2 "add_move_deviation": "0.0",
3 "add_move_recoil": "0.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/RPG7/Animations/1p/Zeroing/A_Char_Rpg7_Ads_SingleFrame_1p.A_Char_Rpg7_Ads_SingleFrame_1p' Class 'AnimSequence'>",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: 0.120000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.200000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.160000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.300000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_AdsTransition_Montage.A_Char_Rpg7_AdsTransition_Montage\"', adjust_from_ads_transition3p_montage: AnimMontage'\"/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_FromAdsTransition_Montage.A_Char_Rpg7_FromAdsTransition_Montage\"', line_of_fire_angle: {pitch: -0.500000, yaw: 0.180000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>"
18 "ads_strafe_spring_rotator": {
23 "ads_suppression_punch_camera_location_multiplier": "1.0",
24 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
25 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
26 "ads_transition1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_AdsTransition_1p_Montage.A_Char_Rpg7_AdsTransition_1p_Montage' Class 'AnimMontage'>",
27 "aim1p_weapon_mesh_position": {
28 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
29 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
30 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
31 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
32 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
33 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
34 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
35 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
40 "aim1p_weapon_mesh_rescale": {
41 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
42 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
43 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
44 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
45 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
46 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
47 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
48 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
53 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
54 "allow_raising_above_head": "True",
55 "allow_vault_and_low_climb_shooting": "False",
56 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
57 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
58 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
59 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
60 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
61 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
62 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
63 "back_blast_effect_socket": "BackblastMuzzle",
64 "back_blast_lasting_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C' Class 'BlueprintGeneratedClass'>",
65 "back_blast_lasting_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/BP_LF_RPGBackblast.BP_LF_RPGBackblast_C' Class 'BlueprintGeneratedClass'>",
66 "back_blast_lasting_effect_additional_rotation": {
71 "base1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Basepose_Montage.A_Char_Rpg7_Basepose_Montage' Class 'AnimMontage'>",
72 "base3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/3p/A_Char_RPG7_Basepose_3p_Montage.A_Char_RPG7_Basepose_3p_Montage' Class 'AnimMontage'>",
73 "base_ads1p_montage": "None",
74 "base_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Basepose_Montage.A_Gun_Rpg7_Basepose_Montage' Class 'AnimMontage'>",
75 "bipod1p_montage": "None",
76 "bipod3p_montage": "None",
77 "bipod_ads_recoil_mean": {
78 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
79 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
80 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
81 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
82 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
83 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
84 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
85 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
90 "bipod_ads_recoil_sigma": {
91 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
92 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
93 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
94 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
95 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
96 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
97 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
98 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
103 "bipod_end_loop_section_names": {
104 "begin_section": "Begin",
105 "end_section": "End",
106 "loop_section1": "Loop",
107 "loop_section2": "Loop",
108 "mid_end_section": "End"
110 "bipod_height_raw": "31.5",
111 "bipod_length": "55.0",
113 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
114 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
115 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
116 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
117 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
118 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
119 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
120 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
125 "bipod_recoil_mean": {
126 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
127 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
128 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
129 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
130 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
131 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
132 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
133 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
138 "bipod_recoil_sigma": {
139 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
140 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
