v8.1
[squaddata.git] / Blueprints / Items / MachineGuns / StaticInfo / Debug / RPD_debug.json
blobd5d00ed5a4e1914be1e853e3f2bde447b1ef37f7
2   "add_move_deviation": "0.0",
3   "add_move_recoil": "1.0",
4   "add_shot_deviation_factor": "0.0",
5   "add_shot_deviation_factor_ads": "0.0",
6   "adjustable_ads_sight_item_anim": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Ads_Singleframe_1p.A_Char_RPD_Ads_Singleframe_1p'  Class 'AnimSequence'>",
7   "adjustable_ads_sight_item_frame_rate": "0.03333333507180214",
8   "ads_punch_camera_location_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraLocation/VC_ADS_CameraLocation_Moderate.VC_ADS_CameraLocation_Moderate'  Class 'CurveVector'>",
9   "ads_punch_camera_rotation_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/CameraRotation/VC_ADS_CameraRotation_Moderate.VC_ADS_CameraRotation_Moderate'  Class 'CurveVector'>",
10   "ads_punch_weapon_alignment_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ADS/WeaponAlignment/VC_ADS_WeaponAlignment_Large.VC_ADS_WeaponAlignment_Large'  Class 'CurveVector'>",
11   "ads_sights_anim": [
12     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.650000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"100m\")}>",
13     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.770000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"200m\")}>",
14     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.850000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"300m\")}>",
15     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.900000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"400m\")}>",
16     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 0.960000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"500m\")}>",
17     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.080000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"600m\")}>",
18     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.230000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"700m\")}>",
19     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 1.600000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"800m\")}>",
20     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 2.630000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"900m\")}>",
21     "<Struct 'SQAdjustableSightMontageSet'  {base_adjust_ads3p_montage: None, adjust_ads_transition3p_montage: None, adjust_from_ads_transition3p_montage: None, line_of_fire_angle: {pitch: 4.870000, yaw: 0.000000, roll: 0.000000}, distance_text: INVTEXT(\"1000m\")}>"
22   ],
23   "ads_strafe_spring_rotator": {
24     "pitch": "0.0",
25     "roll": "5.0",
26     "yaw": "0.0"
27   },
28   "ads_suppression_punch_camera_location_multiplier": "1.0",
29   "ads_suppression_punch_camera_rotation_multiplier": "0.4000000059604645",
30   "ads_suppression_punch_weapon_alignment_multiplier": "2.0",
31   "ads_transition1p_montage": "None",
32   "aim1p_weapon_mesh_position": {
33     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
34     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
35     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
36     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
37     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
38     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
39     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
40     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
41     "x": "0.0",
42     "y": "0.0",
43     "z": "0.0"
44   },
45   "aim1p_weapon_mesh_rescale": {
46     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
47     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
48     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
49     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
50     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
51     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
52     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
53     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
54     "x": "1.0",
55     "y": "1.0",
56     "z": "1.0"
57   },
58   "aim_direction_socket_name": "Bip01_IK_Weapon_Root",
59   "allow_raising_above_head": "True",
60   "allow_vault_and_low_climb_shooting": "False",
61   "ao1d_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO1D_Crouch_Pitch.AO1D_Crouch_Pitch'  Class 'AimOffsetBlendSpace1D'>",
62   "ao1d_crouch_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Crouch/SingleFrame/AO_Crouch_Yaw_Singleframe.AO_Crouch_Yaw_Singleframe'  Class 'AnimSequence'>",
63   "ao1d_prone_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO1D_Prone_Pitch.AO1D_Prone_Pitch'  Class 'AimOffsetBlendSpace1D'>",
64   "ao1d_prone_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Prone/SingleFrame/AO_Prone_Yaw_Singleframe.AO_Prone_Yaw_Singleframe'  Class 'AnimSequence'>",
65   "ao1d_stand_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO1D_Stand_Pitch.AO1D_Stand_Pitch'  Class 'AimOffsetBlendSpace1D'>",
66   "ao1d_stand_yaw_sf": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/Stand/SingleFrame/New_2017/AO_Stand_Yaw_SF_Mid.AO_Stand_Yaw_SF_Mid'  Class 'AnimSequence'>",
67   "ao_bipod_stand_crouch_pitch": "<Object '/Game/Art/Soldier_Animations/3P/AimOffset/AO_Stand_Crouch_Pitch.AO_Stand_Crouch_Pitch'  Class 'AimOffsetBlendSpace'>",
68   "back_blast_effect_socket": "None",
69   "back_blast_lasting_effect1p": "None",
70   "back_blast_lasting_effect3p": "None",
71   "back_blast_lasting_effect_additional_rotation": {
72     "pitch": "0.0",
73     "roll": "0.0",
74     "yaw": "0.0"
75   },
76   "base1p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Basepose_Montage.A_Char_RPD_Basepose_Montage'  Class 'AnimMontage'>",
77   "base3p_montage": "<Object '/Game/Art/Items/RPD/Animations/3p/A_Char_RPD_Basepose_Montage_3p.A_Char_RPD_Basepose_Montage_3p'  Class 'AnimMontage'>",
78   "base_ads1p_montage": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Ads_1p_Montage.A_Char_RPD_Ads_1p_Montage'  Class 'AnimMontage'>",
79   "base_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Basepose_Montage.A_Gun_RPD_Basepose_Montage'  Class 'AnimMontage'>",
80   "bipod1p_montage": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Bipod_1p_Montage.A_Char_RPD_Bipod_1p_Montage'  Class 'AnimMontage'>",
81   "bipod3p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Bipod_Montage.A_Char_RPD_Bipod_Montage'  Class 'AnimMontage'>",
82   "bipod_ads_recoil_mean": {
83     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
84     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
85     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
86     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
87     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
88     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
89     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
90     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
91     "x": "0.03999999910593033",
92     "y": "0.014999999664723873",
93     "z": "0.30000001192092896"
94   },
95   "bipod_ads_recoil_sigma": {
96     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
97     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
98     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
99     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
100     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
101     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
102     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
