Weapons 8.2
[squaddata.git] / Blueprints / Items / RocketLaunchers / StaticInfo / BP_RPG7Parent_StaticInfo.json
bloba91c885da25418de87dc58b1dda53426caefbfea
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "0.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/RPG7/Animations/1p/Zeroing/A_Char_Rpg7_Ads_SingleFrame_1p.A_Char_Rpg7_Ads_SingleFrame_1p'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: 0.120000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.200000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.160000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.300000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.500000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>"
17   ],
18   "ads_strafe_spring_rotator": {
19     "pitch": "0.0",
20     "roll": "5.0",
21     "yaw": "0.0"
22   },
23   "ads_suppression_punch_camera_location_multiplier": "1.0",
24   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
25   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
26   "ads_transition1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_AdsTransition_1p_Montage.A_Char_Rpg7_AdsTransition_1p_Montage'  Class 'AnimMontage'>",
27   "aim1p_weapon_mesh_position": {
28     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
29     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
30     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
31     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
32     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
33     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
34     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
35     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
36     "x": "0.0",
37     "y": "0.0",
38     "z": "0.0"
39   },
40   "aim1p_weapon_mesh_rescale": {
41     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
42     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
43     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
44     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
45     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
46     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
47     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
48     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
49     "x": "1.0",
50     "y": "1.0",
51     "z": "1.0"
52   },
53   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
54   "allow_raising_above_head": "True",
55   "allow_vault_and_low_climb_shooting": "False",
56   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
57   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
58   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
59   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
60   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
61   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
62   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
63   "back_blast_effect_socket": "BackblastMuzzle",
64   "back_blast_lasting_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
65   "back_blast_lasting_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C'  Class 'BlueprintGeneratedClass'>",
66   "back_blast_lasting_effect_additional_rotation": {
67     "pitch": "0.0",
68     "roll": "0.0",
69     "yaw": "0.0"
70   },
71   "base1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Basepose_Montage.A_Char_Rpg7_Basepose_Montage'  Class 'AnimMontage'>",
72   "base3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/3p/A_Char_RPG7_Basepose_3p_Montage.A_Char_RPG7_Basepose_3p_Montage'  Class 'AnimMontage'>",
73   "base_ads1p_montage": "None",
74   "base_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Basepose_Montage.A_Gun_Rpg7_Basepose_Montage'  Class 'AnimMontage'>",
75   "bipod1p_montage": "None",
76   "bipod3p_montage": "None",
77   "bipod_ads_recoil_mean": {
78     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
79     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
80     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
81     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
82     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
83     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
84     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
85     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
86     "x": "0.0",
87     "y": "0.0",
88     "z": "0.0"
89   },
90   "bipod_ads_recoil_sigma": {
91     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
92     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
93     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
94     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
95     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
96     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
97     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
98     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
99     "x": "0.0",
100     "y": "0.0",
101     "z": "0.0"
102   },
103   "bipod_end_loop_section_names": {
104     "begin_section": "Begin",
105     "end_section": "End",
106     "loop_section1": "Loop",
107     "loop_section2": "Loop",
108     "mid_end_section": "End"
109   },
110   "bipod_height_raw": "31.5",
111   "bipod_length": "55.0",
112   "bipod_loc": {
113     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
114     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
115     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
116     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
117     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
118     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
119     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
120     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
121     "x": "0.0",
122     "y": "0.0",
123     "z": "1.5"
124   },
125   "bipod_recoil_mean": {
126     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
127     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
128     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
129     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
130     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