141 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
142 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
143 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
144 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
145 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
146 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
151 "bipod_time": "0.30000001192092896",
152 "bipod_weapon_montage": "None",
153 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
154 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
155 "bobbing_aim_end_loop_section_names": {
156 "begin_section": "Begin",
157 "end_section": "End",
158 "loop_section1": "Loop1",
159 "loop_section2": "Loop2",
160 "mid_end_section": "MidEnd"
162 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
163 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_EndSprint_Montage.RPG_EndSprint_Montage' Class 'AnimMontage'>",
164 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/RPG/RPG_Move_Montage.RPG_Move_Montage' Class 'AnimMontage'>",
165 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/RPG/BS1D_RPG_Pronemove2018_1p.BS1D_RPG_Pronemove2018_1p' Class 'BlendSpace1D'>",
166 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/RPG/RPG_Sprint_Montage.RPG_Sprint_Montage' Class 'AnimMontage'>",
167 "bored_abort_blend_out_time": "0.20000000298023224",
168 "bored_max_frequency": "60.0",
170 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
171 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
172 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Items/PKM/Animations/1P/A_Char_PKM_Bored1_1p_Montage.A_Char_PKM_Bored1_1p_Montage\"', bored3p_montage: None}>"
174 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Crouch_Sprint_2017.BS1D_Char_RocketLauncher_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
175 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk_RocketLauncher.BS_Generic_Prone_Walk_RocketLauncher' Class 'BlendSpace1D'>",
176 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_RocketLauncher_Sprint_2017.BS1D_Char_RocketLauncher_Sprint_2017' Class 'BlendSpace1D'>",
177 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
178 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
179 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
180 "cancel_reload_on_jump_vault_climb": "True",
181 "cancel_reload_on_sprint": "False",
182 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
183 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
184 "change_magnification_punch_angle": {
185 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
186 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
187 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
191 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
192 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
193 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
194 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
195 "check_current_magazine_for_equip": "True",
196 "check_current_magazine_for_unequip": "True",
197 "clamp_speed_while_reloading": "-1.0",
198 "clear_sight_interp_speed": "5.0",
199 "clear_sight_sway_weight": "0.25",
200 "clear_sights_max_input": "5.0",
201 "clear_sights_max_offset": {
202 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
203 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
204 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
205 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
206 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
207 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
208 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
209 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
214 "clear_sights_max_roll": {
219 "clear_sights_min_input": "1.0",
220 "crouch_ads_recoil_mean": {
221 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
222 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
223 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
224 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
225 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
226 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
227 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
228 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
233 "crouch_ads_recoil_sigma": {
234 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
235 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
236 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
237 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
238 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
239 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
240 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
241 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
246 "crouch_lean_left_camera_rotation": {
251 "crouch_lean_left_root_offset": {
252 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
253 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
254 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
255 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
256 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
257 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
258 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
259 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
264 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
265 "crouch_lean_left_weapon_rotation": {
270 "crouch_lean_right_camera_rotation": {
275 "crouch_lean_right_root_offset": {
276 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
277 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
278 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
279 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
280 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
281 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
282 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
283 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
