v8.1
[squaddata.git] / Blueprints / Items / MachineGuns / StaticInfo / Debug / M27_Irons_Debug.json
blob5e387c7a82f06ddee13d367c1f9614fa02347683
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/M27_IAR/Animation/1P/A_Char_M27IAR_ADS_Ironsight_1p_Singleframe.A_Char_M27IAR_ADS_Ironsight_1p_Singleframe'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Moderate.VC_ADS_WeaponAlignment_Moderate'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.670000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.570000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.590000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.590000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.590000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.590000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>"
18   ],
19   "ads_strafe_spring_rotator": {
20     "pitch": "0.0",
21     "roll": "0.5697190165519714",
22     "yaw": "0.0"
23   },
24   "ads_suppression_punch_camera_location_multiplier": "0.4000000059604645",
25   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
26   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
27   "ads_transition1p_montage": "None",
28   "aim1p_weapon_mesh_position": {
29     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
30     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
31     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
32     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
33     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
34     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
35     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
36     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
37     "x": "0.0",
38     "y": "0.0",
39     "z": "0.0"
40   },
41   "aim1p_weapon_mesh_rescale": {
42     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
43     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
44     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
45     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
46     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
47     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
48     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
49     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
50     "x": "1.0",
51     "y": "1.0",
52     "z": "1.0"
53   },
54   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
55   "allow_raising_above_head": "True",
56   "allow_vault_and_low_climb_shooting": "True",
57   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
58   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
59   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
60   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
61   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
62   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
63   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
64   "back_blast_effect_socket": "None",
65   "back_blast_lasting_effect1p": "None",
66   "back_blast_lasting_effect3p": "None",
67   "back_blast_lasting_effect_additional_rotation": {
68     "pitch": "0.0",
69     "roll": "0.0",
70     "yaw": "0.0"
71   },
72   "base1p_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Char_M27IAR_Basepose_Montage.A_Char_M27IAR_Basepose_Montage'  Class 'AnimMontage'>",
73   "base3p_montage": "<Object '/Game/Art/Items/M4/Animations/3p/A_Char_M4_Altgrip_Basepose_3p_Montage.A_Char_M4_Altgrip_Basepose_3p_Montage'  Class 'AnimMontage'>",
74   "base_ads1p_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/1P/A_Char_M27IAR_ADS_Ironsight_1p_Montage.A_Char_M27IAR_ADS_Ironsight_1p_Montage'  Class 'AnimMontage'>",
75   "base_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Ironsight_Basepose_Montage.A_Gun_M27IAR_Ironsight_Basepose_Montage'  Class 'AnimMontage'>",
76   "bipod1p_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/1P/A_Char_M27IAR_Bipod_1p_Montage.A_Char_M27IAR_Bipod_1p_Montage'  Class 'AnimMontage'>",
77   "bipod3p_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/3P/A_Char_M27IAR_Bipod_Montage.A_Char_M27IAR_Bipod_Montage'  Class 'AnimMontage'>",
78   "bipod_ads_recoil_mean": {
79     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
80     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
81     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
82     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
83     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
84     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
85     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
86     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
87     "x": "0.05000000074505806",
88     "y": "0.019999999552965164",
89     "z": "0.0"
90   },
91   "bipod_ads_recoil_sigma": {
92     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
93     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
94     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
95     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
96     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
97     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
98     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
99     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
100     "x": "0.02500000037252903",
101     "y": "0.08500000089406967",
102     "z": "0.6800000071525574"
103   },
104   "bipod_end_loop_section_names": {
105     "begin_section": "Begin",
106     "end_section": "End",
107     "loop_section1": "Loop",
108     "loop_section2": "Loop",
109     "mid_end_section": "End"
110   },
111   "bipod_height_raw": "33.0",
112   "bipod_length": "60.0",
113   "bipod_loc": {
114     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
115     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
116     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
117     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
118     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
119     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
120     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
121     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
122     "x": "0.0",
123     "y": "0.0",
124     "z": "0.0"
125   },
126   "bipod_recoil_mean": {
127     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
128     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
