2 "add_move_deviation": "0.0",
3 "add_move_recoil": "1.0",
4 "add_shot_deviation_factor": "0.0",
5 "add_shot_deviation_factor_ads": "0.0",
6 "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/QBZ-95-1/Animations/1p/A_Char_QBZ95-1_Ads_Singleframe.A_Char_QBZ95-1_Ads_Singleframe' Class 'AnimSequence'>",
7 "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8 "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate' Class 'CurveVector'>",
9 "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate' Class 'CurveVector'>",
10 "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large' Class 'CurveVector'>",
12 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.150000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.080000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14 "<Struct 'SQAdjustableSightMontageSet' {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: -0.070000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>"
16 "ads_strafe_spring_rotator": {
21 "ads_suppression_punch_camera_location_multiplier": "1.0",
22 "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
23 "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
24 "ads_transition1p_montage": "None",
25 "aim1p_weapon_mesh_position": {
26 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
27 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
28 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
29 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
30 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
31 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
32 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
33 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
38 "aim1p_weapon_mesh_rescale": {
39 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
40 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
41 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
42 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
43 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
44 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
45 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
46 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
51 "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
52 "allow_raising_above_head": "True",
53 "allow_vault_and_low_climb_shooting": "True",
54 "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch' Class 'AimOffsetBlendSpace1D'>",
55 "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe' Class 'AnimSequence'>",
56 "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch' Class 'AimOffsetBlendSpace1D'>",
57 "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe' Class 'AnimSequence'>",
58 "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch' Class 'AimOffsetBlendSpace1D'>",
59 "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid' Class 'AnimSequence'>",
60 "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch' Class 'AimOffsetBlendSpace'>",
61 "back_blast_effect_socket": "None",
62 "back_blast_lasting_effect1p": "None",
63 "back_blast_lasting_effect3p": "None",
64 "back_blast_lasting_effect_additional_rotation": {
69 "base1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1_LSW_Basepose_Montage.A_Char_QJB95-1_LSW_Basepose_Montage' Class 'AnimMontage'>",
70 "base3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1_LSW_Basepose_3p_Montage.A_Char_QJB95-1_LSW_Basepose_3p_Montage' Class 'AnimMontage'>",
71 "base_ads1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1_LSW_Ads_1p_Montage.A_Char_QJB95-1_LSW_Ads_1p_Montage' Class 'AnimMontage'>",
72 "base_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1_Basepose_Montage.A_Gun_QJB95-1_Basepose_Montage' Class 'AnimMontage'>",
73 "bipod1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_Bipod_1p_Montage.A_Char_QJB95-1LSW_Bipod_1p_Montage' Class 'AnimMontage'>",
74 "bipod3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_Bipod_3p_Montage.A_Char_QJB95-1LSW_Bipod_3p_Montage' Class 'AnimMontage'>",
75 "bipod_ads_recoil_mean": {
76 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
77 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
78 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
79 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
80 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
81 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
82 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
83 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
84 "x": "0.029999999329447746",
85 "y": "0.004999999888241291",
88 "bipod_ads_recoil_sigma": {
89 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
90 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
91 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
