v8.1
[squaddata.git] / Blueprints / Items / MachineGuns / StaticInfo / Debug / QJB95_irons_debug.json
blobfc85195bbdaf79a28bce106a721f72c52ecf649b
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/QBZ-95-1/Animations/1p/A_Char_QBZ95-1_Ads_Singleframe.A_Char_QBZ95-1_Ads_Singleframe'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.150000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.080000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.070000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>"
15   ],
16   "ads_strafe_spring_rotator": {
17     "pitch": "0.0",
18     "roll": "7.0",
19     "yaw": "0.0"
20   },
21   "ads_suppression_punch_camera_location_multiplier": "1.0",
22   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
23   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
24   "ads_transition1p_montage": "None",
25   "aim1p_weapon_mesh_position": {
26     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
27     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
28     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
29     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
30     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
31     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
32     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
33     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
34     "x": "0.0",
35     "y": "0.0",
36     "z": "0.0"
37   },
38   "aim1p_weapon_mesh_rescale": {
39     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
40     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
41     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
42     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
43     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
44     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
45     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
46     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
47     "x": "1.0",
48     "y": "1.0",
49     "z": "1.0"
50   },
51   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
52   "allow_raising_above_head": "True",
53   "allow_vault_and_low_climb_shooting": "True",
54   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
55   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
56   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
57   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
58   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
59   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
60   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
61   "back_blast_effect_socket": "None",
62   "back_blast_lasting_effect1p": "None",
63   "back_blast_lasting_effect3p": "None",
64   "back_blast_lasting_effect_additional_rotation": {
65     "pitch": "0.0",
66     "roll": "0.0",
67     "yaw": "0.0"
68   },
69   "base1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1_LSW_Basepose_Montage.A_Char_QJB95-1_LSW_Basepose_Montage'  Class 'AnimMontage'>",
70   "base3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1_LSW_Basepose_3p_Montage.A_Char_QJB95-1_LSW_Basepose_3p_Montage'  Class 'AnimMontage'>",
71   "base_ads1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1_LSW_Ads_1p_Montage.A_Char_QJB95-1_LSW_Ads_1p_Montage'  Class 'AnimMontage'>",
72   "base_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1_Basepose_Montage.A_Gun_QJB95-1_Basepose_Montage'  Class 'AnimMontage'>",
73   "bipod1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_Bipod_1p_Montage.A_Char_QJB95-1LSW_Bipod_1p_Montage'  Class 'AnimMontage'>",
74   "bipod3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_Bipod_3p_Montage.A_Char_QJB95-1LSW_Bipod_3p_Montage'  Class 'AnimMontage'>",
75   "bipod_ads_recoil_mean": {
76     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
77     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
78     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
79     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
80     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
81     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
82     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
83     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
84     "x": "0.029999999329447746",
85     "y": "0.004999999888241291",
86     "z": "0.0"
87   },
88   "bipod_ads_recoil_sigma": {
89     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
90     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
91     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
92     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
93     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
94     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
95     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
96     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
97     "x": "0.03999999910593033",
98     "y": "0.07000000029802322",
99     "z": "0.6800000071525574"
100   },
101   "bipod_end_loop_section_names": {
102     "begin_section": "Begin",
103     "end_section": "End",
104     "loop_section1": "Loop",
105     "loop_section2": "Loop",
106     "mid_end_section": "End"
107   },
108   "bipod_height_raw": "31.5",
109   "bipod_length": "55.0",
110   "bipod_loc": {
111     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
112     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
113     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
114     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
115     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
116     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
117     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
118     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
119     "x": "3.0",
120     "y": "0.0",
121     "z": "1.5"
122   },
123   "bipod_recoil_mean": {
124     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
125     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
126     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
127     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
128     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
129     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
130     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
131     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
132     "x": "0.10000000149011612",
