Weapons 8.2
[squaddata.git] / Blueprints / Items / SubmachineGuns / VZ61 / StaticInfo / Debug / Vz61_debug.json
blob6f748c8306784120666f717de3c0299f7677a934
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/Vz61/Animations/1p/A_Char_Vz61_Ads_Singleframe.A_Char_Vz61_Ads_Singleframe'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.200000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"75m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.350000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"150m\")}>"
14   ],
15   "ads_strafe_spring_rotator": {
16     "pitch": "0.0",
17     "roll": "10.0",
18     "yaw": "0.0"
19   },
20   "ads_suppression_punch_camera_location_multiplier": "1.0",
21   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
22   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
23   "ads_transition1p_montage": "None",
24   "aim1p_weapon_mesh_position": {
25     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
26     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
27     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
28     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
29     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
30     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
31     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
32     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
33     "x": "2.5",
34     "y": "0.0",
35     "z": "0.0"
36   },
37   "aim1p_weapon_mesh_rescale": {
38     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
39     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
40     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
41     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
42     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
43     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
44     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
45     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
46     "x": "1.0",
47     "y": "1.0",
48     "z": "1.0"
49   },
50   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
51   "allow_raising_above_head": "True",
52   "allow_vault_and_low_climb_shooting": "True",
53   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
54   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
55   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
56   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
57   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
58   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
59   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
60   "back_blast_effect_socket": "None",
61   "back_blast_lasting_effect1p": "None",
62   "back_blast_lasting_effect3p": "None",
63   "back_blast_lasting_effect_additional_rotation": {
64     "pitch": "0.0",
65     "roll": "0.0",
66     "yaw": "0.0"
67   },
68   "base1p_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Char_Vz61_Basepose_Montage.A_Char_Vz61_Basepose_Montage'  Class 'AnimMontage'>",
69   "base3p_montage": "<Object '/Game/Art/Items/Vz61/Animations/3p/A_Char_Vz61_Basepose_3p_Montage.A_Char_Vz61_Basepose_3p_Montage'  Class 'AnimMontage'>",
70   "base_ads1p_montage": "<Object '/Game/Art/Items/Vz61/Animations/1p/A_Char_Vz61_Ads_1p_Montage.A_Char_Vz61_Ads_1p_Montage'  Class 'AnimMontage'>",
71   "base_weapon_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Gun_Vz61_Basepose_Montage.A_Gun_Vz61_Basepose_Montage'  Class 'AnimMontage'>",
72   "bipod1p_montage": "None",
73   "bipod3p_montage": "None",
74   "bipod_ads_recoil_mean": {
75     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
76     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
77     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
78     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
79     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
80     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
81     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
82     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
83     "x": "0.0",
84     "y": "0.0",
85     "z": "0.0"
86   },
87   "bipod_ads_recoil_sigma": {
88     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
89     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
90     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
91     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
92     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
93     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
94     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
95     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
96     "x": "0.0",
97     "y": "0.0",
98     "z": "0.0"
99   },
100   "bipod_end_loop_section_names": {
101     "begin_section": "Begin",
102     "end_section": "End",
103     "loop_section1": "Loop",
104     "loop_section2": "Loop",
105     "mid_end_section": "End"
106   },
107   "bipod_height_raw": "31.5",
108   "bipod_length": "55.0",
109   "bipod_loc": {
110     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
111     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
112     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
113     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
114     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
115     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
116     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
117     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
118     "x": "0.0",
119     "y": "0.0",
120     "z": "1.5"
121   },
122   "bipod_recoil_mean": {
123     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
124     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
125     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
126     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
127     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
128     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
129     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
130     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
131     "x": "0.0",
132     "y": "0.0",
133     "z": "0.0"
134   },