131     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
132     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
133     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
134     "x": "0.0",
135     "y": "0.0",
136     "z": "0.0"
137   },
138   "bipod_recoil_sigma": {
139     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
140     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
141     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
142     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
143     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
144     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
145     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
146     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
147     "x": "0.0",
148     "y": "0.0",
149     "z": "0.0"
150   },
151   "bipod_time": "0.30000001192092896",
152   "bipod_weapon_montage": "None",
153   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
154   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
155   "bobbing_aim_end_loop_section_names": {
156     "begin_section": "Begin",
157     "end_section": "End",
158     "loop_section1": "Loop1",
159     "loop_section2": "Loop2",
160     "mid_end_section": "MidEnd"
161   },
162   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
163   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_EndSprint_Montage.RPG_EndSprint_Montage'  Class 'AnimMontage'>",
164   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/RPG/RPG_Move_Montage.RPG_Move_Montage'  Class 'AnimMontage'>",
165   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/RPG/BS1D_RPG_Pronemove2018_1p.BS1D_RPG_Pronemove2018_1p'  Class 'BlendSpace1D'>",
166   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_Sprint_Montage.RPG_Sprint_Montage'  Class 'AnimMontage'>",
167   "bored_abort_blend_out_time": "0.20000000298023224",
168   "bored_max_frequency": "60.0",
169   "bored_montage": [
170     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
171     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
172     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bored1_1p_Montage.A_Char_PKM_Bored1_1p_Montage\"', bored3p_montage: None}>"
173   ],
174   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Crouch_Sprint_2017.BS1D_Char_RocketLauncher_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
175   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk_RocketLauncher.BS_Generic_Prone_Walk_RocketLauncher'  Class 'BlendSpace1D'>",
176   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Sprint_2017.BS1D_Char_RocketLauncher_Sprint_2017'  Class 'BlendSpace1D'>",
177   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
178   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
179   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
180   "cancel_reload_on_jump_vault_climb": "True",
181   "cancel_reload_on_sprint": "False",
182   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
183   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
184   "change_magnification_punch_angle": {
185     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
186     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
187     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
188     "x": "70.0",
189     "y": "110.0"
190   },
191   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
192   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
193   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
194   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
195   "check_current_magazine_for_equip": "True",
196   "check_current_magazine_for_unequip": "True",
197   "clamp_speed_while_reloading": "-1.0",
198   "clear_sight_interp_speed": "5.0",
199   "clear_sight_sway_weight": "0.25",
200   "clear_sights_max_input": "5.0",
201   "clear_sights_max_offset": {
202     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
203     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
204     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
205     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
206     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
207     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
208     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
209     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
210     "x": "0.0",
211     "y": "0.0",
212     "z": "0.0"
213   },
214   "clear_sights_max_roll": {
215     "pitch": "0.0",
216     "roll": "0.0",
217     "yaw": "0.0"
218   },
219   "clear_sights_min_input": "1.0",
220   "crouch_ads_recoil_mean": {
221     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
222     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
223     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
224     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
225     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
226     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
227     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
228     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
229     "x": "-7.0",
230     "y": "0.0",
231     "z": "0.0"
232   },
233   "crouch_ads_recoil_sigma": {
234     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
235     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
236     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
237     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
238     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
239     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
240     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
241     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
242     "x": "0.5",
243     "y": "0.0",
244     "z": "0.0"
245   },
246   "crouch_lean_left_camera_rotation": {
247     "pitch": "0.0",
248     "roll": "-5.0",
249     "yaw": "0.0"
250   },
251   "crouch_lean_left_root_offset": {
252     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
253     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
254     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