133     "y": "0.004999999888241291",
134     "z": "0.10000000149011612"
135   },
136   "bipod_recoil_sigma": {
137     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
138     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
139     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
140     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
141     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
142     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
143     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
144     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
145     "x": "0.4000000059604645",
146     "y": "0.4000000059604645",
147     "z": "1.0"
148   },
149   "bipod_time": "0.30000001192092896",
150   "bipod_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Bipod_Montage.A_Gun_QJB95-1LSW_Bipod_Montage'  Class 'AnimMontage'>",
151   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
152   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
153   "bobbing_aim_end_loop_section_names": {
154     "begin_section": "Begin",
155     "end_section": "End",
156     "loop_section1": "Loop1",
157     "loop_section2": "Loop2",
158     "mid_end_section": "MidEnd"
159   },
160   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
161   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/L85A2/Animations/1p/1p_Sprint/L85A2_EndSprint_Montage.L85A2_EndSprint_Montage'  Class 'AnimMontage'>",
162   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
163   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
164   "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/L85A2/Animations/1p/1p_Sprint/L85A2_Sprint_Montage.L85A2_Sprint_Montage'  Class 'AnimMontage'>",
165   "bored_abort_blend_out_time": "0.20000000298023224",
166   "bored_max_frequency": "60.0",
167   "bored_montage": [
168     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
169     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
170     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
171   ],
172   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
173   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
174   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_Heavy_Sprint_2017.BS1D_Char_Heavy_Sprint_2017'  Class 'BlendSpace1D'>",
175   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
176   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
177   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
178   "cancel_reload_on_jump_vault_climb": "True",
179   "cancel_reload_on_sprint": "False",
180   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
181   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
182   "change_magnification_punch_angle": {
183     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
184     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
185     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
186     "x": "70.0",
187     "y": "110.0"
188   },
189   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
190   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
191   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
192   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
193   "check_current_magazine_for_equip": "False",
194   "check_current_magazine_for_unequip": "False",
195   "clamp_speed_while_reloading": "-1.0",
196   "clear_sight_interp_speed": "5.0",
197   "clear_sight_sway_weight": "0.0",
198   "clear_sights_max_input": "9.0",
199   "clear_sights_max_offset": {
200     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
201     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
202     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
203     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
204     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
205     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
206     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
207     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
208     "x": "0.0",
209     "y": "0.0",
210     "z": "-1.0"
211   },
212   "clear_sights_max_roll": {
213     "pitch": "0.0",
214     "roll": "0.0",
215     "yaw": "0.0"
216   },
217   "clear_sights_min_input": "7.5",
218   "crouch_ads_recoil_mean": {
219     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
220     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
221     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
222     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
223     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
224     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
225     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
226     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
227     "x": "0.41999998688697815",
228     "y": "0.07999999821186066",
229     "z": "0.0"
230   },
231   "crouch_ads_recoil_sigma": {
232     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
233     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
234     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
235     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
236     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
237     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
238     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
239     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
240     "x": "0.10000000149011612",
241     "y": "0.11999999731779099",
242     "z": "0.699999988079071"
243   },
244   "crouch_lean_left_camera_rotation": {
245     "pitch": "0.0",
246     "roll": "-5.0",
247     "yaw": "0.0"
248   },
249   "crouch_lean_left_root_offset": {
250     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
251     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
252     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
253     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
254     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
255     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
256     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
257     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
258     "x": "0.0",
259     "y": "-36.0",
260     "z": "-10.0"
261   },
262   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
263   "crouch_lean_left_weapon_rotation": {
264     "pitch": "0.0",
265     "roll": "-22.0",