103     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
104     "x": "0.07199999690055847",
105     "y": "0.07500000298023224",
106     "z": "0.20000000298023224"
107   },
108   "bipod_end_loop_section_names": {
109     "begin_section": "Begin",
110     "end_section": "End",
111     "loop_section1": "Loop",
112     "loop_section2": "Loop",
113     "mid_end_section": "End"
114   },
115   "bipod_height_raw": "40.0",
116   "bipod_length": "81.0",
117   "bipod_loc": {
118     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
119     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
120     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
121     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
122     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
123     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
124     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
125     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
126     "x": "3.0",
127     "y": "0.0",
128     "z": "2.0"
129   },
130   "bipod_recoil_mean": {
131     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
132     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
133     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
134     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
135     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
136     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
137     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
138     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
139     "x": "0.10000000149011612",
140     "y": "0.004999999888241291",
141     "z": "0.30000001192092896"
142   },
143   "bipod_recoil_sigma": {
144     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
145     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
146     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
147     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
148     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
149     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
150     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
151     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
152     "x": "0.18000000715255737",
153     "y": "0.18000000715255737",
154     "z": "0.5"
155   },
156   "bipod_time": "0.44999998807907104",
157   "bipod_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Bipod_Montage.A_Gun_RPD_Bipod_Montage'  Class 'AnimMontage'>",
158   "bobbing_add_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Randomized/M4_Sprint_Randomized_Montage.M4_Sprint_Randomized_Montage'  Class 'AnimMontage'>",
159   "bobbing_aim1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Aim/rifle_1ptop_aimmove_Montage.rifle_1ptop_aimmove_Montage'  Class 'AnimMontage'>",
160   "bobbing_aim_end_loop_section_names": {
161     "begin_section": "Begin",
162     "end_section": "End",
163     "loop_section1": "Loop1",
164     "loop_section2": "Loop2",
165     "mid_end_section": "MidEnd"
166   },
167   "bobbing_aim_prone_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Move/MoveSway_Montage.MoveSway_Montage'  Class 'AnimMontage'>",
168   "bobbing_end_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Montage.M4_EndSprint_Montage'  Class 'AnimMontage'>",
169   "bobbing_move1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Move/Montages/M4/M4_Move_Montage.M4_Move_Montage'  Class 'AnimMontage'>",
170   "bobbing_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/BS1D_Rifle_Pronemove2017_1p.BS1D_Rifle_Pronemove2017_1p'  Class 'BlendSpace1D'>",
171   "bobbing_sprint1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_Sprint_Montage.M4_Sprint_Montage'  Class 'AnimMontage'>",
172   "bored_abort_blend_out_time": "0.20000000298023224",
173   "bored_max_frequency": "60.0",
174   "bored_montage": [
175     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored1_1p_Montage.A_Char_MG_Bored1_1p_Montage\"', bored3p_montage: None}>",
176     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_MG_Bored2_1p_Montage.A_Char_MG_Bored2_1p_Montage\"', bored3p_montage: None}>",
177     "<Struct 'SQBoredMontageSet'  {bored_weapon_montage: None, bored1p_montage: AnimMontage'\"/Game/Art/Soldier_Animations/1P/Top/Animations/Idle/A_Char_Rifle_Bored3_1p_Montage.A_Char_Rifle_Bored3_1p_Montage\"', bored3p_montage: None}>"
178   ],
179   "bs1d_3p_crouch_sprint_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Sprint/WeaponCategory/BS1D_Char_Rifle_Crouch_Sprint_2017.BS1D_Char_Rifle_Crouch_Sprint_2017'  Class 'BlendSpace1D'>",
180   "bs1d_3p_prone_crawl_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Move/BS_Generic_Prone_Walk.BS_Generic_Prone_Walk'  Class 'BlendSpace1D'>",
181   "bs1d_3p_stand_sprint_type": "<Object '/Game/Art/Items/G3a3/Animations/3p/BS1D_Char_G3a3_Stand_Sprint_3p.BS1D_Char_G3a3_Stand_Sprint_3p'  Class 'BlendSpace1D'>",
182   "bs_3p_crouch_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Walk/BS_3P_crouch_generic_walk2.BS_3P_crouch_generic_walk2'  Class 'BlendSpace'>",
183   "bs_3p_stand_jog_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Jog/BS_3P_Stand_Generic_Jog.BS_3P_Stand_Generic_Jog'  Class 'BlendSpace'>",
184   "bs_3p_stand_walk_type": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Walk/BS_3P_stand_generic_walk.BS_3P_stand_generic_walk'  Class 'BlendSpace'>",
185   "cancel_reload_on_jump_vault_climb": "True",
186   "cancel_reload_on_sprint": "False",
187   "change_magnification_alignment_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Alignment.VC_ChangeMagnification_Alignment'  Class 'CurveVector'>",
188   "change_magnification_location_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/WeaponInteraction/VC_ChangeMagnification_Location.VC_ChangeMagnification_Location'  Class 'CurveVector'>",
189   "change_magnification_punch_angle": {
190     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
191     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
192     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
193     "x": "70.0",
194     "y": "110.0"
195   },
196   "change_magnification_sound": "<Object '/Game/Audio/Weapons/Zoom/ZoomCycle/01/weapon_zoomcycle_01_Cue.weapon_zoomcycle_01_Cue'  Class 'SoundCue'>",
197   "change_stance_punch_camera_rotation": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_CameraRotation.VC_ChangeStance_CameraRotation'  Class 'CurveVector'>",
198   "change_stance_punch_weapon_alignment": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponAlignment.VC_ChangeStance_WeaponAlignment'  Class 'CurveVector'>",
199   "change_stance_punch_weapon_sway": "<Object '/Game/Blueprints/Soldiers/PunchCurves/ChangeStance/VC_ChangeStance_WeaponSway.VC_ChangeStance_WeaponSway'  Class 'CurveVector'>",
200   "check_current_magazine_for_equip": "True",
201   "check_current_magazine_for_unequip": "False",
202   "clamp_speed_while_reloading": "-1.0",
203   "clear_sight_interp_speed": "5.0",
204   "clear_sight_sway_weight": "0.0",
205   "clear_sights_max_input": "35.20000076293945",
206   "clear_sights_max_offset": {
207     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
208     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
209     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
210     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
211     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
212     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
213     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
214     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
215     "x": "0.0",