255     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
256     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
257     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
258     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
259     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
260     "x": "0.0",
261     "y": "-36.0",
262     "z": "-10.0"
263   },
264   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
265   "crouch_lean_left_weapon_rotation": {
266     "pitch": "0.0",
267     "roll": "-22.0",
268     "yaw": "0.0"
269   },
270   "crouch_lean_right_camera_rotation": {
271     "pitch": "0.0",
272     "roll": "5.0",
273     "yaw": "0.0"
274   },
275   "crouch_lean_right_root_offset": {
276     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
277     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
278     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
279     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
280     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
281     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
282     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
283     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
284     "x": "0.0",
285     "y": "50.0",
286     "z": "-22.0"
287   },
288   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
289   "crouch_lean_right_weapon_rotation": {
290     "pitch": "0.0",
291     "roll": "22.0",
292     "yaw": "0.0"
293   },
294   "crouch_loc": {
295     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
296     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
297     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
298     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
299     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
300     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
301     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
302     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
303     "x": "3.0",
304     "y": "-1.5",
305     "z": "5.5"
306   },
307   "crouch_recoil_mean": {
308     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
309     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
310     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
311     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
312     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
313     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
314     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
315     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
316     "x": "-7.0",
317     "y": "0.0",
318     "z": "0.0"
319   },
320   "crouch_recoil_sigma": {
321     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
322     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
323     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
324     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
325     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
326     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
327     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
328     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
329     "x": "0.5",
330     "y": "0.0",
331     "z": "0.0"
332   },
333   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
334   "crouch_time": "0.8999999761581421",
335   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
336   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
337   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
338   "default_zeroing_text": "100m",
339   "deviation_visu_fb_interp_speed_final": "0.0",
340   "deviation_visu_fb_interp_speed_yz": "0.0",
341   "deviation_visu_fb_max": "0.0",
342   "disable_suppression_x_axis_camera_location_punch": "False",
343   "dry_reload_sound1p": "None",
344   "dry_reload_sound3p": "None",
345   "empty_alt_use_sound1p": "None",
346   "empty_alt_use_sound3p": "None",
347   "empty_equip1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Deploy_1p_Montage.A_Char_Rpg7_Deploy_1p_Montage'  Class 'AnimMontage'>",
348   "empty_equip3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Deploy_Montage.A_Char_Rpg7_Deploy_Montage'  Class 'AnimMontage'>",
349   "empty_equip_duration": "0.10000000149011612",
350   "empty_equip_weapon_montage": "None",
351   "empty_unequip1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Undeploy_1p_Montage.A_Char_Rpg7_Undeploy_1p_Montage'  Class 'AnimMontage'>",
352   "empty_unequip3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Undeploy_Montage.A_Char_Rpg7_Undeploy_Montage'  Class 'AnimMontage'>",
353   "empty_unequip_duration": "1.0",
354   "empty_unequip_weapon_montage": "None",
355   "empty_use_sound1p": "None",
356   "empty_use_sound3p": "None",
357   "equip1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Deploy_Load_1p_Montage.A_Char_Rpg7_Deploy_Load_1p_Montage'  Class 'AnimMontage'>",
358   "equip3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Deploy_Load_Montage.A_Char_Rpg7_Deploy_Load_Montage'  Class 'AnimMontage'>",
359   "equip_sound1p": "None",
360   "equip_sound3p": "None",
361   "equip_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Deploy_Load_Montage.A_Gun_Rpg7_Deploy_Load_Montage'  Class 'AnimMontage'>",
362   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
363   "fire_add3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Fire_Hip_Montage.A_Char_Rpg7_Fire_Hip_Montage'  Class 'AnimMontage'>",
364   "fire_add_bipod1p_montage": "None",
365   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
366   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage'  Class 'AnimMontage'>",
367   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
368   "fire_bipod1p_montage": "None",
369   "fire_bipod3p_montage": "None",
370   "fire_bipod_weapon_montage": "None",
371   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
372   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C'  Class 'BlueprintGeneratedClass'>",
373   "fire_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Fire/1p/rpg7_fire_1p_Cue.rpg7_fire_1p_Cue'  Class 'SoundCue'>",
374   "fire_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Fire/3p/rpg7_fire_3p_Cue.rpg7_fire_3p_Cue'  Class 'SoundCue'>",