266     "yaw": "0.0"
267   },
268   "crouch_lean_right_camera_rotation": {
269     "pitch": "0.0",
270     "roll": "5.0",
271     "yaw": "0.0"
272   },
273   "crouch_lean_right_root_offset": {
274     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
275     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
276     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
277     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
278     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
279     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
280     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
281     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
282     "x": "0.0",
283     "y": "50.0",
284     "z": "-22.0"
285   },
286   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
287   "crouch_lean_right_weapon_rotation": {
288     "pitch": "0.0",
289     "roll": "22.0",
290     "yaw": "0.0"
291   },
292   "crouch_loc": {
293     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
294     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
295     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
296     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
297     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
298     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
299     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
300     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
301     "x": "4.0",
302     "y": "0.0",
303     "z": "2.5"
304   },
305   "crouch_recoil_mean": {
306     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
307     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
308     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
309     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
310     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
311     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
312     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
313     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
314     "x": "0.5",
315     "y": "0.10000000149011612",
316     "z": "0.0"
317   },
318   "crouch_recoil_sigma": {
319     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
320     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
321     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
322     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
323     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
324     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
325     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
326     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
327     "x": "0.15000000596046448",
328     "y": "0.15000000596046448",
329     "z": "1.0"
330   },
331   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
332   "crouch_time": "0.3499999940395355",
333   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
334   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
335   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
336   "default_zeroing_text": "100m",
337   "deviation_visu_fb_interp_speed_final": "0.0",
338   "deviation_visu_fb_interp_speed_yz": "0.0",
339   "deviation_visu_fb_max": "0.0",
340   "disable_suppression_x_axis_camera_location_punch": "False",
341   "dry_reload_sound1p": "None",
342   "dry_reload_sound3p": "None",
343   "empty_alt_use_sound1p": "None",
344   "empty_alt_use_sound3p": "None",
345   "empty_equip1p_montage": "None",
346   "empty_equip3p_montage": "None",
347   "empty_equip_duration": "0.0",
348   "empty_equip_weapon_montage": "None",
349   "empty_unequip1p_montage": "None",
350   "empty_unequip3p_montage": "None",
351   "empty_unequip_duration": "0.0",
352   "empty_unequip_weapon_montage": "None",
353   "empty_use_sound1p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Foley/Trigger/qbz95_trigger_Cue.qbz95_trigger_Cue'  Class 'SoundCue'>",
354   "empty_use_sound3p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Foley/Trigger/qbz95_trigger_Cue.qbz95_trigger_Cue'  Class 'SoundCue'>",
355   "equip1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_Deploy_1p_Montage.A_Char_QJB95-1LSW_Deploy_1p_Montage'  Class 'AnimMontage'>",
356   "equip3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_Deploy_3p_Montage.A_Char_QJB95-1LSW_Deploy_3p_Montage'  Class 'AnimMontage'>",
357   "equip_sound1p": "None",
358   "equip_sound3p": "None",
359   "equip_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Deploy_Montage.A_Gun_QJB95-1LSW_Deploy_Montage'  Class 'AnimMontage'>",
360   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
361   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
362   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
363   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
364   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
365   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
366   "fire_bipod1p_montage": "<Object '/Game/Art/Items/QBZ-95-1/Animations/A_Char_QBZ95-1_Fire_Montage.A_Char_QBZ95-1_Fire_Montage'  Class 'AnimMontage'>",
367   "fire_bipod3p_montage": "<Object '/Game/Art/Items/QBZ-95-1/Animations/A_Char_QBZ95-1_Fire_Montage.A_Char_QBZ95-1_Fire_Montage'  Class 'AnimMontage'>",
368   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1_Fire_Montage.A_Gun_QJB95-1_Fire_Montage'  Class 'AnimMontage'>",
369   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
370   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C'  Class 'BlueprintGeneratedClass'>",
371   "fire_sound1p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Firing/SC_QBZ95_1p_Looping.SC_QBZ95_1p_Looping'  Class 'SoundCue'>",
372   "fire_sound3p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Firing/SC_QBZ95_3p_Looping.SC_QBZ95_3p_Looping'  Class 'SoundCue'>",
373   "fire_stance_restriction": "0",
374   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
375   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
376   "fire_trigger1p_montage": "<Object '/Game/Art/Items/QBZ-95-1/Animations/A_Char_QBZ95-1_Fire_Montage.A_Char_QBZ95-1_Fire_Montage'  Class 'AnimMontage'>",
377   "fire_trigger3p_montage": "<Object '/Game/Art/Items/QBZ-95-1/Animations/A_Char_QBZ95-1_Fire_Montage.A_Char_QBZ95-1_Fire_Montage'  Class 'AnimMontage'>",
378   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1_Fire_Montage.A_Gun_QJB95-1_Fire_Montage'  Class 'AnimMontage'>",