216     "y": "0.0",
217     "z": "-1.0"
218   },
219   "clear_sights_max_roll": {
220     "pitch": "0.0",
221     "roll": "0.0",
222     "yaw": "0.0"
223   },
224   "clear_sights_min_input": "34.900001525878906",
225   "crouch_ads_recoil_mean": {
226     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
227     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
228     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
229     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
230     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
231     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
232     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
233     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
234     "x": "1.100000023841858",
235     "y": "0.5",
236     "z": "1.0"
237   },
238   "crouch_ads_recoil_sigma": {
239     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
240     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
241     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
242     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
243     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
244     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
245     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
246     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
247     "x": "0.30000001192092896",
248     "y": "0.33000001311302185",
249     "z": "0.30000001192092896"
250   },
251   "crouch_lean_left_camera_rotation": {
252     "pitch": "0.0",
253     "roll": "-5.0",
254     "yaw": "0.0"
255   },
256   "crouch_lean_left_root_offset": {
257     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
258     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
259     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
260     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
261     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
262     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
263     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
264     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
265     "x": "0.0",
266     "y": "-36.0",
267     "z": "-10.0"
268   },
269   "crouch_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Left/Shuffle/A_Char_Crouch_Leanleft_Shuffle.A_Char_Crouch_Leanleft_Shuffle'  Class 'AnimSequence'>",
270   "crouch_lean_left_weapon_rotation": {
271     "pitch": "0.0",
272     "roll": "-22.0",
273     "yaw": "0.0"
274   },
275   "crouch_lean_right_camera_rotation": {
276     "pitch": "0.0",
277     "roll": "5.0",
278     "yaw": "0.0"
279   },
280   "crouch_lean_right_root_offset": {
281     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
282     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
283     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
284     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
285     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
286     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
287     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
288     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
289     "x": "0.0",
290     "y": "50.0",
291     "z": "-22.0"
292   },
293   "crouch_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Leaning/Montage/Right/Shuffle/A_Char_Crouch_Leanright_Shuffle.A_Char_Crouch_Leanright_Shuffle'  Class 'AnimSequence'>",
294   "crouch_lean_right_weapon_rotation": {
295     "pitch": "0.0",
296     "roll": "22.0",
297     "yaw": "0.0"
298   },
299   "crouch_loc": {
300     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
301     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
302     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
303     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
304     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
305     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
306     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
307     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
308     "x": "-1.0",
309     "y": "-1.5",
310     "z": "3.0"
311   },
312   "crouch_recoil_mean": {
313     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
314     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
315     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
316     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
317     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
318     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
319     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
320     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
321     "x": "1.7999999523162842",
322     "y": "1.5",
323     "z": "0.0"
324   },
325   "crouch_recoil_sigma": {
326     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
327     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
328     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
329     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
330     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
331     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
332     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
333     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
334     "x": "0.800000011920929",
335     "y": "0.800000011920929",
336     "z": "1.0"
337   },
338   "crouch_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/StopMove/Crouch_StopMove_02012018.Crouch_StopMove_02012018'  Class 'AnimSequence'>",
339   "crouch_time": "0.550000011920929",
340   "crouch_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Crouch_to_Prone.Crouch_to_Prone'  Class 'AnimSequence'>",
341   "crouch_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_left.rifle_90_crouchturn_left'  Class 'AnimSequence'>",
342   "crouch_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Crouch/Turn/rifle_90_crouchturn_right.rifle_90_crouchturn_right'  Class 'AnimSequence'>",
343   "default_zeroing_text": "100m",
344   "deviation_visu_fb_interp_speed_final": "0.0",
345   "deviation_visu_fb_interp_speed_yz": "0.0",
346   "deviation_visu_fb_max": "0.0",
347   "disable_suppression_x_axis_camera_location_punch": "False",
348   "dry_reload_sound1p": "None",
349   "dry_reload_sound3p": "None",
350   "empty_alt_use_sound1p": "None",
351   "empty_alt_use_sound3p": "None",
352   "empty_equip1p_montage": "None",
353   "empty_equip3p_montage": "None",
354   "empty_equip_duration": "0.0",
355   "empty_equip_weapon_montage": "None",
356   "empty_unequip1p_montage": "None",
357   "empty_unequip3p_montage": "None",
358   "empty_unequip_duration": "0.0",
359   "empty_unequip_weapon_montage": "None",
360   "empty_use_sound1p": "None",
361   "empty_use_sound3p": "None",
362   "equip1p_montage": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Deploy_1p_Montage.A_Char_RPD_Deploy_1p_Montage'  Class 'AnimMontage'>",
363   "equip3p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Deploy_Montage.A_Char_RPD_Deploy_Montage'  Class 'AnimMontage'>",
364   "equip_sound1p": "None",
365   "equip_sound3p": "None",
366   "equip_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Deploy_Montage.A_Gun_RPD_Deploy_Montage'  Class 'AnimMontage'>",
367   "falling_weapon_punch_curve": "<Object '/Game/Blueprints/Soldiers/PunchCurves/Falling/VC_Falling_WeaponSway.VC_Falling_WeaponSway'  Class 'CurveVector'>",
368   "fire_add3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
369   "fire_add_bipod1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