375   "fire_stance_restriction": "0",
376   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
377   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
378   "fire_trigger1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Fire_Montage.A_Char_Rpg7_Fire_Montage'  Class 'AnimMontage'>",
379   "fire_trigger3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Fire_Montage.A_Char_Rpg7_Fire_Montage'  Class 'AnimMontage'>",
380   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Fire_Montage.A_Gun_Rpg7_Fire_Montage'  Class 'AnimMontage'>",
381   "firemode_bipod_montage": "None",
382   "firemode_bipod_weapon_montage": "None",
383   "firemode_montage": "None",
384   "firemode_weapon_montage": "None",
385   "firing_modes_flip_flop_toggle": [
386     "True",
387     "True"
388   ],
389   "fpv_lower_root_bone_offset": {
390     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
391     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
392     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
393     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
394     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
395     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
396     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
397     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
398     "x": "-60.0",
399     "y": "0.0",
400     "z": "0.0"
401   },
402   "fpv_torso_camera_offset": {
403     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
404     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
405     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
406     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
407     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
408     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
409     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
410     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
411     "x": "-14.0",
412     "y": "29.0",
413     "z": "148.5"
414   },
415   "free_aim_ads_interp_speed": "4.0",
416   "free_aim_horizontal_threshold": "0.10000000149011612",
417   "free_aim_limit_horizontal": "25.0",
418   "free_aim_limit_vertical": "15.0",
419   "free_aim_non_ads_interp_speed": "1.600000023841858",
420   "from_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
421   "from_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue'  Class 'SoundCue'>",
422   "from_ads_transition1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_FromAdsTransition_1p_Montage2.A_Char_Rpg7_FromAdsTransition_1p_Montage2'  Class 'AnimMontage'>",
423   "full_stamina_deviation_factor": "0.0",
424   "full_stamina_recoil_factor": "0.0",
425   "has_adjustable_sight": "True",
426   "has_ads_transition": "True",
427   "has_bipod": "False",
428   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
429   "hold_breath_ease_in_play_rate": "1.0",
430   "hold_breath_ease_out_play_rate": "3.0",
431   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
432   "idle_blend_out_time": "0.5",
433   "into_forced_lowering_sound": "None",
434   "into_forced_raising_sound": "None",
435   "item_collision_distance": "85.0",
436   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
437   "jog_play_rate_factor_min_range": "-0.699999988079071",
438   "lean_head_when_ads": "True",
439   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
440   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
441   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
442   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
443   "left_hand_weapon_ik_alpha": "1.0",
444   "limit_lean_angle": "True",
445   "loop_muzzle_flash": "False",
446   "loop_shell_ejection": "False",
447   "low_stamina_deviation_factor": "0.0",
448   "low_stamina_recoil_factor": "0.10000000149011612",
449   "lowered1p_montage": "None",
450   "lowered3p_montage": "None",
451   "lowered_crouch3p_montage": "None",
452   "lowering_blend_out_time": "0.800000011920929",
453   "lowering_timer": "25.0",
454   "mag_empty_sound1p": "None",
455   "mag_empty_sound3p": "None",
456   "manual_bolting1p_montage": "None",
457   "manual_bolting3p_montage": "None",
458   "manual_bolting_bipod1p_montage": "None",
459   "manual_bolting_bipod3p_montage": "None",
460   "manual_bolting_bipod_weapon_montage": "None",
461   "manual_bolting_completion_time": "1.0",
462   "manual_bolting_weapon_montage": "None",
463   "max_move_deviation_factor": "0.0",
464   "max_move_recoil_factor": "0.0",
465   "max_shot_deviation_factor": "0.0",
466   "max_speed_required_for_use": "-1.0",
467   "min_bipod_ads_deviation": "0.0",
468   "min_bipod_deviation": "0.0",
469   "min_crouch_ads_deviation": "0.0",
470   "min_crouch_deviation": "0.0",
471   "min_move_deviation_factor": "0.0",
472   "min_move_recoil_factor": "0.0",
473   "min_prone_ads_deviation": "0.0",
474   "min_prone_deviation": "0.0",
475   "min_prone_transition_deviation": "16.0",
476   "min_shot_deviation_factor": "0.0",
477   "min_stand_ads_deviation": "0.0",
478   "min_stand_deviation": "0.0",
479   "move_bobbing_end_loop_section_names": {
480     "begin_section": "Begin",
481     "end_section": "End",
482     "loop_section1": "Loop1",
483     "loop_section2": "Loop2",
484     "mid_end_section": "MidEnd"
485   },
486   "move_deviation_factor_release": "0.0",
487   "move_recoil_factor_release": "0.0",
488   "mutual_weapons": [
489     "",
490     "",
491     "",
492     "",
493     "",
494     "",
495     "",
496     "",
497     "",
498     "",
499     "",
500     "",
501     "",
502     "",
503     "",
504     "",
505     "",
506     "",
507     "",
508     "",
509     "",
510     ""
511   ],
512   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
513   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG'  Class 'ParticleSystem'>",
514   "muzzle_flash_effect_socket": "UGLBarrelStart",
515   "muzzle_flash_lasting_effect1p": "None",
516   "muzzle_flash_lasting_effect3p": "None",
517   "muzzle_flash_use_lasting_effect": "False",
518   "niagara_muzzle_flash_effect1p": "None",
519   "niagara_muzzle_flash_effect3p": "None",
520   "niagara_shell_ejection_effect1p": "None",