135   "bipod_recoil_sigma": {
136     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
137     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
138     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
139     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
140     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
141     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
142     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
143     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
144     "x": "0.0",
145     "y": "0.0",
146     "z": "0.0"
147   },
148   "bipod_time": "0.30000001192092896",
149   "bipod_weapon_montage": "None",
150   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
151   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
152   "bobbing_aim_end_loop_section_names": {
153     "begin_section": "Begin",
154     "end_section": "End",
155     "loop_section1": "Loop1",
156     "loop_section2": "Loop2",
157     "mid_end_section": "MidEnd"
158   },
159   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
160   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
161   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
162   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
163   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
164   "bored_abort_blend_out_time": "0.20000000298023224",
165   "bored_max_frequency": "60.0",
166   "bored_montage": [
167     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
168     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
169     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
170   ],
171   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Pistol_Crouch_Sprint_2017.BS1D_Char_Pistol_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
172   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
173   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/Vz61/Animations/3p/BS1D_Char_Vz61_Stand_Sprint_3p.BS1D_Char_Vz61_Stand_Sprint_3p'  Class 'BlendSpace1D'>",
174   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
175   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
176   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
177   "cancel_reload_on_jump_vault_climb": "True",
178   "cancel_reload_on_sprint": "False",
179   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
180   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
181   "change_magnification_punch_angle": {
182     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
183     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
184     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
185     "x": "70.0",
186     "y": "110.0"
187   },
188   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
189   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
190   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
191   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
192   "check_current_magazine_for_equip": "False",
193   "check_current_magazine_for_unequip": "False",
194   "clamp_speed_while_reloading": "-1.0",
195   "clear_sight_interp_speed": "5.0",
196   "clear_sight_sway_weight": "0.0",
197   "clear_sights_max_input": "7.300000190734863",
198   "clear_sights_max_offset": {
199     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
200     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
201     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
202     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
203     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
204     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
205     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
206     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
207     "x": "-0.5",
208     "y": "0.0",
209     "z": "-1.0"
210   },
211   "clear_sights_max_roll": {
212     "pitch": "0.0",
213     "roll": "0.0",
214     "yaw": "0.0"
215   },
216   "clear_sights_min_input": "6.599999904632568",
217   "crouch_ads_recoil_mean": {
218     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
219     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
220     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
221     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
222     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
223     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
224     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
225     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
226     "x": "0.30000001192092896",
227     "y": "0.03500000014901161",
228     "z": "0.0"
229   },
230   "crouch_ads_recoil_sigma": {
231     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
232     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
233     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
234     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
235     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
236     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
237     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
238     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
239     "x": "0.10000000149011612",
240     "y": "0.10000000149011612",
241     "z": "0.699999988079071"
242   },
243   "crouch_lean_left_camera_rotation": {
244     "pitch": "0.0",
245     "roll": "-5.0",
246     "yaw": "0.0"
247   },
248   "crouch_lean_left_root_offset": {
249     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
250     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
251     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
252     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
253     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
254     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
255     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
256     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
257     "x": "0.0",
258     "y": "-36.0",
259     "z": "-10.0"
260   },
261   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
262   "crouch_lean_left_weapon_rotation": {
263     "pitch": "0.0",
264     "roll": "-22.0",
265     "yaw": "0.0"
266   },