92 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
93 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
94 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
95 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
96 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
97 "x": "0.03999999910593033",
98 "y": "0.07000000029802322",
99 "z": "0.6800000071525574"
101 "bipod_end_loop_section_names": {
102 "begin_section": "Begin",
103 "end_section": "End",
104 "loop_section1": "Loop",
105 "loop_section2": "Loop",
106 "mid_end_section": "End"
108 "bipod_height_raw": "31.5",
109 "bipod_length": "55.0",
111 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
112 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
113 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
114 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
115 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
116 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
117 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
118 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
123 "bipod_recoil_mean": {
124 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
125 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
126 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
127 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
128 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
129 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
130 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
131 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
132 "x": "0.10000000149011612",
133 "y": "0.004999999888241291",
134 "z": "0.10000000149011612"
136 "bipod_recoil_sigma": {
137 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
138 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
139 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
140 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
141 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
142 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
143 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
144 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
145 "x": "0.4000000059604645",
146 "y": "0.4000000059604645",
149 "bipod_time": "0.30000001192092896",
150 "bipod_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Bipod_Montage.A_Gun_QJB95-1LSW_Bipod_Montage' Class 'AnimMontage'>",
151 "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage' Class 'AnimMontage'>",
152 "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage' Class 'AnimMontage'>",
153 "bobbing_aim_end_loop_section_names": {
154 "begin_section": "Begin",
155 "end_section": "End",
156 "loop_section1": "Loop1",
157 "loop_section2": "Loop2",
158 "mid_end_section": "MidEnd"
160 "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage' Class 'AnimMontage'>",
161 "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Items/L85A2/Animations/1p/1p_Sprint/L85A2_EndSprint_Montage.L85A2_EndSprint_Montage' Class 'AnimMontage'>",
162 "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage' Class 'AnimMontage'>",
163 "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p' Class 'BlendSpace1D'>",
164 "bobbing_sprint1p_montage": "<Object '/Game/Art/Items/L85A2/Animations/1p/1p_Sprint/L85A2_Sprint_Montage.L85A2_Sprint_Montage' Class 'AnimMontage'>",
165 "bored_abort_blend_out_time": "0.20000000298023224",
166 "bored_max_frequency": "60.0",
168 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored1_1p_Montage.A_Char_Rifle_Bored1_1p_Montage\"', bored3p_montage: None}>",
169 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored2_1p_Montage.A_Char_Rifle_Bored2_1p_Montage\"', bored3p_montage: None}>",
170 "<Struct 'SQBoredMontageSet' {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
172 "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017' Class 'BlendSpace1D'>",
173 "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk' Class 'BlendSpace1D'>",
174 "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/WeaponCategory/BS1D_Char_Heavy_Sprint_2017.BS1D_Char_Heavy_Sprint_2017' Class 'BlendSpace1D'>",
175 "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2' Class 'BlendSpace'>",
176 "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog' Class 'BlendSpace'>",
177 "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk' Class 'BlendSpace'>",
178 "cancel_reload_on_jump_vault_climb": "True",
179 "cancel_reload_on_sprint": "False",
180 "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment' Class 'CurveVector'>",
181 "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location' Class 'CurveVector'>",
182 "change_magnification_punch_angle": {
183 "ONE": "<Struct 'Vector2D' {x: 1.000000, y: 1.000000}>",