379   "firemode_bipod_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Changefirerate_Montage.A_Char_M4_Altgrip_Changefirerate_Montage'  Class 'AnimMontage'>",
380   "firemode_bipod_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Bipod_FireMode_Montage.A_Gun_QJB95-1LSW_Bipod_FireMode_Montage'  Class 'AnimMontage'>",
381   "firemode_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Changefirerate_Montage.A_Char_M4_Altgrip_Changefirerate_Montage'  Class 'AnimMontage'>",
382   "firemode_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1_FireMode_Montage.A_Gun_QJB95-1_FireMode_Montage'  Class 'AnimMontage'>",
383   "firing_modes_flip_flop_toggle": [
384     "True",
385     "True"
386   ],
387   "fpv_lower_root_bone_offset": {
388     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
389     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
390     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
391     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
392     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
393     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
394     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
395     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
396     "x": "-60.0",
397     "y": "0.0",
398     "z": "0.0"
399   },
400   "fpv_torso_camera_offset": {
401     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
402     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
403     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
404     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
405     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
406     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
407     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
408     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
409     "x": "-14.0",
410     "y": "29.0",
411     "z": "148.5"
412   },
413   "free_aim_ads_interp_speed": "4.0",
414   "free_aim_horizontal_threshold": "0.10000000149011612",
415   "free_aim_limit_horizontal": "30.0",
416   "free_aim_limit_vertical": "15.0",
417   "free_aim_non_ads_interp_speed": "1.7999999523162842",
418   "from_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
419   "from_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
420   "from_ads_transition1p_montage": "None",
421   "full_stamina_deviation_factor": "0.0",
422   "full_stamina_recoil_factor": "0.0",
423   "has_adjustable_sight": "True",
424   "has_ads_transition": "False",
425   "has_bipod": "True",
426   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
427   "hold_breath_ease_in_play_rate": "1.0",
428   "hold_breath_ease_out_play_rate": "3.0",
429   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
430   "idle_blend_out_time": "0.5",
431   "into_forced_lowering_sound": "None",
432   "into_forced_raising_sound": "None",
433   "item_collision_distance": "68.0",
434   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
435   "jog_play_rate_factor_min_range": "-0.699999988079071",
436   "lean_head_when_ads": "True",
437   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage'  Class 'AnimMontage'>",
438   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_End_Montage.A_Char_Leanleft_LS_End_Montage'  Class 'AnimMontage'>",
439   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
440   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
441   "left_hand_weapon_ik_alpha": "1.0",
442   "limit_lean_angle": "False",
443   "loop_muzzle_flash": "False",
444   "loop_shell_ejection": "False",
445   "low_stamina_deviation_factor": "0.0",
446   "low_stamina_recoil_factor": "0.30000001192092896",
447   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
448   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
449   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Crouch1_Montage1.Rifle_Lowered_Crouch1_Montage1'  Class 'AnimMontage'>",
450   "lowering_blend_out_time": "0.25",
451   "lowering_timer": "50.0",
452   "mag_empty_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
453   "mag_empty_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue'  Class 'SoundCue'>",
454   "manual_bolting1p_montage": "None",
455   "manual_bolting3p_montage": "None",
456   "manual_bolting_bipod1p_montage": "None",
457   "manual_bolting_bipod3p_montage": "None",
458   "manual_bolting_bipod_weapon_montage": "None",
459   "manual_bolting_completion_time": "1.0",
460   "manual_bolting_weapon_montage": "None",
461   "max_move_deviation_factor": "0.0",
462   "max_move_recoil_factor": "0.800000011920929",
463   "max_shot_deviation_factor": "0.0",
464   "max_speed_required_for_use": "-1.0",
465   "min_bipod_ads_deviation": "0.0",
466   "min_bipod_deviation": "0.0",
467   "min_crouch_ads_deviation": "0.0",
468   "min_crouch_deviation": "0.0",
469   "min_move_deviation_factor": "0.0",
470   "min_move_recoil_factor": "0.07000000029802322",
471   "min_prone_ads_deviation": "0.0",
472   "min_prone_deviation": "0.0",
473   "min_prone_transition_deviation": "16.0",
474   "min_shot_deviation_factor": "0.0",
475   "min_stand_ads_deviation": "0.0",
476   "min_stand_deviation": "0.0",
477   "move_bobbing_end_loop_section_names": {
478     "begin_section": "Begin",
479     "end_section": "End",
480     "loop_section1": "Loop1",
481     "loop_section2": "Loop2",
482     "mid_end_section": "MidEnd"
483   },
484   "move_deviation_factor_release": "0.0",
485   "move_recoil_factor_release": "8.0",
486   "mutual_weapons": [],
487   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
488   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star'  Class 'ParticleSystem'>",
489   "muzzle_flash_effect_socket": "BarrelStart",
490   "muzzle_flash_lasting_effect1p": "None",
491   "muzzle_flash_lasting_effect3p": "None",
492   "muzzle_flash_use_lasting_effect": "False",
493   "niagara_muzzle_flash_effect1p": "None",
494   "niagara_muzzle_flash_effect3p": "None",
495   "niagara_shell_ejection_effect1p": "None",
496   "niagara_shell_ejection_effect3p": "None",
497   "offset_line_of_fire": {
498     "pitch": "-3.0",
499     "roll": "0.0",
500     "yaw": "0.0"
501   },
502   "out_of_forced_lowering_sound": "None",
503   "out_of_forced_raising_sound": "None",
504   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
505   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
506   "play_sound_on_empty_alt_use": "2",