370   "fire_add_bipod3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
371   "fire_ads1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_mediumcaliber_1ptop_fire_Montage.rifle_mediumcaliber_1ptop_fire_Montage'  Class 'AnimMontage'>",
372   "fire_ads3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Actions/generic_3p_fire_Montage.generic_3p_fire_Montage'  Class 'AnimMontage'>",
373   "fire_bipod1p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Fire_Montage.A_Char_RPD_Fire_Montage'  Class 'AnimMontage'>",
374   "fire_bipod3p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Fire_Montage.A_Char_RPD_Fire_Montage'  Class 'AnimMontage'>",
375   "fire_bipod_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Fire_Montage.A_Gun_RPD_Fire_Montage'  Class 'AnimMontage'>",
376   "fire_camera_shake": "<Object '/Game/Art/Effects/FireShake_Smallarms_Small.FireShake_Smallarms_Small_C'  Class 'BlueprintGeneratedClass'>",
377   "fire_shake": "<Object '/Game/Art/Effects/FireShake_Medium.FireShake_Medium_C'  Class 'BlueprintGeneratedClass'>",
378   "fire_sound1p": "<Object '/Game/Art/Items/RPD/Sounds/Fire/SC_RPD_1P.SC_RPD_1P'  Class 'SoundCue'>",
379   "fire_sound3p": "<Object '/Game/Art/Items/RPD/Sounds/Fire/SC_RPD_3p.SC_RPD_3p'  Class 'SoundCue'>",
380   "fire_stance_restriction": "0",
381   "fire_sway1p_blend_in_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_Montage_Blendin.FireSway_Foregrip_Montage_Blendin'  Class 'AnimMontage'>",
382   "fire_sway1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sway/Montage/Fire/FireSway_Foregrip_MontageALT.FireSway_Foregrip_MontageALT'  Class 'AnimMontage'>",
383   "fire_trigger1p_montage": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Fire_1p_Montage.A_Char_RPD_Fire_1p_Montage'  Class 'AnimMontage'>",
384   "fire_trigger3p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Fire_Montage.A_Char_RPD_Fire_Montage'  Class 'AnimMontage'>",
385   "fire_trigger_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Fire_Montage.A_Gun_RPD_Fire_Montage'  Class 'AnimMontage'>",
386   "firemode_bipod_montage": "None",
387   "firemode_bipod_weapon_montage": "None",
388   "firemode_montage": "None",
389   "firemode_weapon_montage": "None",
390   "firing_modes_flip_flop_toggle": [
391     "True",
392     "True"
393   ],
394   "fpv_lower_root_bone_offset": {
395     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
396     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
397     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
398     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
399     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
400     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
401     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
402     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
403     "x": "-60.0",
404     "y": "0.0",
405     "z": "0.0"
406   },
407   "fpv_torso_camera_offset": {
408     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
409     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
410     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
411     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
412     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
413     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
414     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
415     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
416     "x": "-14.0",
417     "y": "29.0",
418     "z": "148.5"
419   },
420   "free_aim_ads_interp_speed": "4.0",
421   "free_aim_horizontal_threshold": "0.10000000149011612",
422   "free_aim_limit_horizontal": "30.0",
423   "free_aim_limit_vertical": "20.0",
424   "free_aim_non_ads_interp_speed": "1.600000023841858",
425   "from_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
426   "from_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
427   "from_ads_transition1p_montage": "None",
428   "full_stamina_deviation_factor": "0.0",
429   "full_stamina_recoil_factor": "0.0",
430   "has_adjustable_sight": "True",
431   "has_ads_transition": "False",
432   "has_bipod": "True",
433   "hold_breath_ease_curve": "<Object '/Game/Blueprints/Items/HoldBreathEaseCurve.HoldBreathEaseCurve'  Class 'CurveFloat'>",
434   "hold_breath_ease_in_play_rate": "1.0",
435   "hold_breath_ease_out_play_rate": "3.0",
436   "idle1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/rifle_1ptop_idleresting_Montage.rifle_1ptop_idleresting_Montage'  Class 'AnimMontage'>",
437   "idle_blend_out_time": "0.5",
438   "into_forced_lowering_sound": "None",
439   "into_forced_raising_sound": "None",
440   "item_collision_distance": "108.0",
441   "item_usage_nullified_text": "Weapons remain on Safe while inside the Main Base",
442   "jog_play_rate_factor_min_range": "-0.699999988079071",
443   "lean_head_when_ads": "True",
444   "lean_left_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_Begin_Montage.A_Char_Leanleft_Begin_Montage'  Class 'AnimMontage'>",
445   "lean_left_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Grenade/A_Char_Leanleft_End_Montage.A_Char_Leanleft_End_Montage'  Class 'AnimMontage'>",
446   "lean_right_begin3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_Begin_Montage.A_Char_Leanright_Begin_Montage'  Class 'AnimMontage'>",
447   "lean_right_end3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/A_Char_Leanright_End_Montage.A_Char_Leanright_End_Montage'  Class 'AnimMontage'>",
448   "left_hand_weapon_ik_alpha": "1.0",
449   "limit_lean_angle": "True",
450   "loop_muzzle_flash": "False",
451   "loop_shell_ejection": "False",
452   "low_stamina_deviation_factor": "0.0",
453   "low_stamina_recoil_factor": "0.20000000298023224",
454   "lowered1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Lowered/1pRifle_Lowered_1_Montage.1pRifle_Lowered_1_Montage'  Class 'AnimMontage'>",
455   "lowered3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Rifle_Lowered_Stand1_Montage.Rifle_Lowered_Stand1_Montage'  Class 'AnimMontage'>",
456   "lowered_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Lowered/Rifle1/Machinegun_Lowered_Crouch1_Montage.Machinegun_Lowered_Crouch1_Montage'  Class 'AnimMontage'>",
457   "lowering_blend_out_time": "0.6000000238418579",
458   "lowering_timer": "0.15000000596046448",
459   "mag_empty_sound1p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue'  Class 'SoundCue'>",
460   "mag_empty_sound3p": "<Object '/Game/Art/Items/G3a3/Sounds/Foley/Trigger/G3_trigger_Cue.G3_trigger_Cue'  Class 'SoundCue'>",
461   "manual_bolting1p_montage": "None",
462   "manual_bolting3p_montage": "None",
463   "manual_bolting_bipod1p_montage": "None",
464   "manual_bolting_bipod3p_montage": "None",
465   "manual_bolting_bipod_weapon_montage": "None",
466   "manual_bolting_completion_time": "1.0",
467   "manual_bolting_weapon_montage": "None",
468   "max_move_deviation_factor": "0.0",
469   "max_move_recoil_factor": "2.0",
470   "max_shot_deviation_factor": "0.0",
471   "max_speed_required_for_use": "-1.0",
472   "min_bipod_ads_deviation": "0.0",
473   "min_bipod_deviation": "0.0",
474   "min_crouch_ads_deviation": "0.0",
475   "min_crouch_deviation": "0.0",
476   "min_move_deviation_factor": "0.0",
477   "min_move_recoil_factor": "0.07000000029802322",
478   "min_prone_ads_deviation": "0.0",
479   "min_prone_deviation": "0.0",
480   "min_prone_transition_deviation": "16.0",
481   "min_shot_deviation_factor": "0.0",
482   "min_stand_ads_deviation": "0.0",
483   "min_stand_deviation": "0.0",
484   "move_bobbing_end_loop_section_names": {
485     "begin_section": "Begin",
