v8.1
[squaddata.git] / Blueprints / Items / MachineGuns / StaticInfo / Debug / QJY88_irons_debug.json
blob54c0d5cb2ed570e7210a44e72b203018c9874381
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/QJY-88/Animations/1p/A_Char_QJY88_ADS_Singleframe.A_Char_QJY88_ADS_Singleframe'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Large.VC_ADS_CameraLocation_Large'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.130000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.250000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.400000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.550000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.730000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.920000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.140000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.390000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>",
20     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.690000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"900m\")}>",
21     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.080000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1000m\")}>",
22     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1100m\")}>",
23     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 3.600000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1200m\")}>",
24     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 4.700000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1300m\")}>",
25     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 5.900000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1400m\")}>"
26   ],
27   "ads_strafe_spring_rotator": {
28     "pitch": "0.0",
29     "roll": "5.0",
30     "yaw": "0.0"
31   },
32   "ads_suppression_punch_camera_location_multiplier": "1.0",
33   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
34   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
35   "ads_transition1p_montage": "None",
36   "aim1p_weapon_mesh_position": {
37     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
38     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
39     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
40     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
41     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
42     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
43     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
44     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
45     "x": "0.0",
46     "y": "0.0",
47     "z": "0.0"
48   },
49   "aim1p_weapon_mesh_rescale": {
50     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
51     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
52     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
53     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
54     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
55     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
56     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
57     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
58     "x": "1.0",
59     "y": "1.0",
60     "z": "1.0"
61   },
62   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
63   "allow_raising_above_head": "True",
64   "allow_vault_and_low_climb_shooting": "False",
65   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
66   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
67   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
68   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
69   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
70   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
71   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
72   "back_blast_effect_socket": "None",
73   "back_blast_lasting_effect1p": "None",
74   "back_blast_lasting_effect3p": "None",
75   "back_blast_lasting_effect_additional_rotation": {
76     "pitch": "0.0",
77     "roll": "0.0",
78     "yaw": "0.0"
79   },
80   "base1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Basepose_Montage.A_Char_QJY88_Basepose_Montage'  Class 'AnimMontage'>",
81   "base3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Basepose_3p_Montage.A_Char_QJY88_Basepose_3p_Montage'  Class 'AnimMontage'>",
82   "base_ads1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/1p/A_Char_QJY88_ADS_1p_Montage.A_Char_QJY88_ADS_1p_Montage'  Class 'AnimMontage'>",
83   "base_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_Basepose_Montage.A_Gun_QJY88_Basepose_Montage'  Class 'AnimMontage'>",
84   "bipod1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/1p/A_Char_QJY88_Bipod_1p_Montage.A_Char_QJY88_Bipod_1p_Montage'  Class 'AnimMontage'>",
85   "bipod3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Bipod_3p_Montage.A_Char_QJY88_Bipod_3p_Montage'  Class 'AnimMontage'>",
86   "bipod_ads_recoil_mean": {
87     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
88     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
89     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
90     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
91     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
92     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
93     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
94     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
95     "x": "0.03999999910593033",
96     "y": "0.014999999664723873",
97     "z": "0.30000001192092896"
98   },
99   "bipod_ads_recoil_sigma": {
100     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
101     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
102     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
103     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
104     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
105     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
106     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
107     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
108     "x": "0.07199999690055847",
109     "y": "0.07500000298023224",
110     "z": "0.20000000298023224"
111   },
112   "bipod_end_loop_section_names": {
113     "begin_section": "Begin",
114     "end_section": "End",
115     "loop_section1": "Loop",
116     "loop_section2": "Loop",
117     "mid_end_section": "End"
118   },
119   "bipod_height_raw": "38.0",
120   "bipod_length": "73.0",
121   "bipod_loc": {
122     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