288 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
289 "crouch_lean_right_weapon_rotation": {
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296 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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301 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
302 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
307 "crouch_recoil_mean": {
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309 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
310 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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312 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
313 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
314 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
315 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
320 "crouch_recoil_sigma": {
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322 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
323 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
324 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
325 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
326 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
327 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
328 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
333 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
334 "crouch_time": "0.8999999761581421",
335 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
336 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
337 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
338 "default_zeroing_text": "100m",
339 "deviation_visu_fb_interp_speed_final": "0.0",
340 "deviation_visu_fb_interp_speed_yz": "0.0",
341 "deviation_visu_fb_max": "0.0",
342 "disable_suppression_x_axis_camera_location_punch": "False",
343 "dry_reload_sound1p": "None",
344 "dry_reload_sound3p": "None",
345 "empty_alt_use_sound1p": "None",
346 "empty_alt_use_sound3p": "None",
347 "empty_equip1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Deploy_1p_Montage.A_Char_Rpg7_Deploy_1p_Montage' Class 'AnimMontage'>",
348 "empty_equip3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Deploy_Montage.A_Char_Rpg7_Deploy_Montage' Class 'AnimMontage'>",
349 "empty_equip_duration": "0.10000000149011612",
350 "empty_equip_weapon_montage": "None",
351 "empty_unequip1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Undeploy_1p_Montage.A_Char_Rpg7_Undeploy_1p_Montage' Class 'AnimMontage'>",
352 "empty_unequip3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Undeploy_Montage.A_Char_Rpg7_Undeploy_Montage' Class 'AnimMontage'>",
353 "empty_unequip_duration": "1.0",
354 "empty_unequip_weapon_montage": "None",
355 "empty_use_sound1p": "None",
356 "empty_use_sound3p": "None",
357 "equip1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Deploy_Load_1p_Montage.A_Char_Rpg7_Deploy_Load_1p_Montage' Class 'AnimMontage'>",
358 "equip3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Deploy_Load_Montage.A_Char_Rpg7_Deploy_Load_Montage' Class 'AnimMontage'>",
359 "equip_sound1p": "None",
360 "equip_sound3p": "None",
361 "equip_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Deploy_Load_Montage.A_Gun_Rpg7_Deploy_Load_Montage' Class 'AnimMontage'>",
362 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
363 "fire_add3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Fire_Hip_Montage.A_Char_Rpg7_Fire_Hip_Montage' Class 'AnimMontage'>",
364 "fire_add_bipod1p_montage": "None",
365 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
366 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/shotgun_1ptop_fire_Montage.shotgun_1ptop_fire_Montage' Class 'AnimMontage'>",
367 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
368 "fire_bipod1p_montage": "None",
369 "fire_bipod3p_montage": "None",
370 "fire_bipod_weapon_montage": "None",
371 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C' Class 'BlueprintGeneratedClass'>",
372 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Large.FireShake_Large_C' Class 'BlueprintGeneratedClass'>",
373 "fire_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Fire/1p/rpg7_fire_1p_Cue.rpg7_fire_1p_Cue' Class 'SoundCue'>",
374 "fire_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Fire/3p/rpg7_fire_3p_Cue.rpg7_fire_3p_Cue' Class 'SoundCue'>",
375 "fire_stance_restriction": "0",
376 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
377 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
378 "fire_trigger1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Fire_Montage.A_Char_Rpg7_Fire_Montage' Class 'AnimMontage'>",
379 "fire_trigger3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Fire_Montage.A_Char_Rpg7_Fire_Montage' Class 'AnimMontage'>",
380 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Fire_Montage.A_Gun_Rpg7_Fire_Montage' Class 'AnimMontage'>",
381 "firemode_bipod_montage": "None",
382 "firemode_bipod_weapon_montage": "None",
383 "firemode_montage": "None",
384 "firemode_weapon_montage": "None",
385 "firing_modes_flip_flop_toggle": [
389 "fpv_lower_root_bone_offset": {
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391 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
392 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
393 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
394 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
395 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
396 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
397 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
402 "fpv_torso_camera_offset": {
403 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
404 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
405 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
406 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
407 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
408 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
