2 "action_state": "<SQEquippableActionState.IDLE: 0>",
3 "adjust_ads_sight_item_anim_pos": "0.0",
4 "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5 "adjustable_sight_item_pos": "0",
6 "ads_move_speed_multiplier": "0.8999999761581421",
7 "ads_post_process_settings": "<Object '/Game/Art/ADSEffects/ADSEffect_BlurredSights.ADSEffect_BlurredSights' Class 'ADSPostProcessSettings'>",
8 "aiming_down_sights": "False",
9 "alt_use_anim": "None",
10 "always_relevant": "False",
11 "ammo_per_rearm_item": "1.0",
12 "attachment_classes": [],
14 "auto_destroy_when_finished": "False",
15 "bullet_count_incrementer": "0",
16 "cached_adjust_ads_sight_item_anim_pos": "0.0",
17 "cached_aim_prone_bobbing": "False",
18 "cached_delta_time": "0.0",
19 "cached_equip_duration": "0.0",
20 "cached_has_movement": "False",
21 "cached_is_bipod_deployed": "False",
22 "cached_is_leaning_left": "False",
23 "cached_is_leaning_right": "False",
24 "cached_is_pulling_trigger": "False",
25 "cached_last_zeroing_play_time": "0.0",
26 "cached_last_zeroing_position": "0",
27 "cached_last_zeroing_time": "0.0",
28 "cached_move_bobbing": "False",
29 "cached_pip_scope": "None",
30 "cached_soldier1p_anim_instance": "None",
31 "cached_soldier3p_anim_instance": "None",
32 "cached_sprint_bobbing": "False",
33 "cached_unequip_duration": "0.0",
34 "cached_weapon1p_anim_instance": "None",
35 "cached_weapon3p_anim_instance": "None",
36 "calculated_ads_time": "0.0",
37 "can_be_damaged": "True",
38 "cannot_rearm": "False",
39 "change_dormancy_on_equip_state": "True",
40 "current_fire_mode": "0",
42 "current_muzzle_effect": "None",
43 "current_shell_ejection_effect": "None",
44 "current_state": "<SQWeaponState.IDLE: 0>",
45 "custom1_anim": "None",
46 "custom2_anim": "None",
47 "custom3_anim": "None",
48 "custom_time_dilation": "1.0",
49 "debug_item_static_info_class": "None",
50 "display_name": "MP5A3",
51 "dynamic_first_person_mesh_materials": [],
52 "enable_auto_lod_generation": "True",
54 "equip_duration": "1.2000000476837158",
55 "equip_state": "<SQEquippableState.NONE: 0>",
56 "find_camera_component_when_view_target": "True",
57 "finished_ads_transition": "False",
58 "fire_input": "False",
59 "fire_sway_selector": "False",
60 "fixed_zoom_fov": "False",
61 "focus_additional_zoom": "15.0",
62 "focus_zoom_alpha": "0.0",
63 "focus_zoom_time": "0.4000000059604645",
64 "fov_shader_name": "FOV State",
65 "generate_overlap_events_during_level_streaming": "False",
67 "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_7mags.Default__BP_MP5A3_7mags_C:HoldBreathEaseTimelineComp' Class 'TimelineComponent'>",
68 "holding_breath_sway_factor": "0.0",
69 "holding_zoom_easing": {
70 "acceleration": "10.0",
71 "opposite_acceleration": "10.0",
76 "holding_zoom_easing_alpha": "0.0",
77 "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/SubmachineGuns/T_mp5a3.T_mp5a3' Class 'Texture2D'>",
78 "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_rifle.inventory_category_rifle' Class 'Texture2D'>",
80 "initial_life_span": "0.0",
82 "is3p_using_squad_sound_node_looping": "True",
83 "is_holding_breath": "False",
84 "is_modifying_zeroing": "False",
85 "is_round_in_chamber": "True",
87 "item_count_icon_texture": "None",
88 "item_description": "Magazine Capacity: 30+1/Caliber: 9x19mm Parabellum/Rate of Fire: 800 RPM/Fire Mode: Semi, Auto",
89 "item_static_info_class": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/StaticInfo/BP_MP5A3_StaticInfo_Ironsight.BP_MP5A3_StaticInfo_Ironsight_C' Class 'BlueprintGeneratedClass'>",
90 "last_new_zoom": "False",
92 "armor_damage_multiplier": "1.0",
94 "origin": "<Struct 'Vector_NetQuantize10' {x: 0.000000, y: 0.000000, z: 0.000000}>",
95 "penetration_damage_multiplier": "0.0",
96 "shoot_dir": "<Struct 'Vector_NetQuantizeNormal' {x: 0.000000, y: 0.000000, z: 0.000000}>",
100 "last_zoom_progress_at_toggle": "0.0",
103 "max_item_count": "0",
104 "max_time_to_loop_particles_after_last_fire": "0.5",
105 "max_time_to_loop_sounds_after_last_fire": "0.5",
106 "mesh1p": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_7mags.Default__BP_MP5A3_7mags_C:WeaponMesh1P' Class 'SkeletalMeshComponent'>",
107 "mesh3p": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_7mags.Default__BP_MP5A3_7mags_C:WeaponMesh3P' Class 'SkeletalMeshComponent'>",
108 "min_net_update_frequency": "2.0",
109 "modified_dry_reload_duration": "0.0",
110 "modified_tactical_reload_duration": "0.0",
111 "net_cull_distance_squared": "225000000.0",
112 "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
113 "net_priority": "1.0",
114 "net_update_frequency": "2.0",
115 "net_use_owner_relevancy": "True",
116 "new_adjust_ads_sight_item_anim_pos": "0.0",
117 "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent' <Unbound>>",
118 "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned' <Unbound>>",
119 "only_relevant_to_owner": "False",
120 "pawn_owner": "None",
121 "pending_fire": "False",
123 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
124 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
125 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
126 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
127 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
128 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
129 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
130 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
135 "post_alt_use_anim": "None",
136 "post_use_anim": "None",
137 "pre_alt_use_anim": "None",
138 "pre_fire_sway_selector": "False",
139 "pre_use_anim": "None",
140 "rearm_counter_multiplier": "1.0",
141 "rearm_types_allowed": "255",
142 "recoil_alignment_grip_current_offset": {
143 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