123     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
124     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
125     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
126     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
127     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
128     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
129     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
130     "x": "4.0",
131     "y": "-2.0",
132     "z": "3.0"
133   },
134   "bipod_recoil_mean": {
135     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
136     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
137     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
138     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
139     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
140     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
141     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
142     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
143     "x": "0.10000000149011612",
144     "y": "0.004999999888241291",
145     "z": "0.30000001192092896"
146   },
147   "bipod_recoil_sigma": {
148     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
149     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
150     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
151     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
152     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
153     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
154     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
155     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
156     "x": "0.18000000715255737",
157     "y": "0.18000000715255737",
158     "z": "0.5"
159   },
160   "bipod_time": "0.44999998807907104",
161   "bipod_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_Bipod_Montage.A_Gun_QJY88_Bipod_Montage'  Class 'AnimMontage'>",
162   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
163   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
164   "bobbing_aim_end_loop_section_names": {
165     "begin_section": "Begin",
166     "end_section": "End",
167     "loop_section1": "Loop1",
168     "loop_section2": "Loop2",
169     "mid_end_section": "MidEnd"
170   },
171   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
172   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
173   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
174   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
175   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
176   "bored_abort_blend_out_time": "0.20000000298023224",
177   "bored_max_frequency": "60.0",
178   "bored_montage": [
179     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored1_1p_Montage.A_Char_MG_Bored1_1p_Montage\"', bored3p_montage: None}>",
180     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored2_1p_Montage.A_Char_MG_Bored2_1p_Montage\"', bored3p_montage: None}>",
181     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
182   ],
183   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
184   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
185   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/M240/Animations/3p/BS1D_Char_M240_Sprint_Stand_3p.BS1D_Char_M240_Sprint_Stand_3p'  Class 'BlendSpace1D'>",
186   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
187   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
188   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
189   "cancel_reload_on_jump_vault_climb": "True",
190   "cancel_reload_on_sprint": "False",
191   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
192   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
193   "change_magnification_punch_angle": {
194     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
195     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
196     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
197     "x": "70.0",
198     "y": "110.0"
199   },
200   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
201   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
202   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
203   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
204   "check_current_magazine_for_equip": "False",
205   "check_current_magazine_for_unequip": "False",
206   "clamp_speed_while_reloading": "-1.0",
207   "clear_sight_interp_speed": "5.0",
208   "clear_sight_sway_weight": "0.0",
209   "clear_sights_max_input": "40.29999923706055",
210   "clear_sights_max_offset": {
211     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
212     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
213     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
214     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
215     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
216     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
217     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
218     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
219     "x": "0.0",
220     "y": "0.0",
221     "z": "-1.350000023841858"
222   },
223   "clear_sights_max_roll": {
224     "pitch": "0.0",
225     "roll": "0.0",
226     "yaw": "0.0"
227   },
228   "clear_sights_min_input": "39.77000045776367",
229   "crouch_ads_recoil_mean": {
230     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
231     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
232     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
233     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
234     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
235     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
236     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
237     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
238     "x": "1.100000023841858",
239     "y": "0.5",
240     "z": "1.0"
241   },
242   "crouch_ads_recoil_sigma": {
243     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
244     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
245     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
246     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
247     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
248     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
249     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
250     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
251     "x": "0.30000001192092896",
