2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "None",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.170000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.240000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.400000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.600000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.720000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.900000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>"
19 "ads_strafe_spring_rotator": {
21 "roll": "0.5600000023841858",
24 "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
25 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
26 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
27 "ads_transition1p_montage": "None",
28 "aim1p_weapon_mesh_position": {
29 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
30 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
31 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
32 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
33 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
34 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
35 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
36 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
37 "x": "-4.199999809265137",
41 "aim1p_weapon_mesh_rescale": {
42 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
43 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
44 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
45 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
46 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
47 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
48 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
49 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
54 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
55 "allow_raising_above_head": "True",
56 "allow_vault_and_low_climb_shooting": "False",
57 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
58 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
59 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
60 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
61 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
62 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
63 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
64 "back_blast_effect_socket": "None",
65 "back_blast_lasting_effect1p": "None",
66 "back_blast_lasting_effect3p": "None",
67 "back_blast_lasting_effect_additional_rotation": {
72 "base1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Basepose_Montage.A_Char_G3a3_Basepose_Montage' Class 'AnimMontage'>",
73 "base3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/3p/A_Char_G3a3_Optic_Basepose_3p_Montage.A_Char_G3a3_Optic_Basepose_3p_Montage' Class 'AnimMontage'>",
74 "base_ads1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/Zeroing/A_Char_G3a3_Ads_Optic_1p_Montage.A_Char_G3a3_Ads_Optic_1p_Montage' Class 'AnimMontage'>",
75 "base_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Basepose_Montage.A_Gun_G3a3_Basepose_Montage' Class 'AnimMontage'>",
76 "bipod1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/A_Char_G3a3_Bipod_1p_Montage.A_Char_G3a3_Bipod_1p_Montage' Class 'AnimMontage'>",
77 "bipod3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Bipod_Montage.A_Char_G3a3_Bipod_Montage' Class 'AnimMontage'>",
78 "bipod_ads_recoil_mean": {
79 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
80 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
81 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
82 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
83 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
84 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
85 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
86 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
87 "x": "0.20000000298023224",
88 "y": "0.05000000074505806",
91 "bipod_ads_recoil_sigma": {
92 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
93 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
94 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
95 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
96 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
97 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
98 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
99 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
100 "x": "0.10000000149011612",
101 "y": "0.15000000596046448",
102 "z": "0.30000001192092896"
104 "bipod_end_loop_section_names": {
105 "begin_section": "Begin",
106 "end_section": "End",
107 "loop_section1": "Loop",
108 "loop_section2": "Loop",
109 "mid_end_section": "End"
111 "bipod_height_raw": "30.0",
112 "bipod_length": "69.0",
114 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
115 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
116 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
117 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
118 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
119 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
120 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
121 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
126 "bipod_recoil_mean": {
127 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
128 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
129 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
130 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
131 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
132 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
133 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
134 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
136 "y": "0.15000000596046448",
139 "bipod_recoil_sigma": {
140 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
141 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
142 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
143 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
144 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
145 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
146 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
147 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
148 "x": "0.20000000298023224",
149 "y": "0.20000000298023224",
152 "bipod_time": "0.3499999940395355",
153 "bipod_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Bipod_Montage.A_Gun_G3a3_Bipod_Montage' Class 'AnimMontage'>",
154 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
155 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
156 "bobbing_aim_end_loop_section_names": {