184 "UNIT45_DEG": "<Struct 'Vector2D' {x: 0.707107, y: 0.707107}>",
185 "ZERO": "<Struct 'Vector2D' {x: 0.000000, y: 0.000000}>",
189 "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue' Class 'SoundCue'>",
190 "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation' Class 'CurveVector'>",
191 "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment' Class 'CurveVector'>",
192 "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway' Class 'CurveVector'>",
193 "check_current_magazine_for_equip": "False",
194 "check_current_magazine_for_unequip": "False",
195 "clamp_speed_while_reloading": "-1.0",
196 "clear_sight_interp_speed": "5.0",
197 "clear_sight_sway_weight": "0.0",
198 "clear_sights_max_input": "9.0",
199 "clear_sights_max_offset": {
200 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
201 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
202 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
203 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
204 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
205 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
206 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
207 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
212 "clear_sights_max_roll": {
217 "clear_sights_min_input": "7.5",
218 "crouch_ads_recoil_mean": {
219 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
220 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
221 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
222 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
223 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
224 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
225 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
226 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
227 "x": "0.41999998688697815",
228 "y": "0.07999999821186066",
231 "crouch_ads_recoil_sigma": {
232 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
233 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
234 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
235 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
236 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
237 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
238 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
239 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
240 "x": "0.10000000149011612",
241 "y": "0.11999999731779099",
242 "z": "0.699999988079071"
244 "crouch_lean_left_camera_rotation": {
249 "crouch_lean_left_root_offset": {
250 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
251 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
252 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
253 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
254 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
255 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
256 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
257 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
262 "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle' Class 'AnimSequence'>",
263 "crouch_lean_left_weapon_rotation": {
268 "crouch_lean_right_camera_rotation": {
273 "crouch_lean_right_root_offset": {
274 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
275 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
276 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
277 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
278 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
279 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
280 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
281 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
286 "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle' Class 'AnimSequence'>",
287 "crouch_lean_right_weapon_rotation": {
293 "BACKWARD": "<Struct 'Vector' {x: -1.000000, y: 0.000000, z: 0.000000}>",
294 "DOWN": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: -1.000000}>",
295 "FORWARD": "<Struct 'Vector' {x: 1.000000, y: 0.000000, z: 0.000000}>",
296 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
297 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
298 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
299 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
300 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
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328 "y": "0.15000000596046448",
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332 "crouch_time": "0.3499999940395355",
333 "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone' Class 'AnimSequence'>",
334 "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left' Class 'AnimSequence'>",