521   "niagara_shell_ejection_effect3p": "None",
522   "offset_line_of_fire": {
523     "pitch": "-3.0",
524     "roll": "0.0",
525     "yaw": "0.0"
526   },
527   "out_of_forced_lowering_sound": "None",
528   "out_of_forced_raising_sound": "None",
529   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
530   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
531   "play_sound_on_empty_alt_use": "0",
532   "play_sound_on_empty_use": "1",
533   "play_sound_on_mag_empty": "True",
534   "prevent_alt_use_while_crawling": "True",
535   "prevent_freelook_while_ads": "True",
536   "prevent_use_while_crawling": "True",
537   "prone_ads_recoil_mean": {
538     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
539     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
540     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
541     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
542     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
543     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
544     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
545     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
546     "x": "-7.0",
547     "y": "0.0",
548     "z": "0.0"
549   },
550   "prone_ads_recoil_sigma": {
551     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
552     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
553     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
554     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
555     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
556     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
557     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
558     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
559     "x": "0.5",
560     "y": "0.0",
561     "z": "0.0"
562   },
563   "prone_lean_left_camera_rotation": {
564     "pitch": "0.0",
565     "roll": "-15.0",
566     "yaw": "0.0"
567   },
568   "prone_lean_left_root_offset": {
569     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
570     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
571     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
572     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
573     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
574     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
575     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
576     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
577     "x": "0.0",
578     "y": "-50.0",
579     "z": "0.0"
580   },
581   "prone_lean_left_weapon_rotation": {
582     "pitch": "0.0",
583     "roll": "-30.0",
584     "yaw": "0.0"
585   },
586   "prone_lean_right_camera_rotation": {
587     "pitch": "0.0",
588     "roll": "15.0",
589     "yaw": "0.0"
590   },
591   "prone_lean_right_root_offset": {
592     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
593     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
594     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
595     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
596     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
597     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
598     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
599     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
600     "x": "0.0",
601     "y": "65.0",
602     "z": "-5.0"
603   },
604   "prone_lean_right_weapon_rotation": {
605     "pitch": "0.0",
606     "roll": "30.0",
607     "yaw": "0.0"
608   },
609   "prone_loc": {
610     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
611     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
612     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
613     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
614     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
615     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
616     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
617     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
618     "x": "3.0",
619     "y": "-2.5",
620     "z": "5.5"
621   },
622   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
623   "prone_recoil_mean": {
624     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
625     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
626     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
627     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
628     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
629     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
630     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
631     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
632     "x": "-7.0",
633     "y": "0.0",
634     "z": "0.0"
635   },
636   "prone_recoil_sigma": {
637     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
638     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
639     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
640     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
641     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
642     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
643     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
644     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
645     "x": "0.5",
646     "y": "0.0",
647     "z": "0.0"
648   },
649   "prone_time": "0.800000011920929",
650   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
651   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
652   "prone_transition_recoil_mean": {
653     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
654     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
655     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
656     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
657     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
658     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
659     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
660     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
661     "x": "0.0",
662     "y": "0.0",
663     "z": "0.0"
664   },
665   "prone_transition_recoil_sigma": {