157 "begin_section": "Begin",
158 "end_section": "End",
159 "loop_section1": "Loop1",
160 "loop_section2": "Loop2",
161 "mid_end_section": "MidEnd"
163 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
164 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage' Class 'AnimMontage'>",
165 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
166 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
167 "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage' Class 'AnimMontage'>",
168 "bored_abort_blend_out_time": "0.20000000298023224",
169 "bored_max_frequency": "60.0",
171 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
172 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
173 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
175 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
176 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
177 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_Heavy_Sprint_2017.BS1D_Char_Heavy_Sprint_2017' Class 'BlendSpace1D'>",
178 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
179 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
180 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
181 "cancel_reload_on_jump_vault_climb": "True",
182 "cancel_reload_on_sprint": "False",
183 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
184 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
185 "change_magnification_punch_angle": {
186 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
187 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
188 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
192 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
193 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
194 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
195 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
196 "check_current_magazine_for_equip": "False",
197 "check_current_magazine_for_unequip": "False",
198 "clamp_speed_while_reloading": "-1.0",
199 "clear_sight_interp_speed": "5.0",
200 "clear_sight_sway_weight": "0.0",
201 "clear_sights_max_input": "14.5",
202 "clear_sights_max_offset": {
203 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
204 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
205 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
206 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
207 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
208 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
209 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
210 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
213 "z": "-0.699999988079071"
215 "clear_sights_max_roll": {
220 "clear_sights_min_input": "10.5",
221 "crouch_ads_recoil_mean": {
222 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
223 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
224 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
225 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
226 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
227 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
228 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
229 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
231 "y": "0.33000001311302185",
232 "z": "0.019999999552965164"
234 "crouch_ads_recoil_sigma": {
235 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
236 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
237 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
238 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
239 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
240 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
241 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
242 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
243 "x": "0.15000000596046448",
244 "y": "0.11999999731779099",
245 "z": "1.649999976158142"
247 "crouch_lean_left_camera_rotation": {
252 "crouch_lean_left_root_offset": {
253 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
254 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
255 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
256 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
257 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
258 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
259 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
260 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
265 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
266 "crouch_lean_left_weapon_rotation": {
271 "crouch_lean_right_camera_rotation": {
276 "crouch_lean_right_root_offset": {
277 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
278 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
279 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
280 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
281 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
282 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
283 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
284 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
289 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
290 "crouch_lean_right_weapon_rotation": {
296 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
297 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
298 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
299 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
300 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
301 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
302 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
303 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
308 "crouch_recoil_mean": {
309 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
310 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
311 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
312 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
313 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
314 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
315 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
316 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
317 "x": "1.899999976158142",
321 "crouch_recoil_sigma": {
322 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
323 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
324 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
325 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
326 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
327 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
328 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
329 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