335 "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right' Class 'AnimSequence'>",
336 "default_zeroing_text": "100m",
337 "deviation_visu_fb_interp_speed_final": "0.0",
338 "deviation_visu_fb_interp_speed_yz": "0.0",
339 "deviation_visu_fb_max": "0.0",
340 "disable_suppression_x_axis_camera_location_punch": "False",
341 "dry_reload_sound1p": "None",
342 "dry_reload_sound3p": "None",
343 "empty_alt_use_sound1p": "None",
344 "empty_alt_use_sound3p": "None",
345 "empty_equip1p_montage": "None",
346 "empty_equip3p_montage": "None",
347 "empty_equip_duration": "0.0",
348 "empty_equip_weapon_montage": "None",
349 "empty_unequip1p_montage": "None",
350 "empty_unequip3p_montage": "None",
351 "empty_unequip_duration": "0.0",
352 "empty_unequip_weapon_montage": "None",
353 "empty_use_sound1p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Foley/Trigger/qbz95_trigger_Cue.qbz95_trigger_Cue' Class 'SoundCue'>",
354 "empty_use_sound3p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Foley/Trigger/qbz95_trigger_Cue.qbz95_trigger_Cue' Class 'SoundCue'>",
355 "equip1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_Deploy_1p_Montage.A_Char_QJB95-1LSW_Deploy_1p_Montage' Class 'AnimMontage'>",
356 "equip3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_Deploy_3p_Montage.A_Char_QJB95-1LSW_Deploy_3p_Montage' Class 'AnimMontage'>",
357 "equip_sound1p": "None",
358 "equip_sound3p": "None",
359 "equip_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Deploy_Montage.A_Gun_QJB95-1LSW_Deploy_Montage' Class 'AnimMontage'>",
360 "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway' Class 'CurveVector'>",
361 "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
362 "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
363 "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
364 "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage' Class 'AnimMontage'>",
365 "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage' Class 'AnimMontage'>",
366 "fire_bipod1p_montage": "<Object '/Game/Art/Items/QBZ-95-1/Animations/A_Char_QBZ95-1_Fire_Montage.A_Char_QBZ95-1_Fire_Montage' Class 'AnimMontage'>",
367 "fire_bipod3p_montage": "<Object '/Game/Art/Items/QBZ-95-1/Animations/A_Char_QBZ95-1_Fire_Montage.A_Char_QBZ95-1_Fire_Montage' Class 'AnimMontage'>",
368 "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1_Fire_Montage.A_Gun_QJB95-1_Fire_Montage' Class 'AnimMontage'>",
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370 "fire_shake": "<Object '/Game/Art/Effects/FireShake_Small.FireShake_Small_C' Class 'BlueprintGeneratedClass'>",
371 "fire_sound1p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Firing/SC_QBZ95_1p_Looping.SC_QBZ95_1p_Looping' Class 'SoundCue'>",
372 "fire_sound3p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Firing/SC_QBZ95_3p_Looping.SC_QBZ95_3p_Looping' Class 'SoundCue'>",
373 "fire_stance_restriction": "0",
374 "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin' Class 'AnimMontage'>",
375 "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT' Class 'AnimMontage'>",
376 "fire_trigger1p_montage": "<Object '/Game/Art/Items/QBZ-95-1/Animations/A_Char_QBZ95-1_Fire_Montage.A_Char_QBZ95-1_Fire_Montage' Class 'AnimMontage'>",
377 "fire_trigger3p_montage": "<Object '/Game/Art/Items/QBZ-95-1/Animations/A_Char_QBZ95-1_Fire_Montage.A_Char_QBZ95-1_Fire_Montage' Class 'AnimMontage'>",
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379 "firemode_bipod_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Changefirerate_Montage.A_Char_M4_Altgrip_Changefirerate_Montage' Class 'AnimMontage'>",
380 "firemode_bipod_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Bipod_FireMode_Montage.A_Gun_QJB95-1LSW_Bipod_FireMode_Montage' Class 'AnimMontage'>",
381 "firemode_montage": "<Object '/Game/Art/Items/M4/Animations/A_Char_M4_Altgrip_Changefirerate_Montage.A_Char_M4_Altgrip_Changefirerate_Montage' Class 'AnimMontage'>",
382 "firemode_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1_FireMode_Montage.A_Gun_QJB95-1_FireMode_Montage' Class 'AnimMontage'>",
383 "firing_modes_flip_flop_toggle": [
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413 "free_aim_ads_interp_speed": "4.0",
414 "free_aim_horizontal_threshold": "0.10000000149011612",
415 "free_aim_limit_horizontal": "30.0",
416 "free_aim_limit_vertical": "15.0",
417 "free_aim_non_ads_interp_speed": "1.7999999523162842",
418 "from_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue' Class 'SoundCue'>",
419 "from_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue' Class 'SoundCue'>",
420 "from_ads_transition1p_montage": "None",
421 "full_stamina_deviation_factor": "0.0",
422 "full_stamina_recoil_factor": "0.0",
423 "has_adjustable_sight": "True",
424 "has_ads_transition": "False",