267   "crouch_lean_right_camera_rotation": {
268     "pitch": "0.0",
269     "roll": "5.0",
270     "yaw": "0.0"
271   },
272   "crouch_lean_right_root_offset": {
273     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
274     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
275     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
276     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
277     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
278     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
279     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
280     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
281     "x": "0.0",
282     "y": "50.0",
283     "z": "-22.0"
284   },
285   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
286   "crouch_lean_right_weapon_rotation": {
287     "pitch": "0.0",
288     "roll": "22.0",
289     "yaw": "0.0"
290   },
291   "crouch_loc": {
292     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
293     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
294     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
295     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
296     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
297     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
298     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
299     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
300     "x": "3.0",
301     "y": "0.5",
302     "z": "1.5"
303   },
304   "crouch_recoil_mean": {
305     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
306     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
307     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
308     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
309     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
310     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
311     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
312     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
313     "x": "0.5",
314     "y": "0.07000000029802322",
315     "z": "0.0"
316   },
317   "crouch_recoil_sigma": {
318     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
319     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
320     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
321     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
322     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
323     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
324     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
325     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
326     "x": "0.09000000357627869",
327     "y": "0.09000000357627869",
328     "z": "0.5"
329   },
330   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
331   "crouch_time": "0.3499999940395355",
332   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
333   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
334   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
335   "default_zeroing_text": "",
336   "deviation_visu_fb_interp_speed_final": "0.0",
337   "deviation_visu_fb_interp_speed_yz": "0.0",
338   "deviation_visu_fb_max": "0.0",
339   "disable_suppression_x_axis_camera_location_punch": "False",
340   "dry_reload_sound1p": "None",
341   "dry_reload_sound3p": "None",
342   "empty_alt_use_sound1p": "None",
343   "empty_alt_use_sound3p": "None",
344   "empty_equip1p_montage": "None",
345   "empty_equip3p_montage": "None",
346   "empty_equip_duration": "0.0",
347   "empty_equip_weapon_montage": "None",
348   "empty_unequip1p_montage": "None",
349   "empty_unequip3p_montage": "None",
350   "empty_unequip_duration": "0.0",
351   "empty_unequip_weapon_montage": "None",
352   "empty_use_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Trigger/m9_trigger_Cue.m9_trigger_Cue'  Class 'SoundCue'>",
353   "empty_use_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Trigger/m9_trigger_Cue.m9_trigger_Cue'  Class 'SoundCue'>",
354   "equip1p_montage": "<Object '/Game/Art/Items/Vz61/Animations/1p/A_Char_Vz61_Deploy_1p_Montage.A_Char_Vz61_Deploy_1p_Montage'  Class 'AnimMontage'>",
355   "equip3p_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Char_Vz61_Deploy_Montage.A_Char_Vz61_Deploy_Montage'  Class 'AnimMontage'>",
356   "equip_sound1p": "None",
357   "equip_sound3p": "None",
358   "equip_weapon_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Gun_Vz61_Deploy_Montage.A_Gun_Vz61_Deploy_Montage'  Class 'AnimMontage'>",
359   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
360   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
361   "fire_add_bipod1p_montage": "None",
362   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
363   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
364   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
365   "fire_bipod1p_montage": "None",
366   "fire_bipod3p_montage": "None",
367   "fire_bipod_weapon_montage": "None",
368   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
369   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C'  Class 'BlueprintGeneratedClass'>",
370   "fire_sound1p": "<Object '/Game/Art/Items/Vz61/Sounds/Firing/1p/SC_scorpion_1P_Looping.SC_scorpion_1P_Looping'  Class 'SoundCue'>",
371   "fire_sound3p": "<Object '/Game/Art/Items/Vz61/Sounds/Firing/3p/SC_scorpion_3p_Looping.SC_scorpion_3p_Looping'  Class 'SoundCue'>",
372   "fire_stance_restriction": "0",
373   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
374   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage.FireSway_Foregrip_Montage'  Class 'AnimMontage'>",
375   "fire_trigger1p_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Char_Vz61_Fire_Montage.A_Char_Vz61_Fire_Montage'  Class 'AnimMontage'>",
376   "fire_trigger3p_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Char_Vz61_Fire_Montage.A_Char_Vz61_Fire_Montage'  Class 'AnimMontage'>",
377   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Gun_Vz61_Fire_Montage.A_Gun_Vz61_Fire_Montage'  Class 'AnimMontage'>",
378   "firemode_bipod_montage": "None",
379   "firemode_bipod_weapon_montage": "None",