331 "y": "0.10000000149011612",
334 "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018' Class 'AnimSequence'>",
335 "crouch_time": "0.44999998807907104",
336 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
337 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
338 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
339 "default_zeroing_text": "100m",
340 "deviation_visu_fb_interp_speed_final": "0.0",
341 "deviation_visu_fb_interp_speed_yz": "0.0",
342 "deviation_visu_fb_max": "0.0",
343 "disable_suppression_x_axis_camera_location_punch": "True",
344 "dry_reload_sound1p": "None",
345 "dry_reload_sound3p": "None",
346 "empty_alt_use_sound1p": "None",
347 "empty_alt_use_sound3p": "None",
348 "empty_equip1p_montage": "None",
349 "empty_equip3p_montage": "None",
350 "empty_equip_duration": "0.0",
351 "empty_equip_weapon_montage": "None",
352 "empty_unequip1p_montage": "None",
353 "empty_unequip3p_montage": "None",
354 "empty_unequip_duration": "0.0",
355 "empty_unequip_weapon_montage": "None",
356 "empty_use_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue' Class 'SoundCue'>",
357 "empty_use_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue' Class 'SoundCue'>",
358 "equip1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/A_Char_G3a3_Deploy_1p_Montage2.A_Char_G3a3_Deploy_1p_Montage2' Class 'AnimMontage'>",
359 "equip3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Deploy_Montage2.A_Char_G3a3_Deploy_Montage2' Class 'AnimMontage'>",
360 "equip_sound1p": "None",
361 "equip_sound3p": "None",
362 "equip_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Deploy_Montage2.A_Gun_G3a3_Deploy_Montage2' Class 'AnimMontage'>",
363 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
364 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage' Class 'AnimMontage'>",
365 "fire_add_bipod1p_montage": "None",
366 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
367 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_optic_1ptop_fire_Montage.rifle_optic_1ptop_fire_Montage' Class 'AnimMontage'>",
368 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_large_Montage.generic_3p_fire_large_Montage' Class 'AnimMontage'>",
369 "fire_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_highcaliber_1ptop_fire_Montage.rifle_highcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
370 "fire_bipod3p_montage": "None",
371 "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Bipod_Fire_Montage.A_Gun_G3a3_Bipod_Fire_Montage' Class 'AnimMontage'>",
372 "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Medium.FireShake_Smallarms_Medium_C' Class 'BlueprintGeneratedClass'>",
373 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Medium.FireShake_Medium_C' Class 'BlueprintGeneratedClass'>",
374 "fire_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_1P_Looping.SC_G3_New_1P_Looping' Class 'SoundCue'>",
375 "fire_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Fire/SC_G3_New_3p_Looping.SC_G3_New_3p_Looping' Class 'SoundCue'>",
376 "fire_stance_restriction": "0",
377 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Montage_BlendIn.FireSway_Montage_BlendIn' Class 'AnimMontage'>",
378 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
379 "fire_trigger1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Fire_Montage.A_Char_G3a3_Fire_Montage' Class 'AnimMontage'>",
380 "fire_trigger3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Fire_Montage.A_Char_G3a3_Fire_Montage' Class 'AnimMontage'>",
381 "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Fire_Montage.A_Gun_G3a3_Fire_Montage' Class 'AnimMontage'>",
382 "firemode_bipod_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Changefirerate_Bipod_Montage.A_Char_G3a3_Changefirerate_Bipod_Montage' Class 'AnimMontage'>",
383 "firemode_bipod_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Changefirerate_Bipod_Montage.A_Gun_G3a3_Changefirerate_Bipod_Montage' Class 'AnimMontage'>",
384 "firemode_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Optic_Changefirerate_Montage.A_Char_G3a3_Optic_Changefirerate_Montage' Class 'AnimMontage'>",
385 "firemode_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Changefirerate_Montage.A_Gun_G3a3_Changefirerate_Montage' Class 'AnimMontage'>",
386 "firing_modes_flip_flop_toggle": [
390 "fpv_lower_root_bone_offset": {
391 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
392 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
393 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
394 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
395 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
396 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
397 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
398 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
403 "fpv_torso_camera_offset": {
404 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
405 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
406 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
407 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
408 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
409 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
410 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
411 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
416 "free_aim_ads_interp_speed": "4.0",
417 "free_aim_horizontal_threshold": "0.10000000149011612",
418 "free_aim_limit_horizontal": "25.0",
419 "free_aim_limit_vertical": "15.0",
420 "free_aim_non_ads_interp_speed": "1.2999999523162842",
421 "from_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
422 "from_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
423 "from_ads_transition1p_montage": "None",
424 "full_stamina_deviation_factor": "0.0",
425 "full_stamina_recoil_factor": "0.0",
426 "has_adjustable_sight": "True",
427 "has_ads_transition": "False",
429 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
430 "hold_breath_ease_in_play_rate": "1.0",
431 "hold_breath_ease_out_play_rate": "3.0",
432 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
433 "idle_blend_out_time": "0.5",
434 "into_forced_lowering_sound": "None",
435 "into_forced_raising_sound": "None",
436 "item_collision_distance": "90.0",
437 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
438 "jog_play_rate_factor_min_range": "-0.699999988079071",
439 "lean_head_when_ads": "True",
440 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
441 "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage' Class 'AnimMontage'>",
442 "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage' Class 'AnimMontage'>",
