Weapons 8.2
[squaddata.git] / Blueprints / Items / SubmachineGuns / MP5 / BP_MP5A3_T800_9Mag.json
bloba0f3dfa570f45719839d1c624f34542d8858df55
2   "action_state": "<SQEquippableActionState.IDLE: 0>",
3   "adjust_ads_sight_item_anim_pos": "0.0",
4   "adjust_ads_sight_item_anim_pos_alpha": "1.0",
5   "adjustable_sight_item_pos": "0",
6   "ads_move_speed_multiplier": "0.8999999761581421",
7   "ads_post_process_settings": "<Object '/Game/Art/ADSEffects/ADSEffect_BlurredSights.ADSEffect_BlurredSights'  Class 'ADSPostProcessSettings'>",
8   "aiming_down_sights": "False",
9   "alt_use_anim": "None",
10   "always_relevant": "False",
11   "ammo_per_rearm_item": "1.0",
12   "attachment_classes": [
13     "<Object '/Game/Blueprints/Items/Attachments/T800/BP_Attachment_NoCap_T800.BP_Attachment_NoCap_T800_C'  Class 'BlueprintGeneratedClass'>"
14   ],
15   "attachments": [],
16   "auto_destroy_when_finished": "False",
17   "bullet_count_incrementer": "0",
18   "cached_adjust_ads_sight_item_anim_pos": "0.0",
19   "cached_aim_prone_bobbing": "False",
20   "cached_delta_time": "0.0",
21   "cached_equip_duration": "0.0",
22   "cached_has_movement": "False",
23   "cached_is_bipod_deployed": "False",
24   "cached_is_leaning_left": "False",
25   "cached_is_leaning_right": "False",
26   "cached_is_pulling_trigger": "False",
27   "cached_last_zeroing_play_time": "0.0",
28   "cached_last_zeroing_position": "0",
29   "cached_last_zeroing_time": "0.0",
30   "cached_move_bobbing": "False",
31   "cached_pip_scope": "None",
32   "cached_soldier1p_anim_instance": "None",
33   "cached_soldier3p_anim_instance": "None",
34   "cached_sprint_bobbing": "False",
35   "cached_unequip_duration": "0.0",
36   "cached_weapon1p_anim_instance": "None",
37   "cached_weapon3p_anim_instance": "None",
38   "calculated_ads_time": "0.0",
39   "can_be_damaged": "True",
40   "cannot_rearm": "False",
41   "change_dormancy_on_equip_state": "True",
42   "current_fire_mode": "0",
43   "current_fov": "0.0",
44   "current_muzzle_effect": "None",
45   "current_shell_ejection_effect": "None",
46   "current_state": "<SQWeaponState.IDLE: 0>",
47   "custom1_anim": "None",
48   "custom2_anim": "None",
49   "custom3_anim": "None",
50   "custom_time_dilation": "1.0",
51   "debug_item_static_info_class": "None",
52   "display_name": "MP5A3",
53   "dynamic_first_person_mesh_materials": [],
54   "enable_auto_lod_generation": "True",
55   "equip_anim": "None",
56   "equip_duration": "1.2000000476837158",
57   "equip_state": "<SQEquippableState.NONE: 0>",
58   "find_camera_component_when_view_target": "True",
59   "finished_ads_transition": "False",
60   "fire_input": "False",
61   "fire_sway_selector": "False",
62   "fixed_zoom_fov": "False",
63   "focus_additional_zoom": "15.0",
64   "focus_zoom_alpha": "0.0",
65   "focus_zoom_time": "0.4000000059604645",
66   "fov_shader_name": "FOV State",
67   "generate_overlap_events_during_level_streaming": "False",
68   "hidden": "False",
69   "hold_breath_ease_timeline": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_T800_9Mag.Default__BP_MP5A3_T800_9Mag_C:HoldBreathEaseTimelineComp'  Class 'TimelineComponent'>",
70   "holding_breath_sway_factor": "0.0",
71   "holding_zoom_easing": {
72     "acceleration": "10.0",
73     "opposite_acceleration": "10.0",
74     "position": "0.0",
75     "target": "0.0",
76     "velocity": "0.0"
77   },
78   "holding_zoom_easing_alpha": "0.0",
79   "hud_selected_texture": "<Object '/Game/UI/HUD/Inventory/Weapons/SubmachineGuns/T_MP5A3_T800.T_MP5A3_T800'  Class 'Texture2D'>",
80   "hud_texture": "<Object '/Game/UI/HUD/Inventory/inventory_category_rifle.inventory_category_rifle'  Class 'Texture2D'>",
81   "idle_anim": "None",
82   "initial_life_span": "0.0",
83   "instigator": "None",
84   "is3p_using_squad_sound_node_looping": "True",
85   "is_holding_breath": "False",
86   "is_modifying_zeroing": "False",
87   "is_round_in_chamber": "True",
88   "item_count": "0",
89   "item_count_icon_texture": "None",
90   "item_description": "Magazine Capacity: 30+1/Caliber: 9x19mm Parabellum/Rate of Fire: 800 RPM/Fire Mode: Semi, Auto",
91   "item_static_info_class": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/StaticInfo/BP_MP5A3_T800_StaticInfo.BP_MP5A3_T800_StaticInfo_C'  Class 'BlueprintGeneratedClass'>",
92   "last_new_zoom": "False",
93   "last_shot_info": {
94     "armor_damage_multiplier": "1.0",
95     "is_tracer": "False",
96     "origin": "<Struct 'Vector_NetQuantize10'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
97     "penetration_damage_multiplier": "0.0",
98     "shoot_dir": "<Struct 'Vector_NetQuantizeNormal'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