409 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
410 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
415 "free_aim_ads_interp_speed": "4.0",
416 "free_aim_horizontal_threshold": "0.10000000149011612",
417 "free_aim_limit_horizontal": "25.0",
418 "free_aim_limit_vertical": "15.0",
419 "free_aim_non_ads_interp_speed": "1.600000023841858",
420 "from_ads_sound1p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue' Class 'SoundCue'>",
421 "from_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_Out_Cue.RPG_ADS_Out_Cue' Class 'SoundCue'>",
422 "from_ads_transition1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_FromAdsTransition_1p_Montage2.A_Char_Rpg7_FromAdsTransition_1p_Montage2' Class 'AnimMontage'>",
423 "full_stamina_deviation_factor": "0.0",
424 "full_stamina_recoil_factor": "0.0",
425 "has_adjustable_sight": "True",
426 "has_ads_transition": "True",
427 "has_bipod": "False",
428 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
429 "hold_breath_ease_in_play_rate": "1.0",
430 "hold_breath_ease_out_play_rate": "3.0",
431 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
432 "idle_blend_out_time": "0.5",
433 "into_forced_lowering_sound": "None",
434 "into_forced_raising_sound": "None",
435 "item_collision_distance": "85.0",
436 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
437 "jog_play_rate_factor_min_range": "-0.699999988079071",
438 "lean_head_when_ads": "True",
439 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage' Class 'AnimMontage'>",
440 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage' Class 'AnimMontage'>",
441 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
442 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
443 "left_hand_weapon_ik_alpha": "1.0",
444 "limit_lean_angle": "True",
445 "loop_muzzle_flash": "False",
446 "loop_shell_ejection": "False",
447 "low_stamina_deviation_factor": "0.0",
448 "low_stamina_recoil_factor": "0.10000000149011612",
449 "lowered1p_montage": "None",
450 "lowered3p_montage": "None",
451 "lowered_crouch3p_montage": "None",
452 "lowering_blend_out_time": "0.800000011920929",
453 "lowering_timer": "25.0",
454 "mag_empty_sound1p": "None",
455 "mag_empty_sound3p": "None",
456 "manual_bolting1p_montage": "None",
457 "manual_bolting3p_montage": "None",
458 "manual_bolting_bipod1p_montage": "None",
459 "manual_bolting_bipod3p_montage": "None",
460 "manual_bolting_bipod_weapon_montage": "None",
461 "manual_bolting_completion_time": "1.0",
462 "manual_bolting_weapon_montage": "None",
463 "max_move_deviation_factor": "0.0",
464 "max_move_recoil_factor": "0.0",
465 "max_shot_deviation_factor": "0.0",
466 "max_speed_required_for_use": "-1.0",
467 "min_bipod_ads_deviation": "0.0",
468 "min_bipod_deviation": "0.0",
469 "min_crouch_ads_deviation": "0.0",
470 "min_crouch_deviation": "0.0",
471 "min_move_deviation_factor": "0.0",
472 "min_move_recoil_factor": "0.0",
473 "min_prone_ads_deviation": "0.0",
474 "min_prone_deviation": "0.0",
475 "min_prone_transition_deviation": "16.0",
476 "min_shot_deviation_factor": "0.0",
477 "min_stand_ads_deviation": "0.0",
478 "min_stand_deviation": "0.0",
479 "move_bobbing_end_loop_section_names": {
480 "begin_section": "Begin",
481 "end_section": "End",
482 "loop_section1": "Loop1",
483 "loop_section2": "Loop2",
484 "mid_end_section": "MidEnd"
486 "move_deviation_factor_release": "0.0",
487 "move_recoil_factor_release": "0.0",
512 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG' Class 'ParticleSystem'>",
513 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/Anti-Tank/Muzzleflash_RPG.Muzzleflash_RPG' Class 'ParticleSystem'>",
514 "muzzle_flash_effect_socket": "UGLBarrelStart",
515 "muzzle_flash_lasting_effect1p": "None",
516 "muzzle_flash_lasting_effect3p": "None",
517 "muzzle_flash_use_lasting_effect": "False",
518 "niagara_muzzle_flash_effect1p": "None",
519 "niagara_muzzle_flash_effect3p": "None",
520 "niagara_shell_ejection_effect1p": "None",
521 "niagara_shell_ejection_effect3p": "None",
522 "offset_line_of_fire": {
527 "out_of_forced_lowering_sound": "None",
528 "out_of_forced_raising_sound": "None",
529 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
530 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
531 "play_sound_on_empty_alt_use": "0",
532 "play_sound_on_empty_use": "1",
533 "play_sound_on_mag_empty": "True",
534 "prevent_alt_use_while_crawling": "True",
535 "prevent_freelook_while_ads": "True",
536 "prevent_use_while_crawling": "True",
537 "prone_ads_recoil_mean": {
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544 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
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550 "prone_ads_recoil_sigma": {
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553 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
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557 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
558 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
563 "prone_lean_left_camera_rotation": {
568 "prone_lean_left_root_offset": {
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570 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
571 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
572 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
573 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
574 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
575 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
576 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
581 "prone_lean_left_weapon_rotation": {
586 "prone_lean_right_camera_rotation": {
591 "prone_lean_right_root_offset": {
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593 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
594 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
595 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
596 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
597 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