443 "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage' Class 'AnimMontage'>",
444 "left_hand_weapon_ik_alpha": "1.0",
445 "limit_lean_angle": "False",
446 "loop_muzzle_flash": "False",
447 "loop_shell_ejection": "False",
448 "low_stamina_deviation_factor": "0.0",
449 "low_stamina_recoil_factor": "0.20000000298023224",
450 "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage' Class 'AnimMontage'>",
451 "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage' Class 'AnimMontage'>",
452 "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1' Class 'AnimMontage'>",
453 "lowering_blend_out_time": "0.4000000059604645",
454 "lowering_timer": "50.0",
455 "mag_empty_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Bolt/G3_bolt_Cue.G3_bolt_Cue' Class 'SoundCue'>",
456 "mag_empty_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Bolt/G3_bolt_Cue.G3_bolt_Cue' Class 'SoundCue'>",
457 "manual_bolting1p_montage": "None",
458 "manual_bolting3p_montage": "None",
459 "manual_bolting_bipod1p_montage": "None",
460 "manual_bolting_bipod3p_montage": "None",
461 "manual_bolting_bipod_weapon_montage": "None",
462 "manual_bolting_completion_time": "1.0",
463 "manual_bolting_weapon_montage": "None",
464 "max_move_deviation_factor": "0.0",
465 "max_move_recoil_factor": "0.800000011920929",
466 "max_shot_deviation_factor": "0.0",
467 "max_speed_required_for_use": "-1.0",
468 "min_bipod_ads_deviation": "0.0",
469 "min_bipod_deviation": "0.0",
470 "min_crouch_ads_deviation": "0.0",
471 "min_crouch_deviation": "0.0",
472 "min_move_deviation_factor": "0.0",
473 "min_move_recoil_factor": "0.07000000029802322",
474 "min_prone_ads_deviation": "0.0",
475 "min_prone_deviation": "0.0",
476 "min_prone_transition_deviation": "16.0",
477 "min_shot_deviation_factor": "0.0",
478 "min_stand_ads_deviation": "0.0",
479 "min_stand_deviation": "0.0",
480 "move_bobbing_end_loop_section_names": {
481 "begin_section": "Begin",
482 "end_section": "End",
483 "loop_section1": "Loop1",
484 "loop_section2": "Loop2",
485 "mid_end_section": "MidEnd"
487 "move_deviation_factor_release": "0.0",
488 "move_recoil_factor_release": "8.0",
489 "mutual_weapons": [],
490 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_RifleSemiAuto.Muzzleflash_RifleSemiAuto' Class 'ParticleSystem'>",
491 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_RifleSemiAuto.Muzzleflash_RifleSemiAuto' Class 'ParticleSystem'>",
492 "muzzle_flash_effect_socket": "BarrelStart",
493 "muzzle_flash_lasting_effect1p": "None",
494 "muzzle_flash_lasting_effect3p": "None",
495 "muzzle_flash_use_lasting_effect": "False",
496 "niagara_muzzle_flash_effect1p": "None",
497 "niagara_muzzle_flash_effect3p": "None",
498 "niagara_shell_ejection_effect1p": "None",
499 "niagara_shell_ejection_effect3p": "None",
500 "offset_line_of_fire": {
505 "out_of_forced_lowering_sound": "None",
506 "out_of_forced_raising_sound": "None",
507 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
508 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
509 "play_sound_on_empty_alt_use": "2",
510 "play_sound_on_empty_use": "1",
511 "play_sound_on_mag_empty": "True",
512 "prevent_alt_use_while_crawling": "True",
513 "prevent_freelook_while_ads": "True",
514 "prevent_use_while_crawling": "True",
515 "prone_ads_recoil_mean": {
516 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
517 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
518 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
519 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
520 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
521 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
522 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
523 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
524 "x": "0.6000000238418579",
525 "y": "0.05000000074505806",
528 "prone_ads_recoil_sigma": {
529 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
530 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
531 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
532 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
533 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
534 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
535 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
536 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
537 "x": "0.10000000149011612",
538 "y": "0.05000000074505806",
541 "prone_lean_left_camera_rotation": {
546 "prone_lean_left_root_offset": {
547 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
548 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
549 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
550 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
551 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
552 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
553 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
554 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
559 "prone_lean_left_weapon_rotation": {
564 "prone_lean_right_camera_rotation": {
569 "prone_lean_right_root_offset": {
570 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
571 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
572 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
573 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
574 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
575 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
576 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
577 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
582 "prone_lean_right_weapon_rotation": {
588 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
589 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
590 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
591 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
592 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
593 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
594 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
595 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
600 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
601 "prone_recoil_mean": {
602 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
603 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
604 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
605 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
606 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
607 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
608 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
609 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