99     "shot_counter": "0",
100     "world_time": "0.0"
101   },
102   "last_zoom_progress_at_toggle": "0.0",
103   "life_span": "0.0",
104   "magazines": [],
105   "max_item_count": "0",
106   "max_time_to_loop_particles_after_last_fire": "0.5",
107   "max_time_to_loop_sounds_after_last_fire": "0.5",
108   "mesh1p": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_T800_9Mag.Default__BP_MP5A3_T800_9Mag_C:WeaponMesh1P'  Class 'SkeletalMeshComponent'>",
109   "mesh3p": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_T800_9Mag.Default__BP_MP5A3_T800_9Mag_C:WeaponMesh3P'  Class 'SkeletalMeshComponent'>",
110   "min_net_update_frequency": "2.0",
111   "modified_dry_reload_duration": "0.0",
112   "modified_tactical_reload_duration": "0.0",
113   "net_cull_distance_squared": "225000000.0",
114   "net_dormancy": "<NetDormancy.DORM_AWAKE: 1>",
115   "net_priority": "1.0",
116   "net_update_frequency": "2.0",
117   "net_use_owner_relevancy": "True",
118   "new_adjust_ads_sight_item_anim_pos": "0.0",
119   "on_pawn_owner_changed_event": "<Multicast delegate 'OnPawnOwnerChangedEvent'  <Unbound>>",
120   "on_projectile_spawned": "<Multicast delegate 'OnProjectileSpawned'  <Unbound>>",
121   "only_relevant_to_owner": "False",
122   "pawn_owner": "None",
123   "pending_fire": "False",
124   "pivot_offset": {
125     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
126     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
127     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
128     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
129     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
130     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
131     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
132     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
133     "x": "0.0",
134     "y": "0.0",
135     "z": "0.0"
136   },
137   "post_alt_use_anim": "None",
138   "post_use_anim": "None",
139   "pre_alt_use_anim": "None",
140   "pre_fire_sway_selector": "False",
141   "pre_use_anim": "None",
142   "rearm_counter_multiplier": "1.0",
143   "rearm_types_allowed": "255",
144   "recoil_alignment_grip_current_offset": {
145     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
146     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
147     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
148     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
149     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
150     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
151     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
152     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
153     "x": "1.0",
154     "y": "0.0",
155     "z": "0.0"
156   },
157   "recoil_alignment_grip_target_offset": {
158     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
159     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
160     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
161     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
162     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
163     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
164     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
165     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
166     "x": "1.0",
167     "y": "0.0",
168     "z": "0.0"
169   },
170   "recoil_alignment_mult": "0.0",
171   "recoil_alignment_new_grip_alignment": {
172     "pitch": "0.0",
173     "roll": "0.0",
174     "yaw": "0.0"
175   },
176   "recoil_alignment_new_shoulder_alignment": {
177     "pitch": "0.0",
178     "roll": "0.0",
179     "yaw": "0.0"
180   },
181   "recoil_alignment_shoulder_current_offset": {
182     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
183     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
184     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
185     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
186     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
187     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
188     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
189     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
190     "x": "1.0",
191     "y": "0.0",
192     "z": "0.0"
193   },
194   "recoil_alignment_shoulder_target_offset": {
195     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
196     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
197     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
198     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