486     "end_section": "End",
487     "loop_section1": "Loop1",
488     "loop_section2": "Loop2",
489     "mid_end_section": "MidEnd"
490   },
491   "move_deviation_factor_release": "0.0",
492   "move_recoil_factor_release": "1.0",
493   "mutual_weapons": [],
494   "muzzle_flash_effect1p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun.Muzzleflash_Machinegun'  Class 'ParticleSystem'>",
495   "muzzle_flash_effect3p": "<Object '/Game/Particles/Weapons/MuzzleFlashes/Small-Arms/Muzzleflash_Machinegun.Muzzleflash_Machinegun'  Class 'ParticleSystem'>",
496   "muzzle_flash_effect_socket": "BarrelStart",
497   "muzzle_flash_lasting_effect1p": "None",
498   "muzzle_flash_lasting_effect3p": "None",
499   "muzzle_flash_use_lasting_effect": "False",
500   "niagara_muzzle_flash_effect1p": "None",
501   "niagara_muzzle_flash_effect3p": "None",
502   "niagara_shell_ejection_effect1p": "None",
503   "niagara_shell_ejection_effect3p": "None",
504   "offset_line_of_fire": {
505     "pitch": "-3.0",
506     "roll": "0.0",
507     "yaw": "0.0"
508   },
509   "out_of_forced_lowering_sound": "None",
510   "out_of_forced_raising_sound": "None",
511   "out_prone_move_type": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p.Rifle_Pronemove2017_Out_1p'  Class 'AnimSequence'>",
512   "out_prone_move_type_nonadditive": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/ProneMove/New_2017/Rifle/Rifle_Pronemove2017_Out_1p_nonadditive.Rifle_Pronemove2017_Out_1p_nonadditive'  Class 'AnimSequence'>",
513   "play_sound_on_empty_alt_use": "0",
514   "play_sound_on_empty_use": "10",
515   "play_sound_on_mag_empty": "True",
516   "prevent_alt_use_while_crawling": "True",
517   "prevent_freelook_while_ads": "True",
518   "prevent_use_while_crawling": "True",
519   "prone_ads_recoil_mean": {
520     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
521     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
522     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
523     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
524     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
525     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
526     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
527     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
528     "x": "0.10000000149011612",
529     "y": "0.20000000298023224",
530     "z": "0.10000000149011612"
531   },
532   "prone_ads_recoil_sigma": {
533     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
534     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
535     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
536     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
537     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
538     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
539     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
540     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
541     "x": "0.20000000298023224",
542     "y": "0.2199999988079071",
543     "z": "0.5"
544   },
545   "prone_lean_left_camera_rotation": {
546     "pitch": "0.0",
547     "roll": "-15.0",
548     "yaw": "0.0"
549   },
550   "prone_lean_left_root_offset": {
551     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
552     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
553     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
554     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
555     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
556     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
557     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
558     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
559     "x": "0.0",
560     "y": "-50.0",
561     "z": "0.0"
562   },
563   "prone_lean_left_weapon_rotation": {
564     "pitch": "0.0",
565     "roll": "-30.0",
566     "yaw": "0.0"
567   },
568   "prone_lean_right_camera_rotation": {
569     "pitch": "0.0",
570     "roll": "15.0",
571     "yaw": "0.0"
572   },
573   "prone_lean_right_root_offset": {
574     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
575     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
576     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
577     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
578     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
579     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
580     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
581     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
582     "x": "0.0",
583     "y": "65.0",
584     "z": "-5.0"
585   },
586   "prone_lean_right_weapon_rotation": {
587     "pitch": "0.0",
588     "roll": "30.0",
589     "yaw": "0.0"
590   },
591   "prone_loc": {
592     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
593     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
594     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
595     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
596     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
597     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
598     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
599     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
600     "x": "-1.0",
601     "y": "-1.5",
602     "z": "3.0"
603   },
604   "prone_move_type_additive_reference": "<Object '/Game/Art/Soldier_Animations/rifle_stand_nonadditive_CameraBone.rifle_stand_nonadditive_CameraBone'  Class 'AnimSequence'>",
605   "prone_recoil_mean": {
606     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
607     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
608     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
609     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
610     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
611     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
612     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
613     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
614     "x": "0.5",
615     "y": "0.6000000238418579",
616     "z": "0.5"
617   },
618   "prone_recoil_sigma": {
619     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
620     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
621     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
622     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
623     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
624     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
625     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
626     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
627     "x": "0.3499999940395355",
628     "y": "0.3499999940395355",
629     "z": "1.0"
630   },
631   "prone_time": "0.5",
632   "prone_to_crouch3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_prone2crouch.rifle_prone2crouch'  Class 'AnimSequence'>",
633   "prone_to_stand3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/Prone_to_Stand.Prone_to_Stand'  Class 'AnimSequence'>",
634   "prone_transition_recoil_mean": {
635     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
636     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
637     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
638     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
639     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
640     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
641     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
642     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