129     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
130     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
131     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
132     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
133     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
134     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
135     "x": "0.25",
136     "y": "0.05000000074505806",
137     "z": "0.10000000149011612"
138   },
139   "bipod_recoil_sigma": {
140     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
141     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
142     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
143     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
144     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
145     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
146     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
147     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
148     "x": "0.15000000596046448",
149     "y": "0.10000000149011612",
150     "z": "1.0"
151   },
152   "bipod_time": "0.27000001072883606",
153   "bipod_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Bipod_Montage.A_Gun_M27IAR_Bipod_Montage'  Class 'AnimMontage'>",
154   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
155   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_optics_Montage.rifle_1ptop_aimmove_optics_Montage'  Class 'AnimMontage'>",
156   "bobbing_aim_end_loop_section_names": {
157     "begin_section": "Begin",
158     "end_section": "End",
159     "loop_section1": "Loop1",
160     "loop_section2": "Loop2",
161     "mid_end_section": "MidEnd"
162   },
163   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
164   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
165   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
166   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
167   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
168   "bored_abort_blend_out_time": "0.20000000298023224",
169   "bored_max_frequency": "60.0",
170   "bored_montage": [
171     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
172     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
173     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
174   ],
175   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
176   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
177   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M4/Animations/3p/BS1D_Char_M4_Stand_Altgrip_Sprint_3p.BS1D_Char_M4_Stand_Altgrip_Sprint_3p'  Class 'BlendSpace1D'>",
178   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
179   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
180   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
181   "cancel_reload_on_jump_vault_climb": "True",
182   "cancel_reload_on_sprint": "False",
183   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
184   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
185   "change_magnification_punch_angle": {
186     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
187     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
188     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
189     "x": "70.0",
190     "y": "110.0"
191   },
192   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
193   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
194   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
195   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
196   "check_current_magazine_for_equip": "False",
197   "check_current_magazine_for_unequip": "False",
198   "clamp_speed_while_reloading": "-1.0",
199   "clear_sight_interp_speed": "5.0",
200   "clear_sight_sway_weight": "0.0",
201   "clear_sights_max_input": "7.699999809265137",
202   "clear_sights_max_offset": {
203     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
204     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
205     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
206     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
207     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
208     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
209     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
210     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
211     "x": "0.0",
212     "y": "0.0",
213     "z": "-1.5"
214   },
215   "clear_sights_max_roll": {
216     "pitch": "0.0",
217     "roll": "0.0",
218     "yaw": "0.0"
219   },
220   "clear_sights_min_input": "7.150000095367432",
221   "crouch_ads_recoil_mean": {
222     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
223     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
224     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
225     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
226     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
227     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
228     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
229     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
230     "x": "0.41999998688697815",
231     "y": "0.07999999821186066",
232     "z": "0.0"
233   },
234   "crouch_ads_recoil_sigma": {
235     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
236     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
237     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
238     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
239     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
240     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
241     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
242     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
243     "x": "0.10000000149011612",
244     "y": "0.11999999731779099",
245     "z": "0.699999988079071"
246   },
247   "crouch_lean_left_camera_rotation": {
248     "pitch": "0.0",
249     "roll": "-5.0",
250     "yaw": "0.0"
251   },
252   "crouch_lean_left_root_offset": {
253     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
254     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
255     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
256     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
257     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
258     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