380   "firemode_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Char_Vz61_Changefirerate_Montage.A_Char_Vz61_Changefirerate_Montage'  Class 'AnimMontage'>",
381   "firemode_weapon_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Gun_Vz61_Changefirerate_Montage.A_Gun_Vz61_Changefirerate_Montage'  Class 'AnimMontage'>",
382   "firing_modes_flip_flop_toggle": [
383     "True",
384     "True"
385   ],
386   "fpv_lower_root_bone_offset": {
387     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
388     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
389     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
390     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
391     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
392     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
393     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
394     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
395     "x": "-60.0",
396     "y": "0.0",
397     "z": "0.0"
398   },
399   "fpv_torso_camera_offset": {
400     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
401     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
402     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
403     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
404     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
405     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
406     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
407     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
408     "x": "-14.0",
409     "y": "29.0",
410     "z": "148.5"
411   },
412   "free_aim_ads_interp_speed": "4.0",
413   "free_aim_horizontal_threshold": "0.10000000149011612",
414   "free_aim_limit_horizontal": "30.0",
415   "free_aim_limit_vertical": "20.0",
416   "free_aim_non_ads_interp_speed": "1.600000023841858",
417   "from_ads_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue'  Class 'SoundCue'>",
418   "from_ads_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue'  Class 'SoundCue'>",
419   "from_ads_transition1p_montage": "None",
420   "full_stamina_deviation_factor": "0.0",
421   "full_stamina_recoil_factor": "0.0",
422   "has_adjustable_sight": "True",
423   "has_ads_transition": "False",
424   "has_bipod": "False",
425   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
426   "hold_breath_ease_in_play_rate": "1.0",
427   "hold_breath_ease_out_play_rate": "3.0",
428   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
429   "idle_blend_out_time": "0.5",
430   "into_forced_lowering_sound": "None",
431   "into_forced_raising_sound": "None",
432   "item_collision_distance": "45.0",
433   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
434   "jog_play_rate_factor_min_range": "-0.699999988079071",
435   "lean_head_when_ads": "True",
436   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
437   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
438   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
439   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
440   "left_hand_weapon_ik_alpha": "1.0",
441   "limit_lean_angle": "False",
442   "loop_muzzle_flash": "False",
443   "loop_shell_ejection": "False",
444   "low_stamina_deviation_factor": "0.0",
445   "low_stamina_recoil_factor": "0.20000000298023224",
446   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
447   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
448   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
449   "lowering_blend_out_time": "0.5",
450   "lowering_timer": "50.0",
451   "mag_empty_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Bolt/m9_bolt_Cue.m9_bolt_Cue'  Class 'SoundCue'>",
452   "mag_empty_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/Bolt/m9_bolt_Cue.m9_bolt_Cue'  Class 'SoundCue'>",
453   "manual_bolting1p_montage": "None",
454   "manual_bolting3p_montage": "None",
455   "manual_bolting_bipod1p_montage": "None",
456   "manual_bolting_bipod3p_montage": "None",
457   "manual_bolting_bipod_weapon_montage": "None",
458   "manual_bolting_completion_time": "1.0",
459   "manual_bolting_weapon_montage": "None",
460   "max_move_deviation_factor": "0.0",
461   "max_move_recoil_factor": "0.4000000059604645",
462   "max_shot_deviation_factor": "0.0",
463   "max_speed_required_for_use": "-1.0",
464   "min_bipod_ads_deviation": "0.0",
465   "min_bipod_deviation": "0.0",
466   "min_crouch_ads_deviation": "0.0",
467   "min_crouch_deviation": "0.0",
468   "min_move_deviation_factor": "0.0",
469   "min_move_recoil_factor": "0.4000000059604645",
470   "min_prone_ads_deviation": "0.0",
471   "min_prone_deviation": "0.0",
472   "min_prone_transition_deviation": "16.0",
473   "min_shot_deviation_factor": "0.0",
474   "min_stand_ads_deviation": "0.0",
475   "min_stand_deviation": "0.0",
476   "move_bobbing_end_loop_section_names": {
477     "begin_section": "Begin",
478     "end_section": "End",
479     "loop_section1": "Loop1",
480     "loop_section2": "Loop2",
481     "mid_end_section": "MidEnd"
482   },
483   "move_deviation_factor_release": "0.0",
484   "move_recoil_factor_release": "8.0",
485   "mutual_weapons": [
486     ""
487   ],
488   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_pistol.Muzzleflash_Pistol'  Class 'ParticleSystem'>",
489   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_pistol.Muzzleflash_Pistol'  Class 'ParticleSystem'>",
490   "muzzle_flash_effect_socket": "BarrelStart",
491   "muzzle_flash_lasting_effect1p": "None",
492   "muzzle_flash_lasting_effect3p": "None",
493   "muzzle_flash_use_lasting_effect": "False",
494   "niagara_muzzle_flash_effect1p": "None",
495   "niagara_muzzle_flash_effect3p": "None",
496   "niagara_shell_ejection_effect1p": "None",
497   "niagara_shell_ejection_effect3p": "None",
498   "offset_line_of_fire": {
499     "pitch": "-3.0",
500     "roll": "0.0",
501     "yaw": "0.0"
502   },
503   "out_of_forced_lowering_sound": "None",
504   "out_of_forced_raising_sound": "None",
505   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
506   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
507   "play_sound_on_empty_alt_use": "0",
508   "play_sound_on_empty_use": "1",