598 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
599 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
604 "prone_lean_right_weapon_rotation": {
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611 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
612 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
613 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
614 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
615 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
616 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
617 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
622 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
623 "prone_recoil_mean": {
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625 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
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628 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
629 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
630 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
631 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
636 "prone_recoil_sigma": {
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638 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
639 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
640 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
641 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
642 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
643 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
644 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
649 "prone_time": "0.800000011920929",
650 "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch' Class 'AnimSequence'>",
651 "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand' Class 'AnimSequence'>",
652 "prone_transition_recoil_mean": {
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684 "random_fire1p_montage": [
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758 "recoil_camera_shot_interp_speed": "0.0",
759 "recoil_can_release_interp_speed": "10.0",
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762 "recoil_lof_camera_offset_limit": "40.0",
763 "recoil_lof_release_interp_speed": "100.0",
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768 "reload_bipod1p_montage": "None",
769 "reload_bipod3p_montage": "None",
770 "reload_bipod_weapon_montage": "None",
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773 "reload_dry_bipod1p_montage": "None",
774 "reload_dry_bipod3p_montage": "None",
775 "reload_dry_bipod_weapon_montage": "None",
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777 "reload_sound1p": "None",
778 "reload_sound3p": "None",
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780 "require_ads_to_shoot": "True",
781 "requires_manual_bolt": "False",
782 "return_to_ads_after_item_collision": "True",
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784 "separate_ads_fov": "-1.0",
785 "shell_ejection_cull_distance_in_meters": "10.0",
786 "shell_ejection_effect1p": "None",
787 "shell_ejection_effect3p": "None",
788 "shell_ejection_effect_socket": "ShellEjection",
789 "shot_deviation_factor_release": "1.0",
790 "show_zeroing_in_hud": "True",
791 "sight_switching_sound1p": "None",
792 "sight_switching_sound3p": "None",
793 "sounds_socket": "WeaponRoot",
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825 "end_section": "End",
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993 "unclamped_total_sway": "0.0"
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996 "to_ads_sound3p": "<Object '/Game/Art/Items/RPG7/Sounds/Foley/ADS/RPG_ADS_In_Cue.RPG_ADS_In_Cue' Class 'SoundCue'>",
997 "toggle_ads_flag": "False",
998 "toggle_bipod_ads_flag": "False",
999 "toggle_bipod_non_ads_flag": "False",
1000 "toggle_firemode_sound1p": "None",
1001 "toggle_firemode_sound3p": "None",
1002 "unequip1p_montage": "<Object '/Game/Art/Items/RPG7/Animations/1p/A_Char_Rpg7_Undeploy_Unload_1p_Montage.A_Char_Rpg7_Undeploy_Unload_1p_Montage' Class 'AnimMontage'>",
1003 "unequip3p_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Char_Rpg7_Undeploy_Unload_Montage.A_Char_Rpg7_Undeploy_Unload_Montage' Class 'AnimMontage'>",
1004 "unequip_sound1p": "None",
1005 "unequip_sound3p": "None",
1006 "unequip_weapon_montage": "<Object '/Game/Art/Items/RPG7/Animations/A_Gun_Rpg7_Undeploy_Unload_Montage.A_Gun_Rpg7_Undeploy_Unload_Montage' Class 'AnimMontage'>",
1007 "usable_in_main_base": "False",
1008 "use_auto_lowering": "False",
1009 "walk_speed_multiplier": "0.6000000238418579",
1010 "weapon_mesh_spring_loc_delay_factor": "-0.10000000149011612",
1011 "weapon_mesh_spring_rot_delay_factor": "1.0",
1012 "weapon_spring_ads_override": {
1013 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1014 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1015 "weapon_spring_clamp": "5.0",
1016 "weapon_spring_factor2": "0.05000000074505806",
1017 "weapon_spring_override_bit_flags": "0",
1018 "weapon_spring_side": "1"
1020 "weapon_spring_bipod_ads_override": {
1021 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1022 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1023 "weapon_spring_clamp": "5.0",
1024 "weapon_spring_factor2": "0.5",
1025 "weapon_spring_override_bit_flags": "0",
1026 "weapon_spring_side": "1"
1028 "weapon_spring_bipod_non_ads_override": {
1029 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1030 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
1031 "weapon_spring_clamp": "5.0",
1032 "weapon_spring_factor2": "0.5",
1033 "weapon_spring_override_bit_flags": "0",
1034 "weapon_spring_side": "1"
1036 "weapon_spring_clamp": "5.0",
1037 "weapon_spring_critical_damping_factor": "0.550000011920929",
1038 "weapon_spring_factor2": "0.05000000074505806",
1039 "weapon_spring_mass": "0.05000000074505806",
1040 "weapon_spring_side": "-1",
1041 "weapon_spring_stiffness": "0.6000000238418579",
1042 "weapon_spring_turn_speed_to_full_intensity": "100.0"