643     "x": "0.0",
644     "y": "0.0",
645     "z": "0.0"
646   },
647   "prone_transition_recoil_sigma": {
648     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
649     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
650     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
651     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
652     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
653     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
654     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
655     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
656     "x": "0.0",
657     "y": "0.0",
658     "z": "0.0"
659   },
660   "prone_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnleft_45.rifle_prone_turnleft_45'  Class 'AnimSequence'>",
661   "prone_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Turn/rifle_prone_turnright_45.rifle_prone_turnright_45'  Class 'AnimSequence'>",
662   "raised1p_montage": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Swimming/1pRifle_Wading_1_Montage.1pRifle_Wading_1_Montage'  Class 'AnimMontage'>",
663   "raised3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Stand1_Montage.Rifle_Wading_Stand1_Montage'  Class 'AnimMontage'>",
664   "raised_crouch3p_montage": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Swimming/Rifle_Wading_Crouch1_Montage.Rifle_Wading_Crouch1_Montage'  Class 'AnimMontage'>",
665   "raising_blend_out_time": "0.5",
666   "random_fire1p_montage": [
667     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire1_1p_Montage.rifle_outads_fire1_1p_Montage'  Class 'AnimMontage'>",
668     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire2_1p_Montage.rifle_outads_fire2_1p_Montage'  Class 'AnimMontage'>",
669     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire3_1p_Montage.rifle_outads_fire3_1p_Montage'  Class 'AnimMontage'>",
670     "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Default/Random_Fire/rifle_outads_fire4_1p_Montage.rifle_outads_fire4_1p_Montage'  Class 'AnimMontage'>"
671   ],
672   "recoil_ads_camera_shot_interp_speed": "200.0",
673   "recoil_alignment_bipod_grip_angle_limits": {
674     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
675     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
676     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
677     "x": "8.0",
678     "y": "3.0"
679   },
680   "recoil_alignment_bipod_grip_max": {
681     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
682     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
683     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
684     "x": "2.0",
685     "y": "1.2000000476837158"
686   },
687   "recoil_alignment_bipod_multiplier": "1.0",
688   "recoil_alignment_bipod_shoulder_angle_limits": {
689     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
690     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
691     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
692     "x": "0.0",
693     "y": "0.0"
694   },
695   "recoil_alignment_bipod_shoulder_max": {
696     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
697     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
698     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
699     "x": "0.0",
700     "y": "0.0"
701   },
702   "recoil_alignment_bipod_use_separate_config": "True",
703   "recoil_alignment_crouch_multiplier": "0.6000000238418579",
704   "recoil_alignment_grip_angle_limits": {
705     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
706     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
707     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
708     "x": "11.0",
709     "y": "7.0"
710   },
711   "recoil_alignment_grip_max": {
712     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
713     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
714     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
715     "x": "5.0",
716     "y": "4.0"
717   },
718   "recoil_alignment_movement_addative": "0.30000001192092896",
719   "recoil_alignment_movement_exponent": "1.0",
720   "recoil_alignment_multiplier_max": "2.0",
721   "recoil_alignment_no_flip_flop_when_bipoded": "False",
722   "recoil_alignment_prone_multiplier": "0.25",
723   "recoil_alignment_shoulder_angle_limits": {
724     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
725     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
726     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
727     "x": "5.0",
728     "y": "4.0"
729   },
730   "recoil_alignment_shoulder_max": {
731     "ONE": "<Struct 'Vector2D'  {x: 1.000000, y: 1.000000}>",
732     "UNIT45_DEG": "<Struct 'Vector2D'  {x: 0.707107, y: 0.707107}>",
733     "ZERO": "<Struct 'Vector2D'  {x: 0.000000, y: 0.000000}>",
734     "x": "3.0",
735     "y": "2.0"
736   },
737   "recoil_alignment_stamina_addative": "0.10000000149011612",
738   "recoil_alignment_stamina_exponent": "0.5",
739   "recoil_alignment_stand_multiplier": "1.25",
740   "recoil_anim_blend_time": "0.0",
741   "recoil_camera_offset_factor": "0.3499999940395355",
742   "recoil_camera_offset_interp_speed": "5.0",
743   "recoil_camera_shot_interp_speed": "0.0",
744   "recoil_can_release_interp_speed": "30.0",
745   "recoil_grip_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilGripAlignmentCurve.RecoilGripAlignmentCurve'  Class 'CurveFloat'>",
746   "recoil_lof_attack_interp_speed": "45.0",
747   "recoil_lof_camera_offset_limit": "20.0",
748   "recoil_lof_release_interp_speed": "10.0",
749   "recoil_shoulder_alignment_curve": "<Object '/Game/Blueprints/Items/RecoilShoulderAlignmentCurve.RecoilShoulderAlignmentCurve'  Class 'CurveFloat'>",
750   "recoil_weapon_rel_loc_factor": "0.0",
751   "reload1p_montage": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Reload_1p_Montage.A_Char_RPD_Reload_1p_Montage'  Class 'AnimMontage'>",
752   "reload3p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Reload_Montage.A_Char_RPD_Reload_Montage'  Class 'AnimMontage'>",
753   "reload_bipod1p_montage": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Bipod_Reload_1p_Montage.A_Char_RPD_Bipod_Reload_1p_Montage'  Class 'AnimMontage'>",
754   "reload_bipod3p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Bipod_Reload_Montage.A_Char_RPD_Bipod_Reload_Montage'  Class 'AnimMontage'>",
755   "reload_bipod_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Bipod_Reload_Montage.A_Gun_RPD_Bipod_Reload_Montage'  Class 'AnimMontage'>",
756   "reload_dry1p_montage": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Reload_Dry_1p_Montage.A_Char_RPD_Reload_Dry_1p_Montage'  Class 'AnimMontage'>",
757   "reload_dry3p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Reload_Dry_Montage.A_Char_RPD_Reload_Dry_Montage'  Class 'AnimMontage'>",
758   "reload_dry_bipod1p_montage": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Bipod_Reload_Dry_1p_Montage.A_Char_RPD_Bipod_Reload_Dry_1p_Montage'  Class 'AnimMontage'>",
759   "reload_dry_bipod3p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Bipod_Reload_Dry_Montage.A_Char_RPD_Bipod_Reload_Dry_Montage'  Class 'AnimMontage'>",
760   "reload_dry_bipod_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Bipod_Reload_Dry_Montage.A_Gun_RPD_Bipod_Reload_Dry_Montage'  Class 'AnimMontage'>",
761   "reload_dry_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Reload_Dry_Montage.A_Gun_RPD_Reload_Dry_Montage'  Class 'AnimMontage'>",
762   "reload_sound1p": "None",
763   "reload_sound3p": "None",