426 "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve' Class 'CurveFloat'>",
427 "hold_breath_ease_in_play_rate": "1.0",
428 "hold_breath_ease_out_play_rate": "3.0",
429 "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage' Class 'AnimMontage'>",
430 "idle_blend_out_time": "0.5",
431 "into_forced_lowering_sound": "None",
432 "into_forced_raising_sound": "None",
433 "item_collision_distance": "68.0",
434 "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
435 "jog_play_rate_factor_min_range": "-0.699999988079071",
436 "lean_head_when_ads": "True",
437 "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/A_Char_Leanleft_LS_Begin_Montage.A_Char_Leanleft_LS_Begin_Montage' Class 'AnimMontage'>",
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441 "left_hand_weapon_ik_alpha": "1.0",
442 "limit_lean_angle": "False",
443 "loop_muzzle_flash": "False",
444 "loop_shell_ejection": "False",
445 "low_stamina_deviation_factor": "0.0",
446 "low_stamina_recoil_factor": "0.30000001192092896",
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450 "lowering_blend_out_time": "0.25",
451 "lowering_timer": "50.0",
452 "mag_empty_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue' Class 'SoundCue'>",
453 "mag_empty_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Bolt/m4_bolt_01_Cue.m4_bolt_01_Cue' Class 'SoundCue'>",
454 "manual_bolting1p_montage": "None",
455 "manual_bolting3p_montage": "None",
456 "manual_bolting_bipod1p_montage": "None",
457 "manual_bolting_bipod3p_montage": "None",
458 "manual_bolting_bipod_weapon_montage": "None",
459 "manual_bolting_completion_time": "1.0",
460 "manual_bolting_weapon_montage": "None",
461 "max_move_deviation_factor": "0.0",
462 "max_move_recoil_factor": "0.800000011920929",
463 "max_shot_deviation_factor": "0.0",
464 "max_speed_required_for_use": "-1.0",
465 "min_bipod_ads_deviation": "0.0",
466 "min_bipod_deviation": "0.0",
467 "min_crouch_ads_deviation": "0.0",
468 "min_crouch_deviation": "0.0",
469 "min_move_deviation_factor": "0.0",
470 "min_move_recoil_factor": "0.07000000029802322",
471 "min_prone_ads_deviation": "0.0",
472 "min_prone_deviation": "0.0",
473 "min_prone_transition_deviation": "16.0",
474 "min_shot_deviation_factor": "0.0",
475 "min_stand_ads_deviation": "0.0",
476 "min_stand_deviation": "0.0",
477 "move_bobbing_end_loop_section_names": {
478 "begin_section": "Begin",
479 "end_section": "End",
480 "loop_section1": "Loop1",
481 "loop_section2": "Loop2",
482 "mid_end_section": "MidEnd"
484 "move_deviation_factor_release": "0.0",
485 "move_recoil_factor_release": "8.0",
486 "mutual_weapons": [],
487 "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star' Class 'ParticleSystem'>",
488 "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_AssaultRifle_Star.Muzzleflash_AssaultRifle_Star' Class 'ParticleSystem'>",
489 "muzzle_flash_effect_socket": "BarrelStart",
490 "muzzle_flash_lasting_effect1p": "None",
491 "muzzle_flash_lasting_effect3p": "None",
492 "muzzle_flash_use_lasting_effect": "False",
493 "niagara_muzzle_flash_effect1p": "None",
494 "niagara_muzzle_flash_effect3p": "None",
495 "niagara_shell_ejection_effect1p": "None",
496 "niagara_shell_ejection_effect3p": "None",
497 "offset_line_of_fire": {
502 "out_of_forced_lowering_sound": "None",
503 "out_of_forced_raising_sound": "None",
504 "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p' Class 'AnimSequence'>",
505 "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive' Class 'AnimSequence'>",
506 "play_sound_on_empty_alt_use": "2",
507 "play_sound_on_empty_use": "10",
508 "play_sound_on_mag_empty": "True",
509 "prevent_alt_use_while_crawling": "True",
510 "prevent_freelook_while_ads": "True",
511 "prevent_use_while_crawling": "True",
512 "prone_ads_recoil_mean": {
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538 "prone_lean_left_camera_rotation": {
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556 "prone_lean_left_weapon_rotation": {
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597 "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone' Class 'AnimSequence'>",
598 "prone_recoil_mean": {
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941 "LEFT": "<Struct 'Vector' {x: 0.000000, y: -1.000000, z: 0.000000}>",
942 "ONE": "<Struct 'Vector' {x: 1.000000, y: 1.000000, z: 1.000000}>",
943 "RIGHT": "<Struct 'Vector' {x: 0.000000, y: 1.000000, z: 0.000000}>",
944 "UP": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 1.000000}>",
945 "ZERO": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
947 "y": "-1.7999999523162842",
950 "sway_alignment_data": {
951 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 1.500000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