610 "x": "0.6000000238418579",
611 "y": "0.03999999910593033",
614 "prone_recoil_sigma": {
615 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
616 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
617 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
618 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
619 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
620 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
621 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
622 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
624 "y": "0.10000000149011612",
627 "prone_time": "0.4000000059604645",
628 "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch' Class 'AnimSequence'>",
629 "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand' Class 'AnimSequence'>",
630 "prone_transition_recoil_mean": {
631 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
632 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
633 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
634 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
635 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
636 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
637 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
638 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
643 "prone_transition_recoil_sigma": {
644 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
645 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
646 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
647 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
648 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
649 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
650 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
651 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
656 "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45' Class 'AnimSequence'>",
657 "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45' Class 'AnimSequence'>",
658 "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage' Class 'AnimMontage'>",
659 "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage' Class 'AnimMontage'>",
660 "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage' Class 'AnimMontage'>",
661 "raising_blend_out_time": "0.5",
662 "random_fire1p_montage": [
663 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage' Class 'AnimMontage'>",
664 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage' Class 'AnimMontage'>",
665 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage' Class 'AnimMontage'>",
666 "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage' Class 'AnimMontage'>"
668 "recoil_ads_camera_shot_interp_speed": "200.0",
669 "recoil_alignment_bipod_grip_angle_limits": {
670 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
671 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
672 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
676 "recoil_alignment_bipod_grip_max": {
677 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
678 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
679 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
683 "recoil_alignment_bipod_multiplier": "1.0",
684 "recoil_alignment_bipod_shoulder_angle_limits": {
685 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
686 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
687 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
691 "recoil_alignment_bipod_shoulder_max": {
692 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
693 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
694 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
698 "recoil_alignment_bipod_use_separate_config": "True",
699 "recoil_alignment_crouch_multiplier": "0.699999988079071",
700 "recoil_alignment_grip_angle_limits": {
701 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
702 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
703 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
707 "recoil_alignment_grip_max": {
708 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
709 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
710 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
714 "recoil_alignment_movement_addative": "0.30000001192092896",
715 "recoil_alignment_movement_exponent": "1.0",
716 "recoil_alignment_multiplier_max": "2.0",
717 "recoil_alignment_no_flip_flop_when_bipoded": "False",
718 "recoil_alignment_prone_multiplier": "0.6499999761581421",
719 "recoil_alignment_shoulder_angle_limits": {
720 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
721 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
722 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
726 "recoil_alignment_shoulder_max": {
727 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
728 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
729 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
733 "recoil_alignment_stamina_addative": "0.15000000596046448",
734 "recoil_alignment_stamina_exponent": "0.5",
735 "recoil_alignment_stand_multiplier": "0.800000011920929",
736 "recoil_anim_blend_time": "0.0",
737 "recoil_camera_offset_factor": "0.2800000011920929",
738 "recoil_camera_offset_interp_speed": "5.0",
739 "recoil_camera_shot_interp_speed": "0.0",
740 "recoil_can_release_interp_speed": "30.0",
741 "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_FullPower.RecoilGripAlignmentCurve_FullPower' Class 'CurveFloat'>",
742 "recoil_lof_attack_interp_speed": "45.0",
743 "recoil_lof_camera_offset_limit": "50.0",
744 "recoil_lof_release_interp_speed": "10.0",
745 "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve_FullPower.RecoilShoulderAlignmentCurve_FullPower' Class 'CurveFloat'>",
746 "recoil_weapon_rel_loc_factor": "0.0",
747 "reload1p_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Char_G3a3Drum_Reload_1p_Montage.A_Char_G3a3Drum_Reload_1p_Montage' Class 'AnimMontage'>",
748 "reload3p_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Char_G3a3Drum_Reload_Montage.A_Char_G3a3Drum_Reload_Montage' Class 'AnimMontage'>",
749 "reload_bipod1p_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Char_G3a3Drum_Reload_Bipod_1p_Montage.A_Char_G3a3Drum_Reload_Bipod_1p_Montage' Class 'AnimMontage'>",
750 "reload_bipod3p_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Char_G3a3Drum_Reload_Bipod_3p_Montage.A_Char_G3a3Drum_Reload_Bipod_3p_Montage' Class 'AnimMontage'>",
751 "reload_bipod_weapon_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Gun_G3a3Drum_Reload_Bipod_Montage.A_Gun_G3a3Drum_Reload_Bipod_Montage' Class 'AnimMontage'>",