509   "play_sound_on_mag_empty": "True",
510   "prevent_alt_use_while_crawling": "True",
511   "prevent_freelook_while_ads": "True",
512   "prevent_use_while_crawling": "True",
513   "prone_ads_recoil_mean": {
514     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
515     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
516     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
517     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
518     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
519     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
520     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
521     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
522     "x": "0.15000000596046448",
523     "y": "0.03500000014901161",
524     "z": "0.0"
525   },
526   "prone_ads_recoil_sigma": {
527     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
528     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
529     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
530     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
531     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
532     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
533     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
534     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
535     "x": "0.07999999821186066",
536     "y": "0.07999999821186066",
537     "z": "0.5"
538   },
539   "prone_lean_left_camera_rotation": {
540     "pitch": "0.0",
541     "roll": "-15.0",
542     "yaw": "0.0"
543   },
544   "prone_lean_left_root_offset": {
545     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
546     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
547     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
548     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
549     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
550     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
551     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
552     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
553     "x": "0.0",
554     "y": "-50.0",
555     "z": "0.0"
556   },
557   "prone_lean_left_weapon_rotation": {
558     "pitch": "0.0",
559     "roll": "-30.0",
560     "yaw": "0.0"
561   },
562   "prone_lean_right_camera_rotation": {
563     "pitch": "0.0",
564     "roll": "15.0",
565     "yaw": "0.0"
566   },
567   "prone_lean_right_root_offset": {
568     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
569     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
570     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
571     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
572     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
573     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
574     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
575     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
576     "x": "0.0",
577     "y": "65.0",
578     "z": "-5.0"
579   },
580   "prone_lean_right_weapon_rotation": {
581     "pitch": "0.0",
582     "roll": "30.0",
583     "yaw": "0.0"
584   },
585   "prone_loc": {
586     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
587     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
588     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
589     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
590     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
591     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
592     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
593     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
594     "x": "3.0",
595     "y": "-1.0",
596     "z": "1.5"
597   },
598   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
599   "prone_recoil_mean": {
600     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
601     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
602     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
603     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
604     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
605     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
606     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
607     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
608     "x": "0.30000001192092896",
609     "y": "0.07000000029802322",
610     "z": "0.0"
611   },
612   "prone_recoil_sigma": {
613     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
614     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
615     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
616     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
617     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
618     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
619     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
620     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
621     "x": "0.07999999821186066",
622     "y": "0.10000000149011612",
623     "z": "0.5"
624   },
625   "prone_time": "0.30000001192092896",
626   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
627   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
628   "prone_transition_recoil_mean": {
629     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
630     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
631     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
632     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
633     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
634     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
635     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
636     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
637     "x": "0.0",
638     "y": "0.0",
639     "z": "0.0"
640   },
641   "prone_transition_recoil_sigma": {
642     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
643     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
644     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
645     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
646     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