144 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
145 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
146 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
147 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
148 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
149 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
150 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
155 "recoil_alignment_grip_target_offset": {
156 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
157 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
158 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
159 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
160 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
161 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
162 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
163 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
168 "recoil_alignment_mult": "0.0",
169 "recoil_alignment_new_grip_alignment": {
174 "recoil_alignment_new_shoulder_alignment": {
179 "recoil_alignment_shoulder_current_offset": {
180 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
181 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
182 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
183 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
184 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
185 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
186 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
187 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
192 "recoil_alignment_shoulder_target_offset": {
193 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
194 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
195 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
196 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
197 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
198 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
199 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
200 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
205 "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_7mags.Default__BP_MP5A3_7mags_C:RecoilGripAlignmentTimeline' Class 'TimelineComponent'>",
206 "recoil_magnitude": "0.0",
207 "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_7mags.Default__BP_MP5A3_7mags_C:RecoilShoulderAlignmentTimeline' Class 'TimelineComponent'>",
208 "replicates": "True",
209 "root_component": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_7mags.Default__BP_MP5A3_7mags_C:SceneComponent' Class 'SceneComponent'>",
210 "semi_auto_sound1p": "<Object '/Game/Art/Items/MP5/Sounds/Fire/A_MP5A3_1P_semi_Cue.A_MP5A3_1P_semi_Cue' Class 'SoundCue'>",
211 "semi_auto_sound3p": "<Object '/Game/Art/Items/MP5/Sounds/Fire/A_MP5A3_3p_Semi_Cue.A_MP5A3_3p_Semi_Cue' Class 'SoundCue'>",
212 "show_ammo_data_in_hud": "False",
213 "show_item_count_in_inventory": "False",
214 "show_mag_count_in_inventory": "True",
215 "simulated_ads_alpha": "1.0",
216 "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
217 "sprint_blendspace": "None",
218 "sprite_scale": "1.0",
219 "stand_anim": "None",
220 "starting_sound1p": "None",
221 "starting_sound3p": "None",
222 "stop_adspp_drawing": "False",
223 "suppression_info_class_override": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Projectile_SuppressionInfo.Projectile_SuppressionInfo_C' Class 'BlueprintGeneratedClass'>",
225 "time_since_last_zoom_toggle": "0.0",
226 "unequip_anim": "None",
227 "unequip_duration": "1.0670000314712524",
228 "unequipped_net_update_rate": "1.0",
230 "use_owner_as_master_pose": "False",
231 "use_stop_adspp_drawing": "False",
232 "walk_forward_anim": "None",
234 "ads_post_transition_ratio": "0.6000000238418579",
235 "allow_round_in_chamber": "True",
236 "allow_single_load": "False",
237 "allow_zoom": "True",
238 "armor_penetration_depth_curve": "None",
239 "armor_penetration_depth_millimeters": "1",
240 "average_fire_rate": "True",
241 "barrel_socket_name": "BarrelStart",
242 "can_reload_when_equipping": "False",
243 "create_projectile_on_server": "False",
244 "damage_fall_off_rate": "44.0",
245 "damage_falloff_curve": "<Object '/Game/Gameplay/DamageCurves/SAR109_DamageCurve.SAR109_DamageCurve' Class 'CurveFloat'>",
246 "distance_to_start_damage_fall_off": "9000.0",
247 "dry_reload_duration": "4.809999942779541",
248 "empty_mag_to_reload": "False",
249 "finish_reload_grace_period": "0.0",
254 "infinite_ammo": "False",
255 "infinite_mags": "False",
256 "is_barrel_socket_on_soldier": "False",
257 "mag_must_be_empty_for_vehicle_rearm": "False",
258 "max_damage_to_apply": "60.0",
260 "maximum_trace_distance": "5000.0",
261 "min_damage_to_apply": "35.0",
262 "minimum_time_between_rearms": "0.0",
265 "muzzle_velocity": "32000.0",
266 "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
267 "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_9mm.BP_Projectile_9mm_C' Class 'BlueprintGeneratedClass'>",
268 "rearm_can_fill_current_magazine": "False",
269 "rearm_only_if_current_magazine_is_empty": "False",
270 "rearm_only_one_magazine": "False",
271 "rearm_only_x_rounds_of_ammo": "False",
272 "rearm_rounds_of_ammo_per_rearm": "1",
273 "reload_dry_bipod_duration": "4.809999942779541",
274 "reset_burst_on_trigger_release": "True",
275 "rounds_between_tracer": "0",
276 "rounds_per_mag": "30",
277 "tactical_reload_bipod_duration": "3.3399999141693115",
278 "tactical_reload_duration": "3.950000047683716",
279 "time_between_shots": "0.07500000298023224",
280 "time_between_single_shots": "0.125",
281 "time_to_start_damage_fall_off": "0.3400000035762787",
282 "trace_distance_after_penetration_meters": "10.0",
283 "tracer_projectile_class": "None",
284 "wall_hack_check_trace_distance": "20.0"