666     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
667     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
668     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
669     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
670     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
671     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
672     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
673     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
674     "x": "0.0",
675     "y": "0.0",
676     "z": "0.0"
677   },
678   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
679   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
680   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
681   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
682   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
683   "raising_blend_out_time": "0.5",
684   "random_fire1p_montage": [
685     "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Fire_Hip_Montage.A_Char_Rpg7_Fire_Hip_Montage'  Class 'AnimMontage'>"
686   ],
687   "recoil_ads_camera_shot_interp_speed": "0.0",
688   "recoil_alignment_bipod_grip_angle_limits": {
689     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
690     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
691     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
692     "x": "0.0",
693     "y": "0.0"
694   },
695   "recoil_alignment_bipod_grip_max": {
696     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
697     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
698     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
699     "x": "0.0",
700     "y": "0.0"
701   },
702   "recoil_alignment_bipod_multiplier": "1.0",
703   "recoil_alignment_bipod_shoulder_angle_limits": {
704     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
705     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
706     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
707     "x": "0.0",
708     "y": "0.0"
709   },
710   "recoil_alignment_bipod_shoulder_max": {
711     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
712     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
713     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
714     "x": "0.0",
715     "y": "0.0"
716   },
717   "recoil_alignment_bipod_use_separate_config": "True",
718   "recoil_alignment_crouch_multiplier": "1.0",
719   "recoil_alignment_grip_angle_limits": {
720     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
721     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
722     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
723     "x": "16.0",
724     "y": "8.0"
725   },
726   "recoil_alignment_grip_max": {
727     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
728     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
729     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
730     "x": "8.0",
731     "y": "4.0"
732   },
733   "recoil_alignment_movement_addative": "0.0",
734   "recoil_alignment_movement_exponent": "1.0",
735   "recoil_alignment_multiplier_max": "2.0",
736   "recoil_alignment_no_flip_flop_when_bipoded": "False",
737   "recoil_alignment_prone_multiplier": "1.0",
738   "recoil_alignment_shoulder_angle_limits": {
739     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
740     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
741     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
742     "x": "16.0",
743     "y": "8.0"
744   },
745   "recoil_alignment_shoulder_max": {
746     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
747     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
748     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
749     "x": "8.0",
750     "y": "4.0"
751   },
752   "recoil_alignment_stamina_addative": "0.0",
753   "recoil_alignment_stamina_exponent": "1.0",
754   "recoil_alignment_stand_multiplier": "1.0",
755   "recoil_anim_blend_time": "0.0",
756   "recoil_camera_offset_factor": "0.4000000059604645",
757   "recoil_camera_offset_interp_speed": "4.0",
758   "recoil_camera_shot_interp_speed": "0.0",
759   "recoil_can_release_interp_speed": "10.0",
760   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_AntiTank.RecoilGripAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
761   "recoil_lof_attack_interp_speed": "60.0",
762   "recoil_lof_camera_offset_limit": "40.0",
763   "recoil_lof_release_interp_speed": "100.0",
764   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_AntiTank.RecoilShoulderAlignmentCurve_AntiTank'  Class 'CurveFloat'>",
765   "recoil_weapon_rel_loc_factor": "0.0",
766   "reload1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Reload_1p_Montage.A_Char_Rpg7_Reload_1p_Montage'  Class 'AnimMontage'>",
767   "reload3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Reload_Montage.A_Char_Rpg7_Reload_Montage'  Class 'AnimMontage'>",
768   "reload_bipod1p_montage": "None",
769   "reload_bipod3p_montage": "None",
770   "reload_bipod_weapon_montage": "None",
771   "reload_dry1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Reload_1p_Montage.A_Char_Rpg7_Reload_1p_Montage'  Class 'AnimMontage'>",
772   "reload_dry3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Reload_Montage.A_Char_Rpg7_Reload_Montage'  Class 'AnimMontage'>",
773   "reload_dry_bipod1p_montage": "None",
774   "reload_dry_bipod3p_montage": "None",
775   "reload_dry_bipod_weapon_montage": "None",
776   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Reload_1p_Montage.A_Gun_Rpg7_Reload_1p_Montage'  Class 'AnimMontage'>",
777   "reload_sound1p": "None",
778   "reload_sound3p": "None",
779   "reload_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Reload_1p_Montage.A_Gun_Rpg7_Reload_1p_Montage'  Class 'AnimMontage'>",
780   "require_ads_to_shoot": "True",
781   "requires_manual_bolt": "False",
782   "return_to_ads_after_item_collision": "True",
783   "right_hand3p_weapon_ik_alpha": "1.0",
784   "separate_ads_fov": "-1.0",
785   "shell_ejection_cull_distance_in_meters": "10.0",
786   "shell_ejection_effect1p": "None",
787   "shell_ejection_effect3p": "None",
788   "shell_ejection_effect_socket": "ShellEjection",