764   "reload_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Reload_Montage.A_Gun_RPD_Reload_Montage'  Class 'AnimMontage'>",
765   "require_ads_to_shoot": "False",
766   "requires_manual_bolt": "False",
767   "return_to_ads_after_item_collision": "True",
768   "right_hand3p_weapon_ik_alpha": "1.0",
769   "separate_ads_fov": "-1.0",
770   "shell_ejection_cull_distance_in_meters": "10.0",
771   "shell_ejection_effect1p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_762x39_MG.P_ShellEjection_762x39_MG'  Class 'ParticleSystem'>",
772   "shell_ejection_effect3p": "<Object '/Game/Particles/Weapons/Shell_Ejections/P_ShellEjection_762x39_MG.P_ShellEjection_762x39_MG'  Class 'ParticleSystem'>",
773   "shell_ejection_effect_socket": "ShellEjection",
774   "shot_deviation_factor_release": "1.0",
775   "show_zeroing_in_hud": "True",
776   "sight_switching_sound1p": "None",
777   "sight_switching_sound3p": "None",
778   "sounds_socket": "WeaponRoot",
779   "split_randomization": "True",
780   "spring_ads_multiplier_rotation": {
781     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
782     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
783     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
784     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
785     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
786     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
787     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
788     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
789     "x": "1.0",
790     "y": "1.0",
791     "z": "1.0"
792   },
793   "spring_ads_multiplier_translation": {
794     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
795     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
796     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
797     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
798     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
799     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
800     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
801     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
802     "x": "1.0",
803     "y": "1.0",
804     "z": "1.0"
805   },
806   "sprint_blend_factor_min_range": "0.8500000238418579",
807   "sprint_blend_speed_interp_speed": "400.0",
808   "sprint_bobbing_end_loop_section_names": {
809     "begin_section": "Begin",
810     "end_section": "End",
811     "loop_section1": "Loop1",
812     "loop_section2": "Loop2",
813     "mid_end_section": "MidEnd"
814   },
815   "sprint_play_rate_factor_min_range": "-2.0",
816   "sprint_static_pose": "<Object '/Game/Art/Soldier_Animations/1P/Top/Animations/Sprint/Montage/M4/M4_EndSprint_Static.M4_EndSprint_Static'  Class 'AnimSequence'>",
817   "sprint_stop3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Sprint/Rifle_SprintStop.Rifle_SprintStop'  Class 'AnimSequence'>",
818   "sprint_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_sprint2prone.rifle_sprint2prone'  Class 'AnimSequence'>",
819   "stand_ads_recoil_mean": {
820     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
821     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
822     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
823     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
824     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
825     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
826     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
827     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
828     "x": "2.200000047683716",
829     "y": "1.5",
830     "z": "0.3499999940395355"
831   },
832   "stand_ads_recoil_sigma": {
833     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
834     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
835     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
836     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
837     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
838     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
839     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
840     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
841     "x": "0.4000000059604645",
842     "y": "0.4000000059604645",
843     "z": "0.5"
844   },
845   "stand_lean_left_camera_rotation": {
846     "pitch": "0.0",
847     "roll": "-5.0",
848     "yaw": "0.0"
849   },
850   "stand_lean_left_root_offset": {
851     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
852     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
853     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
854     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
855     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
856     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
857     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
858     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
859     "x": "0.0",
860     "y": "-52.0",
861     "z": "-20.0"
862   },
863   "stand_lean_left_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Left/Shuffle/A_Char_Leanleft_Shuffle.A_Char_Leanleft_Shuffle'  Class 'AnimSequence'>",
864   "stand_lean_left_weapon_rotation": {
865     "pitch": "0.0",
866     "roll": "-22.0",
867     "yaw": "0.0"
868   },
869   "stand_lean_right_camera_rotation": {
870     "pitch": "0.0",
871     "roll": "5.0",
872     "yaw": "0.0"
873   },
874   "stand_lean_right_root_offset": {
875     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
876     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
877     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
878     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
879     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
880     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
881     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
882     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
883     "x": "0.0",
884     "y": "52.0",
885     "z": "-20.0"
886   },
887   "stand_lean_right_shuffle": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Leaning/Right/Shuffle/A_Char_Leanright_Shuffle.A_Char_Leanright_Shuffle'  Class 'AnimSequence'>",
888   "stand_lean_right_weapon_rotation": {
889     "pitch": "0.0",
890     "roll": "22.0",
891     "yaw": "0.0"
892   },
893   "stand_loc": {
894     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
895     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
896     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
897     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
898     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
899     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
900     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
901     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
902     "x": "1.0",
903     "y": "0.0",
904     "z": "-1.0"
905   },
906   "stand_loc_blend_time": "0.5",
907   "stand_recoil_mean": {
908     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
909     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
910     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
911     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
912     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
913     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
914     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
915     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
916     "x": "4.0",
917     "y": "5.0",
918     "z": "0.800000011920929"
919   },
920   "stand_recoil_sigma": {