752 "reload_dry1p_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Char_G3a3Drum_Reloaddry_1p_Montage.A_Char_G3a3Drum_Reloaddry_1p_Montage' Class 'AnimMontage'>",
753 "reload_dry3p_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Char_G3a3Drum_Reloaddry_Montage.A_Char_G3a3Drum_Reloaddry_Montage' Class 'AnimMontage'>",
754 "reload_dry_bipod1p_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Char_G3a3Drum_Reloaddry_Bipod_1p_Montage.A_Char_G3a3Drum_Reloaddry_Bipod_1p_Montage' Class 'AnimMontage'>",
755 "reload_dry_bipod3p_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Char_G3a3Drum_Reloaddry_Bipod_3p_Montage.A_Char_G3a3Drum_Reloaddry_Bipod_3p_Montage' Class 'AnimMontage'>",
756 "reload_dry_bipod_weapon_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Gun_G3a3Drum_Reloaddry_Bipod_Montage.A_Gun_G3a3Drum_Reloaddry_Bipod_Montage' Class 'AnimMontage'>",
757 "reload_dry_weapon_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Gun_G3a3Drum_Reloaddry_Montage.A_Gun_G3a3Drum_Reloaddry_Montage' Class 'AnimMontage'>",
758 "reload_sound1p": "None",
759 "reload_sound3p": "None",
760 "reload_weapon_montage": "<Object '/Game/Art/Items/G3/Animations/G3a3_Drum/A_Gun_G3a3Drum_Reload_Montage.A_Gun_G3a3Drum_Reload_Montage' Class 'AnimMontage'>",
761 "require_ads_to_shoot": "False",
762 "requires_manual_bolt": "False",
763 "return_to_ads_after_item_collision": "True",
764 "right_hand3p_weapon_ik_alpha": "1.0",
765 "separate_ads_fov": "85.0",
766 "shell_ejection_cull_distance_in_meters": "10.0",
767 "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_762x51.P_ShellEjection_762x51' Class 'ParticleSystem'>",
768 "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_762x51.P_ShellEjection_762x51' Class 'ParticleSystem'>",
769 "shell_ejection_effect_socket": "ShellEjection",
770 "shot_deviation_factor_release": "1.0",
771 "show_zeroing_in_hud": "True",
772 "sight_switching_sound1p": "None",
773 "sight_switching_sound3p": "None",
774 "sounds_socket": "WeaponRoot",
775 "split_randomization": "True",
776 "spring_ads_multiplier_rotation": {
777 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
778 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
779 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
780 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
781 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
782 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
783 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
784 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
789 "spring_ads_multiplier_translation": {
790 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
791 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
792 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
793 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
794 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
795 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
796 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
797 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
802 "sprint_blend_factor_min_range": "0.8500000238418579",
803 "sprint_blend_speed_interp_speed": "400.0",
804 "sprint_bobbing_end_loop_section_names": {
805 "begin_section": "Begin",
806 "end_section": "End",
807 "loop_section1": "Loop1",
808 "loop_section2": "Loop2",
809 "mid_end_section": "MidEnd"
811 "sprint_play_rate_factor_min_range": "-2.0",
812 "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static' Class 'AnimSequence'>",
813 "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop' Class 'AnimSequence'>",
814 "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone' Class 'AnimSequence'>",
815 "stand_ads_recoil_mean": {
816 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
817 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
818 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
819 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
820 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
821 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
822 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
823 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
824 "x": "1.7999999523162842",
825 "y": "0.800000011920929",
826 "z": "0.05000000074505806"
828 "stand_ads_recoil_sigma": {
829 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
830 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
831 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
832 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
833 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
834 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
835 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
836 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
837 "x": "0.20000000298023224",
838 "y": "0.20000000298023224",
841 "stand_lean_left_camera_rotation": {
846 "stand_lean_left_root_offset": {
847 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
848 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
849 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
850 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
851 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
852 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
853 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
854 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
859 "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle' Class 'AnimSequence'>",
860 "stand_lean_left_weapon_rotation": {
865 "stand_lean_right_camera_rotation": {
870 "stand_lean_right_root_offset": {
871 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
872 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
873 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
874 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
875 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
876 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
877 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
878 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
883 "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle' Class 'AnimSequence'>",
884 "stand_lean_right_weapon_rotation": {
890 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
891 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
892 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
893 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
894 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
895 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
896 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
897 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