789   "shot_deviation_factor_release": "1.0",
790   "show_zeroing_in_hud": "True",
791   "sight_switching_sound1p": "None",
792   "sight_switching_sound3p": "None",
793   "sounds_socket": "WeaponRoot",
794   "split_randomization": "True",
795   "spring_ads_multiplier_rotation": {
796     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
797     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
798     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
799     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
800     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
801     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
802     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
803     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
804     "x": "1.0",
805     "y": "1.0",
806     "z": "1.0"
807   },
808   "spring_ads_multiplier_translation": {
809     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
810     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
811     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
812     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
813     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
814     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
815     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
816     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
817     "x": "1.0",
818     "y": "1.0",
819     "z": "1.0"
820   },
821   "sprint_blend_factor_min_range": "0.8500000238418579",
822   "sprint_blend_speed_interp_speed": "400.0",
823   "sprint_bobbing_end_loop_section_names": {
824     "begin_section": "Begin",
825     "end_section": "End",
826     "loop_section1": "Loop1",
827     "loop_section2": "Loop2",
828     "mid_end_section": "MidEnd"
829   },
830   "sprint_play_rate_factor_min_range": "-2.0",
831   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_StaticSprint.RPG_StaticSprint'  Class 'AnimSequence'>",
832   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
833   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
834   "stand_ads_recoil_mean": {
835     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
836     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
837     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
838     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
839     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
840     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
841     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
842     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
843     "x": "-7.0",
844     "y": "0.0",
845     "z": "0.0"
846   },
847   "stand_ads_recoil_sigma": {
848     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
849     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
850     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
851     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
852     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
853     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
854     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
855     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
856     "x": "0.5",
857     "y": "0.0",
858     "z": "0.0"
859   },
860   "stand_lean_left_camera_rotation": {
861     "pitch": "0.0",
862     "roll": "-5.0",
863     "yaw": "0.0"
864   },
865   "stand_lean_left_root_offset": {
866     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
867     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
868     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
869     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
870     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
871     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
872     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
873     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
874     "x": "0.0",
875     "y": "-52.0",
876     "z": "-20.0"
877   },
878   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
879   "stand_lean_left_weapon_rotation": {
880     "pitch": "0.0",
881     "roll": "-22.0",
882     "yaw": "0.0"
883   },
884   "stand_lean_right_camera_rotation": {
885     "pitch": "0.0",
886     "roll": "5.0",
887     "yaw": "0.0"
888   },
889   "stand_lean_right_root_offset": {
890     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
891     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
892     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
893     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
894     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
895     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
896     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
897     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
898     "x": "0.0",
899     "y": "52.0",
900     "z": "-20.0"
901   },
902   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
903   "stand_lean_right_weapon_rotation": {
904     "pitch": "0.0",
905     "roll": "22.0",
906     "yaw": "0.0"
907   },
908   "stand_loc": {
909     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
910     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
911     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
912     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
913     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
914     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
915     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
916     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
917     "x": "5.0",
918     "y": "0.0",
919     "z": "1.5"
920   },
921   "stand_loc_blend_time": "1.0",
922   "stand_recoil_mean": {
923     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
924     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
925     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
926     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
927     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
928     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
929     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