252     "y": "0.33000001311302185",
253     "z": "0.30000001192092896"
254   },
255   "crouch_lean_left_camera_rotation": {
256     "pitch": "0.0",
257     "roll": "-5.0",
258     "yaw": "0.0"
259   },
260   "crouch_lean_left_root_offset": {
261     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
262     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
263     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
264     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
265     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
266     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
267     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
268     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
269     "x": "0.0",
270     "y": "-36.0",
271     "z": "-10.0"
272   },
273   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
274   "crouch_lean_left_weapon_rotation": {
275     "pitch": "0.0",
276     "roll": "-22.0",
277     "yaw": "0.0"
278   },
279   "crouch_lean_right_camera_rotation": {
280     "pitch": "0.0",
281     "roll": "5.0",
282     "yaw": "0.0"
283   },
284   "crouch_lean_right_root_offset": {
285     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
286     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
287     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
288     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
289     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
290     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
291     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
292     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
293     "x": "0.0",
294     "y": "50.0",
295     "z": "-22.0"
296   },
297   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
298   "crouch_lean_right_weapon_rotation": {
299     "pitch": "0.0",
300     "roll": "22.0",
301     "yaw": "0.0"
302   },
303   "crouch_loc": {
304     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
305     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
306     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
307     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
308     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
309     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
310     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
311     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
312     "x": "-2.0",
313     "y": "-1.5",
314     "z": "4.0"
315   },
316   "crouch_recoil_mean": {
317     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
318     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
319     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
320     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
321     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
322     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
323     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
324     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
325     "x": "1.7999999523162842",
326     "y": "1.5",
327     "z": "0.0"
328   },
329   "crouch_recoil_sigma": {
330     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
331     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
332     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
333     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
334     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
335     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
336     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
337     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
338     "x": "0.800000011920929",
339     "y": "0.800000011920929",
340     "z": "1.0"
341   },
342   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
343   "crouch_time": "0.550000011920929",
344   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
345   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
346   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
347   "default_zeroing_text": "100m",
348   "deviation_visu_fb_interp_speed_final": "0.0",
349   "deviation_visu_fb_interp_speed_yz": "0.0",
350   "deviation_visu_fb_max": "0.0",
351   "disable_suppression_x_axis_camera_location_punch": "False",
352   "dry_reload_sound1p": "None",
353   "dry_reload_sound3p": "None",
354   "empty_alt_use_sound1p": "None",
355   "empty_alt_use_sound3p": "None",
356   "empty_equip1p_montage": "None",
357   "empty_equip3p_montage": "None",
358   "empty_equip_duration": "0.0",
359   "empty_equip_weapon_montage": "None",
360   "empty_unequip1p_montage": "None",
361   "empty_unequip3p_montage": "None",
362   "empty_unequip_duration": "0.0",
363   "empty_unequip_weapon_montage": "None",
364   "empty_use_sound1p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Foley/Trigger/qbz95_trigger_Cue.qbz95_trigger_Cue'  Class 'SoundCue'>",
365   "empty_use_sound3p": "<Object '/Game/Art/Items/QBZ-95-1/Sounds/Foley/Trigger/qbz95_trigger_Cue.qbz95_trigger_Cue'  Class 'SoundCue'>",
366   "equip1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/1p/A_Char_QJY88_Deploy_1p_Montage.A_Char_QJY88_Deploy_1p_Montage'  Class 'AnimMontage'>",
367   "equip3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Deploy_3p_Montage.A_Char_QJY88_Deploy_3p_Montage'  Class 'AnimMontage'>",
368   "equip_sound1p": "None",
369   "equip_sound3p": "None",
370   "equip_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_Deploy_Montage.A_Gun_QJY88_Deploy_Montage'  Class 'AnimMontage'>",
371   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
372   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
373   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
374   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
375   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
376   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
377   "fire_bipod1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Fire_Montage.A_Char_QJY88_Fire_Montage'  Class 'AnimMontage'>",
378   "fire_bipod3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Fire_Montage.A_Char_QJY88_Fire_Montage'  Class 'AnimMontage'>",
379   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_Fire_Montage.A_Gun_QJY88_Fire_Montage'  Class 'AnimMontage'>",
380   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
381   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Medium.FireShake_Medium_C'  Class 'BlueprintGeneratedClass'>",