259     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
260     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
261     "x": "0.0",
262     "y": "-36.0",
263     "z": "-10.0"
264   },
265   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
266   "crouch_lean_left_weapon_rotation": {
267     "pitch": "0.0",
268     "roll": "-22.0",
269     "yaw": "0.0"
270   },
271   "crouch_lean_right_camera_rotation": {
272     "pitch": "0.0",
273     "roll": "5.0",
274     "yaw": "0.0"
275   },
276   "crouch_lean_right_root_offset": {
277     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
278     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
279     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
280     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
281     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
282     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
283     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
284     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
285     "x": "0.0",
286     "y": "50.0",
287     "z": "-22.0"
288   },
289   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
290   "crouch_lean_right_weapon_rotation": {
291     "pitch": "0.0",
292     "roll": "22.0",
293     "yaw": "0.0"
294   },
295   "crouch_loc": {
296     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
297     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
298     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
299     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
300     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
301     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
302     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
303     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
304     "x": "-2.0",
305     "y": "-1.5",
306     "z": "0.0"
307   },
308   "crouch_recoil_mean": {
309     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
310     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
311     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
312     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
313     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
314     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
315     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
316     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
317     "x": "0.42500001192092896",
318     "y": "0.08500000089406967",
319     "z": "0.0"
320   },
321   "crouch_recoil_sigma": {
322     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
323     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
324     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
325     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
326     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
327     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
328     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
329     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
330     "x": "0.08500000089406967",
331     "y": "0.08500000089406967",
332     "z": "0.42500001192092896"
333   },
334   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
335   "crouch_time": "0.3499999940395355",
336   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
337   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
338   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
339   "default_zeroing_text": "100m",
340   "deviation_visu_fb_interp_speed_final": "0.0",
341   "deviation_visu_fb_interp_speed_yz": "0.0",
342   "deviation_visu_fb_max": "0.0",
343   "disable_suppression_x_axis_camera_location_punch": "False",
344   "dry_reload_sound1p": "None",
345   "dry_reload_sound3p": "None",
346   "empty_alt_use_sound1p": "None",
347   "empty_alt_use_sound3p": "None",
348   "empty_equip1p_montage": "None",
349   "empty_equip3p_montage": "None",
350   "empty_equip_duration": "0.0",
351   "empty_equip_weapon_montage": "None",
352   "empty_unequip1p_montage": "None",
353   "empty_unequip3p_montage": "None",
354   "empty_unequip_duration": "0.0",
355   "empty_unequip_weapon_montage": "None",
356   "empty_use_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
357   "empty_use_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Trigger/m4_trigger_01_Cue.m4_trigger_01_Cue'  Class 'SoundCue'>",
358   "equip1p_montage": "<Object '/Game/Art/Items/M4/Animations/1P/A_Char_M4_Altgrip_Deploy_1p_Montage.A_Char_M4_Altgrip_Deploy_1p_Montage'  Class 'AnimMontage'>",
359   "equip3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Deploy_Montage.A_Char_M4_Altgrip_Deploy_Montage'  Class 'AnimMontage'>",
360   "equip_sound1p": "None",
361   "equip_sound3p": "None",
362   "equip_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Deploy_Montage.A_Gun_M27IAR_Deploy_Montage'  Class 'AnimMontage'>",
363   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
364   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
365   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
366   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
367   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_optic_1ptop_fire_Montage.rifle_optic_1ptop_fire_Montage'  Class 'AnimMontage'>",
368   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
369   "fire_bipod1p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
370   "fire_bipod3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
371   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Bipod_Fire_Montage.A_Gun_M27IAR_Bipod_Fire_Montage'  Class 'AnimMontage'>",
372   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
373   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C'  Class 'BlueprintGeneratedClass'>",
374   "fire_sound1p": "<Object '/Game/Art/Items/M27_IAR/Sounds/Fire/SC_M27_1p_Looping.SC_M27_1p_Looping'  Class 'SoundCue'>",
375   "fire_sound3p": "<Object '/Game/Art/Items/M27_IAR/Sounds/Fire/SC_M27_3p_Looping.SC_M27_3p_Looping'  Class 'SoundCue'>",
376   "fire_stance_restriction": "0",
377   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
378   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
379   "fire_trigger1p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
380   "fire_trigger3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Fire_Montage.A_Char_M4_Fire_Montage'  Class 'AnimMontage'>",