199     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
200     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
201     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
202     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
203     "x": "1.0",
204     "y": "0.0",
205     "z": "0.0"
206   },
207   "recoil_grip_alignment_timeline": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_T800_9Mag.Default__BP_MP5A3_T800_9Mag_C:RecoilGripAlignmentTimeline'  Class 'TimelineComponent'>",
208   "recoil_magnitude": "0.0",
209   "recoil_shoulder_alignment_timeline": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_T800_9Mag.Default__BP_MP5A3_T800_9Mag_C:RecoilShoulderAlignmentTimeline'  Class 'TimelineComponent'>",
210   "replicates": "True",
211   "root_component": "<Object '/Game/Blueprints/Items/SubmachineGuns/MP5/BP_MP5A3_T800_9Mag.Default__BP_MP5A3_T800_9Mag_C:SceneComponent'  Class 'SceneComponent'>",
212   "semi_auto_sound1p": "<Object '/Game/Art/Items/MP5/Sounds/Fire/A_MP5A3_1P_semi_Cue.A_MP5A3_1P_semi_Cue'  Class 'SoundCue'>",
213   "semi_auto_sound3p": "<Object '/Game/Art/Items/MP5/Sounds/Fire/A_MP5A3_3p_Semi_Cue.A_MP5A3_3p_Semi_Cue'  Class 'SoundCue'>",
214   "show_ammo_data_in_hud": "False",
215   "show_item_count_in_inventory": "False",
216   "show_mag_count_in_inventory": "True",
217   "simulated_ads_alpha": "1.0",
218   "spawn_collision_handling_method": "<SpawnActorCollisionHandlingMethod.ALWAYS_SPAWN: 1>",
219   "sprint_blendspace": "None",
220   "sprite_scale": "1.0",
221   "stand_anim": "None",
222   "starting_sound1p": "None",
223   "starting_sound3p": "None",
224   "stop_adspp_drawing": "False",
225   "suppression_info_class_override": "<Object '/Game/Blueprints/Items/Projectiles/SuppressionInfo/Projectile_SuppressionInfo.Projectile_SuppressionInfo_C'  Class 'BlueprintGeneratedClass'>",
226   "tags": [],
227   "time_since_last_zoom_toggle": "0.0",
228   "unequip_anim": "None",
229   "unequip_duration": "1.0670000314712524",
230   "unequipped_net_update_rate": "1.0",
231   "use_anim": "None",
232   "use_owner_as_master_pose": "False",
233   "use_stop_adspp_drawing": "False",
234   "walk_forward_anim": "None",
235   "weapon_config": {
236     "ads_post_transition_ratio": "0.6000000238418579",
237     "allow_round_in_chamber": "True",
238     "allow_single_load": "False",
239     "allow_zoom": "True",
240     "armor_penetration_depth_curve": "None",
241     "armor_penetration_depth_millimeters": "1",
242     "average_fire_rate": "True",
243     "barrel_socket_name": "BarrelStart",
244     "can_reload_when_equipping": "False",
245     "create_projectile_on_server": "False",
246     "damage_fall_off_rate": "44.0",
247     "damage_falloff_curve": "<Object '/Game/Gameplay/DamageCurves/SAR109_DamageCurve.SAR109_DamageCurve'  Class 'CurveFloat'>",
248     "distance_to_start_damage_fall_off": "9000.0",
249     "dry_reload_duration": "4.809999942779541",
250     "empty_mag_to_reload": "False",
251     "finish_reload_grace_period": "0.0",
252     "firemodes": [
253       "1",
254       "-1"
255     ],
256     "infinite_ammo": "False",
257     "infinite_mags": "False",
258     "is_barrel_socket_on_soldier": "False",
259     "mag_must_be_empty_for_vehicle_rearm": "False",
260     "max_damage_to_apply": "60.0",
261     "max_mags": "9",
262     "maximum_trace_distance": "5000.0",
263     "min_damage_to_apply": "35.0",
264     "minimum_time_between_rearms": "0.0",
265     "moa": "6.0",
266     "moa_curve": "None",
267     "muzzle_velocity": "32000.0",
268     "projectile_camera_relative_offset_multiplier": "0.6666666865348816",
269     "projectile_class": "<Object '/Game/Blueprints/Items/Projectiles/BP_Projectile_9mm.BP_Projectile_9mm_C'  Class 'BlueprintGeneratedClass'>",
270     "rearm_can_fill_current_magazine": "False",
271     "rearm_only_if_current_magazine_is_empty": "False",
272     "rearm_only_one_magazine": "False",
273     "rearm_only_x_rounds_of_ammo": "False",
274     "rearm_rounds_of_ammo_per_rearm": "1",
275     "reload_dry_bipod_duration": "4.809999942779541",
276     "reset_burst_on_trigger_release": "True",
277     "rounds_between_tracer": "0",
278     "rounds_per_mag": "30",
279     "tactical_reload_bipod_duration": "3.3399999141693115",
280     "tactical_reload_duration": "3.950000047683716",
281     "time_between_shots": "0.07500000298023224",
282     "time_between_single_shots": "0.125",
283     "time_to_start_damage_fall_off": "0.3400000035762787",
284     "trace_distance_after_penetration_meters": "10.0",
285     "tracer_projectile_class": "None",
286     "wall_hack_check_trace_distance": "20.0"
287   },
288   "zoomed_fov": "0.0"