902 "stand_loc_blend_time": "0.30000001192092896",
903 "stand_recoil_mean": {
904 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
905 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
906 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
907 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
908 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
909 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
910 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
911 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
912 "x": "2.299999952316284",
916 "stand_recoil_sigma": {
917 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
918 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
919 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
920 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
921 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
922 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
923 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
924 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
925 "x": "0.20000000298023224",
926 "y": "0.10000000149011612",
929 "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018' Class 'AnimSequence'>",
931 "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone' Class 'AnimSequence'>",
932 "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid' Class 'AnimSequence'>",
933 "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid' Class 'AnimSequence'>",
934 "steady1p_hip_fire_duration": "0.30000001192092896",
935 "strafe_spring_rotator": {
940 "strafe_spring_vector": {
941 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
942 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
943 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
944 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
945 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
946 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
947 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
948 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
950 "y": "-1.7999999523162842",
953 "sway_alignment_data": {
954 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 5.000000, has_sway: 1.000000}>",
955 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 1.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 1.550000}, stamina: {low_stamina_sway_factor: 2.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
956 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: -1.000000}>",
957 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
958 "location_offset_multiplier": "0.5",
959 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.270000, sway_min: 0.400000}, crouch: {ads_sway_min: 0.400000, sway_min: 0.400000}, standing: {ads_sway_min: 0.650000, sway_min: 0.400000}, bipod: {ads_sway_min: 0.225000, sway_min: 0.200000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
960 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
962 "unclamped_total_sway": "0.0"
964 "sway_clear_sights_blend_curve": "None",
966 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
967 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 2.800000, add_move_sway: 0.000100, min_move_sway_factor: 0.000000, max_move_sway_factor: 11.000000}, stamina: {low_stamina_sway_factor: 6.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
968 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: -1.000000}>",
969 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
970 "location_offset_multiplier": "0.5",
971 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.350000, sway_min: 0.600000}, crouch: {ads_sway_min: 0.490000, sway_min: 1.500000}, standing: {ads_sway_min: 1.450000, sway_min: 2.200000}, bipod: {ads_sway_min: 0.125000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
972 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
974 "unclamped_total_sway": "0.0"
976 "to_ads_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
977 "to_ads_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/ADS/G3_ADS_In_Cue.G3_ADS_In_Cue' Class 'SoundCue'>",
978 "toggle_ads_flag": "True",
979 "toggle_bipod_ads_flag": "True",
980 "toggle_bipod_non_ads_flag": "True",
981 "toggle_firemode_sound1p": "None",
982 "toggle_firemode_sound3p": "None",
983 "unequip1p_montage": "<Object '/Game/Art/Items/G3a3/Animations/1p/A_Char_G3a3_Undeploy_1p_Montage2.A_Char_G3a3_Undeploy_1p_Montage2' Class 'AnimMontage'>",
984 "unequip3p_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Char_G3a3_Undeploy_Montage2.A_Char_G3a3_Undeploy_Montage2' Class 'AnimMontage'>",
985 "unequip_sound1p": "None",
986 "unequip_sound3p": "None",
987 "unequip_weapon_montage": "<Object '/Game/Art/Items/G3a3/Animations/A_Gun_G3a3_Undeploy_Montage2.A_Gun_G3a3_Undeploy_Montage2' Class 'AnimMontage'>",
988 "usable_in_main_base": "False",
989 "use_auto_lowering": "True",
990 "walk_speed_multiplier": "0.6000000238418579",
991 "weapon_mesh_spring_loc_delay_factor": "0.02500000037252903",
992 "weapon_mesh_spring_rot_delay_factor": "1.2000000476837158",
993 "weapon_spring_ads_override": {
994 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.660000, y: 1.000000, z: 1.000000}>",
995 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 4.000000, y: 5.000000, z: 5.000000}>",
996 "weapon_spring_clamp": "7.5",
997 "weapon_spring_factor2": "-0.06400000303983688",
998 "weapon_spring_override_bit_flags": "27",
999 "weapon_spring_side": "1"
1001 "weapon_spring_bipod_ads_override": {
1002 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.250000, y: 3.000000, z: 3.000000}>",
1003 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 3.500000, y: 7.000000, z: 7.000000}>",
1004 "weapon_spring_clamp": "15.0",
1005 "weapon_spring_factor2": "-0.06400000303983688",
1006 "weapon_spring_override_bit_flags": "27",
1007 "weapon_spring_side": "1"
1009 "weapon_spring_bipod_non_ads_override": {
1010 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.220000, y: 1.000000, z: 1.000000}>",
1011 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 7.000000, y: 7.000000, z: 7.000000}>",
1012 "weapon_spring_clamp": "20.0",
1013 "weapon_spring_factor2": "-0.06400000303983688",
1014 "weapon_spring_override_bit_flags": "27",
1015 "weapon_spring_side": "1"
1017 "weapon_spring_clamp": "9.0",
1018 "weapon_spring_critical_damping_factor": "0.550000011920929",
1019 "weapon_spring_factor2": "-0.02800000086426735",
1020 "weapon_spring_mass": "0.029999999329447746",
1021 "weapon_spring_side": "-1",
1022 "weapon_spring_stiffness": "0.949999988079071",
1023 "weapon_spring_turn_speed_to_full_intensity": "70.0"