381   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Fire_Montage.A_Gun_M27IAR_Fire_Montage'  Class 'AnimMontage'>",
382   "firemode_bipod_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Changefirerate_Montage.A_Char_M4_Altgrip_Changefirerate_Montage'  Class 'AnimMontage'>",
383   "firemode_bipod_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_ChangeFireMode_Bipod_Montage.A_Gun_M27IAR_ChangeFireMode_Bipod_Montage'  Class 'AnimMontage'>",
384   "firemode_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Changefirerate_Montage.A_Char_M4_Altgrip_Changefirerate_Montage'  Class 'AnimMontage'>",
385   "firemode_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_ChangeFireMode_Montage.A_Gun_M27IAR_ChangeFireMode_Montage'  Class 'AnimMontage'>",
386   "firing_modes_flip_flop_toggle": [
387     "True",
388     "True"
389   ],
390   "fpv_lower_root_bone_offset": {
391     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
392     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
393     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
394     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
395     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
396     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
397     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
398     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
399     "x": "-60.0",
400     "y": "0.0",
401     "z": "0.0"
402   },
403   "fpv_torso_camera_offset": {
404     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
405     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
406     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
407     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
408     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
409     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
410     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
411     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
412     "x": "-14.0",
413     "y": "29.0",
414     "z": "148.5"
415   },
416   "free_aim_ads_interp_speed": "4.0",
417   "free_aim_horizontal_threshold": "0.10000000149011612",
418   "free_aim_limit_horizontal": "25.0",
419   "free_aim_limit_vertical": "15.0",
420   "free_aim_non_ads_interp_speed": "1.600000023841858",
421   "from_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
422   "from_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
423   "from_ads_transition1p_montage": "None",
424   "full_stamina_deviation_factor": "0.0",
425   "full_stamina_recoil_factor": "0.0",
426   "has_adjustable_sight": "True",
427   "has_ads_transition": "False",
428   "has_bipod": "True",
429   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
430   "hold_breath_ease_in_play_rate": "1.0",
431   "hold_breath_ease_out_play_rate": "3.0",
432   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
433   "idle_blend_out_time": "0.5",
434   "into_forced_lowering_sound": "None",
435   "into_forced_raising_sound": "None",
436   "item_collision_distance": "95.0",
437   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
438   "jog_play_rate_factor_min_range": "-0.699999988079071",
439   "lean_head_when_ads": "True",
440   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
441   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
442   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
443   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
444   "left_hand_weapon_ik_alpha": "1.0",
445   "limit_lean_angle": "False",
446   "loop_muzzle_flash": "False",
447   "loop_shell_ejection": "False",
448   "low_stamina_deviation_factor": "0.0",
449   "low_stamina_recoil_factor": "0.20000000298023224",
450   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
451   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
452   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
453   "lowering_blend_out_time": "0.4000000059604645",
454   "lowering_timer": "50.0",
455   "mag_empty_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
456   "mag_empty_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
457   "manual_bolting1p_montage": "None",
458   "manual_bolting3p_montage": "None",
459   "manual_bolting_bipod1p_montage": "None",
460   "manual_bolting_bipod3p_montage": "None",
461   "manual_bolting_bipod_weapon_montage": "None",
462   "manual_bolting_completion_time": "1.0",
463   "manual_bolting_weapon_montage": "None",
464   "max_move_deviation_factor": "0.0",
465   "max_move_recoil_factor": "0.699999988079071",
466   "max_shot_deviation_factor": "0.0",
467   "max_speed_required_for_use": "-1.0",
468   "min_bipod_ads_deviation": "0.0",
469   "min_bipod_deviation": "0.0",
470   "min_crouch_ads_deviation": "0.0",
471   "min_crouch_deviation": "0.0",
472   "min_move_deviation_factor": "0.0",
473   "min_move_recoil_factor": "0.07000000029802322",
474   "min_prone_ads_deviation": "0.0",
475   "min_prone_deviation": "0.0",
476   "min_prone_transition_deviation": "16.0",
477   "min_shot_deviation_factor": "0.0",
478   "min_stand_ads_deviation": "0.0",
479   "min_stand_deviation": "0.0",
480   "move_bobbing_end_loop_section_names": {
481     "begin_section": "Begin",
482     "end_section": "End",
483     "loop_section1": "Loop1",
484     "loop_section2": "Loop2",
485     "mid_end_section": "MidEnd"
486   },
487   "move_deviation_factor_release": "0.0",
488   "move_recoil_factor_release": "8.0",
489   "mutual_weapons": [],
490   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
491   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
492   "muzzle_flash_effect_socket": "BarrelStart",
493   "muzzle_flash_lasting_effect1p": "None",
494   "muzzle_flash_lasting_effect3p": "None",
495   "muzzle_flash_use_lasting_effect": "False",
496   "niagara_muzzle_flash_effect1p": "None",
497   "niagara_muzzle_flash_effect3p": "None",
498   "niagara_shell_ejection_effect1p": "None",
499   "niagara_shell_ejection_effect3p": "None",
500   "offset_line_of_fire": {
501     "pitch": "-3.0",
502     "roll": "0.0",
503     "yaw": "0.0"
504   },
505   "out_of_forced_lowering_sound": "None",
506   "out_of_forced_raising_sound": "None",
507   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
508   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
509   "play_sound_on_empty_alt_use": "2",
510   "play_sound_on_empty_use": "1",