382   "fire_sound1p": "<Object '/Game/Art/Items/QJY-88/Sounds/Firing/SC_QJY88_1P_Looping.SC_QJY88_1P_Looping'  Class 'SoundCue'>",
383   "fire_sound3p": "<Object '/Game/Art/Items/QJY-88/Sounds/Firing/SC_QJY88_3p_Looping.SC_QJY88_3p_Looping'  Class 'SoundCue'>",
384   "fire_stance_restriction": "0",
385   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
386   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
387   "fire_trigger1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Fire_Montage.A_Char_QJY88_Fire_Montage'  Class 'AnimMontage'>",
388   "fire_trigger3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Fire_Montage.A_Char_QJY88_Fire_Montage'  Class 'AnimMontage'>",
389   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_Fire_Montage.A_Gun_QJY88_Fire_Montage'  Class 'AnimMontage'>",
390   "firemode_bipod_montage": "None",
391   "firemode_bipod_weapon_montage": "None",
392   "firemode_montage": "None",
393   "firemode_weapon_montage": "None",
394   "firing_modes_flip_flop_toggle": [
395     "True",
396     "True"
397   ],
398   "fpv_lower_root_bone_offset": {
399     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
400     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
401     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
402     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
403     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
404     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
405     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
406     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
407     "x": "-60.0",
408     "y": "0.0",
409     "z": "0.0"
410   },
411   "fpv_torso_camera_offset": {
412     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
413     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
414     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
415     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
416     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
417     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
418     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
419     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
420     "x": "-14.0",
421     "y": "29.0",
422     "z": "148.5"
423   },
424   "free_aim_ads_interp_speed": "4.0",
425   "free_aim_horizontal_threshold": "0.10000000149011612",
426   "free_aim_limit_horizontal": "30.0",
427   "free_aim_limit_vertical": "20.0",
428   "free_aim_non_ads_interp_speed": "1.600000023841858",
429   "from_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
430   "from_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
431   "from_ads_transition1p_montage": "None",
432   "full_stamina_deviation_factor": "0.0",
433   "full_stamina_recoil_factor": "0.0",
434   "has_adjustable_sight": "True",
435   "has_ads_transition": "False",
436   "has_bipod": "True",
437   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
438   "hold_breath_ease_in_play_rate": "1.0",
439   "hold_breath_ease_out_play_rate": "3.0",
440   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
441   "idle_blend_out_time": "0.5",
442   "into_forced_lowering_sound": "None",
443   "into_forced_raising_sound": "None",
444   "item_collision_distance": "110.0",
445   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
446   "jog_play_rate_factor_min_range": "-0.699999988079071",
447   "lean_head_when_ads": "True",
448   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
449   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
450   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
451   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
452   "left_hand_weapon_ik_alpha": "1.0",
453   "limit_lean_angle": "True",
454   "loop_muzzle_flash": "False",
455   "loop_shell_ejection": "False",
456   "low_stamina_deviation_factor": "0.0",
457   "low_stamina_recoil_factor": "0.20000000298023224",
458   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
459   "lowered3p_montage": "<Object '/Game/Art/Items/M240/Animations/3p/A_Char_M240_Lowered_Stand_3p_Montage.A_Char_M240_Lowered_Stand_3p_Montage'  Class 'AnimMontage'>",
460   "lowered_crouch3p_montage": "<Object '/Game/Art/Items/M240/Animations/3p/A_Char_M240_Lowered_Crouch_3p_Montage.A_Char_M240_Lowered_Crouch_3p_Montage'  Class 'AnimMontage'>",
461   "lowering_blend_out_time": "0.6000000238418579",
462   "lowering_timer": "0.15000000596046448",
463   "mag_empty_sound1p": "None",
464   "mag_empty_sound3p": "None",
465   "manual_bolting1p_montage": "None",
466   "manual_bolting3p_montage": "None",
467   "manual_bolting_bipod1p_montage": "None",
468   "manual_bolting_bipod3p_montage": "None",
469   "manual_bolting_bipod_weapon_montage": "None",
470   "manual_bolting_completion_time": "1.0",
471   "manual_bolting_weapon_montage": "None",
472   "max_move_deviation_factor": "0.0",
473   "max_move_recoil_factor": "2.0",
474   "max_shot_deviation_factor": "0.0",
475   "max_speed_required_for_use": "-1.0",
476   "min_bipod_ads_deviation": "0.0",
477   "min_bipod_deviation": "0.0",
478   "min_crouch_ads_deviation": "0.0",
479   "min_crouch_deviation": "0.0",
480   "min_move_deviation_factor": "0.0",
481   "min_move_recoil_factor": "0.07000000029802322",
482   "min_prone_ads_deviation": "0.0",
483   "min_prone_deviation": "0.0",
484   "min_prone_transition_deviation": "16.0",
485   "min_shot_deviation_factor": "0.0",
486   "min_stand_ads_deviation": "0.0",
487   "min_stand_deviation": "0.0",
488   "move_bobbing_end_loop_section_names": {
489     "begin_section": "Begin",
490     "end_section": "End",
491     "loop_section1": "Loop1",
492     "loop_section2": "Loop2",
493     "mid_end_section": "MidEnd"
494   },
495   "move_deviation_factor_release": "0.0",
496   "move_recoil_factor_release": "1.0",
497   "mutual_weapons": [],
498   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star'  Class 'ParticleSystem'>",
499   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun-Star.Muzzleflash_Machinegun-Star'  Class 'ParticleSystem'>",
500   "muzzle_flash_effect_socket": "BarrelStart",
501   "muzzle_flash_lasting_effect1p": "None",
502   "muzzle_flash_lasting_effect3p": "None",
503   "muzzle_flash_use_lasting_effect": "False",
504   "niagara_muzzle_flash_effect1p": "None",
505   "niagara_muzzle_flash_effect3p": "None",
506   "niagara_shell_ejection_effect1p": "None",
507   "niagara_shell_ejection_effect3p": "None",
508   "offset_line_of_fire": {
509     "pitch": "-3.0",
510     "roll": "0.0",
511     "yaw": "0.0"
512   },
513   "out_of_forced_lowering_sound": "None",