952 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 0.500000, add_move_sway: 0.000095, min_move_sway_factor: 0.000000, max_move_sway_factor: 0.833333}, stamina: {low_stamina_sway_factor: 4.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
953 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 6.500000}>",
954 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
955 "location_offset_multiplier": "4.5",
956 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 0.400000, sway_min: 0.650000}, crouch: {ads_sway_min: 0.470000, sway_min: 0.750000}, standing: {ads_sway_min: 0.650000, sway_min: 1.000000}, bipod: {ads_sway_min: 0.550000, sway_min: 0.550000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
957 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
959 "unclamped_total_sway": "0.0"
961 "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition' Class 'CurveFloat'>",
963 "aspect": "<Struct 'SQSwayAspect' {sway_interp_speed_yz: 2.000000, sway_interp_speed_final: 3.000000, has_sway: 1.000000}>",
964 "dynamic_group": "<Struct 'SQSwayDynamicGroup' {movement: {move_sway_factor_release: 2.000000, add_move_sway: 0.000050, min_move_sway_factor: 0.000000, max_move_sway_factor: 6.500000}, stamina: {low_stamina_sway_factor: 5.400000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.600000, holding_breath_sway: 0.000000}}>",
965 "limits": "<Struct 'SQSwayLimits' {final_sway_clamp: 9.500000}>",
966 "location_offset": "<Struct 'Vector' {x: 0.000000, y: 0.000000, z: 0.000000}>",
967 "location_offset_multiplier": "6.0",
968 "stance_group": "<Struct 'SQSwayStanceGroup' {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 0.500000, sway_min: 0.600000}, crouch: {ads_sway_min: 0.900000, sway_min: 1.100000}, standing: {ads_sway_min: 1.200000, sway_min: 1.500000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
969 "sway": "<Struct 'Rotator' {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
971 "unclamped_total_sway": "0.0"
973 "to_ads_sound1p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue' Class 'SoundCue'>",
974 "to_ads_sound3p": "<Object '/Game/Art/Items/M4/Sounds/Foley/Splitted/New2017/ADS/ADSIn/M4_ADS_In_Cue.M4_ADS_In_Cue' Class 'SoundCue'>",
975 "toggle_ads_flag": "True",
976 "toggle_bipod_ads_flag": "True",
977 "toggle_bipod_non_ads_flag": "True",
978 "toggle_firemode_sound1p": "None",
979 "toggle_firemode_sound3p": "None",
980 "unequip1p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/1p/A_Char_QJB95-1LSW_Undeploy_1p_Montage.A_Char_QJB95-1LSW_Undeploy_1p_Montage' Class 'AnimMontage'>",
981 "unequip3p_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Char_QJB95-1LSW_Undeploy_3p_Montage.A_Char_QJB95-1LSW_Undeploy_3p_Montage' Class 'AnimMontage'>",
982 "unequip_sound1p": "None",
983 "unequip_sound3p": "None",
984 "unequip_weapon_montage": "<Object '/Game/Art/Items/QJB-95-1_LSW/Animations/A_Gun_QJB95-1LSW_Undeploy_Montage.A_Gun_QJB95-1LSW_Undeploy_Montage' Class 'AnimMontage'>",
985 "usable_in_main_base": "False",
986 "use_auto_lowering": "True",
987 "walk_speed_multiplier": "0.6000000238418579",
988 "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
989 "weapon_mesh_spring_rot_delay_factor": "-1.0",
990 "weapon_spring_ads_override": {
991 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.700000, y: 1.000000, z: 1.000000}>",
992 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 3.000000, y: 5.500000, z: 3.000000}>",
993 "weapon_spring_clamp": "8.460000038146973",
994 "weapon_spring_factor2": "0.05000000074505806",
995 "weapon_spring_override_bit_flags": "19",
996 "weapon_spring_side": "1"
998 "weapon_spring_bipod_ads_override": {
999 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.500000, y: 1.000000, z: 1.000000}>",
1000 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 4.500000, z: 4.000000}>",
1001 "weapon_spring_clamp": "5.0",
1002 "weapon_spring_factor2": "0.5",
1003 "weapon_spring_override_bit_flags": "3",
1004 "weapon_spring_side": "1"
1006 "weapon_spring_bipod_non_ads_override": {
1007 "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector' {x: 0.430000, y: 1.000000, z: 1.000000}>",
1008 "weapon_spring_ads_multiplier_translation": "<Struct 'Vector' {x: 1.000000, y: 4.700000, z: 4.000000}>",
1009 "weapon_spring_clamp": "5.0",
1010 "weapon_spring_factor2": "0.5",
1011 "weapon_spring_override_bit_flags": "3",
1012 "weapon_spring_side": "1"
1014 "weapon_spring_clamp": "14.0",
1015 "weapon_spring_critical_damping_factor": "0.800000011920929",
1016 "weapon_spring_factor2": "0.029999999329447746",
1017 "weapon_spring_mass": "0.05999999865889549",
1018 "weapon_spring_side": "1",
1019 "weapon_spring_stiffness": "0.6549999713897705",
1020 "weapon_spring_turn_speed_to_full_intensity": "80.0"