511   "play_sound_on_mag_empty": "True",
512   "prevent_alt_use_while_crawling": "True",
513   "prevent_freelook_while_ads": "True",
514   "prevent_use_while_crawling": "True",
515   "prone_ads_recoil_mean": {
516     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
517     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
518     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
519     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
520     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
521     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
522     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
523     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
524     "x": "0.30000001192092896",
525     "y": "0.019999999552965164",
526     "z": "0.0"
527   },
528   "prone_ads_recoil_sigma": {
529     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
530     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
531     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
532     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
533     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
534     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
535     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
536     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
537     "x": "0.09000000357627869",
538     "y": "0.10000000149011612",
539     "z": "1.0"
540   },
541   "prone_lean_left_camera_rotation": {
542     "pitch": "0.0",
543     "roll": "-15.0",
544     "yaw": "0.0"
545   },
546   "prone_lean_left_root_offset": {
547     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
548     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
549     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
550     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
551     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
552     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
553     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
554     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
555     "x": "0.0",
556     "y": "-50.0",
557     "z": "0.0"
558   },
559   "prone_lean_left_weapon_rotation": {
560     "pitch": "0.0",
561     "roll": "-30.0",
562     "yaw": "0.0"
563   },
564   "prone_lean_right_camera_rotation": {
565     "pitch": "0.0",
566     "roll": "15.0",
567     "yaw": "0.0"
568   },
569   "prone_lean_right_root_offset": {
570     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
571     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
572     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
573     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
574     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
575     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
576     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
577     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
578     "x": "0.0",
579     "y": "65.0",
580     "z": "-5.0"
581   },
582   "prone_lean_right_weapon_rotation": {
583     "pitch": "0.0",
584     "roll": "30.0",
585     "yaw": "0.0"
586   },
587   "prone_loc": {
588     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
589     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
590     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
591     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
592     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
593     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
594     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
595     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
596     "x": "-2.0",
597     "y": "-3.0",
598     "z": "0.0"
599   },
600   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
601   "prone_recoil_mean": {
602     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
603     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
604     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
605     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
606     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
607     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
608     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
609     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
610     "x": "0.36125001311302185",
611     "y": "0.08500000089406967",
612     "z": "0.8500000238418579"
613   },
614   "prone_recoil_sigma": {
615     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
616     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
617     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
618     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
619     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
620     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
621     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
622     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
623     "x": "0.08500000089406967",
624     "y": "0.8500000238418579",
625     "z": "0.42500001192092896"
626   },
627   "prone_time": "0.30000001192092896",
628   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
629   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
630   "prone_transition_recoil_mean": {
631     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
632     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
633     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
634     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
635     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
636     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
637     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
638     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
639     "x": "0.0",
640     "y": "0.0",
641     "z": "0.0"
642   },
643   "prone_transition_recoil_sigma": {
644     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
645     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
646     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
647     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
648     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
649     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
650     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
651     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
652     "x": "0.0",
653     "y": "0.0",