647     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
648     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
649     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
650     "x": "0.0",
651     "y": "0.0",
652     "z": "0.0"
653   },
654   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
655   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
656   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
657   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
658   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
659   "raising_blend_out_time": "0.5",
660   "random_fire1p_montage": [
661     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
662     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
663     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
664     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
665   ],
666   "recoil_ads_camera_shot_interp_speed": "200.0",
667   "recoil_alignment_bipod_grip_angle_limits": {
668     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
669     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
670     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
671     "x": "0.0",
672     "y": "0.0"
673   },
674   "recoil_alignment_bipod_grip_max": {
675     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
676     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
677     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
678     "x": "0.0",
679     "y": "0.0"
680   },
681   "recoil_alignment_bipod_multiplier": "1.0",
682   "recoil_alignment_bipod_shoulder_angle_limits": {
683     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
684     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
685     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
686     "x": "0.0",
687     "y": "0.0"
688   },
689   "recoil_alignment_bipod_shoulder_max": {
690     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
691     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
692     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
693     "x": "0.0",
694     "y": "0.0"
695   },
696   "recoil_alignment_bipod_use_separate_config": "True",
697   "recoil_alignment_crouch_multiplier": "0.8999999761581421",
698   "recoil_alignment_grip_angle_limits": {
699     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
700     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
701     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
702     "x": "8.0",
703     "y": "8.0"
704   },
705   "recoil_alignment_grip_max": {
706     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
707     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
708     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
709     "x": "4.0",
710     "y": "4.0"
711   },
712   "recoil_alignment_movement_addative": "0.4000000059604645",
713   "recoil_alignment_movement_exponent": "1.0",
714   "recoil_alignment_multiplier_max": "3.5",
715   "recoil_alignment_no_flip_flop_when_bipoded": "False",
716   "recoil_alignment_prone_multiplier": "0.800000011920929",
717   "recoil_alignment_shoulder_angle_limits": {
718     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
719     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
720     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
721     "x": "20.0",
722     "y": "20.0"
723   },
724   "recoil_alignment_shoulder_max": {
725     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
726     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
727     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
728     "x": "6.0",
729     "y": "6.0"
730   },
731   "recoil_alignment_stamina_addative": "0.10000000149011612",
732   "recoil_alignment_stamina_exponent": "1.0",
733   "recoil_alignment_stand_multiplier": "1.100000023841858",
734   "recoil_anim_blend_time": "0.0",
735   "recoil_camera_offset_factor": "0.800000011920929",
736   "recoil_camera_offset_interp_speed": "5.0",
737   "recoil_camera_shot_interp_speed": "0.0",
738   "recoil_can_release_interp_speed": "30.0",
739   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_ASVAL.RecoilGripAlignmentCurve_ASVAL'  Class 'CurveFloat'>",
740   "recoil_lof_attack_interp_speed": "45.0",
741   "recoil_lof_camera_offset_limit": "50.0",
742   "recoil_lof_release_interp_speed": "10.0",
743   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_ASVAL.RecoilShoulderAlignmentCurve_ASVAL'  Class 'CurveFloat'>",
744   "recoil_weapon_rel_loc_factor": "0.0",
745   "reload1p_montage": "<Object '/Game/Art/Items/Vz61/Animations/1p/A_Char_Vz61_Reload_1p_Montage.A_Char_Vz61_Reload_1p_Montage'  Class 'AnimMontage'>",
746   "reload3p_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Char_Vz61_Reload_Montage.A_Char_Vz61_Reload_Montage'  Class 'AnimMontage'>",
747   "reload_bipod1p_montage": "None",
748   "reload_bipod3p_montage": "None",
749   "reload_bipod_weapon_montage": "None",
750   "reload_dry1p_montage": "<Object '/Game/Art/Items/Vz61/Animations/1p/A_Char_Vz61_Reloaddry_1p_Montage.A_Char_Vz61_Reloaddry_1p_Montage'  Class 'AnimMontage'>",
751   "reload_dry3p_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Char_Vz61_Reloaddry_Montage.A_Char_Vz61_Reloaddry_Montage'  Class 'AnimMontage'>",
752   "reload_dry_bipod1p_montage": "None",
753   "reload_dry_bipod3p_montage": "None",
754   "reload_dry_bipod_weapon_montage": "None",
755   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Gun_Vz61_Reloaddry_Montage.A_Gun_Vz61_Reloaddry_Montage'  Class 'AnimMontage'>",
756   "reload_sound1p": "None",
757   "reload_sound3p": "None",
758   "reload_weapon_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Gun_Vz61_Reload_Montage.A_Gun_Vz61_Reload_Montage'  Class 'AnimMontage'>",
759   "require_ads_to_shoot": "False",
760   "requires_manual_bolt": "False",
761   "return_to_ads_after_item_collision": "True",
762   "right_hand3p_weapon_ik_alpha": "1.0",
763   "separate_ads_fov": "-1.0",
764   "shell_ejection_cull_distance_in_meters": "10.0",
765   "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/Vz61/P_ShellEjection_Vz61.P_ShellEjection_Vz61'  Class 'ParticleSystem'>",