507   "play_sound_on_empty_use": "10",
508   "play_sound_on_mag_empty": "True",
509   "prevent_alt_use_while_crawling": "True",
510   "prevent_freelook_while_ads": "True",
511   "prevent_use_while_crawling": "True",
512   "prone_ads_recoil_mean": {
513     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
514     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
515     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
516     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
517     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
518     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
519     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
520     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
521     "x": "0.10000000149011612",
522     "y": "0.019999999552965164",
523     "z": "0.0"
524   },
525   "prone_ads_recoil_sigma": {
526     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
527     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
528     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
529     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
530     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
531     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
532     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
533     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
534     "x": "0.09000000357627869",
535     "y": "0.10000000149011612",
536     "z": "1.0"
537   },
538   "prone_lean_left_camera_rotation": {
539     "pitch": "0.0",
540     "roll": "-15.0",
541     "yaw": "0.0"
542   },
543   "prone_lean_left_root_offset": {
544     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
545     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
546     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
547     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
548     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
549     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
550     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
551     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
552     "x": "0.0",
553     "y": "-50.0",
554     "z": "0.0"
555   },
556   "prone_lean_left_weapon_rotation": {
557     "pitch": "0.0",
558     "roll": "-30.0",
559     "yaw": "0.0"
560   },
561   "prone_lean_right_camera_rotation": {
562     "pitch": "0.0",
563     "roll": "15.0",
564     "yaw": "0.0"
565   },
566   "prone_lean_right_root_offset": {
567     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
568     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
569     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
570     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
571     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
572     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
573     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
574     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
575     "x": "0.0",
576     "y": "65.0",
577     "z": "-5.0"
578   },
579   "prone_lean_right_weapon_rotation": {
580     "pitch": "0.0",
581     "roll": "30.0",
582     "yaw": "0.0"
583   },
584   "prone_loc": {
585     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
586     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
587     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
588     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
589     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
590     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
591     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
592     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
593     "x": "4.0",
594     "y": "-1.5",
595     "z": "2.5"
596   },
597   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
598   "prone_recoil_mean": {
599     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
600     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
601     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
602     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
603     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
604     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
605     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
606     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
607     "x": "0.20000000298023224",
608     "y": "0.10000000149011612",
609     "z": "1.0"
610   },
611   "prone_recoil_sigma": {
612     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
613     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
614     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
615     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
616     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
617     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
618     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
619     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
620     "x": "0.10000000149011612",
621     "y": "0.05000000074505806",
622     "z": "0.699999988079071"
623   },
624   "prone_time": "0.30000001192092896",
625   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
626   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
627   "prone_transition_recoil_mean": {
628     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
629     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
630     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
631     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
632     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
633     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
634     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
635     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
636     "x": "0.0",
637     "y": "0.0",
638     "z": "0.0"
639   },
640   "prone_transition_recoil_sigma": {
641     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
642     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
643     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
644     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
645     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
646     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
647     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
648     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
649     "x": "0.0",