654     "z": "0.0"
655   },
656   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
657   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
658   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
659   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
660   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
661   "raising_blend_out_time": "0.5",
662   "random_fire1p_montage": [
663     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
664     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
665     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
666     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
667   ],
668   "recoil_ads_camera_shot_interp_speed": "200.0",
669   "recoil_alignment_bipod_grip_angle_limits": {
670     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
671     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
672     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
673     "x": "4.0",
674     "y": "4.0"
675   },
676   "recoil_alignment_bipod_grip_max": {
677     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
678     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
679     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
680     "x": "1.25",
681     "y": "0.8999999761581421"
682   },
683   "recoil_alignment_bipod_multiplier": "2.0",
684   "recoil_alignment_bipod_shoulder_angle_limits": {
685     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
686     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
687     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
688     "x": "0.0",
689     "y": "0.0"
690   },
691   "recoil_alignment_bipod_shoulder_max": {
692     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
693     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
694     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
695     "x": "0.0",
696     "y": "0.0"
697   },
698   "recoil_alignment_bipod_use_separate_config": "True",
699   "recoil_alignment_crouch_multiplier": "0.8999999761581421",
700   "recoil_alignment_grip_angle_limits": {
701     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
702     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
703     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
704     "x": "6.0",
705     "y": "3.0"
706   },
707   "recoil_alignment_grip_max": {
708     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
709     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
710     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
711     "x": "2.0",
712     "y": "0.800000011920929"
713   },
714   "recoil_alignment_movement_addative": "0.10000000149011612",
715   "recoil_alignment_movement_exponent": "1.0",
716   "recoil_alignment_multiplier_max": "1.3329999446868896",
717   "recoil_alignment_no_flip_flop_when_bipoded": "False",
718   "recoil_alignment_prone_multiplier": "0.8299999833106995",
719   "recoil_alignment_shoulder_angle_limits": {
720     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
721     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
722     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
723     "x": "3.5",
724     "y": "2.0"
725   },
726   "recoil_alignment_shoulder_max": {
727     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
728     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
729     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
730     "x": "1.5",
731     "y": "0.800000011920929"
732   },
733   "recoil_alignment_stamina_addative": "0.10000000149011612",
734   "recoil_alignment_stamina_exponent": "0.5",
735   "recoil_alignment_stand_multiplier": "1.0",
736   "recoil_anim_blend_time": "0.0",
737   "recoil_camera_offset_factor": "0.800000011920929",
738   "recoil_camera_offset_interp_speed": "5.0",
739   "recoil_camera_shot_interp_speed": "0.0",
740   "recoil_can_release_interp_speed": "30.0",
741   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
742   "recoil_lof_attack_interp_speed": "45.0",
743   "recoil_lof_camera_offset_limit": "50.0",
744   "recoil_lof_release_interp_speed": "10.0",
745   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
746   "recoil_weapon_rel_loc_factor": "0.0",
747   "reload1p_montage": "<Object '/Game/Art/Items/M4/Animations/1P/A_Char_M4_Altgrip_Reload_1p_Montage.A_Char_M4_Altgrip_Reload_1p_Montage'  Class 'AnimMontage'>",
748   "reload3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Reload_Montage.A_Char_M4_Altgrip_Reload_Montage'  Class 'AnimMontage'>",
749   "reload_bipod1p_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/1P/A_Char_M27IAR_Bipod_Reload_1p_Montage.A_Char_M27IAR_Bipod_Reload_1p_Montage'  Class 'AnimMontage'>",
750   "reload_bipod3p_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/3P/A_Char_M27IAR_Bipod_Reload_Montage.A_Char_M27IAR_Bipod_Reload_Montage'  Class 'AnimMontage'>",
751   "reload_bipod_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Bipod_Reload_Montage.A_Gun_M27IAR_Bipod_Reload_Montage'  Class 'AnimMontage'>",
752   "reload_dry1p_montage": "<Object '/Game/Art/Items/M4/Animations/1P/A_Char_M4_Altgrip_Reloaddry_1p_Montage.A_Char_M4_Altgrip_Reloaddry_1p_Montage'  Class 'AnimMontage'>",
753   "reload_dry3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Reloaddry_Montage.A_Char_M4_Altgrip_Reloaddry_Montage'  Class 'AnimMontage'>",
754   "reload_dry_bipod1p_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/1P/A_Char_M27IAR_Bipod_Reloaddry_1p_Montage.A_Char_M27IAR_Bipod_Reloaddry_1p_Montage'  Class 'AnimMontage'>",
755   "reload_dry_bipod3p_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/3P/A_Char_M27IAR_Bipod_Reloaddry_Montage.A_Char_M27IAR_Bipod_Reloaddry_Montage'  Class 'AnimMontage'>",
756   "reload_dry_bipod_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Bipod_Reloaddry_Montage.A_Gun_M27IAR_Bipod_Reloaddry_Montage'  Class 'AnimMontage'>",
757   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Reloaddry_Montage.A_Gun_M27IAR_Reloaddry_Montage'  Class 'AnimMontage'>",
758   "reload_sound1p": "None",
759   "reload_sound3p": "None",
760   "reload_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Reload_Montage.A_Gun_M27IAR_Reload_Montage'  Class 'AnimMontage'>",
761   "require_ads_to_shoot": "False",
762   "requires_manual_bolt": "False",
763   "return_to_ads_after_item_collision": "True",
764   "right_hand3p_weapon_ik_alpha": "1.0",