514   "out_of_forced_raising_sound": "None",
515   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
516   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
517   "play_sound_on_empty_alt_use": "2",
518   "play_sound_on_empty_use": "10",
519   "play_sound_on_mag_empty": "True",
520   "prevent_alt_use_while_crawling": "True",
521   "prevent_freelook_while_ads": "True",
522   "prevent_use_while_crawling": "True",
523   "prone_ads_recoil_mean": {
524     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
525     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
526     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
527     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
528     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
529     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
530     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
531     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
532     "x": "0.10000000149011612",
533     "y": "0.20000000298023224",
534     "z": "0.10000000149011612"
535   },
536   "prone_ads_recoil_sigma": {
537     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
538     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
539     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
540     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
541     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
542     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
543     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
544     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
545     "x": "0.20000000298023224",
546     "y": "0.2199999988079071",
547     "z": "0.5"
548   },
549   "prone_lean_left_camera_rotation": {
550     "pitch": "0.0",
551     "roll": "-15.0",
552     "yaw": "0.0"
553   },
554   "prone_lean_left_root_offset": {
555     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
556     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
557     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
558     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
559     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
560     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
561     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
562     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
563     "x": "0.0",
564     "y": "-50.0",
565     "z": "0.0"
566   },
567   "prone_lean_left_weapon_rotation": {
568     "pitch": "0.0",
569     "roll": "-30.0",
570     "yaw": "0.0"
571   },
572   "prone_lean_right_camera_rotation": {
573     "pitch": "0.0",
574     "roll": "15.0",
575     "yaw": "0.0"
576   },
577   "prone_lean_right_root_offset": {
578     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
579     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
580     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
581     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
582     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
583     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
584     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
585     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
586     "x": "0.0",
587     "y": "65.0",
588     "z": "-5.0"
589   },
590   "prone_lean_right_weapon_rotation": {
591     "pitch": "0.0",
592     "roll": "30.0",
593     "yaw": "0.0"
594   },
595   "prone_loc": {
596     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
597     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
598     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
599     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
600     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
601     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
602     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
603     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
604     "x": "-2.0",
605     "y": "-2.0",
606     "z": "3.0"
607   },
608   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
609   "prone_recoil_mean": {
610     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
611     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
612     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
613     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
614     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
615     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
616     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
617     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
618     "x": "0.5",
619     "y": "0.6000000238418579",
620     "z": "0.5"
621   },
622   "prone_recoil_sigma": {
623     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
624     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
625     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
626     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
627     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
628     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
629     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
630     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
631     "x": "0.3499999940395355",
632     "y": "0.3499999940395355",
633     "z": "1.0"
634   },
635   "prone_time": "0.5",
636   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
637   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
638   "prone_transition_recoil_mean": {
639     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
640     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
641     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
642     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
643     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
644     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
645     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
646     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
647     "x": "0.0",
648     "y": "0.0",
649     "z": "0.0"
650   },
651   "prone_transition_recoil_sigma": {
652     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
653     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
654     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
655     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
656     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
657     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
658     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