921     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
922     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
923     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
924     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
925     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
926     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
927     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
928     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
929     "x": "2.200000047683716",
930     "y": "2.200000047683716",
931     "z": "3.0"
932   },
933   "stand_stop_move": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/StopMove/rifle_stand_stopmove_02012018.rifle_stand_stopmove_02012018'  Class 'AnimSequence'>",
934   "stand_time": "0.6499999761581421",
935   "stand_to_prone3p": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Prone/Transitions/rifle_stand2prone.rifle_stand2prone'  Class 'AnimSequence'>",
936   "stand_turn_left": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Left_Mid.Stand_Turn_Left_Mid'  Class 'AnimSequence'>",
937   "stand_turn_right": "<Object '/Game/Art/Soldier_Animations/3P/Animations/Movements/Stand/Turn/New_2017/Stand_Turn_Right_Mid.Stand_Turn_Right_Mid'  Class 'AnimSequence'>",
938   "steady1p_hip_fire_duration": "0.30000001192092896",
939   "strafe_spring_rotator": {
940     "pitch": "0.0",
941     "roll": "6.0",
942     "yaw": "0.5"
943   },
944   "strafe_spring_vector": {
945     "BACKWARD": "<Struct 'Vector'  {x: -1.000000, y: 0.000000, z: 0.000000}>",
946     "DOWN": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: -1.000000}>",
947     "FORWARD": "<Struct 'Vector'  {x: 1.000000, y: 0.000000, z: 0.000000}>",
948     "LEFT": "<Struct 'Vector'  {x: 0.000000, y: -1.000000, z: 0.000000}>",
949     "ONE": "<Struct 'Vector'  {x: 1.000000, y: 1.000000, z: 1.000000}>",
950     "RIGHT": "<Struct 'Vector'  {x: 0.000000, y: 1.000000, z: 0.000000}>",
951     "UP": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 1.000000}>",
952     "ZERO": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
953     "x": "0.0",
954     "y": "-1.7999999523162842",
955     "z": "1.25"
956   },
957   "sway_alignment_data": {
958     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 0.900000, sway_interp_speed_final: 4.200000, has_sway: 1.000000}>",
959     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 0.250000, add_move_sway: 0.000065, min_move_sway_factor: 0.000000, max_move_sway_factor: 1.000000}, stamina: {low_stamina_sway_factor: 10.000000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
960     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
961     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
962     "location_offset_multiplier": "0.5",
963     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.330000, prone: {ads_sway_min: 1.200000, sway_min: 1.500000}, crouch: {ads_sway_min: 1.350000, sway_min: 2.700000}, standing: {ads_sway_min: 1.500000, sway_min: 5.000000}, bipod: {ads_sway_min: 0.600000, sway_min: 0.700000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
964     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
965     "total_sway": "0.0",
966     "unclamped_total_sway": "0.0"
967   },
968   "sway_clear_sights_blend_curve": "<Object '/Game/Blueprints/Items/Rifles/FC_GenericClearSightTransition.FC_GenericClearSightTransition'  Class 'CurveFloat'>",
969   "sway_data": {
970     "aspect": "<Struct 'SQSwayAspect'  {sway_interp_speed_yz: 1.800000, sway_interp_speed_final: 0.900000, has_sway: 1.000000}>",
971     "dynamic_group": "<Struct 'SQSwayDynamicGroup'  {movement: {move_sway_factor_release: 4.300000, add_move_sway: 0.000400, min_move_sway_factor: 0.000000, max_move_sway_factor: 22.000000}, stamina: {low_stamina_sway_factor: 3.500000, full_stamina_sway_factor: 0.000000}, breath: {holding_breath_sway_factor: 0.660000, holding_breath_sway: 0.000000}}>",
972     "limits": "<Struct 'SQSwayLimits'  {final_sway_clamp: -1.000000}>",
973     "location_offset": "<Struct 'Vector'  {x: 0.000000, y: 0.000000, z: 0.000000}>",
974     "location_offset_multiplier": "0.5",
975     "stance_group": "<Struct 'SQSwayStanceGroup'  {stance_interpolation_speed: 7.500000, bipod_interpolation_speed: 0.660000, prone: {ads_sway_min: 1.350000, sway_min: 3.000000}, crouch: {ads_sway_min: 11.000000, sway_min: 14.000000}, standing: {ads_sway_min: 13.000000, sway_min: 16.000000}, bipod: {ads_sway_min: 0.000000, sway_min: 0.000000}, prone_transition: {prone_transition_sway_min: 1.000000}}>",
976     "sway": "<Struct 'Rotator'  {pitch: 0.000000, yaw: 0.000000, roll: 0.000000}>",
977     "total_sway": "0.0",
978     "unclamped_total_sway": "0.0"
979   },
980   "to_ads_sound1p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
981   "to_ads_sound3p": "<Object '/Game/Art/Items/M249/Sounds/Foley/ADS/MG1_ADS_In_Cue.MG1_ADS_In_Cue'  Class 'SoundCue'>",
982   "toggle_ads_flag": "True",
983   "toggle_bipod_ads_flag": "True",
984   "toggle_bipod_non_ads_flag": "True",
985   "toggle_firemode_sound1p": "None",
986   "toggle_firemode_sound3p": "None",
987   "unequip1p_montage": "<Object '/Game/Art/Items/RPD/Animations/1p/A_Char_RPD_Undeploy_1p_Montage.A_Char_RPD_Undeploy_1p_Montage'  Class 'AnimMontage'>",
988   "unequip3p_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Char_RPD_Undeploy_Montage.A_Char_RPD_Undeploy_Montage'  Class 'AnimMontage'>",
989   "unequip_sound1p": "None",
990   "unequip_sound3p": "None",
991   "unequip_weapon_montage": "<Object '/Game/Art/Items/RPD/Animations/A_Gun_RPD_Undeploy_Montage.A_Gun_RPD_Undeploy_Montage'  Class 'AnimMontage'>",
992   "usable_in_main_base": "False",
993   "use_auto_lowering": "True",
994   "walk_speed_multiplier": "0.6000000238418579",
995   "weapon_mesh_spring_loc_delay_factor": "0.03500000014901161",
996   "weapon_mesh_spring_rot_delay_factor": "0.7799999713897705",
997   "weapon_spring_ads_override": {
998     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.850000, y: 1.000000, z: 1.000000}>",
999     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 4.000000, y: 3.000000, z: 1.200000}>",
1000     "weapon_spring_clamp": "12.0",
1001     "weapon_spring_factor2": "-0.03999999910593033",
1002     "weapon_spring_override_bit_flags": "27",
1003     "weapon_spring_side": "1"
1004   },
1005   "weapon_spring_bipod_ads_override": {
1006     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.400000, y: 30.000000, z: 30.000000}>",
1007     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 4.000000, z: 1.000000}>",
1008     "weapon_spring_clamp": "12.0",
1009     "weapon_spring_factor2": "0.07999999821186066",
1010     "weapon_spring_override_bit_flags": "31",
1011     "weapon_spring_side": "-1"
1012   },
1013   "weapon_spring_bipod_non_ads_override": {
1014     "weapon_spring_ads_multiplier_rotation": "<Struct 'Vector'  {x: 0.400000, y: 30.000000, z: 30.000000}>",
1015     "weapon_spring_ads_multiplier_translation": "<Struct 'Vector'  {x: 1.000000, y: 4.000000, z: 4.000000}>",
1016     "weapon_spring_clamp": "12.0",
1017     "weapon_spring_factor2": "0.07999999821186066",
1018     "weapon_spring_override_bit_flags": "31",
1019     "weapon_spring_side": "-1"
1020   },
1021   "weapon_spring_clamp": "30.0",
1022   "weapon_spring_critical_damping_factor": "0.5",
1023   "weapon_spring_factor2": "-0.029999999329447746",
1024   "weapon_spring_mass": "0.019999999552965164",
1025   "weapon_spring_side": "1",
1026   "weapon_spring_stiffness": "0.949999988079071",
1027   "weapon_spring_turn_speed_to_full_intensity": "70.0"