765   "separate_ads_fov": "-1.0",
766   "shell_ejection_cull_distance_in_meters": "10.0",
767   "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45'  Class 'ParticleSystem'>",
768   "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_556x45.P_ShellEjection_556x45'  Class 'ParticleSystem'>",
769   "shell_ejection_effect_socket": "ShellEjection",
770   "shot_deviation_factor_release": "1.0",
771   "show_zeroing_in_hud": "True",
772   "sight_switching_sound1p": "None",
773   "sight_switching_sound3p": "None",
774   "sounds_socket": "WeaponRoot",
775   "split_randomization": "True",
776   "spring_ads_multiplier_rotation": {
777     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
778     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
779     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
780     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
781     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
782     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
783     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
784     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
785     "x": "1.0",
786     "y": "1.0",
787     "z": "1.0"
788   },
789   "spring_ads_multiplier_translation": {
790     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
791     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
792     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
793     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
794     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
795     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
796     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
797     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
798     "x": "2.5",
799     "y": "2.5",
800     "z": "2.5"
801   },
802   "sprint_blend_factor_min_range": "0.8500000238418579",
803   "sprint_blend_speed_interp_speed": "400.0",
804   "sprint_bobbing_end_loop_section_names": {
805     "begin_section": "Begin",
806     "end_section": "End",
807     "loop_section1": "Loop1",
808     "loop_section2": "Loop2",
809     "mid_end_section": "MidEnd"
810   },
811   "sprint_play_rate_factor_min_range": "-2.0",
812   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
813   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
814   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
815   "stand_ads_recoil_mean": {
816     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
817     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
818     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
819     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
820     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
821     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
822     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
823     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
824     "x": "0.5",
825     "y": "0.07999999821186066",
826     "z": "0.0"
827   },
828   "stand_ads_recoil_sigma": {
829     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
830     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
831     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
832     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
833     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
834     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
835     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
836     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
837     "x": "0.10000000149011612",
838     "y": "0.10000000149011612",
839     "z": "0.800000011920929"
840   },
841   "stand_lean_left_camera_rotation": {
842     "pitch": "0.0",
843     "roll": "-5.0",
844     "yaw": "0.0"
845   },
846   "stand_lean_left_root_offset": {
847     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
848     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
849     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
850     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
851     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
852     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
853     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
854     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
855     "x": "0.0",
856     "y": "-52.0",
857     "z": "-20.0"
858   },
859   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
860   "stand_lean_left_weapon_rotation": {
861     "pitch": "0.0",
862     "roll": "-22.0",
863     "yaw": "0.0"
864   },
865   "stand_lean_right_camera_rotation": {
866     "pitch": "0.0",
867     "roll": "5.0",
868     "yaw": "0.0"
869   },
870   "stand_lean_right_root_offset": {
871     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
872     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
873     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
874     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
875     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
876     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
877     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
878     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
879     "x": "0.0",
880     "y": "52.0",
881     "z": "-20.0"
882   },
883   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
884   "stand_lean_right_weapon_rotation": {
885     "pitch": "0.0",
886     "roll": "22.0",
887     "yaw": "0.0"
888   },
889   "stand_loc": {
890     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
891     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
892     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
893     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
894     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
895     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
896     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
897     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
898     "x": "0.0",
899     "y": "0.0",
900     "z": "-4.0"
901   },
902   "stand_loc_blend_time": "0.4000000059604645",
903   "stand_recoil_mean": {
904     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
905     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
906     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
907     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