659     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
660     "x": "0.0",
661     "y": "0.0",
662     "z": "0.0"
663   },
664   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
665   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
666   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
667   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
668   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
669   "raising_blend_out_time": "0.5",
670   "random_fire1p_montage": [
671     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
672     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
673     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
674     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
675   ],
676   "recoil_ads_camera_shot_interp_speed": "200.0",
677   "recoil_alignment_bipod_grip_angle_limits": {
678     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
679     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
680     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
681     "x": "8.0",
682     "y": "3.0"
683   },
684   "recoil_alignment_bipod_grip_max": {
685     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
686     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
687     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
688     "x": "2.0",
689     "y": "1.2000000476837158"
690   },
691   "recoil_alignment_bipod_multiplier": "1.0",
692   "recoil_alignment_bipod_shoulder_angle_limits": {
693     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
694     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
695     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
696     "x": "0.0",
697     "y": "0.0"
698   },
699   "recoil_alignment_bipod_shoulder_max": {
700     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
701     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
702     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
703     "x": "0.0",
704     "y": "0.0"
705   },
706   "recoil_alignment_bipod_use_separate_config": "True",
707   "recoil_alignment_crouch_multiplier": "0.6000000238418579",
708   "recoil_alignment_grip_angle_limits": {
709     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
710     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
711     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
712     "x": "11.0",
713     "y": "7.0"
714   },
715   "recoil_alignment_grip_max": {
716     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
717     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
718     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
719     "x": "5.0",
720     "y": "4.0"
721   },
722   "recoil_alignment_movement_addative": "0.30000001192092896",
723   "recoil_alignment_movement_exponent": "1.0",
724   "recoil_alignment_multiplier_max": "2.0",
725   "recoil_alignment_no_flip_flop_when_bipoded": "False",
726   "recoil_alignment_prone_multiplier": "0.25",
727   "recoil_alignment_shoulder_angle_limits": {
728     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
729     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
730     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
731     "x": "5.0",
732     "y": "4.0"
733   },
734   "recoil_alignment_shoulder_max": {
735     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
736     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
737     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
738     "x": "3.0",
739     "y": "2.0"
740   },
741   "recoil_alignment_stamina_addative": "0.10000000149011612",
742   "recoil_alignment_stamina_exponent": "0.5",
743   "recoil_alignment_stand_multiplier": "1.25",
744   "recoil_anim_blend_time": "0.0",
745   "recoil_camera_offset_factor": "0.3499999940395355",
746   "recoil_camera_offset_interp_speed": "5.0",
747   "recoil_camera_shot_interp_speed": "0.0",
748   "recoil_can_release_interp_speed": "30.0",
749   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
750   "recoil_lof_attack_interp_speed": "45.0",
751   "recoil_lof_camera_offset_limit": "20.0",
752   "recoil_lof_release_interp_speed": "10.0",
753   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
754   "recoil_weapon_rel_loc_factor": "0.0",
755   "reload1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/1p/A_Char_QJY88_Reload_1p_Montage.A_Char_QJY88_Reload_1p_Montage'  Class 'AnimMontage'>",
756   "reload3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Reload_3p_Montage.A_Char_QJY88_Reload_3p_Montage'  Class 'AnimMontage'>",
757   "reload_bipod1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/1p/A_Char_QJY88_Bipod_Reload_1p_Montage.A_Char_QJY88_Bipod_Reload_1p_Montage'  Class 'AnimMontage'>",
758   "reload_bipod3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Bipod_Reload_3p_Montage.A_Char_QJY88_Bipod_Reload_3p_Montage'  Class 'AnimMontage'>",
759   "reload_bipod_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_Bipod_Reload_Montage.A_Gun_QJY88_Bipod_Reload_Montage'  Class 'AnimMontage'>",
760   "reload_dry1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/1p/A_Char_QJY88_ReloadDry_1p_Montage.A_Char_QJY88_ReloadDry_1p_Montage'  Class 'AnimMontage'>",
761   "reload_dry3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_ReloadDry_3p_Montage.A_Char_QJY88_ReloadDry_3p_Montage'  Class 'AnimMontage'>",
762   "reload_dry_bipod1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/1p/A_Char_QJY88_Bipod_ReloadDry_1p_Montage.A_Char_QJY88_Bipod_ReloadDry_1p_Montage'  Class 'AnimMontage'>",
763   "reload_dry_bipod3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Bipod_ReloadDry_3p_Montage.A_Char_QJY88_Bipod_ReloadDry_3p_Montage'  Class 'AnimMontage'>",
764   "reload_dry_bipod_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_Bipod_ReloadDry_Montage.A_Gun_QJY88_Bipod_ReloadDry_Montage'  Class 'AnimMontage'>",
765   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_ReloadDry_Montage.A_Gun_QJY88_ReloadDry_Montage'  Class 'AnimMontage'>",
766   "reload_sound1p": "None",
767   "reload_sound3p": "None",
768   "reload_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_Reload_Montage.A_Gun_QJY88_Reload_Montage'  Class 'AnimMontage'>",
769   "require_ads_to_shoot": "False",
770   "requires_manual_bolt": "False",
771   "return_to_ads_after_item_collision": "True",
772   "right_hand3p_weapon_ik_alpha": "1.0",
773   "separate_ads_fov": "-1.0",
774   "shell_ejection_cull_distance_in_meters": "10.0",