650     "y": "0.0",
651     "z": "0.0"
652   },
653   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
654   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
655   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
656   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
657   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
658   "raising_blend_out_time": "0.5",
659   "random_fire1p_montage": [
660     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
661     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
662     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
663     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
664   ],
665   "recoil_ads_camera_shot_interp_speed": "200.0",
666   "recoil_alignment_bipod_grip_angle_limits": {
667     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
668     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
669     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
670     "x": "4.0",
671     "y": "4.0"
672   },
673   "recoil_alignment_bipod_grip_max": {
674     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
675     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
676     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
677     "x": "1.649999976158142",
678     "y": "0.8999999761581421"
679   },
680   "recoil_alignment_bipod_multiplier": "1.0",
681   "recoil_alignment_bipod_shoulder_angle_limits": {
682     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
683     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
684     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
685     "x": "0.0",
686     "y": "0.0"
687   },
688   "recoil_alignment_bipod_shoulder_max": {
689     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
690     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
691     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
692     "x": "0.0",
693     "y": "0.0"
694   },
695   "recoil_alignment_bipod_use_separate_config": "True",
696   "recoil_alignment_crouch_multiplier": "0.7200000286102295",
697   "recoil_alignment_grip_angle_limits": {
698     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
699     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
700     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
701     "x": "10.0",
702     "y": "8.0"
703   },
704   "recoil_alignment_grip_max": {
705     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
706     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
707     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
708     "x": "3.5",
709     "y": "3.5"
710   },
711   "recoil_alignment_movement_addative": "0.10000000149011612",
712   "recoil_alignment_movement_exponent": "1.0",
713   "recoil_alignment_multiplier_max": "2.0",
714   "recoil_alignment_no_flip_flop_when_bipoded": "False",
715   "recoil_alignment_prone_multiplier": "0.6000000238418579",
716   "recoil_alignment_shoulder_angle_limits": {
717     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
718     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
719     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
720     "x": "6.0",
721     "y": "5.0"
722   },
723   "recoil_alignment_shoulder_max": {
724     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
725     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
726     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
727     "x": "3.0",
728     "y": "2.5999999046325684"
729   },
730   "recoil_alignment_stamina_addative": "0.10000000149011612",
731   "recoil_alignment_stamina_exponent": "0.5",
732   "recoil_alignment_stand_multiplier": "0.800000011920929",
733   "recoil_anim_blend_time": "0.0",
734   "recoil_camera_offset_factor": "0.7200000286102295",
735   "recoil_camera_offset_interp_speed": "5.0",
736   "recoil_camera_shot_interp_speed": "0.0",
737   "recoil_can_release_interp_speed": "30.0",
738   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve_Bullpup.RecoilGripAlignmentCurve_Bullpup'  Class 'CurveFloat'>",
739   "recoil_lof_attack_interp_speed": "45.0",
740   "recoil_lof_camera_offset_limit": "50.0",
741   "recoil_lof_release_interp_speed": "10.0",
742   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
743   "recoil_weapon_rel_loc_factor": "0.0",
744   "reload1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_Reload_1p_Montage.A_Char_QJB95-1LSW_Reload_1p_Montage'  Class 'AnimMontage'>",
745   "reload3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_Reload_3p_Montage.A_Char_QJB95-1LSW_Reload_3p_Montage'  Class 'AnimMontage'>",
746   "reload_bipod1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_Bipod_Reload_1p_Montage.A_Char_QJB95-1LSW_Bipod_Reload_1p_Montage'  Class 'AnimMontage'>",
747   "reload_bipod3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_Bipod_Reload_3p_Montage.A_Char_QJB95-1LSW_Bipod_Reload_3p_Montage'  Class 'AnimMontage'>",
748   "reload_bipod_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Bipod_Reload_Montage.A_Gun_QJB95-1LSW_Bipod_Reload_Montage'  Class 'AnimMontage'>",
749   "reload_dry1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_ReloadDry_1p_Montage.A_Char_QJB95-1LSW_ReloadDry_1p_Montage'  Class 'AnimMontage'>",
750   "reload_dry3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_ReloadDry_3p_Montage.A_Char_QJB95-1LSW_ReloadDry_3p_Montage'  Class 'AnimMontage'>",
751   "reload_dry_bipod1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_Bipod_ReloadDry_1p_Montage.A_Char_QJB95-1LSW_Bipod_ReloadDry_1p_Montage'  Class 'AnimMontage'>",
752   "reload_dry_bipod3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_Bipod_ReloadDry_3p_Montage.A_Char_QJB95-1LSW_Bipod_ReloadDry_3p_Montage'  Class 'AnimMontage'>",
753   "reload_dry_bipod_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Bipod_ReloadDry_Montage.A_Gun_QJB95-1LSW_Bipod_ReloadDry_Montage'  Class 'AnimMontage'>",
754   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_ReloadDry_Montage.A_Gun_QJB95-1LSW_ReloadDry_Montage'  Class 'AnimMontage'>",
755   "reload_sound1p": "None",
756   "reload_sound3p": "None",
757   "reload_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Reload_Montage.A_Gun_QJB95-1LSW_Reload_Montage'  Class 'AnimMontage'>",
758   "require_ads_to_shoot": "False",
759   "requires_manual_bolt": "False",
760   "return_to_ads_after_item_collision": "True",