766   "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/Vz61/P_ShellEjection_Vz61.P_ShellEjection_Vz61'  Class 'ParticleSystem'>",
767   "shell_ejection_effect_socket": "ShellEjection",
768   "shot_deviation_factor_release": "1.0",
769   "show_zeroing_in_hud": "True",
770   "sight_switching_sound1p": "None",
771   "sight_switching_sound3p": "None",
772   "sounds_socket": "WeaponRoot",
773   "split_randomization": "True",
774   "spring_ads_multiplier_rotation": {
775     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
776     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
777     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
778     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
779     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
780     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
781     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
782     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
783     "x": "1.0",
784     "y": "1.0",
785     "z": "1.0"
786   },
787   "spring_ads_multiplier_translation": {
788     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
789     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
790     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
791     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
792     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
793     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
794     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
795     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
796     "x": "1.0",
797     "y": "1.0",
798     "z": "1.0"
799   },
800   "sprint_blend_factor_min_range": "0.8500000238418579",
801   "sprint_blend_speed_interp_speed": "400.0",
802   "sprint_bobbing_end_loop_section_names": {
803     "begin_section": "Begin",
804     "end_section": "End",
805     "loop_section1": "Loop1",
806     "loop_section2": "Loop2",
807     "mid_end_section": "MidEnd"
808   },
809   "sprint_play_rate_factor_min_range": "-2.0",
810   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
811   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
812   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
813   "stand_ads_recoil_mean": {
814     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
815     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
816     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
817     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
818     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
819     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
820     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
821     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
822     "x": "0.30000001192092896",
823     "y": "0.03500000014901161",
824     "z": "0.0"
825   },
826   "stand_ads_recoil_sigma": {
827     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
828     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
829     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
830     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
831     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
832     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
833     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
834     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
835     "x": "0.11999999731779099",
836     "y": "0.11999999731779099",
837     "z": "0.800000011920929"
838   },
839   "stand_lean_left_camera_rotation": {
840     "pitch": "0.0",
841     "roll": "-5.0",
842     "yaw": "0.0"
843   },
844   "stand_lean_left_root_offset": {
845     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
846     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
847     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
848     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
849     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
850     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
851     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
852     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
853     "x": "0.0",
854     "y": "-52.0",
855     "z": "-20.0"
856   },
857   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
858   "stand_lean_left_weapon_rotation": {
859     "pitch": "0.0",
860     "roll": "-22.0",
861     "yaw": "0.0"
862   },
863   "stand_lean_right_camera_rotation": {
864     "pitch": "0.0",
865     "roll": "5.0",
866     "yaw": "0.0"
867   },
868   "stand_lean_right_root_offset": {
869     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
870     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
871     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
872     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
873     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
874     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
875     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
876     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
877     "x": "0.0",
878     "y": "52.0",
879     "z": "-20.0"
880   },
881   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
882   "stand_lean_right_weapon_rotation": {
883     "pitch": "0.0",
884     "roll": "22.0",
885     "yaw": "0.0"
886   },
887   "stand_loc": {
888     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
889     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
890     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
891     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
892     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
893     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
894     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
895     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
896     "x": "5.0",
897     "y": "2.0",
898     "z": "-1.5"
899   },
900   "stand_loc_blend_time": "0.15000000596046448",
901   "stand_recoil_mean": {
902     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
903     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
904     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
905     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