908     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
909     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
910     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
911     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
912     "x": "0.4675000309944153",
913     "y": "0.08500000089406967",
914     "z": "0.0"
915   },
916   "stand_recoil_sigma": {
917     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
918     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
919     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
920     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
921     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
922     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
923     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
924     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
925     "x": "0.08500000089406967",
926     "y": "0.08500000089406967",
927     "z": "1.2750000953674316"
928   },
929   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
930   "stand_time": "0.4000000059604645",
931   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
932   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
933   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
934   "steady1p_hip_fire_duration": "0.30000001192092896",
935   "strafe_spring_rotator": {
936     "pitch": "0.0",
937     "roll": "6.0",
938     "yaw": "0.5"
939   },
940   "strafe_spring_vector": {
941     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
942     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
943     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
944     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
945     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
946     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
947     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
948     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
949     "x": "0.0",
950     "y": "-1.7999999523162842",
951     "z": "1.25"
952   },
953   "sway_alignment_data": {
954     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
955     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 0.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 1.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
956     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 8.000000}>",
957     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
958     "location_offset_multiplier": "2.0",
959     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.550000, sway_min: 0.550000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
960     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
961     "total_sway": "0.0",
962     "unclamped_total_sway": "0.0"
963   },
964   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
965   "sway_data": {
966     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
967     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.000000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
968     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 13.000000}>",
969     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
970     "location_offset_multiplier": "2.0",
971     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.500000, sway_min: 0.600000}, crouch: {ads_sway_min: 0.900000, sway_min: 1.100000}, standing: {ads_sway_min: 1.300000, sway_min: 1.600000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
972     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
973     "total_sway": "0.0",
974     "unclamped_total_sway": "0.0"
975   },
976   "to_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
977   "to_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
978   "toggle_ads_flag": "True",
979   "toggle_bipod_ads_flag": "True",
980   "toggle_bipod_non_ads_flag": "True",
981   "toggle_firemode_sound1p": "None",
982   "toggle_firemode_sound3p": "None",
983   "unequip1p_montage": "<Object '/Game/Art/Items/M4/Animations/1P/A_Char_M4_Altgrip_Undeploy_1p_Montage.A_Char_M4_Altgrip_Undeploy_1p_Montage'  Class 'AnimMontage'>",
984   "unequip3p_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Undeploy_Montage.A_Char_M4_Altgrip_Undeploy_Montage'  Class 'AnimMontage'>",
985   "unequip_sound1p": "None",
986   "unequip_sound3p": "None",
987   "unequip_weapon_montage": "<Object '/Game/Art/Items/M27_IAR/Animation/A_Gun_M27IAR_Undeploy_Montage.A_Gun_M27IAR_Undeploy_Montage'  Class 'AnimMontage'>",
988   "usable_in_main_base": "False",
989   "use_auto_lowering": "True",
990   "walk_speed_multiplier": "0.6000000238418579",
991   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
992   "weapon_mesh_spring_rot_delay_factor": "2.0",
993   "weapon_spring_ads_override": {
994     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.200000, y: 0.000000, z: 1.000000}>",
995     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 4.000000, y: 4.000000, z: 4.000000}>",
996     "weapon_spring_clamp": "8.0",
997     "weapon_spring_factor2": "0.05000000074505806",
998     "weapon_spring_override_bit_flags": "19",
999     "weapon_spring_side": "1"
1000   },
1001   "weapon_spring_bipod_ads_override": {
1002     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.200000, y: 1.000000, z: 1.000000}>",
1003     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 4.000000, y: 4.000000, z: 4.000000}>",
1004     "weapon_spring_clamp": "10.0",
1005     "weapon_spring_factor2": "-0.03999999910593033",
1006     "weapon_spring_override_bit_flags": "27",
1007     "weapon_spring_side": "1"
1008   },
1009   "weapon_spring_bipod_non_ads_override": {
1010     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.200000, y: 5.000000, z: 5.000000}>",
1011     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 8.000000, y: 8.000000, z: 8.000000}>",
1012     "weapon_spring_clamp": "20.0",
1013     "weapon_spring_factor2": "0.5",
1014     "weapon_spring_override_bit_flags": "19",
1015     "weapon_spring_side": "1"
1016   },
1017   "weapon_spring_clamp": "20.0",
1018   "weapon_spring_critical_damping_factor": "0.800000011920929",
1019   "weapon_spring_factor2": "0.019999999552965164",
1020   "weapon_spring_mass": "0.05000000074505806",
1021   "weapon_spring_side": "1",
1022   "weapon_spring_stiffness": "0.4000000059604645",
1023   "weapon_spring_turn_speed_to_full_intensity": "100.0"