775   "shell_ejection_effect1p": "<Object '/Game/Art/Items/QJY-88/P_ShellEjection_58x42_MG.P_ShellEjection_58x42_MG'  Class 'ParticleSystem'>",
776   "shell_ejection_effect3p": "<Object '/Game/Art/Items/QJY-88/P_ShellEjection_58x42_MG.P_ShellEjection_58x42_MG'  Class 'ParticleSystem'>",
777   "shell_ejection_effect_socket": "ShellEjection",
778   "shot_deviation_factor_release": "1.0",
779   "show_zeroing_in_hud": "True",
780   "sight_switching_sound1p": "None",
781   "sight_switching_sound3p": "None",
782   "sounds_socket": "WeaponRoot",
783   "split_randomization": "True",
784   "spring_ads_multiplier_rotation": {
785     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
786     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
787     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
788     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
789     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
790     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
791     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
792     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
793     "x": "1.0",
794     "y": "3.0",
795     "z": "3.0"
796   },
797   "spring_ads_multiplier_translation": {
798     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
799     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
800     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
801     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
802     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
803     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
804     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
805     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
806     "x": "1.0",
807     "y": "1.0",
808     "z": "1.0"
809   },
810   "sprint_blend_factor_min_range": "0.8500000238418579",
811   "sprint_blend_speed_interp_speed": "400.0",
812   "sprint_bobbing_end_loop_section_names": {
813     "begin_section": "Begin",
814     "end_section": "End",
815     "loop_section1": "Loop1",
816     "loop_section2": "Loop2",
817     "mid_end_section": "MidEnd"
818   },
819   "sprint_play_rate_factor_min_range": "-2.0",
820   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
821   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
822   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
823   "stand_ads_recoil_mean": {
824     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
825     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
826     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
827     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
828     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
829     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
830     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
831     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
832     "x": "2.200000047683716",
833     "y": "1.5",
834     "z": "0.3499999940395355"
835   },
836   "stand_ads_recoil_sigma": {
837     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
838     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
839     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
840     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
841     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
842     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
843     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
844     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
845     "x": "0.4000000059604645",
846     "y": "0.4000000059604645",
847     "z": "0.5"
848   },
849   "stand_lean_left_camera_rotation": {
850     "pitch": "0.0",
851     "roll": "-5.0",
852     "yaw": "0.0"
853   },
854   "stand_lean_left_root_offset": {
855     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
856     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
857     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
858     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
859     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
860     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
861     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
862     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
863     "x": "0.0",
864     "y": "-52.0",
865     "z": "-20.0"
866   },
867   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
868   "stand_lean_left_weapon_rotation": {
869     "pitch": "0.0",
870     "roll": "-22.0",
871     "yaw": "0.0"
872   },
873   "stand_lean_right_camera_rotation": {
874     "pitch": "0.0",
875     "roll": "5.0",
876     "yaw": "0.0"
877   },
878   "stand_lean_right_root_offset": {
879     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
880     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
881     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
882     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
883     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
884     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
885     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
886     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
887     "x": "0.0",
888     "y": "52.0",
889     "z": "-20.0"
890   },
891   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
892   "stand_lean_right_weapon_rotation": {
893     "pitch": "0.0",
894     "roll": "22.0",
895     "yaw": "0.0"
896   },
897   "stand_loc": {
898     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
899     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
900     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
901     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
902     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
903     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
904     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
905     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
906     "x": "0.0",
907     "y": "0.0",
908     "z": "0.0"
909   },
910   "stand_loc_blend_time": "0.6000000238418579",
911   "stand_recoil_mean": {
912     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
913     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
914     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
915     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
916     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
917     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