761   "right_hand3p_weapon_ik_alpha": "1.0",
762   "separate_ads_fov": "-1.0",
763   "shell_ejection_cull_distance_in_meters": "10.0",
764   "shell_ejection_effect1p": "<Object '/Game/Art/Items/QBZ-95-1/P_ShellEjection_58x42.P_ShellEjection_58x42'  Class 'ParticleSystem'>",
765   "shell_ejection_effect3p": "<Object '/Game/Art/Items/QBZ-95-1/P_ShellEjection_58x42.P_ShellEjection_58x42'  Class 'ParticleSystem'>",
766   "shell_ejection_effect_socket": "ShellEjection",
767   "shot_deviation_factor_release": "1.0",
768   "show_zeroing_in_hud": "True",
769   "sight_switching_sound1p": "None",
770   "sight_switching_sound3p": "None",
771   "sounds_socket": "WeaponRoot",
772   "split_randomization": "True",
773   "spring_ads_multiplier_rotation": {
774     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
775     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
776     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
777     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
778     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
779     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
780     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
781     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
782     "x": "1.0",
783     "y": "1.0",
784     "z": "1.0"
785   },
786   "spring_ads_multiplier_translation": {
787     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
788     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
789     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
790     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
791     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
792     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
793     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
794     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
795     "x": "1.0",
796     "y": "1.0",
797     "z": "1.0"
798   },
799   "sprint_blend_factor_min_range": "0.8500000238418579",
800   "sprint_blend_speed_interp_speed": "400.0",
801   "sprint_bobbing_end_loop_section_names": {
802     "begin_section": "Begin",
803     "end_section": "End",
804     "loop_section1": "Loop1",
805     "loop_section2": "Loop2",
806     "mid_end_section": "MidEnd"
807   },
808   "sprint_play_rate_factor_min_range": "-2.0",
809   "sprint_static_pose": "<Object '/Game/Art/Items/L85A2/Animations/1p/1p_Sprint/A_Char_L85A2_StaticSprint.A_Char_L85A2_StaticSprint'  Class 'AnimSequence'>",
810   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
811   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
812   "stand_ads_recoil_mean": {
813     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
814     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
815     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
816     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
817     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
818     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
819     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
820     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
821     "x": "0.5",
822     "y": "0.07999999821186066",
823     "z": "0.0"
824   },
825   "stand_ads_recoil_sigma": {
826     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
827     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
828     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
829     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
830     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
831     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
832     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
833     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
834     "x": "0.10000000149011612",
835     "y": "0.10000000149011612",
836     "z": "0.800000011920929"
837   },
838   "stand_lean_left_camera_rotation": {
839     "pitch": "0.0",
840     "roll": "-5.0",
841     "yaw": "0.0"
842   },
843   "stand_lean_left_root_offset": {
844     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
845     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
846     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
847     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
848     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
849     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
850     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
851     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
852     "x": "0.0",
853     "y": "-52.0",
854     "z": "-20.0"
855   },
856   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
857   "stand_lean_left_weapon_rotation": {
858     "pitch": "0.0",
859     "roll": "-22.0",
860     "yaw": "0.0"
861   },
862   "stand_lean_right_camera_rotation": {
863     "pitch": "0.0",
864     "roll": "5.0",
865     "yaw": "0.0"
866   },
867   "stand_lean_right_root_offset": {
868     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
869     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
870     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
871     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
872     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
873     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
874     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
875     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
876     "x": "0.0",
877     "y": "52.0",
878     "z": "-20.0"
879   },
880   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
881   "stand_lean_right_weapon_rotation": {
882     "pitch": "0.0",
883     "roll": "22.0",
884     "yaw": "0.0"
885   },
886   "stand_loc": {
887     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
888     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
889     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
890     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
891     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
892     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
893     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
894     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
895     "x": "6.0",
896     "y": "1.5",
897     "z": "-0.5"
898   },
899   "stand_loc_blend_time": "0.44999998807907104",
900   "stand_recoil_mean": {
901     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
