   },
841   "stand_lean_left_root_offset": {
842     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
843     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
844     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
845     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
846     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
847     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
848     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
849     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
850     "x": "0.0",
851     "y": "-52.0",
852     "z": "-20.0"
853   },
854   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
855   "stand_lean_left_weapon_rotation": {
856     "pitch": "0.0",
857     "roll": "-22.0",
858     "yaw": "0.0"
859   },
860   "stand_lean_right_camera_rotation": {
861     "pitch": "0.0",
862     "roll": "5.0",
863     "yaw": "0.0"
864   },
865   "stand_lean_right_root_offset": {
866     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
867     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
868     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
869     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
870     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
871     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
872     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
873     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
874     "x": "0.0",
875     "y": "52.0",
876     "z": "-20.0"
877   },
878   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
879   "stand_lean_right_weapon_rotation": {
880     "pitch": "0.0",
881     "roll": "22.0",
882     "yaw": "0.0"
883   },
884   "stand_loc": {
885     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
886     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
887     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
888     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
889     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
890     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
891     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
892     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
893     "x": "0.0",
894     "y": "0.0",
895     "z": "-2.0"
896   },
897   "stand_loc_blend_time": "1.0829999446868896",
898   "stand_recoil_mean": {
899     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
900     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
901     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
902     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
903     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
904     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
905     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
906     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
907     "x": "7.0",
908     "y": "0.0",
909     "z": "0.0"
910   },
911   "stand_recoil_sigma": {
912     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
913     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
914     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
915     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
916     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
917     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
918     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
919     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
920     "x": "0.5",
921     "y": "0.0",
922     "z": "0.0"
923   },
924   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
925   "stand_time": "1.0",
926   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
927   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
928   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
929   "steady1p_hip_fire_duration": "0.30000001192092896",
930   "strafe_spring_rotator": {
931     "pitch": "0.0",
932     "roll": "6.0",
933     "yaw": "0.5"
934   },
935   "strafe_spring_vector": {
936     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
937     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
938     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
939     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
940     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
941     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
942     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
943     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
944     "x": "0.0",
945     "y": "-1.7999999523162842",
946     "z": "1.25"
947   },
948   "sway_alignment_data": {
949     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
950     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 22.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
951     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 4.000000}>",
952     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
953     "location_offset_multiplier": "1.7999999523162842",
954     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.000000, sway_min: 1.500000}, crouch: {ads_sway_min: 2.000000, sway_min: 2.700000}, standing: {ads_sway_min: 3.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.500000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
955     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
956     "total_sway": "0.0",
957     "unclamped_total_sway": "0.0"
958   },
959   "sway_clear_sights_blend_curve": "None",
960   "sway_data": {
961     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 2.000000, has_sway: 1.000000}>",
962     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000500, min_move_sway_factor: 0.000000, max_move_sway_factor: 20.000000}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.930000, holding_breath_sway: 0.000000}}>",
963     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
964     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
965     "location_offset_multiplier": "3.5999999046325684",
966     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.400000, sway_min: 3.000000}, crouch: {ads_sway_min: 0.550000, sway_min: 5.000000}, standing: {ads_sway_min: 0.700000, sway_min: 8.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
967     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
968     "total_sway": "0.0",
969     "unclamped_total_sway": "0.0"
970   },
971   "to_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
972   "to_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
973   "toggle_ads_flag": "True",
974   "toggle_bipod_ads_flag": "False",
975   "toggle_bipod_non_ads_flag": "False",
976   "toggle_firemode_sound1p": "None",
977   "toggle_firemode_sound3p": "None",
978   "unequip1p_montage": "<Object '/Game/Art/Items/RPG29/Animations/1p/A_Char_RPG29_Undeploy_1p_Montage.A_Char_RPG29_Undeploy_1p_Montage'  Class 'AnimMontage'>",
979   "unequip3p_montage": "<Object '/Game/Art/Items/RPG29/Animations/A_Char_RPG29_Undeploy_Montage.A_Char_RPG29_Undeploy_Montage'  Class 'AnimMontage'>",
980   "unequip_sound1p": "None",
981   "unequip_sound3p": "None",
982   "unequip_weapon_montage": "None",
983   "usable_in_main_base": "False",
984   "use_auto_lowering": "False",
985   "walk_speed_multiplier": "0.6000000238418579",
986   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
987   "weapon_mesh_spring_rot_delay_factor": "1.0",
988   "weapon_spring_ads_override": {
989     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.200000, y: 5.000000, z: 5.000000}>",
990     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 4.000000, y: 4.000000, z: 4.000000}>",
991     "weapon_spring_clamp": "5.0",
992     "weapon_spring_factor2": "0.05000000074505806",
993     "weapon_spring_override_bit_flags": "3",
994     "weapon_spring_side": "1"
995   },
996   "weapon_spring_bipod_ads_override": {
997     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
998     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
999     "weapon_spring_clamp": "5.0",
1000     "weapon_spring_factor2": "0.5",
1001     "weapon_spring_override_bit_flags": "0",
1002     "weapon_spring_side": "1"
1003   },
1004   "weapon_spring_bipod_non_ads_override": {
1005     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1006     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1007     "weapon_spring_clamp": "5.0",
1008     "weapon_spring_factor2": "0.5",
1009     "weapon_spring_override_bit_flags": "0",
1010     "weapon_spring_side": "1"
1011   },
1012   "weapon_spring_clamp": "5.0",
1013   "weapon_spring_critical_damping_factor": "0.8999999761581421",
1014   "weapon_spring_factor2": "0.05000000074505806",
1015   "weapon_spring_mass": "0.05000000074505806",
1016   "weapon_spring_side": "-1",
1017   "weapon_spring_stiffness": "0.6000000238418579",
1018   "weapon_spring_turn_speed_to_full_intensity": "100.0"