918     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
919     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
920     "x": "4.0",
921     "y": "5.0",
922     "z": "0.800000011920929"
923   },
924   "stand_recoil_sigma": {
925     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
926     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
927     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
928     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
929     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
930     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
931     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
932     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
933     "x": "2.200000047683716",
934     "y": "2.200000047683716",
935     "z": "3.0"
936   },
937   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
938   "stand_time": "0.6499999761581421",
939   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
940   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
941   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
942   "steady1p_hip_fire_duration": "0.30000001192092896",
943   "strafe_spring_rotator": {
944     "pitch": "0.0",
945     "roll": "6.0",
946     "yaw": "0.5"
947   },
948   "strafe_spring_vector": {
949     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
950     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
951     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
952     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
953     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
954     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
955     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
956     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
957     "x": "0.0",
958     "y": "-1.7999999523162842",
959     "z": "1.25"
960   },
961   "sway_alignment_data": {
962     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 0.900000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
963     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 0.150000, add_move_sway: 0.000065, min_move_sway_factor: 0.000000, max_move_sway_factor: 0.600000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
964     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: 10.000000}>",
965     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
966     "location_offset_multiplier": "0.5",
967     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.500000, sway_min: 1.500000}, crouch: {ads_sway_min: 1.800000, sway_min: 2.700000}, standing: {ads_sway_min: 2.000000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.600000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
968     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
969     "total_sway": "0.0",
970     "unclamped_total_sway": "0.0"
971   },
972   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
973   "sway_data": {
974     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.800000, sway_interp_speed_final: 0.900000, has_sway: 1.000000}>",
975     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 4.300000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 26.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
976     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
977     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
978     "location_offset_multiplier": "0.0",
979     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 1.500000, sway_min: 3.000000}, crouch: {ads_sway_min: 12.000000, sway_min: 14.000000}, standing: {ads_sway_min: 14.000000, sway_min: 16.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
980     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
981     "total_sway": "0.0",
982     "unclamped_total_sway": "0.0"
983   },
984   "to_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
985   "to_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
986   "toggle_ads_flag": "True",
987   "toggle_bipod_ads_flag": "True",
988   "toggle_bipod_non_ads_flag": "True",
989   "toggle_firemode_sound1p": "None",
990   "toggle_firemode_sound3p": "None",
991   "unequip1p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/1p/A_Char_QJY88_Undeploy_1p_Montage.A_Char_QJY88_Undeploy_1p_Montage'  Class 'AnimMontage'>",
992   "unequip3p_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Char_QJY88_Undeploy_3p_Montage.A_Char_QJY88_Undeploy_3p_Montage'  Class 'AnimMontage'>",
993   "unequip_sound1p": "None",
994   "unequip_sound3p": "None",
995   "unequip_weapon_montage": "<Object '/Game/Art/Items/QJY-88/Animations/A_Gun_QJY88_Undeploy_Montage.A_Gun_QJY88_Undeploy_Montage'  Class 'AnimMontage'>",
996   "usable_in_main_base": "False",
997   "use_auto_lowering": "True",
998   "walk_speed_multiplier": "0.6000000238418579",
999   "weapon_mesh_spring_loc_delay_factor": "-0.05999999865889549",
1000   "weapon_mesh_spring_rot_delay_factor": "1.0",
1001   "weapon_spring_ads_override": {
1002     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
1003     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 2.000000, y: 2.000000, z: 2.000000}>",
1004     "weapon_spring_clamp": "5.0",
1005     "weapon_spring_factor2": "0.05000000074505806",
1006     "weapon_spring_override_bit_flags": "1",
1007     "weapon_spring_side": "1"
1008   },
1009   "weapon_spring_bipod_ads_override": {
1010     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.600000, y: 1.000000, z: 1.000000}>",
1011     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 3.000000, z: 3.000000}>",
1012     "weapon_spring_clamp": "5.0",
1013     "weapon_spring_factor2": "0.5",
1014     "weapon_spring_override_bit_flags": "3",
1015     "weapon_spring_side": "1"
1016   },
1017   "weapon_spring_bipod_non_ads_override": {
1018     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.250000, y: 1.000000, z: 1.000000}>",
1019     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 5.000000, z: 5.000000}>",
1020     "weapon_spring_clamp": "5.0",
1021     "weapon_spring_factor2": "0.5",
1022     "weapon_spring_override_bit_flags": "3",
1023     "weapon_spring_side": "1"
1024   },
1025   "weapon_spring_clamp": "8.5",
1026   "weapon_spring_critical_damping_factor": "0.4000000059604645",
1027   "weapon_spring_factor2": "0.05000000074505806",
1028   "weapon_spring_mass": "0.05000000074505806",
1029   "weapon_spring_side": "-1",
1030   "weapon_spring_stiffness": "0.75",
1031   "weapon_spring_turn_speed_to_full_intensity": "100.0"