906     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
907     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
908     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
909     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
910     "x": "0.5",
911     "y": "0.07000000029802322",
912     "z": "0.0"
913   },
914   "stand_recoil_sigma": {
915     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
916     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
917     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
918     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
919     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
920     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
921     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
922     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
923     "x": "0.10000000149011612",
924     "y": "0.15000000596046448",
925     "z": "1.0"
926   },
927   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
928   "stand_time": "0.4000000059604645",
929   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
930   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
931   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
932   "steady1p_hip_fire_duration": "0.30000001192092896",
933   "strafe_spring_rotator": {
934     "pitch": "0.0",
935     "roll": "6.0",
936     "yaw": "0.5"
937   },
938   "strafe_spring_vector": {
939     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
940     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
941     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
942     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
943     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
944     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
945     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
946     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
947     "x": "0.0",
948     "y": "-1.7999999523162842",
949     "z": "1.25"
950   },
951   "sway_alignment_data": {
952     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
953     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 0.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 1.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
954     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.000000}>",
955     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
956     "location_offset_multiplier": "3.0",
957     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
958     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
959     "total_sway": "0.0",
960     "unclamped_total_sway": "0.0"
961   },
962   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
963   "sway_data": {
964     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
965     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
966     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.000000}>",
967     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
968     "location_offset_multiplier": "5.0",
969     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.450000, sway_min: 0.560000}, crouch: {ads_sway_min: 0.600000, sway_min: 1.000000}, standing: {ads_sway_min: 0.950000, sway_min: 1.300000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
970     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
971     "total_sway": "0.0",
972     "unclamped_total_sway": "0.0"
973   },
974   "to_ads_sound1p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue'  Class 'SoundCue'>",
975   "to_ads_sound3p": "<Object '/Game/Art/Items/M9a1Beretta/Sounds/Foley/ADS/PistolMetal_ADS_In_Cue.PistolMetal_ADS_In_Cue'  Class 'SoundCue'>",
976   "toggle_ads_flag": "True",
977   "toggle_bipod_ads_flag": "False",
978   "toggle_bipod_non_ads_flag": "False",
979   "toggle_firemode_sound1p": "None",
980   "toggle_firemode_sound3p": "None",
981   "unequip1p_montage": "<Object '/Game/Art/Items/Vz61/Animations/1p/A_Char_Vz61_Undeploy_1p_Montage.A_Char_Vz61_Undeploy_1p_Montage'  Class 'AnimMontage'>",
982   "unequip3p_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Char_Vz61_Undeploy_Montage.A_Char_Vz61_Undeploy_Montage'  Class 'AnimMontage'>",
983   "unequip_sound1p": "None",
984   "unequip_sound3p": "None",
985   "unequip_weapon_montage": "<Object '/Game/Art/Items/Vz61/Animations/A_Gun_Vz61_Undeploy_Montage.A_Gun_Vz61_Undeploy_Montage'  Class 'AnimMontage'>",
986   "usable_in_main_base": "False",
987   "use_auto_lowering": "True",
988   "walk_speed_multiplier": "0.6000000238418579",
989   "weapon_mesh_spring_loc_delay_factor": "-0.20000000298023224",
990   "weapon_mesh_spring_rot_delay_factor": "-2.5",
991   "weapon_spring_ads_override": {
992     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.300000, y: 1.000000, z: 1.000000}>",
993     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.500000, y: 1.800000, z: 1.000000}>",
994     "weapon_spring_clamp": "10.0",
995     "weapon_spring_factor2": "0.054999999701976776",
996     "weapon_spring_override_bit_flags": "27",
997     "weapon_spring_side": "1"
998   },
999   "weapon_spring_bipod_ads_override": {
1000     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1001     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1002     "weapon_spring_clamp": "5.0",
1003     "weapon_spring_factor2": "0.5",
1004     "weapon_spring_override_bit_flags": "0",
1005     "weapon_spring_side": "1"
1006   },
1007   "weapon_spring_bipod_non_ads_override": {
1008     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1009     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1010     "weapon_spring_clamp": "5.0",
1011     "weapon_spring_factor2": "0.5",
1012     "weapon_spring_override_bit_flags": "0",
1013     "weapon_spring_side": "1"
1014   },
1015   "weapon_spring_clamp": "13.0",
1016   "weapon_spring_critical_damping_factor": "0.8999999761581421",
1017   "weapon_spring_factor2": "0.03999999910593033",
1018   "weapon_spring_mass": "0.03999999910593033",
1019   "weapon_spring_side": "1",
1020   "weapon_spring_stiffness": "0.8285710215568542",
1021   "weapon_spring_turn_speed_to_full_intensity": "50.0"