902     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
903     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
904     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
905     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
906     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
907     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
908     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
909     "x": "0.5",
910     "y": "0.11999999731779099",
911     "z": "0.0"
912   },
913   "stand_recoil_sigma": {
914     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
915     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
916     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
917     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
918     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
919     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
920     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
921     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
922     "x": "0.25",
923     "y": "0.25",
924     "z": "1.5"
925   },
926   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
927   "stand_time": "0.4000000059604645",
928   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
929   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
930   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
931   "steady1p_hip_fire_duration": "0.30000001192092896",
932   "strafe_spring_rotator": {
933     "pitch": "0.0",
934     "roll": "9.0",
935     "yaw": "0.5"
936   },
937   "strafe_spring_vector": {
938     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
939     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
940     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
941     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
942     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
943     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
944     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
945     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
946     "x": "0.0",
947     "y": "-1.7999999523162842",
948     "z": "1.25"
949   },
950   "sway_alignment_data": {
951     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
952     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 0.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 0.833333}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
953     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 6.500000}>",
954     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
955     "location_offset_multiplier": "4.5",
956     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.550000, sway_min: 0.550000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
957     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
958     "total_sway": "0.0",
959     "unclamped_total_sway": "0.0"
960   },
961   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
962   "sway_data": {
963     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
964     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
965     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 9.500000}>",
966     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
967     "location_offset_multiplier": "6.0",
968     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.500000, sway_min: 0.600000}, crouch: {ads_sway_min: 0.900000, sway_min: 1.100000}, standing: {ads_sway_min: 1.200000, sway_min: 1.500000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
969     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
970     "total_sway": "0.0",
971     "unclamped_total_sway": "0.0"
972   },
973   "to_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
974   "to_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue'  Class 'SoundCue'>",
975   "toggle_ads_flag": "True",
976   "toggle_bipod_ads_flag": "True",
977   "toggle_bipod_non_ads_flag": "True",
978   "toggle_firemode_sound1p": "None",
979   "toggle_firemode_sound3p": "None",
980   "unequip1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_Undeploy_1p_Montage.A_Char_QJB95-1LSW_Undeploy_1p_Montage'  Class 'AnimMontage'>",
981   "unequip3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_Undeploy_3p_Montage.A_Char_QJB95-1LSW_Undeploy_3p_Montage'  Class 'AnimMontage'>",
982   "unequip_sound1p": "None",
983   "unequip_sound3p": "None",
984   "unequip_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Undeploy_Montage.A_Gun_QJB95-1LSW_Undeploy_Montage'  Class 'AnimMontage'>",
985   "usable_in_main_base": "False",
986   "use_auto_lowering": "True",
987   "walk_speed_multiplier": "0.6000000238418579",
988   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
989   "weapon_mesh_spring_rot_delay_factor": "-1.0",
990   "weapon_spring_ads_override": {
991     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.700000, y: 1.000000, z: 1.000000}>",
992     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 3.000000, y: 5.500000, z: 3.000000}>",
993     "weapon_spring_clamp": "8.460000038146973",
994     "weapon_spring_factor2": "0.05000000074505806",
995     "weapon_spring_override_bit_flags": "19",
996     "weapon_spring_side": "1"
997   },
998   "weapon_spring_bipod_ads_override": {
999     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.500000, y: 1.000000, z: 1.000000}>",
1000     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 4.500000, z: 4.000000}>",
1001     "weapon_spring_clamp": "5.0",
1002     "weapon_spring_factor2": "0.5",
1003     "weapon_spring_override_bit_flags": "3",
1004     "weapon_spring_side": "1"
1005   },
1006   "weapon_spring_bipod_non_ads_override": {
1007     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.430000, y: 1.000000, z: 1.000000}>",
1008     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 4.700000, z: 4.000000}>",
1009     "weapon_spring_clamp": "5.0",
1010     "weapon_spring_factor2": "0.5",
1011     "weapon_spring_override_bit_flags": "3",
1012     "weapon_spring_side": "1"
1013   },
1014   "weapon_spring_clamp": "14.0",
1015   "weapon_spring_critical_damping_factor": "0.800000011920929",
1016   "weapon_spring_factor2": "0.029999999329447746",
1017   "weapon_spring_mass": "0.05999999865889549",
1018   "weapon_spring_side": "1",
1019   "weapon_spring_stiffness": "0.6549999713897705",
1020   "weapon_spring_turn_speed_to_full_intensity": "80.0"