930     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
931     "x": "-7.0",
932     "y": "0.0",
933     "z": "0.0"
934   },
935   "stand_recoil_sigma": {
936     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
937     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
938     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
939     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
940     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
941     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
942     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
943     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
944     "x": "0.5",
945     "y": "0.0",
946     "z": "0.0"
947   },
948   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
949   "stand_time": "1.0",
950   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
951   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
952   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
953   "steady1p_hip_fire_duration": "0.30000001192092896",
954   "strafe_spring_rotator": {
955     "pitch": "0.0",
956     "roll": "6.0",
957     "yaw": "0.5"
958   },
959   "strafe_spring_vector": {
960     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
961     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
962     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
963     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
964     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
965     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
966     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
967     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
968     "x": "0.0",
969     "y": "-1.7999999523162842",
970     "z": "1.25"
971   },
972   "sway_alignment_data": {
973     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
974     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 22.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
975     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 4.000000}>",
976     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
977     "location_offset_multiplier": "1.7999999523162842",
978     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.000000, sway_min: 1.500000}, crouch: {ads_sway_min: 2.000000, sway_min: 2.700000}, standing: {ads_sway_min: 3.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.500000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
979     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
980     "total_sway": "0.0",
981     "unclamped_total_sway": "0.0"
982   },
983   "sway_clear_sights_blend_curve": "None",
984   "sway_data": {
985     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.520000, sway_interp_speed_final: 2.000000, has_sway: 1.000000}>",
986     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 3.000000, add_move_sway: 0.000500, min_move_sway_factor: 0.000000, max_move_sway_factor: 20.000000}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.930000, holding_breath_sway: 0.000000}}>",
987     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
988     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
989     "location_offset_multiplier": "3.5999999046325684",
990     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.400000, sway_min: 3.000000}, crouch: {ads_sway_min: 0.550000, sway_min: 5.000000}, standing: {ads_sway_min: 0.700000, sway_min: 8.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
991     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
992     "total_sway": "0.0",
993     "unclamped_total_sway": "0.0"
994   },
995   "to_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
996   "to_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue'  Class 'SoundCue'>",
997   "toggle_ads_flag": "False",
998   "toggle_bipod_ads_flag": "False",
999   "toggle_bipod_non_ads_flag": "False",
1000   "toggle_firemode_sound1p": "None",
1001   "toggle_firemode_sound3p": "None",
1002   "unequip1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Undeploy_Unload_1p_Montage.A_Char_Rpg7_Undeploy_Unload_1p_Montage'  Class 'AnimMontage'>",
1003   "unequip3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Undeploy_Unload_Montage.A_Char_Rpg7_Undeploy_Unload_Montage'  Class 'AnimMontage'>",
1004   "unequip_sound1p": "None",
1005   "unequip_sound3p": "None",
1006   "unequip_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Undeploy_Unload_Montage.A_Gun_Rpg7_Undeploy_Unload_Montage'  Class 'AnimMontage'>",
1007   "usable_in_main_base": "False",
1008   "use_auto_lowering": "False",
1009   "walk_speed_multiplier": "0.6000000238418579",
1010   "weapon_mesh_spring_loc_delay_factor": "-0.10000000149011612",
1011   "weapon_mesh_spring_rot_delay_factor": "1.0",
1012   "weapon_spring_ads_override": {
1013     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1014     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1015     "weapon_spring_clamp": "5.0",
1016     "weapon_spring_factor2": "0.05000000074505806",
1017     "weapon_spring_override_bit_flags": "0",
1018     "weapon_spring_side": "1"
1019   },
1020   "weapon_spring_bipod_ads_override": {
1021     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1022     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1023     "weapon_spring_clamp": "5.0",
1024     "weapon_spring_factor2": "0.5",
1025     "weapon_spring_override_bit_flags": "0",
1026     "weapon_spring_side": "1"
1027   },
1028   "weapon_spring_bipod_non_ads_override": {
1029     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1030     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1031     "weapon_spring_clamp": "5.0",
1032     "weapon_spring_factor2": "0.5",
1033     "weapon_spring_override_bit_flags": "0",
1034     "weapon_spring_side": "1"
1035   },
1036   "weapon_spring_clamp": "5.0",
1037   "weapon_spring_critical_damping_factor": "0.550000011920929",
1038   "weapon_spring_factor2": "0.05000000074505806",
1039   "weapon_spring_mass": "0.05000000074505806",
1040   "weapon_spring_side": "-1",
1041   "weapon_spring_stiffness": "0.6000000238418579",
1042   "weapon_spring_turn_speed_to_full_intensity": "100.0"